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Amusement Machines - Global Strategic Business Report

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    Report

  • 278 Pages
  • June 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6094663
The global market for Amusement Machines was estimated at US$7.2 Billion in 2024 and is projected to reach US$9.8 Billion by 2030, growing at a CAGR of 5.4% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Amusement Machines market.

Global Amusement Machines Market - Key Trends & Drivers Summarized

Why Are Amusement Machines Experiencing a Global Resurgence?

Amusement machines are making a strong comeback in the global entertainment landscape, thanks to a blend of nostalgia, innovation, and changing public entertainment preferences. Once considered outdated or niche, these machines are now regaining popularity across a wide range of age groups. From classic claw machines and pinball games to modern, interactive ticket redemption systems, amusement machines are being reimagined to appeal to both long-time enthusiasts and digital-native audiences. This resurgence is especially visible in urban leisure venues such as family entertainment centers (FECs), malls, and arcade-themed restaurants, where machines provide both quick engagement and repeat playability. In countries like Japan and South Korea, claw machines and capsule toy dispensers have developed a subculture of their own, creating loyal communities around gameplay strategies and machine-specific collectibles. Meanwhile, in Western markets, vintage machines are being refurbished and integrated into modern arcade lounges to evoke nostalgia while delivering contemporary experiences through updated visuals and interfaces.

This revival is also a response to the growing demand for screen-free recreational alternatives. As digital fatigue sets in from overexposure to mobile devices and online content, many consumers are turning toward tangible, mechanical games that offer immediate tactile feedback and low learning curves. Amusement machines fulfill this demand by offering short-duration, skill-based gameplay that's both addictive and rewarding. The physicality of these machines buttons to push, levers to pull, wheels to spin makes them uniquely satisfying compared to virtual-only games. Furthermore, their inherently social nature, often positioned in open areas or multiplayer formats, encourages casual interaction among friends, families, or even strangers. The simplicity of rules and minimal setup also make these machines ideal for quick entertainment without the need for lengthy onboarding, registration, or tutorial sessions, thus widening their appeal among all age groups and literacy levels.

How Is Innovation Transforming the Capabilities of Amusement Machines?

Technological advancements have significantly upgraded the functionality and appeal of modern amusement machines, taking them well beyond traditional arcade formats. The integration of LED displays, touchscreens, motion sensors, and smart connectivity features has transformed these machines into sophisticated entertainment platforms. Machines are now capable of syncing with mobile apps, allowing users to track scores, earn digital rewards, or even queue remotely for a play session. Some machines integrate facial recognition or RFID tags to personalize user experience, storing preferences or progress across visits. Redemption machines, once limited to simple prize drops or ticket rollouts, are now using AI-driven algorithms to adjust difficulty and reward frequency, optimizing both engagement and operator profits. The sophistication of these systems ensures that gameplay remains challenging enough to encourage replays, but accessible enough to avoid user frustration.

Moreover, amusement machines are increasingly adopting hybrid gameplay models that combine physical interaction with digital augmentation. For example, claw machines with built-in cameras allow players to stream their attempts on social media, while skill-based video redemption machines incorporate motion tracking and interactive narratives to heighten player immersion. Multiplayer machines are also gaining traction, enabling side-by-side competition or cooperative missions that boost social involvement and keep players returning with friends. For operators, these tech enhancements translate into more robust data collection, enabling precise analytics on player behavior, peak usage times, and machine performance. This data allows for better decision-making regarding machine placement, content updates, and maintenance schedules. Additionally, remote diagnostics and software updates are reducing downtime and operational costs. These innovations are helping amusement machines remain relevant in an entertainment environment increasingly defined by interactivity, personalization, and data intelligence.

What Consumer Preferences Are Driving Shifts in Machine Design and Usage?

Changing consumer habits and preferences are prompting amusement machine manufacturers and venue operators to rethink machine design, reward systems, and content formats. One of the most pronounced trends is the rising popularity of skill-based machines over pure chance-based formats. As users become more discerning, they increasingly favor games where success is based on timing, precision, or strategy rather than luck. This trend is particularly strong among younger players and adult hobbyists who value the sense of mastery and fairness that skill games offer. It has led to a surge in innovative machine types such as reaction-testers, interactive trivia kiosks, and sports-based simulators. Simultaneously, the rewards associated with these machines have diversified from traditional tickets and plush toys to gift cards, collectible merchandise, and even NFTs in tech-forward venues. This breadth of options aligns with modern consumer expectations for personalization and meaningful incentives.

The setting in which these machines are placed also plays a crucial role in influencing usage. Amusement machines are increasingly found in unexpected locations beyond arcades, such as airport lounges, retail store lobbies, co-working spaces, and transit stations. These placements cater to busy lifestyles, offering micro-entertainment options that fill idle moments. Moreover, customization based on location demographics is becoming more common machines in college towns may feature pop culture-themed games, while those in luxury malls may offer high-end product prizes. Another growing trend is gamified loyalty, where repeat plays across different machines contribute to cumulative scores or tiered benefits. This system not only enhances user engagement but encourages repeat visits to the hosting venue. For families, machines with adjustable difficulty settings and co-play modes enable multigenerational participation, ensuring amusement machines remain inclusive entertainment assets rather than niche attractions.

What Key Factors Are Driving the Expansion of the Amusement Machines Market?

The growth in the global amusement machines market is driven by several factors rooted in technological evolution, diversified deployment, and consumer behavioral shifts. Technological improvements especially in user interface design, digital connectivity, and sensory augmentation have made machines more interactive, adaptable, and appealing to broader audiences. These upgrades have also enhanced durability and efficiency, allowing for reduced maintenance and better profit margins for operators. From an end-use perspective, amusement machines are no longer limited to arcades but are being adopted by a wide range of businesses seeking to enhance customer engagement. Retailers, cinemas, restaurants, and even educational institutions are installing machines to increase footfall, extend dwell times, and provide supplementary entertainment. This shift is opening new revenue channels and creating demand for machines with varied themes and reward mechanisms tailored to different environments.

On the consumer side, evolving entertainment habits are significantly fueling demand. People are increasingly seeking quick, engaging, and tactile experiences that offer a break from screen-heavy routines. Amusement machines provide precisely this type of activity easy to access, highly interactive, and often embedded within larger social environments. There is also a psychological aspect driving their popularity: the gratification of physical action, the anticipation of winning, and the visible outcome all create a feedback loop that keeps users engaged. Furthermore, the trend toward personalized, tech-infused entertainment is encouraging operators to adopt machines that track user performance, offer customizable settings, and provide digital rewards. Social sharing features are also amplifying the appeal of machines among younger demographics, transforming individual play into shareable content. In emerging markets, rising disposable incomes, improved retail infrastructure, and urban population growth are creating fertile ground for market expansion. All these factors are converging to make amusement machines a resilient and fast-growing segment within the global entertainment industry.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Action Genre segment, which is expected to reach US$3.4 Billion by 2030 with a CAGR of a 5.2%. The Racing Genre segment is also set to grow at 6.2% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $2.0 Billion in 2024, and China, forecasted to grow at an impressive 8.4% CAGR to reach $2.0 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Amusement Machines Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Amusement Machines Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Amusement Machines Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Adrenaline Amusements Inc., Alpha Amusements Pvt. Ltd., Dream Arcades®, Inc., Fabbri Group, and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 32 companies featured in this Amusement Machines market report include:

  • Adrenaline Amusements Inc.
  • Alpha Amusements Pvt. Ltd.
  • Dream Arcades®, Inc.
  • Fabbri Group
  • Focon Game Machines
  • Gerstlauer Amusement Rides GmbH
  • KMG
  • Neofuns Amusement Equipment Co.
  • Nihon Bussan Co., Ltd.
  • Page Global Ltd. (Bespoke Arcades)
  • Sega Amusements International Ltd
  • Taito Corporation
  • TouchMagix Media Pvt. Ltd.
  • TRASIAN Manufacturing Ltd. (Rec Room World)
  • UNIS Technology Ltd.
  • Zierer Karussell- und Spezialmaschinenbau GmbH & Co. KG
  • American Pinball Inc.
  • ELAUT GROUP
  • Incredible Technologies Inc.
  • LAI Games

This edition integrates the latest global trade and economic shifts as of June 2025 into comprehensive market analysis. Key updates include:

  • Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
  • Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes segmentation by product, technology, type, material, distribution channel, application, and end-use, with historical analysis since 2015.
  • Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
  • Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
  • Competitive Intelligence: Updated global market share estimates for 2025, competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
  • Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.
  • Complimentary Update: Buyers receive a free July 2025 update with finalized tariff impacts, new trade agreement effects, revised projections, and expanded country-level coverage.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Tariff Impact on Global Supply Chain Patterns
  • Amusement Machines - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rising Popularity of Skill-Based Gaming and Redemption Systems Spurs Demand for Modern Amusement Machines
  • Expansion of Family Entertainment Centers and Arcades Propels Growth in Coin-Operated and Digital Game Installations
  • Here`s How Technological Advancements in Interactive Displays and Motion Sensing Strengthen the Business Case for Next-Gen Machines
  • Increasing Demand for Cashless and Contactless Payment Options Drives Adoption of Smart Amusement Equipment
  • Growing Appeal of Nostalgia and Retro Gaming Experiences Expands the Addressable Market Across Age Groups
  • Surge in Location-Based Entertainment Venues Throws the Spotlight on Competitive and Immersive Game Formats
  • Here`s the Story: Integration of Augmented and Virtual Reality Technologies Fuels Consumer Engagement and Repeat Play
  • Global Resurgence of Arcade Culture Sustains Growth in Urban Retail, Cinema, and Transit Hub Installations
  • Rising Demand for Custom-Branded and Themed Machines Expands Opportunities in Events and Marketing Activations
  • Technological Integration of Real-Time Analytics and Remote Monitoring Drives Operational Efficiency for Operators
  • Growing Franchise and Licensing Opportunities Throw the Spotlight on IP-Based Game Machines
  • Shift Toward Eco-Friendly and Energy-Efficient Designs Aligns With Sustainability Goals Across Venue Operators
4. GLOBAL MARKET PERSPECTIVE
  • TABLE 1: World Amusement Machines Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
  • TABLE 2: World Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 3: World Historic Review for Amusement Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 4: World 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
  • TABLE 5: World Recent Past, Current & Future Analysis for Action Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 6: World Historic Review for Action Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 7: World 16-Year Perspective for Action Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • TABLE 8: World Recent Past, Current & Future Analysis for Racing Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 9: World Historic Review for Racing Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 10: World 16-Year Perspective for Racing Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • TABLE 11: World Recent Past, Current & Future Analysis for Shooting Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 12: World Historic Review for Shooting Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 13: World 16-Year Perspective for Shooting Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • TABLE 14: World Recent Past, Current & Future Analysis for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 15: World Historic Review for Sports Genre by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 16: World 16-Year Perspective for Sports Genre by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • TABLE 17: World Recent Past, Current & Future Analysis for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 18: World Historic Review for Other Genres by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 19: World 16-Year Perspective for Other Genres by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • TABLE 20: World Recent Past, Current & Future Analysis for Arcade Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 21: World Historic Review for Arcade Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 22: World 16-Year Perspective for Arcade Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • TABLE 23: World Recent Past, Current & Future Analysis for Redemption Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 24: World Historic Review for Redemption Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 25: World 16-Year Perspective for Redemption Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • TABLE 26: World Recent Past, Current & Future Analysis for Pinball Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 27: World Historic Review for Pinball Type by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 28: World 16-Year Perspective for Pinball Type by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • TABLE 29: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 30: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 31: World 16-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • TABLE 32: USA Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 33: USA Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 34: USA 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 35: USA Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 36: USA Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 37: USA 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
CANADA
  • TABLE 38: Canada Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 39: Canada Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 40: Canada 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 41: Canada Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 42: Canada Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 43: Canada 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
JAPAN
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • TABLE 44: Japan Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 45: Japan Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 46: Japan 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 47: Japan Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 48: Japan Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 49: Japan 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
CHINA
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • TABLE 50: China Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 51: China Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 52: China 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 53: China Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 54: China Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 55: China 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
EUROPE
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • TABLE 56: Europe Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 57: Europe Historic Review for Amusement Machines by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 58: Europe 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2014, 2025 & 2030
  • TABLE 59: Europe Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 60: Europe Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 61: Europe 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 62: Europe Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 63: Europe Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 64: Europe 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
FRANCE
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • TABLE 65: France Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 66: France Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 67: France 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 68: France Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 69: France Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 70: France 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
GERMANY
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • TABLE 71: Germany Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 72: Germany Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 73: Germany 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 74: Germany Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 75: Germany Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 76: Germany 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
ITALY
  • TABLE 77: Italy Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 78: Italy Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 79: Italy 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 80: Italy Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 81: Italy Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 82: Italy 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
UNITED KINGDOM
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • TABLE 83: UK Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 84: UK Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 85: UK 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 86: UK Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 87: UK Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 88: UK 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
SPAIN
  • TABLE 89: Spain Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 90: Spain Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 91: Spain 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 92: Spain Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 93: Spain Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 94: Spain 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
RUSSIA
  • TABLE 95: Russia Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 96: Russia Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 97: Russia 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 98: Russia Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 99: Russia Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 100: Russia 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
REST OF EUROPE
  • TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 102: Rest of Europe Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 103: Rest of Europe 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 104: Rest of Europe Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 105: Rest of Europe Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 106: Rest of Europe 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
ASIA-PACIFIC
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 108: Asia-Pacific Historic Review for Amusement Machines by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 109: Asia-Pacific 16-Year Perspective for Amusement Machines by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2014, 2025 & 2030
  • TABLE 110: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 111: Asia-Pacific Historic Review for Amusement Machines by Genre - Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 112: Asia-Pacific 16-Year Perspective for Amusement Machines by Genre - Percentage Breakdown of Value Sales for Action Genre, Racing Genre, Shooting Genre, Sports Genre and Other Genres for the Years 2014, 2025 & 2030
  • TABLE 113: Asia-Pacific Recent Past, Current & Future Analysis for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • TABLE 114: Asia-Pacific Historic Review for Amusement Machines by Type - Arcade Type, Redemption Type, Pinball Type and Other Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • TABLE 115: Asia-Pacific 16-Year Perspective for Amusement Machines by Type - Percentage Breakdown of Value Sales for Arcade Type, Redemption Type, Pinball Type and Other Types for the Years 2014, 2025 & 2030
AUSTRALIA
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Amusement Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
  • IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Adrenaline Amusements Inc.
  • Alpha Amusements Pvt. Ltd.
  • Dream Arcades®, Inc.
  • Fabbri Group
  • Focon Game Machines
  • Gerstlauer Amusement Rides GmbH
  • KMG
  • Neofuns Amusement Equipment Co.
  • Nihon Bussan Co., Ltd.
  • Page Global Ltd. (Bespoke Arcades)
  • Sega Amusements International Ltd
  • Taito Corporation
  • TouchMagix Media Pvt. Ltd.
  • TRASIAN Manufacturing Ltd. (Rec Room World)
  • UNIS Technology Ltd.
  • Zierer Karussell- und Spezialmaschinenbau GmbH & Co. KG
  • American Pinball Inc.
  • ELAUT GROUP
  • Incredible Technologies Inc.
  • LAI Games

Table Information