The meta universe blockchain game market size is expected to see exponential growth in the next few years. It will grow to $15.84 billion in 2030 at a compound annual growth rate (CAGR) of 23.2%. The growth in the forecast period can be attributed to expansion of metaverse ecosystems, integration of ai-driven game mechanics, adoption of cross-chain nft standards, rise of decentralized finance (defi) in gaming, enhanced virtual reality experiences. Major trends in the forecast period include nft-based asset ownership, play-to-earn (p2e) monetization models, cross-platform interoperability, decentralized governance mechanisms, virtual social interaction & collaboration.
The increasing demand for cryptocurrency is expected to drive the growth of the meta universe blockchain game market. Cryptocurrency is a form of digital or virtual currency that uses cryptography for security and operates without the need for central authority, such as a government or bank. The demand for cryptocurrency is largely fueled by the growing adoption of decentralized finance (DeFi), which provides users with greater financial autonomy, faster transactions, and reduced fees, all without relying on traditional banking systems. Meta universe blockchain games enhance cryptocurrency adoption by incorporating DeFi elements into virtual environments, boosting user engagement and transaction volumes. For example, in September 2024, a report by Bankrate, LLC, noted that the size of the Bitcoin blockchain had reached approximately 598 gigabytes, reflecting an 18% increase from the previous year. As a result, the rising demand for cryptocurrency is driving the growth of the meta universe blockchain game market.
Major companies operating in the metaverse blockchain game market are concentrating on creating advanced solutions, such as player-focused Web3 metaverse strategy games, to foster decentralized ecosystems, enhance digital asset ownership, and facilitate player involvement in virtual economies and governance frameworks. A player-focused Web3 metaverse strategy game is a blockchain-based multiplayer game that allows players to own, trade, and manage in-game assets as non-fungible tokens (NFTs), participate in decentralized virtual economies, and engage within a persistent shared universe. For example, in May 2023, MetaKing Studios Ltd, a Singapore-based game developer, released the BLOCKLORDS community beta, its Web3-enabled metaverse strategy game designed to provide blockchain-backed digital ownership and give players influence over in-game systems. The game offers a persistent medieval world where land and heroes are represented as NFTs, features multiplayer tactical combat and resource management, and allows players to impact in-game economic dynamics and governance decisions through real-time participation.
In April 2024, Mon Protocol, a Singapore-based blockchain game publishing protocol, formed a partnership with ZTX, a Web3 social metaverse platform, to boost engagement in metaverse gaming. Through this collaboration, Mon Protocol plans to introduce ZTX to Pixelmon’s community of more than 1.1 million users, facilitating cross-marketing campaigns, joint promotions, and community reward initiatives such as token airdrops. ZTX Foundation Ltd, also based in Singapore, is a Web3 metaverse platform that focuses on user-generated content and community-led gaming experiences, promoting interactive and decentralized gameplay throughout its ecosystem.
Major companies operating in the meta universe blockchain game market are Epic Games Inc., Animoca Brands Corporation Limited, Mythical Inc., Immutable, Illuvium, Decentraland Foundation, Gala Games Inc., Uplandme Inc., Dapper Labs Inc., The Abyss, Crypto Blades, TSB Gaming Ltd., Boosty Labs, Sky Mavis Pte. Ltd., Big Time Studios LLC, Sorare SAS, Thetan Arena, Ember Sword, Star Atlas, Aavegotchi Pvt. Ltd.
North America was the largest region in the meta universe blockchain game market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the meta universe blockchain game market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the meta universe blockchain game market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The meta universe blockchain game market consists of revenues earned by entities by providing services such as decentralized gaming platform models, blockchain-based digital economies, smart contract development, and metaverse infrastructure services. The market value includes the value of related goods sold by the service provider or included within the service offering. The meta universe blockchain game market also includes sales of virtual assets, in-game tokens, virtual land, and digital avatars. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Meta Universe Blockchain Game Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses meta universe blockchain game market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for meta universe blockchain game? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The meta universe blockchain game market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Game Type: Role-Playing Games; Simulation Games; Strategy Games; Sports Games; Other Game Types2) By Blockchain Technology Utilization: Non-Fungible Tokens (NFTs); Decentralized Finance (DeFi) Integration; Play-to-Earn (P2E) Mechanics; Tokenized in-Game Assets
3) By Player Types: Casual Gamers; Professional Gamers; Content Creators and Streamers; Collectors and Traders
4) By Community Engagement: Social Interaction Features; Governance and Voting Mechanisms; Community Events and Tournaments; Developer and Player Partnerships
5) By End-User: Individual; Commercial
Subsegments:
1) By Role-Playing Games (RPGs): Massively Multiplayer Online Role-Playing Games (MMORPGs); Action Role-Playing Games2) By Simulation Games: Life Simulation; Vehicle Simulation
3) By Strategy Games: Real-Time Strategy (RTS); Turn-Based Strategy (TBS)
4) By Sports Games: Soccer or Football; Racing
5) By Other Game Types: Puzzle Games; Adventure Games
Companies Mentioned: Epic Games Inc.; Animoca Brands Corporation Limited; Mythical Inc.; Immutable; Illuvium; Decentraland Foundation; Gala Games Inc.; Uplandme Inc.; Dapper Labs Inc.; the Abyss; Crypto Blades; TSB Gaming Ltd.; Boosty Labs; Sky Mavis Pte. Ltd.; Big Time Studios LLC; Sorare SAS; Thetan Arena; Ember Sword; Star Atlas; Aavegotchi Pvt. Ltd.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Meta Universe Blockchain Game market report include:- Epic Games Inc.
- Animoca Brands Corporation Limited
- Mythical Inc.
- Immutable
- Illuvium
- Decentraland Foundation
- Gala Games Inc.
- Uplandme Inc.
- Dapper Labs Inc.
- The Abyss
- Crypto Blades
- TSB Gaming Ltd.
- Boosty Labs
- Sky Mavis Pte. Ltd.
- Big Time Studios LLC
- Sorare SAS
- Thetan Arena
- Ember Sword
- Star Atlas
- Aavegotchi Pvt. Ltd.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 6.87 Billion |
| Forecasted Market Value ( USD | $ 15.84 Billion |
| Compound Annual Growth Rate | 23.2% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


