The gaming console rental services market size is expected to see rapid growth in the next few years. It will grow to $3.98 billion in 2030 at a compound annual growth rate (CAGR) of 11.3%. The growth in the forecast period can be attributed to increasing adoption of cloud gaming integration, rising demand for premium console trials, expansion of rental services in emerging markets, growing partnerships with game publishers, increasing focus on customer experience personalization. Major trends in the forecast period include increasing popularity of subscription-based gaming rentals, rising demand for short-term console access, growing inclusion of bundled games and accessories, expansion of online rental platforms, enhanced focus on flexible pricing models.
The growth of e-sports is expected to accelerate the expansion of the gaming console rental services market. E-sports, short for electronic sports, refers to organized video game competitions where players or teams compete for rewards and prestige. The rise of e-sports is fueled by increasing online viewership, as more people stream competitive gaming, which attracts larger audiences and boosts sponsorship and investment. This surge in e-sports has heightened interest in high-performance gaming, leading more people to seek premium consoles. Rental services benefit by offering affordable access, appealing to both casual gamers and e-sports enthusiasts. For example, in May 2024, Esports News UK, a UK-based online publication covering UK esports, reported that revenues from UK gaming events and venues surged by 140% year-on-year, reaching £10.3 million ($11.05) in 2023, compared to £4.35 million ($4.66) in 2022. As a result, the rise of e-sports is driving growth in the gaming console rental services market.
Leading companies in the gaming console rental services market are focusing on developing advanced solutions, such as physical disc and video game rental services, to meet the growing demand for flexible, cost-effective entertainment options. These services allow customers to rent games for a limited period, providing access to a variety of titles without the need to own them. This offers an affordable way to explore new games or enjoy gaming without purchasing every title. For example, in April 2025, GEO, a Japan-based company specializing in rental services, introduced a PlayStation 5 rental service in response to declining CD and DVD rental sales and the PS5's price increase in Japan. The service quickly gained popularity, with half of GEO’s 400 stores reporting full rental capacity within a month. Customers can rent a PS5 for eight days at 980 JPY ($6.9 USD) or extend the rental to 15 days for 1,780 JPY ($12.5 USD). The service operates on a factory reset basis, ensuring no saved data is carried over between rentals. GEO's rental model provides lower-cost access to high-priced consoles and has proven successful across the country.
In March 2025, Sony Corporation, a Japan-based conglomerate, formed a partnership with Raylo to introduce a new PS5 rental service across the UK. The collaboration aims to offer customers flexible, subscription-based access to PlayStation 5 consoles and accessories, allowing them to lease the hardware monthly through various plans. Raylo is a UK-based provider specializing in leasing services for PlayStation consoles.
Major companies operating in the gaming console rental services market are Aaron’s LLC, Rent-A-Center Inc., Mr Rental Australia Pty Ltd., Rent One LLC, Grover Group GmbH, GameFly Inc., Rent The Roo Pty LTD, Premier Rental-Purchase LLC, Rent4Keeps Pty LTD, SharePal, Boomerang Rentals Ltd., IndianRenters.com, Fully Loaded Electronics LLC, Abbey Road Entertainment Inc., Hughes Electrical LTD, Etech Rentals LLC, Fat Llama Ltd., Rentit4Me India Pvt. Ltd., CarnivalGuru, Craving For Gaming, Gearbooker B.V., Game Wagon India.
North America was the largest region in the gaming console rental services market in 2025. The regions covered in the gaming console rental services market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the gaming console rental services market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The gaming console rental services market includes revenues earned by entities through delivery and pickup, pre-installed games, gaming accessories rental, and event and party packages. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Gaming Console Rental Services Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses gaming console rental services market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for gaming console rental services? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The gaming console rental services market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Console Type: PlayStation; Xbox; Nintendo; Other Console Types2) By Game Library Type: New Releases; Classic Games; Exclusive Titles; Multiplayer Options
3) By Rental Model: Online Rental Services; in-Store Rental Options; Subscription-Based Rentals; Pay-Per-Use Rentals
4) By Rental Duration: Short-Term Rentals; Long-Term Rentals; Single-Day Rentals; Weekend Packages
5) By Target Audience: Individual Gamers; Families; Corporate Clients
Subsegments:
1) PlayStation: PlayStation 5 (PS5); PlayStation 4 (PS4); PlayStation Virtual Reality (VR); PlayStation Slim or Pro Editions2) By Xbox: Xbox Series X; Xbox Series S; Xbox One; Xbox One X or One S
3) By Nintendo: Nintendo Switch; Nintendo Switch Organic Light-Emitting Diode (OLED); Nintendo Switch Lite; Nintendo Wii or Wii U
4) By Other Console Types: Steam Deck; NVIDIA Shield; SEGA Genesis Mini; Atari Video Computer Systems (VCS); Retro or Classic Consoles
Companies Mentioned: Aaron’s LLC; Rent-a-Center Inc.; Rent One LLC; Mr Rental Australia Pty LTD; Grover Group GmbH; GameFly Inc.; Rent the Roo Pty LTD; Premier Rental-Purchase LLC; Rent4Keeps Pty LTD; SharePal; Boomerang Rentals LTD; IndianRenters.com; Fully Loaded Electronics LLC; Etech Rentals LLC; Fat Llama LTD; Rentit4Me India Pvt. LTD; CarnivalGuru; Craving for Gaming; Game Wagon India; Rentomojo Technologies Pvt. LTD; CityFurnish Services Pvt. Ltd
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Gaming Console Rental Services market report include:- Aaron’s LLC
- Rent-A-Center Inc.
- Rent One LLC
- Mr Rental Australia Pty LTD
- Grover Group GmbH
- GameFly Inc.
- Rent The Roo Pty LTD
- Premier Rental-Purchase LLC
- Rent4Keeps Pty LTD
- SharePal
- Boomerang Rentals LTD
- IndianRenters.com
- Fully Loaded Electronics LLC
- Etech Rentals LLC
- Fat Llama LTD
- Rentit4Me India Pvt. LTD
- CarnivalGuru
- Craving For Gaming
- Game Wagon India
- Rentomojo Technologies Pvt. LTD
- CityFurnish Services Pvt. Ltd
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 2.6 Billion |
| Forecasted Market Value ( USD | $ 3.98 Billion |
| Compound Annual Growth Rate | 11.3% |
| Regions Covered | Global |
| No. of Companies Mentioned | 22 |


