+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Gaming GPU - Global Strategic Business Report

  • PDF Icon

    Report

  • 271 Pages
  • June 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6093752
The global market for Gaming GPU was estimated at US$3.4 Billion in 2024 and is projected to reach US$7.1 Billion by 2030, growing at a CAGR of 12.8% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Gaming GPU market.

Global Gaming GPU Market - Key Trends & Drivers Summarized

Why Are Gaming GPUs Central to the Modern Gaming Experience and Digital Entertainment Ecosystem?

Gaming Graphics Processing Units (GPUs) are the technological backbone of modern gaming, providing the computational horsepower required to render lifelike graphics, simulate real-time physics, and power immersive gameplay experiences across platforms. As the demand for high-resolution displays, ray tracing, and ultra-smooth frame rates increases, gaming GPUs have evolved into highly specialized, performance-optimized components that dictate a system's gaming capability. These processors are responsible for converting complex code into vivid, fluid on-screen visuals, ensuring that the player's interaction with digital environments feels natural and responsive. The introduction of real-time ray tracing, variable rate shading, and AI-enhanced upscaling technologies like NVIDIA DLSS and AMD FSR has drastically elevated the graphical fidelity of video games much of which is only possible with a powerful GPU. Beyond gaming, GPUs also power adjacent entertainment and creative applications such as 3D modeling, video editing, game development, and virtual production, making them a critical investment for gamers, content creators, and professionals alike. With gaming now spanning desktop PCs, gaming laptops, and next-gen consoles, GPU performance directly correlates with user experience, influencing everything from graphical settings to competitive advantage in esports. As the industry shifts toward more immersive formats including VR and AR, the role of the gaming GPU continues to expand, anchoring it as an essential component in the future of digital entertainment.

How Are Gamer Expectations and Platform Evolutions Driving Innovation in GPU Technology?

Rapidly evolving gamer expectations centered on visual realism, performance consistency, and responsiveness are a driving force behind the continuous innovation in gaming GPU technology. Today's gamers demand ultra-high resolutions (4K and even 8K), ultra-wide aspect ratios, and refresh rates beyond 120Hz, which require massive graphical processing power to deliver without frame drops or latency. Competitive gamers prioritize ultra-low input lag and consistent frame timing to gain an edge in fast-paced multiplayer titles, making GPUs with optimized latency and advanced frame pacing algorithms highly sought after. Simultaneously, the rise of game streaming services and cloud gaming platforms such as NVIDIA GeForce NOW and Xbox Cloud Gaming is reshaping GPU utilization, requiring both end-user and server-side GPUs to handle intense graphical workloads efficiently. The advent of hybrid gaming where players seamlessly switch between console, PC, and mobile has led to increased demand for GPUs that can offer scalable performance across form factors. Moreover, gamers now expect more than raw power; they want quieter cooling systems, lower power consumption, and sleek aesthetic designs that match their setups. As titles become more graphically complex and game engines adopt real-time lighting and AI-driven environments, GPU manufacturers are being pushed to integrate new features, such as dedicated AI cores, expanded memory bandwidth, and improved ray tracing capabilities. These trends are not just shaping current GPU development they are setting the roadmap for future architectures that must cater to the nuanced demands of a diverse and technically savvy gaming population.

What Technological Advancements Are Powering the Next Generation of Gaming GPUs?

The gaming GPU market is being transformed by a wave of groundbreaking technological advancements aimed at pushing the limits of performance, efficiency, and visual realism. One of the most significant breakthroughs is real-time ray tracing, which replicates the behavior of light with cinematic accuracy, adding depth, shadows, and reflections that bring virtual worlds to life. Paired with this is the rise of AI-driven rendering technologies most notably NVIDIA's Deep Learning Super Sampling (DLSS) and AMD's FidelityFX Super Resolution (FSR) which utilize machine learning to upscale lower-resolution images while maintaining visual fidelity, enabling higher frame rates without sacrificing detail. GPU architectures have also seen major upgrades, with the introduction of smaller nanometer process nodes (such as 5nm and 3nm) allowing for more transistors, higher clock speeds, and greater energy efficiency. Additionally, innovations in GPU memory (GDDR6X and HBM2E) are dramatically increasing memory bandwidth, ensuring faster access to game assets and smoother gameplay even in the most demanding scenarios. PCIe 5.0 support, hardware-accelerated AV1 encoding, and smart access memory between CPUs and GPUs are further optimizing data transfer and communication between components. On the hardware side, thermal solutions like vapor chamber cooling, intelligent fan curves, and liquid cooling options are enhancing thermal performance and noise management. These innovations, combined with ever-improving software drivers and game engine optimizations, are enabling gaming GPUs to deliver unprecedented realism, responsiveness, and energy-conscious power, shaping the future of interactive entertainment.

What Market Dynamics Are Fueling the Global Expansion of the Gaming GPU Industry?

The global gaming GPU market is expanding rapidly, fueled by a combination of technological progress, consumer enthusiasm, competitive gaming, and rising hardware accessibility. The boom in the gaming industry, now surpassing the film and music industries combined in terms of revenue, is creating sustained demand for high-performance GPUs. Growth in esports viewership, game streaming, and content creation is reinforcing the need for advanced graphical processing, as influencers and professionals seek powerful GPUs for both gameplay and high-resolution broadcasting. The expansion of virtual reality (VR) and augmented reality (AR) gaming is another critical factor, with these technologies placing intense real-time demands on GPUs to deliver seamless, immersive experiences. Regional market expansion particularly in Asia-Pacific, Latin America, and Eastern Europe is also contributing to the rising demand, as improved broadband infrastructure and increased disposable income make PC and console gaming more accessible. Additionally, the integration of gaming into education, training, and simulation is creating new verticals for GPU utilization. Chipmakers such as NVIDIA, AMD, and Intel are responding with aggressive product roadmaps, pushing innovation while also introducing mid-tier and entry-level models to address a broader consumer base. The market is also being shaped by evolving distribution models, including direct-to-consumer online channels, GPU-as-a-service models for cloud gaming, and prebuilt gaming PCs tailored to specific budgets. As gaming continues to influence culture, commerce, and technology, GPUs will remain at the core of this evolution, driving not only the performance of games but the progress of the entire digital ecosystem that surrounds them.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Dedicated Graphic Card segment, which is expected to reach US$4.0 Billion by 2030 with a CAGR of a 11.0%. The Integrated Graphic Card segment is also set to grow at 15.4% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $934.4 Million in 2024, and China, forecasted to grow at an impressive 16.9% CAGR to reach $1.5 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Gaming GPU Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Gaming GPU Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Gaming GPU Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as AMD (Advanced Micro Devices), Apple Inc., Arm Ltd., ASRock Inc., and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 34 companies featured in this Gaming GPU market report include:

  • AMD (Advanced Micro Devices)
  • Apple Inc.
  • Arm Ltd.
  • ASRock Inc.
  • ASUS (ASUSTeK Computer Inc.)
  • Colorful Technology Co., Ltd.
  • EVGA Corporation
  • Galax (Galaxy Microsystems Ltd.)
  • Gigabyte Technology Co., Ltd.
  • Imagination Technologies
  • Inno3D (Innovision Multimedia Ltd.)
  • Intel Corporation
  • MediaTek Inc.
  • MSI (Micro-Star International)
  • Nvidia Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies Inc.
  • Qualcomm Technologies Inc.
  • Sapphire Technology Limited
  • Zotac (Zotac Technology Limited)

This edition integrates the latest global trade and economic shifts as of June 2025 into comprehensive market analysis. Key updates include:

  • Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
  • Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes segmentation by product, technology, type, material, distribution channel, application, and end-use, with historical analysis since 2015.
  • Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
  • Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
  • Competitive Intelligence: Updated global market share estimates for 2025, competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
  • Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.
  • Complimentary Update: Buyers receive a free July 2025 update with finalized tariff impacts, new trade agreement effects, revised projections, and expanded country-level coverage.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Tariff Impact on Global Supply Chain Patterns
  • Gaming GPU - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Advancement in Game Graphics and Real-Time Rendering Throws the Spotlight on Gaming GPU Innovation
  • Push for High Frame Rates and 4K/8K Resolution Propels Demand for Advanced Graphics Processing Units
  • OEM Integration of Ray Tracing and AI Upscaling Technologies Strengthens GPU Differentiation
  • Growth in Competitive Gaming and eSports Fuels Interest in Low-Latency, High-FPS GPU Performance
  • Expansion of AAA Gaming Titles and Game Engine Complexity Drives Need for Scalable GPU Architectures
  • Emergence of VR and AR Gaming Ecosystems Supports High-End Multi-GPU and GPU-Accelerated Platforms
  • OEM Partnerships with Game Studios Support GPU Optimization for Hardware-Specific Rendering
  • Cloud Gaming Platforms Drive Demand for Virtualized and Scalable Datacenter GPUs
  • Power Efficiency and Thermal Management Requirements Encourage Innovation in GPU Cooling Solutions
  • Growth in GPU Overclocking and Enthusiast Builds Fuels Demand for High-Wattage, Custom Cards
  • GPU Role in Non-Gaming Applications (AI, Content Creation) Supports Broader Ecosystem Adoption
  • Graphics Card Brand Loyalty and Aesthetics Influence Consumer Preferences in DIY Gaming Builds
  • Next-Gen Memory Interfaces and PCIe Standards Push Performance Benchmarks for Upcoming GPU Launches
4. GLOBAL MARKET PERSPECTIVE
  • TABLE 1: World Gaming GPU Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • TABLE 2: World Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 3: World Historic Review for Gaming GPU by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 4: World 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
  • TABLE 5: World Recent Past, Current & Future Analysis for Dedicated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 6: World Historic Review for Dedicated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 7: World 15-Year Perspective for Dedicated Graphic Card by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 8: World Recent Past, Current & Future Analysis for Integrated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 9: World Historic Review for Integrated Graphic Card by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 10: World 15-Year Perspective for Integrated Graphic Card by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 11: World Recent Past, Current & Future Analysis for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 12: World Historic Review for Mobile Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 13: World 15-Year Perspective for Mobile Devices by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 14: World Recent Past, Current & Future Analysis for PCs & Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 15: World Historic Review for PCs & Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 16: World 15-Year Perspective for PCs & Workstations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 17: World Recent Past, Current & Future Analysis for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 18: World Historic Review for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 19: World 15-Year Perspective for Gaming Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 20: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 21: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 22: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • TABLE 23: USA Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 24: USA Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 25: USA 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 26: USA Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 27: USA Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 28: USA 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
CANADA
  • TABLE 29: Canada Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 30: Canada Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 31: Canada 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 32: Canada Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 33: Canada Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 34: Canada 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
JAPAN
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • TABLE 35: Japan Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 36: Japan Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 37: Japan 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 38: Japan Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 39: Japan Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 40: Japan 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
CHINA
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • TABLE 41: China Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 42: China Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 43: China 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 44: China Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 45: China Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 46: China 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
EUROPE
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • TABLE 47: Europe Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 48: Europe Historic Review for Gaming GPU by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 49: Europe 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
  • TABLE 50: Europe Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 51: Europe Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 52: Europe 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 53: Europe Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 54: Europe Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 55: Europe 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
FRANCE
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • TABLE 56: France Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 57: France Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 58: France 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 59: France Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 60: France Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 61: France 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
GERMANY
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • TABLE 62: Germany Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 63: Germany Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 64: Germany 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 65: Germany Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 66: Germany Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 67: Germany 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
ITALY
  • TABLE 68: Italy Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 69: Italy Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 70: Italy 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 71: Italy Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 72: Italy Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 73: Italy 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
UNITED KINGDOM
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • TABLE 74: UK Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 75: UK Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 76: UK 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 77: UK Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 78: UK Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 79: UK 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
SPAIN
  • TABLE 80: Spain Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 81: Spain Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 82: Spain 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 83: Spain Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 84: Spain Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 85: Spain 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
RUSSIA
  • TABLE 86: Russia Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 87: Russia Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 88: Russia 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 89: Russia Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 90: Russia Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 91: Russia 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
REST OF EUROPE
  • TABLE 92: Rest of Europe Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 93: Rest of Europe Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 94: Rest of Europe 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 95: Rest of Europe Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 96: Rest of Europe Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 97: Rest of Europe 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
ASIA-PACIFIC
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • TABLE 98: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 99: Asia-Pacific Historic Review for Gaming GPU by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 100: Asia-Pacific 15-Year Perspective for Gaming GPU by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
  • TABLE 101: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 102: Asia-Pacific Historic Review for Gaming GPU by Type - Dedicated Graphic Card and Integrated Graphic Card Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 103: Asia-Pacific 15-Year Perspective for Gaming GPU by Type - Percentage Breakdown of Value Sales for Dedicated Graphic Card and Integrated Graphic Card for the Years 2015, 2025 & 2030
  • TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 105: Asia-Pacific Historic Review for Gaming GPU by End-Use - Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 106: Asia-Pacific 15-Year Perspective for Gaming GPU by End-Use - Percentage Breakdown of Value Sales for Mobile Devices, PCs & Workstations, Gaming Consoles and Other End-Uses for the Years 2015, 2025 & 2030
AUSTRALIA
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Gaming GPU Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
  • IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • AMD (Advanced Micro Devices)
  • Apple Inc.
  • Arm Ltd.
  • ASRock Inc.
  • ASUS (ASUSTeK Computer Inc.)
  • Colorful Technology Co., Ltd.
  • EVGA Corporation
  • Galax (Galaxy Microsystems Ltd.)
  • Gigabyte Technology Co., Ltd.
  • Imagination Technologies
  • Inno3D (Innovision Multimedia Ltd.)
  • Intel Corporation
  • MediaTek Inc.
  • MSI (Micro-Star International)
  • Nvidia Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies Inc.
  • Qualcomm Technologies Inc.
  • Sapphire Technology Limited
  • Zotac (Zotac Technology Limited)

Table Information