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Trading Card Games Market

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    Report

  • 103 Pages
  • May 2025
  • Region: Global
  • BCC Research
  • ID: 6091039
The Trading Card Games Market was valued at USD 7.8 billion in 2025, and is projected to reach USD 11.8 billion by 2030, rising at a CAGR of 7.9%.

Report Scope

The report analyzes the market trends in the global trading card games (TCG) market. It provides global revenue using 2024 as the base year, with projections from 2025 through 2030, including compound annual growth rates (CAGR) for the forecast period.

The report focuses on major distribution channels, including specialty and hobby stores, mass market retailers and online platforms, and assesses their influence on consumer access and purchasing behavior. It evaluates the market by game genre (e.g., fantasy, sci-fi, horror, licensed titles), highlighting their appeal to different player segments. It also explores key product categories such as card sleeves, deck boxes, dice, tokens, coins and other accessories that support gameplay and collection.

The report provides a comprehensive regional analysis covering North America, Europe, Asia-Pacific and the Rest of the World (RoW), which includes Latin America, the Middle East, and Africa. It also evaluates the drivers, challenges and emerging trends. The study concludes with an analysis of major companies in the global TCG market and their offerings.

The report includes:

  • An overview of the global market for trading card games (TCG)
  • Analyses of the global market trends, with sales data for 2024, estimates for 2025, forecasts for 2027 and 2029, and projected CAGRs through 2030
  • Evaluation of the overall TCG market size, and corresponding market share analysis by distribution channel, product category, game genre, and region
  • Highlights of emerging technological trends, opportunities and gaps estimating current and future demand for TCG
  • Information on the latest developments in TCG, such as blockchain-based collectibles, augmented reality (AR) integration and AI-powered gameplay enhancements; and upcoming developments, and economic trends
  • Coverage of advances in printing technology, card authentication and digital collectibles, and new monetization models for players and publishers; and discussion of blockchain technology and non-fungible tokens (NFTs) as the driving forces in the market
  • Identification of challenges and discussion of how to overcome these to be able to reach commercialization potential, and ESG trends of the market
  • Market share analysis of the key companies of the industry and coverage of their proprietary technologies, strategic alliances and other market strategies
  • Profiles of the leading companies

Table of Contents

Chapter 1 Executive Summary
  • Market Outlook
  • Scope of Report
  • Market Summary
  • Market Dynamics and Growth Factors
  • Emerging Technologies
  • Segmental Analysis
  • Regional Analysis
  • Conclusion
Chapter 2 Market Overview
  • Overview
  • Price Trend Analysis
  • Players Demographics
  • Factors Influencing Buyer Behavior
  • Future Outlook
  • Impact of Tariffs Imposed by the U.S. on Several Countries
  • Analysis of Macroeconomic Factors
  • Value Chain Analysis
  • Porter’s Five Forces Analysis
  • Regulatory Scenario
  • The U.S.
  • European Union [EU]
  • Japan
  • China
  • India
  • Brazil
Chapter 3 Market Dynamics
  • Key Takeaways
  • Market Drivers
  • Ongoing Trend of New Card Releases
  • High Prices of Advanced TCG Packs
  • Broad Age Appeal Through Diverse Game Types
  • Market Restraints
  • Rising Number of Counterfeit Trading Cards
  • Negative Perception Due to the Addictive Nature of TCG
  • Market Opportunities
  • Digital Integration and Hybrid Models
  • Expansion Into Emerging Markets
  • Development of Esports and Competitive Play
Chapter 4 Emerging Technologies
  • Overview
  • Emerging Technologies
  • Augmented Reality (AR)
  • Near-Field Communication (NFC)
  • Blockchain and Non-Fungible Tokens (NFTs)
Chapter 5 Market Segmentation Analysis
  • Segmentation Breakdown
  • Market Breakdown by Distribution Channel
  • Key Takeaways
  • Specialty Stores and Hobby Stores
  • Mass Market Stores
  • Online Stores
  • Market Breakdown by Game Genre
  • Key Takeaways
  • Fantasy
  • Sci-Fi
  • Horror
  • Licensed
  • Market Breakdown by Product Category
  • Key Takeaways
  • Core Cards
  • Sleeves
  • Deck Boxes
  • Others
  • Geographic Breakdown
  • Market Breakdown by Region
  • Key Takeaways
  • North America
  • Asia-Pacific
  • Europe
  • Rest of the World
Chapter 6 Competitive Landscape
  • Key Takeaways
  • Ecosystem Analysis
  • Card Material and Printing Suppliers
  • Game Publishers and Developers
  • Product Manufacturers and Distributors
  • Retailers and E-Commerce Platforms
  • Key Companies Analysis
  • The Pokémon Co.
  • Hasbro Inc.
  • Bandai Namco
  • Strategic Analysis
  • Recent Developments
Chapter 7 Appendix
  • Research Methodology
  • Abbreviations
  • Company Profiles
  • AMIGO GAMES
  • BANDAI NAMCO HOLDINGS INC.
  • BROCCOLI
  • BUSHIROAD INC.
  • CRYPTOZOIC ENTERTAINMENT
  • CYGAMES INC.
  • FANTASY FLIGHT PUBLISHING INC.
  • FUNKO
  • HASBRO
  • KONAMI
  • PANINI S.P.A.
  • POKÉMON
  • SQUARE ENIX
  • TOMY CO. LTD.
List of Tables
Summary Table: Global Trading Card Games (TCG) Market, by Region, Through 2030
Table 1: Globally Popular TCGs, 2024
Table 2: Porter’s Five Forces: Rating Scale
Table 3: Global TCG Market, by Distribution Channel, Through 2030
Table 4: Global TCG Market for Specialty Stores and Hobby Stores, by Region, Through 2030
Table 5: Global TCG Market for Mass Market Stores, by Region, Through 2030
Table 6: Global TCG Market for Online Stores, by Region, Through 2030
Table 7: Global TCG Market, by Game Genre, Through 2030
Table 8: Global TCG Market in the Fantasy Genre, by Region, Through 2030
Table 9: Global TCG Market in the Sci-Fi Genre, by Region, Through 2030
Table 10: Global TCG Market in the Horror Genre, by Region, Through 2030
Table 11: Global TCG Market in the Licensed Genre, by Region, Through 2030
Table 12: Global TCG Market, by Product Category, Through 2030
Table 13: Global TCG Market for Core Cards, by Region, Through 2030
Table 14: Global TCG Market for Sleeves, by Region, Through 2030
Table 15: Global TCG Market for Deck Boxes, by Region, Through 2030
Table 16: Global TCG Market for Other TCG Products, by Region, Through 2030
Table 17: Global TCG Market, by Region, Through 2030
Table 18: North American TCG Market, by Country, Through 2030
Table 19: North American TCG Market, by Distribution Channel, Through 2030
Table 20: North American TCG Market, by Game Genre, Through 2030
Table 21: North American TCG Market, by Product Category, Through 2030
Table 22: Asia-Pacific TCG Market, by Country/Region, Through 2030
Table 23: Asia-Pacific TCG Market, by Distribution Channel, Through 2030
Table 24: Asia-Pacific TCG Market, by Game Genre, Through 2030
Table 25: Asia-Pacific TCG Market, by Product Category, Through 2030
Table 26: European TCG Market, by Country, Through 2030
Table 27: European TCG Market, by Distribution Channel, Through 2030
Table 28: European TCG Market, by Game Genre, Through 2030
Table 29: European TCG Market, by Product Category, Through 2030
Table 30: Rest of the World TCG Market, by Region, Through 2030
Table 31: Rest of the World TCG Market, by Distribution Channel, Through 2030
Table 32: Rest of the World TCG Market, by Game Genre, Through 2030
Table 33: Rest of the World TCG Market, by Product Category, Through 2030
Table 34: Market Share of Top Three Producers of TCGs, 2024
Table 35: Recent Developments in the Global TCG Market, December 2023- April 2025
Table 36: Abbreviations Used in the Report
Table 37: Amigo Games: Company Snapshot
Table 38: Amigo Games: Product Portfolio
Table 39: Bandai Namco Holdings Inc.: Company Snapshot
Table 40: Bandai Namco Holdings Inc.: Financial Performance, FY 2022 and 2023
Table 41: Bandai Namco Holdings Inc.: Product Portfolio
Table 42: Bandai Namco Holdings Inc.: News/Key Developments, 2024 and 2025
Table 43: BROCCOLI: Company Snapshot
Table 44: BROCCOLI: Product Portfolio
Table 45: Bushiroad Inc.: Company Snapshot
Table 46: Bushiroad Inc.: Financial Performance, FY 2022 and 2023
Table 47: Bushiroad Inc.: Product Portfolio
Table 48: Bushiroad Inc.: News/Key Developments, 2025
Table 49: Cryptozoic Entertainment: Company Snapshot
Table 50: Cryptozoic Entertainment: Product Portfolio
Table 51: Cygames Inc.: Company Snapshot
Table 52: Cygames Inc.: Product Portfolio
Table 53: Fantasy Flight Publishing Inc.: Company Snapshot
Table 54: Fantasy Flight Publishing Inc.: Product Portfolio
Table 55: Fantasy Flight Publishing Inc.: News/Key Developments, 2024
Table 56: Funko: Company Snapshot
Table 57: Funko: Financial Performance, FY 2023 and 2024
Table 58: Funko: Product Portfolio
Table 59: Hasbro: Company Snapshot
Table 60: Hasbro: Financial Performance, FY 2023 and 2024
Table 61: Hasbro: Product Portfolio
Table 62: Konami: Company Snapshot
Table 63: Konami: Financial Performance, FY 2022 and 2023
Table 64: Konami: Product Portfolio
Table 65: Konami: News/Key Developments, 2025
Table 66: Panini S.p.A.: Company Snapshot
Table 67: Panini S.p.A.: Product Portfolio
Table 68: Pokémon: Company Snapshot
Table 69: Pokémon: Product Portfolio
Table 70: Pokémon: News/Key Developments, 2024 and 2025
Table 71: Square Enix: Company Snapshot
Table 72: Square Enix: Financial Performance, FY 2022 and 2023
Table 73: Square Enix: Product Portfolio
Table 74: Tomy Co. Ltd.: Company Snapshot
Table 75: Tomy Co. Ltd.: Financial Performance, FY 2022 and 2023
Table 76: Tomy Co. Ltd.: Product Portfolio
List of Figures
Summary Figure: Global Trading Card Games (TCG) Market Shares, by Region, 2024
Figure 1: TCG Market: Value Chain Analysis
Figure 2: Porter’s Five Forces Analysis
Figure 3: Emerging Technologies in TCGs
Figure 4: Emerging Technologies in TCGs
Figure 5: Global TCG Market Shares, by Distribution Channel, 2024
Figure 6: Global TCG Market Shares of Specialty Stores and Hobby Stores, by Region, 2024
Figure 7: Global TCG Market Shares of Mass Market Stores, by Region, 2024
Figure 8: Global TCG Market Shares of Online Stores, by Region, 2024
Figure 9: Global TCG Market Shares, by Game Genre, 2024
Figure 10: Global TCG Market Shares in the Fantasy Genre, by Region, 2024
Figure 11: Global TCG Market Shares in the Sci-Fi Genre, by Region, 2024
Figure 12: Global TCG Market Shares in the Horror Genre, by Region, 2024
Figure 13: Global TCG Market Shares in the Licensed Genre, by Region, 2024
Figure 14: Global TCG Market Shares, by Product Category, 2024
Figure 15: Global TCG Market Shares for Core Cards, by Region, 2024
Figure 16: Global TCG Market Shares for Sleeves, by Region, 2024
Figure 17: Global TCG Market Shares for Deck Boxes, by Region, 2024
Figure 18: Global TCG Market Shares for Other TCG Products, by Region, 2024
Figure 19: Global Trading Card Games (TCG) Market Shares, by Region, 2024
Figure 20: Bandai Namco Holdings Inc.: Revenue Shares, by Business Unit, FY 2023
Figure 21: Bandai Namco Holdings Inc.: Revenue Shares, by Country/Region, FY 2023
Figure 22: Bushiroad Inc.: Revenue Shares, by Business Unit, FY 2023
Figure 23: Funko: Revenue Shares, by Product, FY 2024
Figure 24: Funko: Revenue Shares, by Country/Region, FY 2024
Figure 25: Hasbro: Revenue Shares, by Business Unit, FY 2024
Figure 26: Hasbro: Revenue Shares, by Country/Region, FY 2024
Figure 27: Konami: Revenue Shares, by Business Unit, FY 2023
Figure 28: Konami: Revenue Shares, by Country/Region, FY 2023
Figure 29: Square Enix: Revenue Shares, by Business Unit, FY 2023
Figure 30: Tomy Co. Ltd.: Revenue Shares, by Country/Region, FY 2023

Companies Mentioned

  • Amigo Games
  • Bandai Namco Holdings Inc.
  • Broccoli
  • Bushiroad Inc.
  • Cryptozoic Entertainment
  • Cygames Inc.
  • Fantasy Flight Publishing Inc.
  • Funko
  • Hasbro
  • Konami
  • Panini S.p.A.
  • Pokémon
  • Square Enix
  • Tomy Co. Ltd.

Table Information