The coding course service for kid market size is expected to see rapid growth in the next few years. It will grow to $3.27 billion in 2030 at a compound annual growth rate (CAGR) of 15.5%. The growth in the forecast period can be attributed to increasing emphasis on ai literacy for children, growing demand for personalized learning paths, expansion of hybrid online-offline education models, rising adoption of immersive learning tools, increasing investments in edtech platforms. Major trends in the forecast period include increasing adoption of gamified coding curricula, rising demand for live instructor-led virtual classes, growing focus on early computational thinking skills, expansion of project-based learning models, enhanced integration of creative and logic-based exercises.
The increasing demand for coding skills is expected to propel the growth of the coding course service for kids market going forward. Coding skills refer to the ability to write and understand instructions in programming languages that enable computers, applications, and websites to function. The demand for these skills is rising rapidly as digital transformation across industries increases the need for technologically proficient talent to drive innovation, automation, and competitiveness. As coding becomes an essential skill in the digital age, growing awareness among parents and educators is encouraging early exposure to programming education, thereby accelerating the adoption of coding course services for children. For instance, in October 2024, according to Devjobsscanner, a US-based job board, between January 2023 and September 2024, approximately 651,000 job postings - around 31% of all listings - explicitly required JavaScript or TypeScript skills. Therefore, the increasing demand for coding skills is driving the growth of the coding course service for kids market.
Key players in the coding course service for kids market are focusing on the development of advanced technologies, such as AI-driven coding platforms, to enhance skill development through personalized learning and real-time feedback. These AI-powered platforms offer a smart learning experience by adapting the curriculum to each child's pace and needs, making coding lessons more engaging and accessible. For example, in January 2024, Tynker, a U.S.-based educational platform, introduced significant updates to its coding platform, including AI-powered courses, enhanced mobile applications, and integration with Minecraft Bedrock to improve interactivity and accessibility for both children and educators. Innovations such as Tynker Copilot, an AI-based coding assistant, personalized learning paths, and classroom grant programs have solidified Tynker’s position as a leader in coding education, encouraging creativity and problem-solving skills among young learners.
In January 2023, Learning.com, a US-based provider of digital skills and computer science curricula for K-12 schools, acquired Codesters Inc. for an undisclosed amount. Through this acquisition, Learning.com aimed to expand its presence in the K-12 computer science education market by integrating Codesters’ interactive, web-based coding curriculum. Codesters Inc. is a US-based platform that helps students transition from block-based coding to text-based Python programming, enabling schools to deliver comprehensive programming, computational thinking, and digital literacy education for children and teenagers.
Major companies operating in the coding course service for kid market report are Udemy Inc., Codingal, Codemao, Toppr, Tekie Education Technologies Pvt. Ltd., Tynker, CodeMonkey Studios Inc., CodeCombat Inc., Vidcode Inc., Thunkable Inc., Stencyl LLC, RoboGarden Inc., Kodable, Hopscotch Technologies Inc., Codemoji Inc., Bitsbox Inc., WhiteHat Education Technology Pvt ltd., Monster Coding, Minecraft Education, CodeRobo LLC.
North America was the largest region in the coding course service for kid market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the coding course service for kid market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the coding course service for kid market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The coding course service for kid market includes of revenues earned by entities by providing services such as one-on-one tutoring, graphical programming, and project-based learning modules. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Coding Course Service for Kid Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses coding course service for kid market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for coding course service for kid? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The coding course service for kid market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Course Type: Online Courses; Offline Courses2) By Programming Language: Scratch; Python; Java; Javascript; Other Programming Languages
3) By Interest-based: Gaming Enthusiasts; Robotics Lovers; Creative Coders
4) By Age Group: 5-7 Years; 8-10 Years; 11-13 Years; 14-16 Years
5) By Application: School; Training Institution; Other Applications
Subsegments:
1) By Online Courses: Self-Paced Pre-Recorded Modules; Live Instructor-Led Sessions; Gamified Learning Platforms; Virtual Group Coding Bootcamps; Subscription-Based Coding Platforms2) By Offline Courses: After-School Coding Clubs; Weekend Coding Workshops; Summer Coding Camps; in-School Curriculum Integration; Private Tutoring Sessions
Companies Mentioned: Udemy Inc.; Codingal; Codemao; Toppr; Tekie Education Technologies Pvt. Ltd.; Tynker; CodeMonkey Studios Inc.; CodeCombat Inc.; Vidcode Inc.; Thunkable Inc.; Stencyl LLC; RoboGarden Inc.; Kodable; Hopscotch Technologies Inc.; Codemoji Inc.; Bitsbox Inc.; WhiteHat Education Technology Pvt ltd.; Monster Coding; Minecraft Education; CodeRobo LLC.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Coding Course Service for Kid market report include:- Udemy Inc.
- Codingal
- Codemao
- Toppr
- Tekie Education Technologies Pvt. Ltd.
- Tynker
- CodeMonkey Studios Inc.
- CodeCombat Inc.
- Vidcode Inc.
- Thunkable Inc.
- Stencyl LLC
- RoboGarden Inc.
- Kodable
- Hopscotch Technologies Inc.
- Codemoji Inc.
- Bitsbox Inc.
- WhiteHat Education Technology Pvt ltd.
- Monster Coding
- Minecraft Education
- CodeRobo LLC.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 1.83 Billion |
| Forecasted Market Value ( USD | $ 3.27 Billion |
| Compound Annual Growth Rate | 15.5% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


