+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Generative AI in Media and Entertainment Market Opportunities and Strategies to 2034

  • PDF Icon

    Report

  • 375 Pages
  • April 2025
  • Region: Global
  • The Business Research Company
  • ID: 6093329
This report describes and explains the generative AI in media and entertainment market and covers 2019-2024, termed the historic period, and 2024-2029, 2034F termed the forecast period. The report evaluates the market across each region and for the major economies within each region.

The global generative AI in media and entertainment market reached a value of nearly $1.97 billion in 2024, having grown at a compound annual growth rate (CAGR) of 26.42% since 2019. The market is expected to grow from $1.97 billion in 2024 to $6.48 billion in 2029 at a rate of 26.86%. The market is then expected to grow at a CAGR of 26.15% from 2029 and reach $20.7 billion in 2034.

Growth in the historic period resulted from rising internet penetration, emergence of virtual influencers, increasing digital transformation and increasing adoption of virtual assistants. Factors that negatively affected growth in the historic period was privacy and security concerns and copyright and licensing issues.

Going forward, growing demand for cloud computing, rising adoption of AI in content creation, increasing usage of artificial intelligence and government initiatives for generative AI will drive the growth. Factor that could hinder the growth of the generative AI in media and entertainment market in the future include regulatory challenges and limited availability of skilled personnel and technical expertise.

North America was the largest region in the generative AI in media and entertainment market, accounting for 37.66% or $742.72 million of the total in 2024. It was followed by Asia-Pacific, Western Europe and then the other regions. Going forward, the fastest-growing regions in the generative AI in media and entertainment market will be Asia-Pacific and Middle East where growth will be at CAGRs of 31.95% and 29.85%respectively. These will be followed by Africa and South America where the markets are expected to grow at CAGRs of 28.73% and 28.04% respectively.

The global generative AI in media and entertainment market is fairly fragmented, with a large number of small players operating in the market. The top ten competitors in the market made up to 18.94% of the total market in 2023. Amazon Web Services Inc. was the largest competitor with a 8.80% share of the market, followed by Microsoft Corporation with 2.00%, Autodesk Inc. with 1.67%, Adobe Inc. with 1.26%, Oracle Corp. with 1.08%, EVS Broadcast Equipment S.A. with 0.97%, Runway AI Inc. with 0.97%, Alibaba Group Holding Ltd. with 0.97%, Nvidia Corporation with 0.66% and MARZ (Monsters Aliens Robots Zombies) with 0.57%.

The generative AI in media and entertainment market is segmented by type into text-to-image generation, image-to-image generation, music generation, video generation, 3-dimensional modeling and animation and other types. The text-to-image generation market was the largest segment of the generative AI in media and entertainment market segmented by type, accounting for 30.76% or $606.56 million of the total in 2024. Going forward, the image-to-image generation segment is expected to be the fastest growing segment in the generative AI in media and entertainment market segmented by type, at a CAGR of 28.70% during 2024-2029.

The generative AI in media and entertainment market is segmented by offerings into solution and services. The solution market was the largest segment of the generative AI in media and entertainment market segmented by offerings, accounting for 65.77% or $1.29 billion of the total in 2024. Going forward, the solution segment is expected to be the fastest growing segment in the generative AI in media and entertainment market segmented by offerings, at a CAGR of 31.31% during 2024-2029.

The generative AI in media and entertainment market is segmented by application into gaming, film and television, advertising and marketing, music and sound production, virtual reality (VR) and augmented reality (AR) and other applications. The gaming market was the largest segment of the generative AI in media and entertainment market segmented by application, accounting for 29.85% or $588.65 million of the total in 2024. Going forward, the virtual reality (VR) and augmented reality (AR) segment is expected to be the fastest growing segment in the generative AI in media and entertainment market segmented by application, at a CAGR of 62.01% during 2024-2029.

The generative AI in media and entertainment market is segmented by deployment mode into cloud-based and on-premise. The cloud-based market was the largest segment of the generative AI in media and entertainment market segmented by deployment mode, accounting for 65.39% or $1.28 billion of the total in 2024. Going forward, the cloud-based segment is expected to be the fastest growing segment in the generative AI in media and entertainment market segmented by deployment mode, at a CAGR of 31.49% during 2024-2029.

The top opportunities in the generative AI in media and entertainment market segmented by type will arise in the text-to-image generation segment, which will gain $1.45 billion of global annual sales by 2029. The top opportunities in the generative AI in media and entertainment market segmented by offerings will arise in the solution segment, which will gain $3.76 billion of global annual sales by 2029. The top opportunities in the generative AI in media and entertainment market segmented by deployment mode will arise in the cloud-based segment, which will gain $3.77 billion of global annual sales by 2029.The top opportunities in the generative AI in media and entertainment market segmented by application will arise in the virtual reality (VR) and augmented reality (AR) segment, which will gain $1.82 billion of global annual sales by 2029. The generative AI in media and entertainment market size will gain the most in the USA at $1.24 billion.

Market-trend-based strategies for the generative AI in media and entertainment market include focus on developing innovative AI technologies such as media copilot, focus on AI-enabled editing, voice and language recognition technology to enhance efficiency and creativity, focus on developing AI-powered assistants that bring flexibility to online news consumption, focus on image predictive analytics enabling more personalized and efficient content creation and focus on developing new AI-enhanced super apps that elevate entertainment with personalized content.

Player-adopted strategies in the generative AI in media and entertainment market include focuses on expanding its business capabilities through innovative product launch and focus on expanding its business capabilities through strategic merger and acquisitions.

To take advantage of the opportunities, the analyst recommends the generative AI in media and entertainment companies to focus on integrating generative AI to drive content performance and monetization, focus on AI-enabled editing and multilingual voice technologies to expand reach and efficiency, focus on AI-powered news assistants to personalize and streamline content delivery, focus on AI-powered news assistants to personalize and streamline content delivery, focus on AI-enhanced super apps to drive personalization and platform integration, focus on image-to-image generation to maximize growth, focus on services to capture high-growth potential, focus on cloud-based deployment to maximize scalability and growth, expand in emerging markets, focus on expanding cloud and platform-based distribution channels, focus on tiered and value-based pricing models, focus on targeted digital marketing campaigns, focus on building thought leadership and industry authority and focus on virtual and augmented reality to accelerate growth.

Major Market Trends

  • Focus on Innovative Generative AI Media Solutions Integrating Microsoft Azure OpenAI Service
  • Focus on AI-Enabled Editing, Voice and Language Recognition to Boost Efficiency and Creativity
  • AI-Powered Assistant Brings Flexibility to Online News Consumption
  • Advancements in Image Predictive Analytics for Speed and Efficiency
  • New AI-Enhanced Super App Elevates Entertainment With Personalized Content

Table of Contents

1 Executive Summary
1.1 Generative AI in Media and Entertainment - Market Attractiveness and Macro Economic Landscape
2 Table of Contents3 List of Tables4 List of Figures5 Report Structure
6 Market Characteristics
6.1 General Market Definition
6.2 Summary
6.3 Generative AI in Media and Entertainment Market Definition and Segmentations
6.4 Market Segmentation by Type
6.4.1 Text-To-Image Generation
6.4.2 Image-to-Image Generation
6.4.3 Music Generation
6.4.4 Video Generation
6.4.5 3 Dimensional Modeling and Animation
6.4.6 Other Types
6.5 Market Segmentation by Offerings
6.5.1 Solutions
6.5.2 Services
6.6 Market Segmentation by Deployment Mode
6.6.1 Cloud-Based
6.6.2 on-Premise
6.7 Market Segmentation by Application
6.7.1 Gaming
6.7.2 Film and Television
6.7.3 Advertising and Marketing
6.7.4 Music and Sound Production
6.7.5 Virtual Reality (VR) and Augmented Reality (AR)
6.7.6 Other Applications
7 Major Market Trends
7.1 Focus on Innovative Generative AI Media Solutions Integrating Microsoft Azure OpenAI Service
7.2 Focus on AI-Enabled Editing, Voice and Language Recognition to Boost Efficiency and Creativity
7.3 AI-Powered Assistant Brings Flexibility to Online News Consumption
7.4 Advancements in Image Predictive Analytics for Speed and Efficiency
7.5 New AI-Enhanced Super App Elevates Entertainment With Personalized Content
8 Global Generative AI in Media and Entertainment Growth Analysis and Strategic Analysis Framework
8.1 Global: PESTEL Analysis
8.1.1 Political
8.1.2 Economic
8.1.3 Social
8.1.4 Technological
8.1.5 Environmental
8.1.6 Legal
8.2 Analysis of End Use Industries (B2B)
8.2.1 Gaming
8.2.2 Film and Television
8.2.3 Advertising and Marketing
8.2.4 Music and Sound Production
8.2.5 Virtual Reality (VR) and Augmented Reality (AR)
8.2.6 Other Applications
8.3 Global Generative AI in Media and Entertainment Market Growth Rate Analysis
8.4 Market Size
8.5 Historic Market Growth, 2019-2024, Value ($ Million)
8.5.1 Market Drivers 2019-2024
8.5.2 Market Restraints 2019-2024
8.6 Forecast Market Growth, 2024-2029, 2034F Value ($ Million)
8.6.1 Market Drivers 2024-2029
8.6.2 Market Restraints 2024-2029
8.7 Forecast Growth Contributors/Factors
8.7.1 Quantitative Growth Contributors
8.7.2 Drivers
8.7.3 Restraints
8.8 Global Generative AI in Media and Entertainment Total Addressable Market (TAM)
9 Analysis on the Influence of Generative AI in Media and Entertainment Market
9.1 Influence on Content Creation
9.2 Influence on Camera Shooting and Pre-Production
9.3 Influence on Workflow Support
9.4 Influence on Cloud Support and Distribution
9.5 Influence on Personalized Audience Engagement
9.6 Influence on Cost Reduction and Operational Efficiency
9.7 Legal and Ethical Influence
10 Global Adoption Rate of Generative AI in Media and Entertainment Market
11 Information on Generative AI in Media and Entertainment Market Threats
11.1 Intellectual Property and Ownership Risks
11.2 Ethical and Creative Concerns
11.3 Regulatory and Legal Challenges
11.4 Operational and Technical Risks
11.5 Workforce and Industry Disruption
12 Global Generative AI in Media and Entertainment Market Segmentation
12.1 Global Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
12.2 Global Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
12.3 Global Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
12.4 Global Generative AI in Media and Entertainment Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
12.5 Global Generative AI in Media and Entertainment Market, Sub-Segmentation of Text-To-Image Generation, by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
12.6 Global Generative AI in Media and Entertainment Market, Sub-Segmentation of Image-to-Image Generation, by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
12.7 Global Generative AI in Media and Entertainment Market, Sub-Segmentation of Music Generation, by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
12.8 Global Generative AI in Media and Entertainment Market, Sub-Segmentation of Video Generation, by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
12.9 Global Generative AI in Media and Entertainment Market, Sub-Segmentation of 3 Dimensional Modeling and Animation, by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
12.10 Global Generative AI in Media and Entertainment Market, Sub-Segmentation of Other Types, by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
13 Generative AI in Media and Entertainment Market, Regional and Country Analysis
13.1 Global Generative AI in Media and Entertainment Market, by Region, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
13.2 Global Generative AI in Media and Entertainment Market, by Country, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14 Asia-Pacific Market
14.1 Summary
14.2 Market Overview
14.2.1 Region Information
14.2.2 Market Information
14.2.3 Background Information
14.2.4 Government Initiatives
14.2.5 Regulations
14.2.6 Regulatory Bodies
14.2.7 Major Associations
14.2.8 Taxes Levied
14.2.9 Corporate Tax Structure
14.2.10 Investments
14.2.11 Major Companies
14.3 Asia-Pacific Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.4 Asia-Pacific Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.5 Asia-Pacific Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.6 China Market
14.7 Summary
14.8 Market Overview
14.8.1 Country Information
14.8.2 Market Information
14.8.3 Background Information
14.8.4 Government Initiatives
14.8.5 Regulations
14.8.6 Regulatory Bodies
14.8.7 Major Associations
14.8.8 Taxes Levied
14.8.9 Corporate Tax Structure
14.8.10 Investments
14.8.11 Major Companies
14.9 China Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.10 China Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.11 China Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.12 India Market
14.13 India Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.14 India Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.15 India Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.16 Japan Market
14.17 Summary
14.18 Market Overview
14.18.1 Country Information
14.18.2 Market Information
14.18.3 Background Information
14.18.4 Government Initiatives
14.18.5 Regulations
14.18.6 Regulatory Bodies
14.18.7 Major Associations
14.18.8 Taxes Levied
14.18.9 Corporate Tax Structure
14.18.10 Investments
14.18.11 Major Companies
14.19 Japan Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.20 Japan Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.21 Japan Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.22 Australia Market
14.23 Australia Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.24 Australia Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.25 Australia Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.26 Indonesia Market
14.27 Indonesia Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.28 Indonesia Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.29 Indonesia Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.30 South Korea Market
14.31 Summary
14.32 Market Overview
14.32.1 Country Information
14.32.2 Market Information
14.32.3 Background Information
14.32.4 Government Initiatives
14.32.5 Regulations
14.32.6 Regulatory Bodies
14.32.7 Major Associations
14.32.8 Taxes Levied
14.32.9 Corporate Tax Structure
14.32.10 Investments
14.32.11 Major Companies
14.33 South Korea Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.34 South Korea Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
14.35 South Korea Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15 Western Europe Market
15.1 Summary
15.2 Market Overview
15.2.1 Region Information
15.2.2 Market Information
15.2.3 Background Information
15.2.4 Government Initiatives
15.2.5 Regulations
15.2.6 Regulatory Bodies
15.2.7 Major Associations
15.2.8 Taxes Levied
15.2.9 Corporate tax structure
15.2.10 Investments
15.2.11 Major Companies
15.3 Western Europe Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.4 Western Europe Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.5 Western Europe Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.6 Western Europe Generative AI in Media and Entertainment Market: Country Analysis
15.7 UK Market
15.8 UK Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.9 UK Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.10 UK Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.11 Germany Market
15.12 Germany Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.13 Germany Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.14 Germany Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.15 France Market
15.16 France Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.17 France Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.18 France Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.19 Italy Market
15.20 Italy Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.21 Italy Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.22 Italy Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.23 Spain Market
15.24 Spain Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.25 Spain Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
15.26 Spain Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
16 Eastern Europe Market
16.1 Summary
16.2 Market Overview
16.2.1 Region Information
16.2.2 Market Information
16.2.3 Background Information
16.2.4 219
16.2.5 219
16.2.6 219
16.2.7 219
16.2.8 Government Initiatives
16.2.9 Regulations
16.2.10 Regulatory Bodies
16.2.11 Major Associations
16.2.12 Taxes Levied
16.2.13 Corporate Tax Structure
16.2.14 Investments
16.2.15 Major companies
16.3 Eastern Europe Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
16.4 Eastern Europe Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
16.5 Eastern Europe Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
16.6 Eastern Europe Generative AI in Media and Entertainment Market: Country Analysis
16.7 Russia Market
16.8 Russia Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
16.9 Russia Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
16.10 Russia Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
17 North America Market
17.1 Summary
17.2 Market Overview
17.2.1 Region Information
17.2.2 Market Information
17.2.3 Background Information
17.2.4 Government Initiatives
17.2.5 Regulations
17.2.6 Regulatory Bodies
17.2.7 Major Associations
17.2.8 Taxes Levied
17.2.9 Corporate Tax Structure
17.2.10 Investments
17.2.11 Major Companies
17.3 North America Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
17.4 North America Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
17.5 North America Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
17.6 North America Generative AI in Media and Entertainment Market: Country Analysis
17.7 USA Market
17.8 Summary
17.9 Market Overview
17.9.1 Country Information
17.9.2 Market Information
17.9.3 Background Information
17.9.4 Government Initiatives
17.9.5 Regulations
17.9.6 Regulatory Bodies
17.9.7 Major Associations
17.9.8 Taxes Levied
17.9.9 Corporate Tax Structure
17.9.10 Investments
17.9.11 Major Companies
17.10 USA Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
17.11 USA Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
17.12 USA Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
17.13 Canada Market
17.14 Summary
17.15 Market Overview
17.15.1 Region Information
17.15.2 Market Information
17.15.3 Background Information
17.15.4 Government Initiatives
17.15.5 Regulations
17.15.6 Regulatory Bodies
17.15.7 Major Associations
17.15.8 Taxes Levied
17.15.9 Corporate Tax Structure
17.15.10 Investments
17.15.11 Major Companies
17.16 Canada Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
17.17 Canada Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
17.18 Canada Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
18 South America Market
18.1 Summary
18.1 Market Overview
18.1.4 Region Information
18.1.5 Market Information
18.1.6 Background Information
18.1.7 Government Initiatives
18.1.8 Regulations
18.1.9 Regulatory Bodies
18.1.10 Major Associations
18.1.11 Taxes Levied
18.1.12 Corporate Tax Structure
18.1.13 Investments
18.1.14 Major Companies
18.2 South America Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
18.3 South America Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
18.4 South America Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
18.5 South America Generative AI in Media and Entertainment Market: Country Analysis
18.6 Brazil Market
18.7 Brazil Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
18.8 Brazil Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
18.9 Brazil Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
19 Middle East Market
19.1 Summary
19.2 Market Overview
19.2.1 Region Information
19.2.2 Market Information
19.2.3 Background Information
19.2.4 Government Initiatives
19.2.5 Regulations
19.2.6 Regulatory Bodies
19.2.7 Major Associations
19.2.8 Taxes Levied
19.2.9 Corporate Tax Structure
19.2.10 Investments
19.2.11 Major Companies
19.3 Middle East Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
19.4 Middle East Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
19.5 Middle East Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
20 Africa Market
20.1 Summary
20.2 Market Overview
20.2.1 Region Information
20.2.2 Market Information
20.2.3 Background Information
20.2.4 Government Initiatives
20.2.5 Regulations
20.2.6 Regulatory Bodies
20.2.7 Major Associations
20.2.8 Taxes Levied
20.2.9 Corporate Tax Structure
20.2.10 Investments
20.2.11 Major Companies
20.3 Africa Generative AI in Media and Entertainment Market, Segmentation by Type, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
20.4 Africa Generative AI in Media and Entertainment Market, Segmentation by Offerings, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
20.5 Africa Generative AI in Media and Entertainment Market, Segmentation by Deployment Mode, Historic and Forecast, 2019-2024, 2029F, 2034F, Value ($ Million)
21 Competitive Landscape and Company Profiles
21.1 Company Profiles
21.2 Amazon Web Services Inc.
21.2.1 Products and Services
21.2.2 Business Strategy
21.2.3 Financial Overview
21.3 Microsoft Corporation
21.3.1 Company Overview
21.3.2 Products and Services
21.3.3 Financial Overview
21.4 Autodesk Inc.
21.4.1 Company Overview
21.4.2 Products and Services
21.4.3 Business Strategy
21.4.4 Financial Overview
21.5 Adobe Inc.
21.5.1 Company Overview
21.5.2 Products and Services
21.5.3 Financial Overview
21.6 Oracle Corp.
21.6.1 Company Overview
21.6.2 Products and Services
21.6.3 Financial Overview
22 Other Major and Innovative Companies
22.1 EVS Broadcast Equipment S.A.
22.1.1 Company Overview
22.1.2 Products and Services
22.2 Runway AI Inc.
22.2.1 Company Overview
22.2.2 Products and Services
22.3 Alibaba Group Holding Ltd.
22.3.1 Company Overview
22.3.2 Products and Services
22.4 Nvidia Corporation
22.4.1 Company Overview
22.4.2 Products and Services
22.5 MARZ (Monsters Aliens Robots Zombies)
22.5.1 Company Overview
22.5.2 Products and Services
22.6 Snap Inc. (Snapchat)
22.6.1 Company Overview
22.6.2 Products and Services
22.7 Deep Voodoo
22.7.1 Company Overview
22.7.2 Products and Services
22.8 International Business Machines (IBM) Corporation
22.8.1 Company Overview
22.8.2 Products and Services
22.9 SoundCloud Ltd.
22.9.1 Company Overview
22.9.2 Products and Services
22.10 Meta Platforms Inc. (formerly Facebook, Inc.)
22.10.1 Company Overview
22.10.2 Products and Services
22.11 DeepDub
22.11.1 Company Overview
22.11.2 Products and Services
22.12 Unity Technologies Inc.
22.12.1 Company Overview
22.12.2 Products and Services
22.13 Cohere Inc.
22.13.1 Company Overview
22.13.2 Products and Services
22.14 Alphabet Inc.
22.14.1 Company Overview
22.14.2 Products and Services
22.15 Respeecher Inc.
22.15.1 Company Overview
22.15.2 Products and Services
23 Competitive Benchmarking24 Competitive Dashboard
25 Key Mergers and Acquisitions
25.1 Altair Engineering Group Acquired Cambridge Semantics
25.2 Omnicom Acquired Interpublic Group
25.3 Collective Artists Network (CAN) Acquired Galleri5
25.4 DNEG Group Acquired Prime Focus Technologies (PFT)
25.5 Autodesk Acquired Wonder Dynamics
26 Recent Development in Generative AI in Media and Entertainment
26.1 Revolutionary AI Music Platform Ensures Transparency in Music Creation
26.2 New AI Anchors Provide Farmers With Round-The-Clock Information
27 Opportunities and Strategies
27.1 Global Generative AI in Media and Entertainment Market in 2029 - Countries Offering Most New Opportunities
27.2 Global Generative AI in Media and Entertainment Market in 2029 - Segments Offering Most New Opportunities
27.3 Global Generative AI in Media and Entertainment Market in 2029 - Growth Strategies
27.3.1 Market Trend Based Strategies
27.3.2 Competitor Strategies
28 Generative AI in Media and Entertainment Market, Conclusions and Recommendations
28.1 Conclusions
28.2 Recommendations
28.2.1 Product
28.2.2 Place
28.2.3 Price
28.2.4 Promotion
28.2.5 People
29 Appendix
29.1 Geographies Covered
29.2 Market Data Sources
29.3 Research Methodology
29.4 Currencies
29.5 About the Analyst
29.6 Copyright and Disclaimer

Executive Summary

Generative AI in Media and Entertainment Global Market Opportunities and Strategies to 2034 provides the strategists; marketers and senior management with the critical information they need to assess the global generative AI in media and entertainment market as it emerges from the COVID-19 shut down.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis.

Description

Where is the largest and fastest-growing market for generative AI in media and entertainment? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The generative AI in media and entertainment market global report answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market’s history and forecasts market growth by geography. It places the market within the context of the wider generative AI in media and entertainment market; and compares it with other markets.

The report covers the following chapters:

  • Introduction and Market Characteristics- Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by type, by offerings, by deployment mode and by application.
  • Key Trends- Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
  • Growth Analysis and Strategic Analysis Framework- Analysis on PESTEL, end use industries, market growth rate, global historic (2019-2024) and forecast (2024-2029, 2034F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods, forecast growth contributors and total addressable market (TAM).
  • Regional and Country Analysis- Historic (2019-2024) and forecast (2024-2029, 2034F) market values and growth and market share comparison by region and country.
  • Market Segmentation- Contains the market values (2019-2024) (2024-2029, 2034F) and analysis for each segment by type, by offerings, by deployment mode and by application in the market. Historic (2019-2024) and forecast (2024-2029) and (2029-2034) market values and growth and market share comparison by region market.
  • Regional Market Size and Growth- Regional market size (2024), historic (2019-2024) and forecast (2024-2029, 2034F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
  • Competitive Landscape- Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
  • Other Major and Innovative Companies- Details on the company profiles of other major and innovative companies in the market.
  • Competitive Benchmarking- Briefs on the financials comparison between major players in the market.
  • Competitive Dashboard- Briefs on competitive dashboard of major players.
  • Key Mergers and Acquisitions- Information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.
  • Recent Developments- Information on recent developments in the market covered in the report.
  • Market Opportunities and Strategies- Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
  • Conclusions and Recommendations- This section includes recommendations for generative AI in media and entertainment market providers in terms of product/service offerings geographic expansion, marketing strategies and target groups next five years.
  • Appendix- This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.
Markets Covered:
1) by Type: Text-To-Image Generation; Image-to-Image Generation; Music Generation; Video Generation; Dimensional Modeling and Animation; Other types
2) by Offerings: Solutions; Services
3) by Deployment Mode: Cloud-Based; on-Premise
4) by Application: Gaming; Film and Television; Advertising and Marketing; Music and Sound Production; Virtual Reality (VR) and Augmented Reality (AR); Other Applications

Key Companies Profiled: Amazon Web Services Inc.; Microsoft Corporation; Autodesk Inc.; Adobe Inc.; Oracle Corp.

Countries: Australia, China, India, Indonesia, Japan, South Korea, Brazil, Russia, USA, Canada ,France, Germany, UK, Italy, Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; generative AI in media and entertainment indicators comparison.

Data Segmentation: Country and regional historic and forecast data; market share of competitors; market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Companies Mentioned

The companies featured in this Generative AI in Media and Entertainment market report include:
  • Amazon Web Services Inc.
  • Microsoft Corporation
  • Autodesk Inc.
  • Adobe Inc.
  • Oracle Corp.
  • EVS Broadcast Equipment S.A.
  • Runway AI Inc.
  • Alibaba Group Holding Ltd.
  • Nvidia Corporation
  • MARZ (Monsters Aliens Robots Zombies)
  • Dentsu Group
  • Huawei Technologies Co., Ltd.
  • Baidu, Inc.
  • Google LLC
  • IBM
  • MOSTLY AI Inc.
  • NetEase, Inc.
  • Toonz Media Group
  • Disney Star
  • DD Kisan channel
  • China Media Group
  • Alphabet Inc.
  • Meta Platforms Inc.
  • OpenAI Inc.
  • Netflix Inc.
  • Unity Software Inc.
  • Ethical Journalism Network
  • Reporters Without Borders (RSF)
  • Capgemini
  • Mainstream Media AG
  • Humans.ai
  • WPP plc
  • Endemol Shine Group
  • Colossyan
  • DataSentics
  • Deep.BI
  • DRUID AI
  • Genezio
  • Neuron Soundware
  • OFF Radio
  • Krakow
  • Respeecher
  • Rossum
  • RTB House
  • Symmetrical
  • UiPath Inc
  • VK (VKontakte)
  • Zitec's
  • Accenture
  • Braight AI Technologies Inc.
  • Endava PLC
  • GrayMeta, Inc.
  • GrowthLoop
  • Intel Corporation
  • Jen Music AI
  • Kings Entertainment Group Inc
  • LMG, LLC
  • LUCID Inc.
  • MulticoreWare Inc
  • MuleSoft, LLC
  • Production Resource Group, L.L.C.
  • Qvest
  • Salesforce, Inc.
  • SymphonyAI
  • TLM Partners
  • Veritone, Inc.
  • Wonder Dynamics
  • Zille Media Ltd
  • HatchWorks
  • Waverley Software
  • Azumo
  • Clarín
  • Pinterest Inc.
  • Genius Sports Ltd.
  • Grupo Globo
  • Fox Networks Group
  • Anghami Inc.
  • Suffescom Solutions Inc
  • Yango Group Co. Ltd.
  • CNN Academy
  • Deloitte Africa
  • DeepMind
  • YouTube
  • Inception Africa
  • Sentech
  • iROKOtv
  • Molotov
  • Dopal
  • Tencent

Table Information