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Immersive Marketing Global Market Report 2025

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    Report

  • 175 Pages
  • July 2025
  • Region: Global
  • The Business Research Company
  • ID: 6104692
The immersive marketing market size has grown exponentially in recent years. It will grow from$7.28 billion in 2024 to $9.61 billion in 2025 at a compound annual growth rate (CAGR) of 32%. Growth during the historic period can be attributed to rising consumer demand for personalized brand interactions, increased smartphone usage and mobile internet availability, greater corporate investment in digital advertising, the growing popularity of gaming and esports communities, and the expanded use of 360-degree content in marketing campaigns.

The immersive marketing market size is expected to see exponential growth in the next few years. It will grow to$28.88 billion in 2029 at a compound annual growth rate (CAGR) of 31.7%. Growth in the forecast period can be attributed to the rising demand for metaverse-driven brand experiences, increasing use of immersive marketing in e-commerce, a growing need for contactless customer engagement solutions, expanding adoption of 5G networks that support seamless immersive experiences, and the rising use of location-based marketing. Key trends expected during this period include advancements in eye and gesture tracking technology, the creation of emotion-focused campaigns, the development of real-time virtual showrooms, the integration of immersive content into social media platforms, and continued innovation in narrative-driven immersive advertising.

The growing penetration of smartphones and the internet is expected to drive the immersive marketing market in the coming years. Smartphone and internet penetration refers to the percentage of the population with access to and regular use of smartphones and online connectivity. This increase is largely attributed to advancements in network infrastructure, which improve connection speed, reliability, and accessibility for users. Immersive marketing, in turn, capitalizes on this connectivity by delivering engaging and interactive experiences that promote deeper digital integration and usage. For example, according to Ericsson’s Mobility Report, a Sweden-based telecommunications firm, global smartphone subscriptions reached 6.93 billion in 2023 and increased to 7.16 billion in 2024. As a result, rising smartphone and internet usage is contributing significantly to the expansion of the immersive marketing market.

Leading companies in the immersive marketing space are investing in advanced technologies and new experiences, such as immersive-events business divisions, to boost engagement and strengthen brand-consumer interactions. These immersive-events divisions offer specialized services that use virtual, augmented, or mixed reality to create dynamic experiences for both live and virtual events. For instance, in March 2025, Media Bridge, Inc, a US-based media company launched MB Activate, a new division dedicated to immersive events. This initiative expands the agency’s offerings by providing clients with innovative experiential marketing solutions, including immersive activations, artistic installations, interactive engagements, and community-driven experiences. These initiatives are crafted to foster emotional connections, generate excitement, and promote cultural relevance. Each experience is backed by media amplification, turnkey production services, live content capture, and performance analytics to ensure tangible results and meaningful audience impact.

In April 2025, Maxposure Limited, a US-based marketing firm, acquired Neutral Digital for an undisclosed amount. The purpose of this acquisition is to strengthen Maxposure’s global aviation services by incorporating immersive XR technologies to enhance training programs, in-flight entertainment, and digital engagement offerings. Neutral Digital Limited, headquartered in the UK, specializes in creating immersive content, particularly through virtual reality (VR), augmented reality (AR), and 360° video solutions.

Major players in the immersive marketing market are Microsoft Corporation, Meta Platforms Inc., Unity Software Inc., HTC Corporation, Valve Corporation, Magic Leap Inc., Superside Inc., Pimax Technology (Shanghai) Co. Ltd., Varjo Technologies Oy, EON Reality Inc., Pico Interactive Inc., Resolution Games AB, Paradiso Solutions LLC, Groove Jones Inc., Virtuix Inc., Mad Hatter Experience LLC, Felix And Paul Studios Inc., Zeality LLC, Mindesk Srl, Baobab Studios Inc.

North America was the largest region in the immersive marketing market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in immersive marketing report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa.

The countries covered in the immersive marketing market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Immersive marketing is an approach that deeply engages consumers by delivering interactive experiences that foster a sense of involvement with a brand. This strategy aims to capture attention and create strong emotional ties through impactful and memorable interactions.

The primary components of immersive marketing are hardware, software or platforms, and services. Hardware includes the physical elements of a computer system or electronic device such as processors, memory, hard drives, motherboards, and peripheral devices. This category also covers advanced technologies like virtual reality (VR), augmented reality (AR), mixed reality (MR), and other related innovations. The market consists of a wide spectrum of players, ranging from small and medium-sized enterprises (SMEs) to large corporations. Immersive marketing is used in various areas, including advertising and branding, product launches and demonstrations, events and experiential marketing, and social media campaigns. It serves multiple end-user industries such as retail and e-commerce, fashion and beauty, automotive, travel and hospitality, real estate, gaming and entertainment, healthcare, education, and more.

The immersive marketing market research report is one of a series of new reports that provides immersive marketing market statistics, including the immersive marketing industry's global market size, regional shares, competitors with the immersive marketing market share, detailed immersive marketing market segments, market trends and opportunities, and any further data you may need to thrive in the immersive marketing market. This immersive marketing market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

The immersive marketing market consists of revenues earned by entities by providing services such as 360-degree video production, gamified marketing campaigns, location-based immersive advertising, and data analytics for immersive campaigns. The market value includes the value of related goods sold by the service provider or included within the service offering. The immersive marketing market also includes sales of haptic feedback devices and wearables, 360-degree cameras, projection mapping equipment, and spatial audio systems. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Immersive Marketing Market Characteristics3. Immersive Marketing Market Trends And Strategies4. Immersive Marketing Market - Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, And Covid And Recovery On The Market
5. Global Immersive Marketing Growth Analysis And Strategic Analysis Framework
5.1. Global Immersive Marketing PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis Of End Use Industries
5.3. Global Immersive Marketing Market Growth Rate Analysis
5.4. Global Immersive Marketing Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Immersive Marketing Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Immersive Marketing Total Addressable Market (TAM)
6. Immersive Marketing Market Segmentation
6.1. Global Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software Or Platform
  • Services
6.2. Global Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Others Technologies
6.3. Global Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Small And Medium Enterprises (SMEs)
  • Large Enterprises
6.4. Global Immersive Marketing Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Advertising And Branding
  • Product Launches And Demonstrations
  • Events And Experiential Marketing
  • Social Media Campaigns
  • Others Applications
6.5. Global Immersive Marketing Market, Segmentation By End User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Retail And E Commerce
  • Fashion And Beauty
  • Automotive
  • Travel And Hospitality
  • Real Estate
  • Gaming And Entertainment
  • Healthcare
  • Education
  • Other End Users
6.6. Global Immersive Marketing Market, Sub-Segmentation Of Hardware, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual Reality (VR) Devices
  • Augmented Reality (AR) Devices
  • Mixed Reality (MR) Devices
  • Wearable Devices
  • Sensors And Cameras
6.7. Global Immersive Marketing Market, Sub-Segmentation Of Software Or Platform, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality Or Virtual Reality Content Management Software
  • Immersive Experience Platforms
  • 3D Modeling And Simulation Software
  • Analytics And Data Visualization Software
  • Marketing Automation Platforms For Immersive Tech
6.8. Global Immersive Marketing Market, Sub-Segmentation Of Services, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting And Strategy Services
  • Content Creation And Development
  • Integration And Deployment Services
  • Maintenance And Support Services
  • Training And Education Services
7. Immersive Marketing Market Regional And Country Analysis
7.1. Global Immersive Marketing Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Immersive Marketing Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Immersive Marketing Market
8.1. Asia-Pacific Immersive Marketing Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Immersive Marketing Market
9.1. China Immersive Marketing Market Overview
9.2. China Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Immersive Marketing Market
10.1. India Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Immersive Marketing Market
11.1. Japan Immersive Marketing Market Overview
11.2. Japan Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Immersive Marketing Market
12.1. Australia Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Immersive Marketing Market
13.1. Indonesia Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Immersive Marketing Market
14.1. South Korea Immersive Marketing Market Overview
14.2. South Korea Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Immersive Marketing Market
15.1. Western Europe Immersive Marketing Market Overview
15.2. Western Europe Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Immersive Marketing Market
16.1. UK Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Immersive Marketing Market
17.1. Germany Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Immersive Marketing Market
18.1. France Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Immersive Marketing Market
19.1. Italy Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Immersive Marketing Market
20.1. Spain Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Immersive Marketing Market
21.1. Eastern Europe Immersive Marketing Market Overview
21.2. Eastern Europe Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Immersive Marketing Market
22.1. Russia Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Immersive Marketing Market
23.1. North America Immersive Marketing Market Overview
23.2. North America Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Immersive Marketing Market
24.1. USA Immersive Marketing Market Overview
24.2. USA Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Immersive Marketing Market
25.1. Canada Immersive Marketing Market Overview
25.2. Canada Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Immersive Marketing Market
26.1. South America Immersive Marketing Market Overview
26.2. South America Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Immersive Marketing Market
27.1. Brazil Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Immersive Marketing Market
28.1. Middle East Immersive Marketing Market Overview
28.2. Middle East Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Immersive Marketing Market
29.1. Africa Immersive Marketing Market Overview
29.2. Africa Immersive Marketing Market, Segmentation By Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Immersive Marketing Market, Segmentation By Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Immersive Marketing Market, Segmentation By Organization, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Immersive Marketing Market Competitive Landscape And Company Profiles
30.1. Immersive Marketing Market Competitive Landscape
30.2. Immersive Marketing Market Company Profiles
30.2.1. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Unity Software Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. HTC Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Valve Corporation Overview, Products and Services, Strategy and Financial Analysis
31. Immersive Marketing Market Other Major And Innovative Companies
31.1. Magic Leap Inc.
31.2. Superside Inc.
31.3. Pimax Technology (Shanghai) Co. Ltd.
31.4. Varjo Technologies Oy
31.5. EON Reality Inc.
31.6. Pico Interactive Inc.
31.7. Resolution Games AB
31.8. Paradiso Solutions LLC
31.9. Groove Jones Inc.
31.10. Virtuix Inc.
31.11. Mad Hatter Experience LLC
31.12. Felix And Paul Studios Inc.
31.13. Zeality LLC
31.14. Mindesk Srl
31.15. Baobab Studios Inc.
32. Global Immersive Marketing Market Competitive Benchmarking And Dashboard33. Key Mergers And Acquisitions In The Immersive Marketing Market34. Recent Developments In The Immersive Marketing Market
35. Immersive Marketing Market High Potential Countries, Segments and Strategies
35.1 Immersive Marketing Market In 2029 - Countries Offering Most New Opportunities
35.2 Immersive Marketing Market In 2029 - Segments Offering Most New Opportunities
35.3 Immersive Marketing Market In 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic And Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright And Disclaimer

Executive Summary

Immersive Marketing Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on immersive marketing market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for immersive marketing ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The immersive marketing market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Component: Hardware; Software Or Platform; Services
2) By Technology: Virtual Reality (VR); Augmented Reality (AR); Mixed Reality (MR); Others Technologies
3) By Organization: Small And Medium Enterprises (SMEs); Large Enterprises
4) By Application: Advertising And Branding; Product Launches And Demonstrations; Events And Experiential Marketing; Social Media Campaigns; Others Applications
5) By End User: Retail And E Commerce; Fashion And Beauty; Automotive; Travel And Hospitality; Real Estate; Gaming And Entertainment; Healthcare; Education; Other End Users

Subsegments:

1) By Hardware: Virtual Reality (VR) Devices; Augmented Reality (AR) Devices; Mixed Reality (MR) Devices; Wearable Devices; Sensors And Cameras
2) By Software Or Platform: Augmented Reality Or Virtual Reality Content Management Software; Immersive Experience Platforms; 3D Modeling And Simulation Software; Analytics And Data Visualization Software; Marketing Automation Platforms For Immersive Tech
3) By Services: Consulting And Strategy Services; Content Creation And Development; Integration And Deployment Services; Maintenance And Support Services; Training And Education Services

Key Companies Profiled: Microsoft Corporation; Meta Platforms Inc.; Unity Software Inc.; HTC Corporation; Valve Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

  • Microsoft Corporation
  • Meta Platforms Inc.
  • Unity Software Inc.
  • HTC Corporation
  • Valve Corporation
  • Magic Leap Inc.
  • Superside Inc.
  • Pimax Technology (Shanghai) Co. Ltd.
  • Varjo Technologies Oy
  • EON Reality Inc.
  • Pico Interactive Inc.
  • Resolution Games AB
  • Paradiso Solutions LLC
  • Groove Jones Inc.
  • Virtuix Inc.
  • Mad Hatter Experience LLC
  • Felix And Paul Studios Inc.
  • Zeality LLC
  • Mindesk Srl
  • Baobab Studios Inc.