+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Non-Fungible Token (NFT) Gaming Global Market Report 2025

  • PDF Icon

    Report

  • 175 Pages
  • July 2025
  • Region: Global
  • The Business Research Company
  • ID: 6104631
The non-fungible token (NFT) gaming market size has grown rapidly in recent years. It will grow from $495.85 billion in 2024 to $582.53 billion in 2025 at a compound annual growth rate (CAGR) of 17.5%. The growth observed during the historical period can be attributed to the rise of hybrid gaming models, increased gamer interest in earning cryptocurrency, expansion of player incentives, growth in influencer marketing campaigns, and the emergence of community-driven game development platforms.

The non-fungible token (NFT) gaming market size is expected to see rapid growth in the next few years. It will grow to $1.09 trillion in 2029 at a compound annual growth rate (CAGR) of 17.2%. Projected growth in the forecast period can be linked to growing momentum toward the metaverse, rising demand for digital ownership, expansion of mobile gaming, increasing venture capital investments, and wider adoption of smart contracts. Key trends expected in the forecast period include improvements in blockchain scalability, integration with metaverse platforms, AI-driven game personalization, the use of augmented reality (AR) and virtual reality (VR) technologies, decentralized autonomous organizations (DAOs) for game governance, and tokenized reward systems.

The rise in mobile gaming is expected to drive the growth of the non-fungible token (NFT) gaming market in the coming years. Mobile gaming refers to playing video games on portable devices such as smartphones and tablets. This growth is fueled by increasing smartphone accessibility, as more people gain affordable access to powerful mobile devices and fast internet connections. Mobile gaming supports NFT gaming by making blockchain-based games easily accessible on the go, boosting player engagement and expanding the user base. It enables smooth integration of NFTs in games, allowing users to collect, trade, and earn digital assets anytime and anywhere. For example, in February 2025, Sensor Tower, a US-based mobile app analytics company, reported that consumer spending on mobile games via the iOS App Store and Google Play reached $7.27 billion, a 4% increase compared to December 2024. Therefore, the expanding mobile gaming market is contributing to the growth of the NFT gaming market.

Leading companies in the NFT gaming space are developing new metaverse technologies, such as Web3 games, to enhance digital experiences beyond traditional gaming. Web3 games are blockchain-enabled platforms that allow players to truly own, trade, and monetize in-game assets through decentralized systems like NFTs. For instance, in October 2024, Ubisoft, a France-based video game company, launched Champions Tactics, a tactical player-versus-player (PvP) role-playing game set in the fantasy world of Grimoria. Players collect and lead unique figurines into strategic, turn-based battles. The game utilizes Web3 technology to enable players to collect, trade, and forge figurines as NFTs, each with individual stats and characteristics. These digital assets can be bought or sold using in-game currency or cryptocurrency through a peer-to-peer marketplace.

In October 2022, KeyStar Corp., a US-based digital fintech firm, acquired the assets of ZenSports and Ultimate Gamer for an undisclosed amount. This move aims to strengthen KeyStar’s position and fuel growth across the gaming, esports, and fintech sectors by incorporating advanced technologies in sports betting, digital currencies, and competitive gaming. ZenSports is a US-based company that specializes in NFT gaming through its sports betting platform, while Ultimate Gamer is a US-based entertainment technology company exploring the integration of NFTs into esports and digital collectibles.

Major players in the non-fungible token (NFT) gaming market are Sony Group Corporation, Epic Games Inc., Animoca Brands Corporation Ltd., Immutable Pty Ltd., The NineHertz, Dapper Labs Inc., Juego Studios Private Limited, Zfort Group, Blockchain App Factory Pvt. Ltd., Suffescom Solutions Pvt. Ltd., Antier Solutions Pvt. Ltd., Appdupe, Yuga Labs Inc., Whimsy Games LLC, Sky Mavis, EvaCodes LLC, Game-Ace, Sodio Technologies Pvt. Ltd., Yield Guild Games, and Fire Bee Techno Services Pvt. Ltd.

North America was the largest region in the non-fungible token (NFT) gaming market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in non-fungible token (NFT) gaming report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the non-fungible token (NFT) gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Non-fungible token (NFT) gaming is a form of digital gaming that incorporates blockchain-based non-fungible tokens to represent unique in-game assets like characters, skins, or items. These assets can be owned, traded, or sold by players across different platforms. The primary objective of this gaming type is to provide players with true ownership of digital items and to enable play-to-earn models, allowing users to earn real-world value through gameplay.

The main categories of non-fungible token (NFT) gaming include in-game assets, collectibles, trading cards, virtual real estate, and cryptocurrency tokens. In-game assets encompass digital items such as characters, weapons, skins, or equipment that players can utilize within a game. Gaming platforms cover personal computer games, console games, mobile games, augmented reality (AR) and virtual reality (VR) games, as well as web-based games. Functionality categories include pure collectibles, reward tokens, access passes, and utility-based tokens, all supported by blockchain networks like Ethereum, Binance Smart Chain, Flow, Polygon, Solana, and others.

The non-fungible token (NFT) gaming market research report is one of a series of new reports that provides non-fungible token (NFT) gaming market statistics, including non-fungible token (NFT) gaming industry global market size, regional shares, competitors with a non-fungible token (NFT) gaming market share, detailed non-fungible token (NFT) gaming market segments, market trends and opportunities, and any further data you may need to thrive in the non-fungible token (NFT) gaming industry. This non-fungible token (NFT) gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The non-fungible token (NFT) gaming market consists of revenues earned by entities by providing services such as smart contract development, wallet and payment gateway integration, in-game asset management, blockchain consulting, and security audits. The market value includes the value of related goods sold by the service provider or included within the service offering. The non-fungible token (NFT) gaming market also includes sales of collectible non-fungible token (NFT) games, metaverse games, digital avatars, and casual NFT games. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Non-Fungible Token (NFT) Gaming Market Characteristics3. Non-Fungible Token (NFT) Gaming Market Trends And Strategies4. Non-Fungible Token (NFT) Gaming Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
5. Global Non-Fungible Token (NFT) Gaming Growth Analysis And Strategic Analysis Framework
5.1. Global Non-Fungible Token (NFT) Gaming PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Non-Fungible Token (NFT) Gaming Market Growth Rate Analysis
5.4. Global Non-Fungible Token (NFT) Gaming Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Non-Fungible Token (NFT) Gaming Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Non-Fungible Token (NFT) Gaming Total Addressable Market (TAM)
6. Non-Fungible Token (NFT) Gaming Market Segmentation
6.1. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • In-Game Assets
  • Collectibles
  • Trading Cards
  • Virtual Real Estate
  • Cryptocurrency Tokens
6.2. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Personal Computer Games
  • Console Games
  • Mobile Games
  • Augmented Reality Or Virtual Reality Games
  • Web-Based Games
6.3. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Purely Collectibles
  • Reward Tokens
  • Access Pass
  • Utility-Based
6.4. Global Non-Fungible Token (NFT) Gaming Market, Segmentation By Blockchain Network, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Ethereum
  • Binance Smart Chain
  • Flow
  • Polygon
  • Solana
  • Other Blockchain Networks
6.5. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of In-Game Assets, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Weapons And Armor
  • Skins And Avatars
  • Power-Ups And Boosters
  • Virtual Currency
  • Game Levels And Maps
6.6. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Collectibles, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Digital Artworks
  • Music And Audio Clips
  • Virtual Trading Figures
  • Limited Edition Items
  • Virtual Memorabilia
6.7. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Trading Cards, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports Cards
  • Fantasy Game Cards
  • Digital Card Packs
  • Autographed Cards
  • Limited Edition Cards
6.8. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Virtual Real Estate, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Land Parcels
  • Virtual Commercial Properties
  • Virtual Residential Properties
  • Virtual Event Venues
  • Virtual Infrastructure
6.9. Global Non-Fungible Token (NFT) Gaming Market, Sub-Segmentation Of Cryptocurrency Tokens, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Utility Tokens
  • Security Tokens
  • Governance Tokens
  • Stablecoins
  • Reward Tokens
7. Non-Fungible Token (NFT) Gaming Market Regional And Country Analysis
7.1. Global Non-Fungible Token (NFT) Gaming Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Non-Fungible Token (NFT) Gaming Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Non-Fungible Token (NFT) Gaming Market
8.1. Asia-Pacific Non-Fungible Token (NFT) Gaming Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Non-Fungible Token (NFT) Gaming Market
9.1. China Non-Fungible Token (NFT) Gaming Market Overview
9.2. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Non-Fungible Token (NFT) Gaming Market
10.1. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Non-Fungible Token (NFT) Gaming Market
11.1. Japan Non-Fungible Token (NFT) Gaming Market Overview
11.2. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Non-Fungible Token (NFT) Gaming Market
12.1. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Non-Fungible Token (NFT) Gaming Market
13.1. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Non-Fungible Token (NFT) Gaming Market
14.1. South Korea Non-Fungible Token (NFT) Gaming Market Overview
14.2. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Non-Fungible Token (NFT) Gaming Market
15.1. Western Europe Non-Fungible Token (NFT) Gaming Market Overview
15.2. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Non-Fungible Token (NFT) Gaming Market
16.1. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Non-Fungible Token (NFT) Gaming Market
17.1. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Non-Fungible Token (NFT) Gaming Market
18.1. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Non-Fungible Token (NFT) Gaming Market
19.1. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Non-Fungible Token (NFT) Gaming Market
20.1. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Non-Fungible Token (NFT) Gaming Market
21.1. Eastern Europe Non-Fungible Token (NFT) Gaming Market Overview
21.2. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Non-Fungible Token (NFT) Gaming Market
22.1. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Non-Fungible Token (NFT) Gaming Market
23.1. North America Non-Fungible Token (NFT) Gaming Market Overview
23.2. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Non-Fungible Token (NFT) Gaming Market
24.1. USA Non-Fungible Token (NFT) Gaming Market Overview
24.2. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Non-Fungible Token (NFT) Gaming Market
25.1. Canada Non-Fungible Token (NFT) Gaming Market Overview
25.2. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Non-Fungible Token (NFT) Gaming Market
26.1. South America Non-Fungible Token (NFT) Gaming Market Overview
26.2. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Non-Fungible Token (NFT) Gaming Market
27.1. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Non-Fungible Token (NFT) Gaming Market
28.1. Middle East Non-Fungible Token (NFT) Gaming Market Overview
28.2. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Non-Fungible Token (NFT) Gaming Market
29.1. Africa Non-Fungible Token (NFT) Gaming Market Overview
29.2. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Non-Fungible Token Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Non-Fungible Token (NFT) Gaming Market, Segmentation By Functionality, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Non-Fungible Token (NFT) Gaming Market Competitive Landscape And Company Profiles
30.1. Non-Fungible Token (NFT) Gaming Market Competitive Landscape
30.2. Non-Fungible Token (NFT) Gaming Market Company Profiles
30.2.1. Sony Group Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Animoca Brands Corporation Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Immutable Pty Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. The NineHertz Overview, Products and Services, Strategy and Financial Analysis
31. Non-Fungible Token (NFT) Gaming Market Other Major And Innovative Companies
31.1. Dapper Labs Inc.
31.2. Juego Studios Private Limited
31.3. Zfort Group
31.4. Blockchain App Factory Pvt. Ltd.
31.5. Suffescom Solutions Pvt. Ltd.
31.6. Antier Solutions Pvt. Ltd.
31.7. Appdupe
31.8. Yuga Labs Inc.
31.9. Whimsy Games LLC
31.10. Sky Mavis
31.11. EvaCodes LLC
31.12. Game-Ace
31.13. Sodio Technologies Pvt. Ltd.
31.14. Yield Guild Games
31.15. Fire Bee Techno Services Pvt. Ltd.
32. Global Non-Fungible Token (NFT) Gaming Market Competitive Benchmarking And Dashboard33. Key Mergers And Acquisitions In The Non-Fungible Token (NFT) Gaming Market34. Recent Developments In The Non-Fungible Token (NFT) Gaming Market
35. Non-Fungible Token (NFT) Gaming Market High Potential Countries, Segments and Strategies
35.1 Non-Fungible Token (NFT) Gaming Market In 2029 - Countries Offering Most New Opportunities
35.2 Non-Fungible Token (NFT) Gaming Market In 2029 - Segments Offering Most New Opportunities
35.3 Non-Fungible Token (NFT) Gaming Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright And Disclaimer

Executive Summary

Non-Fungible Token (NFT) Gaming Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on non-fungible token (nft) gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for non-fungible token (nft) gaming ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The non-fungible token (nft) gaming market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Non-Fungible Token Type: In-Game Assets; Collectibles; Trading Cards; Virtual Real Estate; Cryptocurrency Tokens
2) By Gaming Platform: Personal Computer Games; Console Games; Mobile Games; Augmented Reality Or Virtual Reality Games; Web-Based Games
3) By Functionality: Purely Collectibles; Reward Tokens; Access Pass; Utility-Based
4) By Blockchain Network: Ethereum; Binance Smart Chain; Flow; Polygon; Solana; Other Blockchain Networks

Subsegments:

1) By In-Game Assets: Weapons And Armor; Skins And Avatars; Power-Ups And Boosters; Virtual Currency; Game Levels And Maps
2) By Collectibles: Digital Artworks; Music And Audio Clips; Virtual Trading Figures; Limited Edition Items; Virtual Memorabilia
3) By Trading Cards: Sports Cards; Fantasy Game Cards; Digital Card Packs; Autographed Cards; Limited Edition Cards
4) By Virtual Real Estate: Virtual Land Parcels; Virtual Commercial Properties; Virtual Residential Properties; Virtual Event Venues; Virtual Infrastructure
5) By Cryptocurrency Tokens: Utility Tokens; Security Tokens; Governance Tokens; Stablecoins; Reward Tokens

Key Companies Profiled: Sony Group Corporation; Epic Games Inc.; Animoca Brands Corporation Ltd.; Immutable Pty Ltd.; The NineHertz

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

  • Sony Group Corporation
  • Epic Games Inc.
  • Animoca Brands Corporation Ltd.
  • Immutable Pty Ltd.
  • The NineHertz
  • Dapper Labs Inc.
  • Juego Studios Private Limited
  • Zfort Group
  • Blockchain App Factory Pvt. Ltd.
  • Suffescom Solutions Pvt. Ltd.
  • Antier Solutions Pvt. Ltd.
  • Appdupe
  • Yuga Labs Inc.
  • Whimsy Games LLC
  • Sky Mavis
  • EvaCodes LLC
  • Game-Ace
  • Sodio Technologies Pvt. Ltd.
  • Yield Guild Games
  • Fire Bee Techno Services Pvt. Ltd.