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K-12 Arts and Crafts Material - Global Strategic Business Report

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    Report

  • 366 Pages
  • October 2026
  • Region: Global
  • Market Glass, Inc.
  • ID: 6106679
The global market for K-12 Arts and Crafts Material was valued at US$4.0 Billion in 2025 and is projected to reach US$4.6 Billion by 2032, growing at a CAGR of 2.1% from 2025 to 2032. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Global K-12 Arts and Crafts Material Market - Key Trends & Drivers Summarized

Why Are Arts and Crafts Materials Essential in Modern K-12 Education Across the Globe?

Arts and crafts materials continue to play an indispensable role in K-12 education, serving as fundamental tools for cognitive development, creative expression, and social-emotional learning. In classrooms from kindergarten through high school, these materials help cultivate fine motor skills, spatial awareness, and problem-solving abilities while also supporting students in exploring their personal identities and cultures. Whether through finger painting, paper crafting, clay modeling, or collage construction, students learn to communicate visually, develop attention to detail, and gain confidence in self-expression. As educators increasingly recognize the value of project-based and interdisciplinary learning, arts and crafts materials are being integrated into science, mathematics, and language curricula to encourage holistic thinking and deeper engagement. Art activities also provide inclusive opportunities for neurodiverse learners and students with special needs, who often respond positively to tactile and visual modes of learning. Moreover, as digital technology becomes more pervasive, hands-on crafting offers a vital balance by allowing children to engage with physical objects and textures, helping to anchor abstract ideas in real-world experiences. Parental and institutional support for arts education continues to grow in recognition of its positive effects on academic performance, classroom behavior, and emotional regulation. Governments and school boards are increasingly embedding art programs into core educational strategies, making the demand for high-quality, safe, and age-appropriate materials more vital than ever. As a result, the global K-12 arts and crafts materials market remains a foundational element of education systems committed to nurturing the full spectrum of student development.

How Are Innovation and Sustainability Influencing the Design and Manufacturing of K-12 Craft Materials?

Manufacturers of K-12 arts and crafts supplies are embracing innovation and sustainability to meet the evolving needs of educators, students, and environmentally conscious institutions. Product innovation has led to the development of non-toxic, hypoallergenic, and washable materials, ensuring safety for young learners while minimizing cleanup time for teachers and caregivers. Eco-friendly options such as biodegradable glitter, recycled construction paper, plant-based adhesives, and soy-based crayons are gaining popularity among schools looking to align their purchasing decisions with broader environmental goals. Advances in manufacturing now allow for vibrant color pigmentation using food-grade dyes and the creation of long-lasting materials with minimal environmental impact. Packaging is also undergoing transformation, with more companies switching to recyclable or compostable containers and offering bulk formats that reduce waste. Smart materials like color-changing paints and temperature-sensitive clays are adding interactive elements that engage students and support STEM-aligned learning experiences. Kits tailored to specific age groups or curriculum themes - such as nature exploration, global cultures, or sustainability - are being used to bridge academic subjects with artistic expression. Digital platforms allow educators to customize supply orders and receive usage-tracking tools, ensuring resource efficiency and budget optimization. Moreover, many brands are implementing ethical sourcing protocols for raw materials such as wood and cotton, ensuring compliance with fair trade and child labor laws. These innovations reflect a shift in the market from basic utility to purposeful design that prioritizes health, environmental responsibility, and curricular relevance, reshaping how arts and crafts materials are viewed in educational planning.

How Do Regional Educational Policies and Cultural Attitudes Shape Demand for Arts and Crafts in K-12 Classrooms?

The demand for arts and crafts materials in K-12 settings varies significantly by region, reflecting differences in educational priorities, cultural traditions, and funding structures. In North America and parts of Western Europe, where holistic education models emphasize creativity and experiential learning, art programs are firmly integrated into primary and secondary curricula. Schools in these regions routinely invest in diverse material inventories, including mixed-media kits, modeling tools, and specialty supplies for ceramics, textile arts, and printmaking. In contrast, many Asian countries, including South Korea and Japan, are seeing renewed interest in creative education as a counterbalance to academically rigorous systems, leading to increased procurement of sketchbooks, watercolors, and crafting tools for extracurricular clubs and interdisciplinary classes. In Latin America and Sub-Saharan Africa, community-based programs and non-profit organizations often supplement limited government funding, using low-cost or recycled materials to promote art education and youth empowerment. Middle Eastern countries are incorporating arts into national curricula as part of broader efforts to modernize education and foster innovation, which has led to growing demand for premium-quality, culturally inclusive supplies. Religious and cultural festivals also influence seasonal spikes in craft material use, particularly in India, Indonesia, and other regions with rich traditions of decorative arts. Urban schools with greater access to resources often purchase advanced materials for digital fabrication and design thinking projects, while rural schools prioritize durable, cost-effective options. Additionally, global migration and cultural diversity in classrooms have increased demand for materials that reflect a range of artistic traditions and skin tones. These regional dynamics highlight the need for manufacturers and suppliers to adapt product offerings to local educational standards, cultural values, and economic conditions.

What Are the Primary Drivers Behind the Growing Global Market for K-12 Arts and Crafts Materials?

The growth in the K-12 arts and crafts materials market is driven by several key factors related to pedagogical shifts, technological integration, consumer behavior, and public policy. One of the foremost drivers is the global emphasis on creativity and emotional intelligence as essential 21st-century skills, leading schools to prioritize art-based learning alongside STEM subjects. Governments and educational bodies are increasingly funding art programs as part of national development strategies, especially in regions focused on building knowledge economies. The rise in homeschooling and alternative education models has created a parallel demand for affordable, ready-to-use craft kits that support independent learning. The influence of social media, where educators and parents share classroom crafts, has boosted product visibility and encouraged the purchase of trend-driven supplies such as 3D pens, themed stencils, or DIY kits tied to holidays and events. E-commerce platforms and educational marketplaces are making it easier for schools and families to access a wider range of materials at competitive prices, often bundled with lesson plans and video tutorials. Corporate social responsibility initiatives are supporting arts education through donations and sponsorships, creating partnerships between brands and schools that foster brand loyalty and long-term engagement. Public health considerations are also prompting a shift toward antibacterial tools, individually packed materials, and washable products that minimize sharing and contamination. As parents and educators seek ways to balance screen time with hands-on activities, arts and crafts materials offer an accessible and effective way to nurture creativity, concentration, and joy in learning. Together, these drivers are ensuring sustained demand and continuous innovation in the K-12 arts and crafts materials market worldwide.

Report Scope

The report analyzes the K-12 Arts and Crafts Material market, presented in terms of market value (US$). The analysis covers the key segments and geographic regions outlined below:
  • Segments: Product Type (Drawing & Painting Supplies, Crafting Materials, Textiles & Fiber Art Materials, Multi-Purpose Kits); Distribution Channel (Offline Distribution Channel, Online Distribution Channel); Application (Classroom Application, After-School Programs Application, Hobby Classes Application)
  • Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Drawing & Painting Supplies segment, which is expected to reach US$2.0 Billion by 2032 with a CAGR of a 1.6%. The Crafting Materials segment is also set to grow at 2.7% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $1.1 Billion in 2025, and China, forecasted to grow at an impressive 3.6% CAGR to reach $849.3 Million by 2032. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global K-12 Arts and Crafts Material Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global K-12 Arts and Crafts Material Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global K-12 Arts and Crafts Material Market expected to evolve by 2032?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2032?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2025 to 2032.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as ACTIVA Products Inc., American Art Clay Co. Inc. (AMACO), Arteza, Bazic Products / Bangkit USA Inc., Canson (FILA Group) and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the companies featured in this K-12 Arts and Crafts Material market report include:

  • ACTIVA Products Inc.
  • American Art Clay Co. Inc. (AMACO)
  • Arteza
  • Bazic Products / Bangkit USA Inc.
  • Canson (FILA Group)
  • Colart International Ltd.
  • Crayola LLC
  • Daler-Rowney (FILA Group)
  • Demco
  • Faber-Castell AG
  • FILA Group S.p.A.
  • Itsy Bitsy Pvt. Ltd.
  • Kaplan Early Learning Company
  • KCS Education
  • Melissa & Doug
  • Newell Brands Inc. (Elmer's, Sharpie, etc.)
  • Pacon Corporation
  • Pentel Co., Ltd.
  • School Specialty, Inc.
  • STAEDTLER Mars GmbH & Co. KG
  • TTS Group Ltd.

What Sets This Report Apart From Others?

  • Grounded in Domain Expert Perspectives: Incorporates perspectives emerging from domain experts across industry, enterprise and academia, adding context beyond conventional published research.
  • Captures Early Market Signals: Tracks shifts emerging through expert conversations, company activity and market-relevant discussions before they are fully reflected in traditional secondary research.
  • Draws From a Broad, Validated Intelligence Base: Brings together insights from conference sessions, keynotes, panel discussions, blogs, corporate disclosures, annual reports, institutional publications and other validated sources.
  • Connects Signals With Strategic Market Direction: Synthesizes these perspectives to identify where the market is moving, what is driving that movement and which developments are likely to matter most for strategy.
  • Provides In-Depth Company Intelligence: Extends beyond market-level analysis to examine the companies participating in and shaping the competitive environment.
  • Market Share Is Examined Where It Matters: A single global market share figure rarely tells the full story. Competitive structures can vary significantly across geographies. Where analytically relevant, the report extends market share analysis into major regions with the level of detail tailored to the structure and dynamics of each market.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Trade Shocks, Uncertainty, and the Structural Rewiring of the Global Economy
  • World Market Trajectories
  • How Trump's Tariffs Impact the Market? The Big Question on Everyone's Mind
  • K-12 Game-based Learning - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Digital Transformation in Classrooms Throws the Spotlight on Game-Based Learning as a Core Pedagogical Tool
  • Integration of Gamification in Curriculum Design Propels Growth in K-12 Educational Game Solutions
  • Shift Toward Personalized and Adaptive Learning Strengthens Business Case for AI-Powered Learning Games
  • Increased Focus on Student Engagement and Motivation Accelerates Demand for Interactive Game Content
  • Expansion of 1:1 Device Programs in Schools Drives Adoption of Digital Learning Games at Scale
  • Social-Emotional Learning (SEL) Frameworks Generate Demand for Empathy and Role-Play Based Game Modules
  • Rise of Competency-Based and Mastery Learning Models Spurs Use of Challenge-Driven Game Environments
  • Hybrid and Remote Learning Trends Sustain Growth of Cloud-Hosted and App-Based Educational Games
  • Support for Neurodiverse and Special Education Needs Throws the Spotlight on Inclusive Game Design
  • Increasing Role of Assessment-Driven Learning Fuels Use of Gamified Testing and Feedback Mechanisms
  • Cross-Subject Learning Experiences Drive Adoption of Interdisciplinary Educational Games
  • Growing Acceptance of Minecraft, Roblox, and Sandbox Environments as Learning Platforms Generates New Use Cases
  • Cultural and Language Learning Priorities Spur Innovation in Narrative-Driven and Multilingual Game Content
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World K-12 Game-based Learning Market Analysis of Annual Sales in US$ Million for Years 2020 through 2032
  • Table 2: World Recent Past, Current & Future Analysis for K-12 Game-based Learning by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 3: World Historic Review for K-12 Game-based Learning by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 4: World 13-Year Perspective for K-12 Game-based Learning by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2020, 2026 & 2032
  • Table 5: World Recent Past, Current & Future Analysis for Subject-Specific Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 6: World Historic Review for Subject-Specific Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 7: World 13-Year Perspective for Subject-Specific Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2020, 2026 & 2032
  • Table 8: World Recent Past, Current & Future Analysis for Language Learning Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 9: World Historic Review for Language Learning Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 10: World 13-Year Perspective for Language Learning Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2020, 2026 & 2032
  • Table 11: World Recent Past, Current & Future Analysis for Other Product Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 12: World Historic Review for Other Product Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 13: World 13-Year Perspective for Other Product Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2020, 2026 & 2032
  • Table 14: World Recent Past, Current & Future Analysis for Elementary School Level by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 15: World Historic Review for Elementary School Level by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 16: World 13-Year Perspective for Elementary School Level by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2020, 2026 & 2032
  • Table 17: World Recent Past, Current & Future Analysis for Middle School Level by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 18: World Historic Review for Middle School Level by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 19: World 13-Year Perspective for Middle School Level by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2020, 2026 & 2032
  • Table 20: World Recent Past, Current & Future Analysis for High School Level by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 21: World Historic Review for High School Level by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 22: World 13-Year Perspective for High School Level by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2020, 2026 & 2032
  • Table 23: World Recent Past, Current & Future Analysis for Educational Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 24: World Historic Review for Educational Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 25: World 13-Year Perspective for Educational Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2020, 2026 & 2032
  • Table 26: World Recent Past, Current & Future Analysis for Simulation-based Learning by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 27: World Historic Review for Simulation-based Learning by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 28: World 13-Year Perspective for Simulation-based Learning by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2020, 2026 & 2032
  • Table 29: World Recent Past, Current & Future Analysis for Social Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 30: World Historic Review for Social Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 31: World 13-Year Perspective for Social Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2020, 2026 & 2032
  • Table 32: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2025 through 2032 and % CAGR
  • Table 33: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2020 through 2024 and % CAGR
  • Table 34: World 13-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2020, 2026 & 2032
III. MARKET ANALYSIS
UNITED STATES
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2026 (E)
CANADA
JAPAN
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2026 (E)
CHINA
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2026 (E)
EUROPE
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2026 (E)
FRANCE
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2026 (E)
GERMANY
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2026 (E)
ITALY
UNITED KINGDOM
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2026 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2026 (E)
AUSTRALIA
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2026 (E)
INDIA
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2026 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2026 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2026 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • K-12 Game-based Learning Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2026 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • ACTIVA Products Inc.
  • American Art Clay Co. Inc. (AMACO)
  • Arteza
  • Bazic Products / Bangkit USA Inc.
  • Canson (FILA Group)
  • Colart International Ltd.
  • Crayola LLC
  • Daler-Rowney (FILA Group)
  • Demco
  • Faber-Castell AG
  • FILA Group S.p.A.
  • Itsy Bitsy Pvt. Ltd.
  • Kaplan Early Learning Company
  • KCS Education
  • Melissa & Doug
  • Newell Brands Inc. (Elmer's, Sharpie, etc.)
  • Pacon Corporation
  • Pentel Co., Ltd.
  • School Specialty, Inc.
  • STAEDTLER Mars GmbH & Co. KG
  • TTS Group Ltd.

Table Information