With mental illness on the rise since the advent of COVID-19, more and more people are turning to gaming as a means of stress relief and decompression. This report delves into the numbers behind gaming and stress relief and offers insights into what is growing and increasingly important demographic of gamers.
Niko Knowledge Briefs are timely short-form topic reports written by Niko’s senior analysts using Niko’s proprietary data on Asia and MENA. Based on Niko's proprietary data and insights, we write and publish a new Knowledge Brief every two weeks. These short-form reports empower companies to access Niko's high-integrity data, insights, and research in a bite-sized format.
Table of Contents
List of Exhibits
- Motivation to Play Video Games in Asia
- Community Participation Relative to Stress Relief Players
- Importance of In-Game Social Features
- Relative Genre Preference for Stress Relief