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Esports in the United States

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    Report

  • 44 Pages
  • March 2025
  • Region: United States
  • GlobalData
  • ID: 6100111
Esports in the United States industry profile provides top-line qualitative and quantitative summary information including: market share, market size (value 2019-24, and forecast to 2029). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights

  • Esports refers to video games played within highly organized competitive environments, it covers a wide spectrum of video games, ranging from popular team-based multiplayer online battle arenas (MOBAs) to individual-focused first-person shooters and immersive survival battle royales, as well as virtual interpretations of real-world sports. The rise of esports is driven by growing enthusiasm for mobile gaming in different regions, along with improved access and technological development. The esports market is segmented into digital (in-app purchases), sponsorship, media rights, ticket & merchandise, publisher fees, and streaming.
  • The US esports market recorded revenues of $475.5 million in 2024, representing a compound annual growth rate (CAGR) of 17.2% between 2019 and 2024.
  • The sponsorship segment accounted for the market's largest proportion in 2024, with total revenues of $300.6 million, equivalent to 63.2% of the market's overall value.
  • In 2024, the US esports market grew by 20.0%, driven by the expanding gaming industry and technological advancements such as streaming platforms and virtual reality. Additionally, the widespread expansion of high-speed internet further accelerated market growth, enhancing accessibility and engagement nationwide.

Scope

  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the esports market in the United States
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the esports market in the United States
  • Leading company profiles reveal details of key esports market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the United States esports market with five year forecasts

Reasons to Buy

  • What was the size of the United States esports market by value in 2024?
  • What will be the size of the United States esports market in 2029?
  • What factors are affecting the strength of competition in the United States esports market?
  • How has the market performed over the last five years?
  • Who are the top competitors in the United States's esports market?

Table of Contents

1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Category segmentation
1.4. Geography segmentation
1.5. Market rivalry
1.6. Competitive landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
4 Market Segmentation
4.1. Category segmentation
4.2. Geography segmentation
5 Market Outlook
5.1. Market value forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Who are the leading players?
7.2. What are the strengths of leading players?
7.3. What strategies do the leading players follow?
7.4. What are the most recent notable developments?
8 Company Profiles
8.1. Riot Games Inc
8.2. Electronic Arts Inc
8.3. Sony Interactive Entertainment LLC
8.4. Activision Blizzard Inc
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related the analyst research
10.4. About the Analyst
List of Tables
Table 1: United States esports market value: $ million, 2019-24
Table 2: United States esports market category segmentation: % share, by value, 2019-24
Table 3: United States esports market category segmentation: $ million, 2019-24
Table 4: United States esports market geography segmentation: $ million, 2024
Table 5: United States esports market value forecast: $ million, 2024-29
Table 6: Riot Games Inc: Key Facts
Table 7: Riot Games Inc: key employees
Table 8: Electronic Arts Inc: Key Facts
Table 9: Electronic Arts Inc: annual financial ratios
Table 10: Electronic Arts Inc: key employees
Table 11: Sony Interactive Entertainment LLC: Key Facts
Table 12: Sony Interactive Entertainment LLC: key employees
Table 13: Activision Blizzard Inc: Key Facts
Table 14: Activision Blizzard Inc: key employees
Table 15: United States Size of Population (Million), 2020-24
Table 16: United States Real GDP (Constant 2010 Prices, $ Billion), 2020-24
Table 17: United States GDP (Current Prices, $ Billion), 2020-24
Table 18: United States Inflation, 2020-24
Table 19: United States Consumer Price Index (Absolute), 2020-24
Table 20: United States Exchange Rate, 2019-24
List of Figures
Figure 1: United States esports market value: $ million, 2019-24
Figure 2: United States esports market category segmentation: $ million, 2019-24
Figure 3: United States esports market geography segmentation: % share, by value, 2024
Figure 4: United States esports market value forecast: $ million, 2024-29
Figure 5: Forces driving competition in the esports market in the United States, 2024
Figure 6: Drivers of buyer power in the esports market in the United States, 2024
Figure 7: Drivers of supplier power in the esports market in the United States, 2024
Figure 8: Factors influencing the likelihood of new entrants in the esports market in the United States, 2024
Figure 9: Factors influencing the threat of substitutes in the esports market in the United States, 2024
Figure 10: Drivers of degree of rivalry in the esports market in the United States, 2024

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Riot Games Inc
  • Electronic Arts Inc
  • Sony Interactive Entertainment LLC
  • Activision Blizzard Inc