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Neurorehabilitation Gaming Systems - Global Strategic Business Report

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    Report

  • 340 Pages
  • July 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6110450
The global market for Neurorehabilitation Gaming Systems was valued at US$2.5 Billion in 2024 and is projected to reach US$5.4 Billion by 2030, growing at a CAGR of 13.4% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Neurorehabilitation Gaming Systems market.

Global Neurorehabilitation Gaming Systems Market - Key Trends & Drivers Summarized

How Are Gaming Technologies Transforming Neurorehabilitation Practices?

The global market for neurorehabilitation gaming systems is rapidly gaining momentum as gaming technologies become integral to modern neurotherapy interventions. These systems utilize motion-sensing devices, VR/AR interfaces, and gamified cognitive tasks to engage patients recovering from neurological disorders such as stroke, traumatic brain injury, multiple sclerosis, and Parkinson’s disease. Unlike conventional rehabilitation, which can be repetitive and physically taxing, neurorehabilitation gaming systems offer immersive and interactive environments that boost patient motivation, adherence, and therapy duration-critical components for neuroplastic recovery.

Gaming-based rehabilitation blends physical, cognitive, and behavioral therapy elements, allowing personalized exercises that target motor coordination, memory, reaction time, and attention span. Advanced systems leverage sensors and real-time feedback to adapt to each patient’s recovery trajectory, ensuring the right intensity and complexity for every stage of rehabilitation. By stimulating the central nervous system through multisensory interaction, these technologies encourage motor learning and cognitive engagement, significantly improving therapy outcomes.

What Are the Technological Foundations Fueling Product Advancements?

Modern neurorehabilitation gaming systems are built upon an ecosystem of hardware and software advancements. Key hardware components include inertial measurement units (IMUs), electromyography (EMG) sensors, pressure-sensitive mats, and camera-based motion trackers like Microsoft Kinect or Leap Motion. These enable real-time body movement tracking, translating physical inputs into gameplay elements. For more immersive experiences, head-mounted VR displays and haptic feedback devices simulate three-dimensional environments and tactile sensations, enriching the neurological feedback loop.

Software plays an equally transformative role, incorporating AI-based personalization, adaptive learning algorithms, and cloud-based analytics. Patient progress can be tracked longitudinally, and therapists can remotely modify treatment parameters through secure platforms. Gamified elements-such as scores, rewards, avatars, and goal-based challenges-are strategically designed to sustain engagement over long treatment cycles. In stroke recovery, for instance, VR games like virtual fishing or cooking tasks have shown significant improvement in hand-eye coordination and functional independence.

Remote neurorehabilitation has also gained ground, enabling therapy continuity outside clinical settings. Tele-gaming platforms and mobile applications are bridging accessibility gaps in rural or resource-constrained geographies. Cloud integration ensures secure data sharing between patients and clinicians, facilitating real-time intervention and better continuity of care. As these systems grow more portable, affordable, and user-centric, their relevance is expanding from hospitals to outpatient centers, eldercare homes, and individual households.

Which Applications and Global Markets Are Spearheading Adoption?

Stroke rehabilitation remains the largest and most researched application area for neurorehabilitation gaming systems. Given the growing prevalence of stroke survivors and the long-term disability they often experience, healthcare systems across developed and emerging economies are investing in tech-driven recovery solutions. Similarly, individuals with neurodegenerative diseases such as Parkinson’s and Alzheimer’s benefit from dual-task training-combining motor activity with cognitive games-to delay functional decline.

Pediatric neurorehabilitation is an emerging frontier, where playful and interactive environments enhance therapy for children with cerebral palsy, autism spectrum disorders, or developmental delays. Schools, pediatric clinics, and early intervention centers are integrating tablet-based and AR-enhanced games into therapy sessions, improving engagement and behavioral compliance. Military veterans recovering from traumatic brain injuries and PTSD are another important user group, where gamified environments offer both therapeutic engagement and emotional relief.

North America leads the global market due to strong R&D, supportive reimbursement frameworks, and institutional investment in rehabilitation infrastructure. Europe closely follows, with high adoption in public healthcare systems and academic medical centers. Asia-Pacific is registering significant growth owing to its large aging population, expanding middle class, and increased awareness of tech-enabled therapy. China, Japan, South Korea, and India are seeing rising integration of local language-based platforms tailored to regional health priorities.

What Is Fueling Growth in the Global Neurorehabilitation Gaming Systems Market?

The growth in the global neurorehabilitation gaming systems market is driven by several factors, including the rise in neurological disorders, increased healthcare digitization, and patient preference for engaging, home-based rehabilitation. With an aging global population and growing incidence of strokes, cognitive decline, and neurotrauma, the demand for scalable and effective therapy solutions is rising. Traditional therapy models are being challenged by labor shortages, access limitations, and high costs-creating an opening for tech-enhanced rehabilitation options.

Technological convergence is a major growth driver. Integration of AI, IoT, and extended reality (XR) is enhancing personalization, adherence tracking, and clinical decision-making. Reimbursement for digital therapeutics in several countries is improving commercial viability, encouraging startups and medtech giants to enter the space. Strategic partnerships between hospitals, universities, and game developers are fostering clinically validated, evidence-backed gaming protocols that align with regulatory expectations.

Patient empowerment is also contributing to market growth. With user-friendly interfaces and rewarding gameplay, individuals are more likely to initiate and continue therapy independently. As digital health literacy improves and tele-rehabilitation infrastructure expands, neurorehabilitation gaming systems are expected to evolve into mainstream components of both acute care and long-term neuro-recovery programs.

Scope of the Report

The report analyzes the Neurorehabilitation Gaming Systems market, presented in terms of market value (USD). The analysis covers the key segments and geographic regions outlined below:
  • Segments: Component (Hardware Component, Software Component); Gaming System (Console-based Systems, PC-based Systems, Motion Capture Systems, Gesture-Tracking Systems, Virtual Reality Systems, Augmented Reality Systems); Application (Brain Stroke Rehabilitation Application, Traumatic Brain Injury Rehabilitation Application, Parkinson's Disease Rehabilitation Application, Multiple Sclerosis Rehabilitation Application, Spinal Cord Injury Rehabilitation Application, Cerebral Palsy Rehabilitation Application, Other Applications); End-User (Hospitals End-User, Rehabilitation Centers End-User, Homecare Settings End-User).
  • Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Hardware Component segment, which is expected to reach US$3.8 Billion by 2030 with a CAGR of a 15.4%. The Software Component segment is also set to grow at 9.7% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $689.9 Million in 2024, and China, forecasted to grow at an impressive 18.3% CAGR to reach $1.2 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Neurorehabilitation Gaming Systems Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Neurorehabilitation Gaming Systems Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Neurorehabilitation Gaming Systems Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Barrow Neurological Institute, Bionik Laboratories, BrainAble (Barcelona Brain Health Initiative), Brontes Processing, Center for Neurotechnology (CNT) and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 32 companies featured in this Neurorehabilitation Gaming Systems market report include:

  • Barrow Neurological Institute
  • Bionik Laboratories
  • BrainAble (Barcelona Brain Health Initiative)
  • Brontes Processing
  • Center for Neurotechnology (CNT)
  • Cognitive Therapeutics
  • DIH Technology
  • Eodyne Systems
  • Flint Rehabilitation Devices
  • Gait Up
  • Hocoma (a DIH brand)
  • Imago Rehab
  • Kinestica
  • Khymeia Group
  • LiteGait (Mobility Research)
  • MindMaze
  • Motek Medical (A DIH brand)
  • Neurofenix
  • NeuronUP
  • Tyromotion

This edition integrates the latest global trade and economic shifts into comprehensive market analysis. Key updates include:

  • Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
  • Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes historical analysis from 2015 to 2023.
  • Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
  • Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
  • Competitive Intelligence: Updated global market share estimates for 2025 (E), competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
  • Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Tariff Impact on Global Supply Chain Patterns
  • Neurorehabilitation Gaming Systems - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rising Incidence of Stroke and Neurological Disorders Throws the Spotlight on Neurorehabilitation Gaming Systems
  • Integration of Motion Sensing and Haptic Feedback Drives Adoption in Therapeutic Settings
  • Expansion of At-Home Rehabilitation Models Spurs Demand for Interactive Gaming-Based Neurotherapies
  • Partnerships With Rehab Hospitals Strengthen Validation of Game-Based Therapy Outcomes
  • Growing Need for Patient Engagement in Therapy Regimens Accelerates Use of Gamified Rehab Tools
  • Focus on VR and AR-Enabled Therapy Environments Expands Addressable Market in Advanced Neurorehab
  • Integration of Cognitive and Motor Skill Modules Enhances Treatment Outcomes in Multi-Domain Rehabilitation
  • Interest in AI-Driven Adaptive Gaming Systems Supports Personalized Neurorehabilitation
  • Shift Toward Value-Based Healthcare Models Strengthens Case for Cost-Effective Gaming Therapies
  • Collaboration With Neurologists and PTs Enhances Functional Precision of Gaming Modules
  • Government Support for Telerehabilitation Platforms Spurs Home-Based Deployment of Gaming Systems
  • Development of Mobile App Interfaces Drives Adoption Among Tech-Savvy Patient Demographics
  • Increased Prevalence of Aging Population With Neurodegenerative Conditions Fuels Long-Term Demand
  • Innovation in Real-Time Progress Monitoring Enhances Caregiver and Clinician Feedback Loops
  • Rise in Demand for Non-Pharmacological Therapies Spurs Inclusion of Games in Rehab Protocols
  • Strategies for Insurance Reimbursement Bolster Clinical Integration of Neuro-Gaming Systems
  • Use of Gamified Environments in Pediatric Neurorehab Expands Application Across Age Groups
  • Introduction of Multiplayer and Social Modules Enhances Motivation and Retention in Long-Term Use
  • Proliferation of Cross-Platform Compatibility Enables Greater Access to Neurorehabilitation Games
  • Engagement in Clinical Trials and Academic Research Validates Efficacy and Expands Adoption
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Neurorehabilitation Gaming Systems Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Neurorehabilitation Gaming Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 3: World 6-Year Perspective for Neurorehabilitation Gaming Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2025 & 2030
  • Table 4: World Recent Past, Current & Future Analysis for Hardware Component by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 5: World 6-Year Perspective for Hardware Component by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 6: World Recent Past, Current & Future Analysis for Software Component by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 7: World 6-Year Perspective for Software Component by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Traumatic Brain Injury Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World 6-Year Perspective for Traumatic Brain Injury Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 10: World Recent Past, Current & Future Analysis for Parkinson's Disease Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 11: World 6-Year Perspective for Parkinson's Disease Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 12: World Recent Past, Current & Future Analysis for Multiple Sclerosis Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 13: World 6-Year Perspective for Multiple Sclerosis Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Spinal Cord Injury Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 15: World 6-Year Perspective for Spinal Cord Injury Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 16: World Recent Past, Current & Future Analysis for Cerebral Palsy Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 17: World 6-Year Perspective for Cerebral Palsy Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 18: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 19: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Brain Stroke Rehabilitation Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 21: World 6-Year Perspective for Brain Stroke Rehabilitation Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 22: World Recent Past, Current & Future Analysis for Hospitals End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 23: World 6-Year Perspective for Hospitals End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 24: World Recent Past, Current & Future Analysis for Rehabilitation Centers End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 25: World 6-Year Perspective for Rehabilitation Centers End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 26: World Recent Past, Current & Future Analysis for Homecare Settings End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 27: World 6-Year Perspective for Homecare Settings End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 28: World Recent Past, Current & Future Analysis for Console-based Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 29: World 6-Year Perspective for Console-based Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 30: World Recent Past, Current & Future Analysis for PC-based Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 31: World 6-Year Perspective for PC-based Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 32: World Recent Past, Current & Future Analysis for Motion Capture Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 33: World 6-Year Perspective for Motion Capture Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 34: World Recent Past, Current & Future Analysis for Gesture-Tracking Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 35: World 6-Year Perspective for Gesture-Tracking Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 36: World Recent Past, Current & Future Analysis for Virtual Reality Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 37: World 6-Year Perspective for Virtual Reality Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
  • Table 38: World Recent Past, Current & Future Analysis for Augmented Reality Systems by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 39: World 6-Year Perspective for Augmented Reality Systems by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
CANADA
JAPAN
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
CHINA
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
EUROPE
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
FRANCE
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
GERMANY
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
ITALY
UNITED KINGDOM
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
AUSTRALIA
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Neurorehabilitation Gaming Systems Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Barrow Neurological Institute
  • Bionik Laboratories
  • BrainAble (Barcelona Brain Health Initiative)
  • Brontes Processing
  • Center for Neurotechnology (CNT)
  • Cognitive Therapeutics
  • DIH Technology
  • Eodyne Systems
  • Flint Rehabilitation Devices
  • Gait Up
  • Hocoma (a DIH brand)
  • Imago Rehab
  • Kinestica
  • Khymeia Group
  • LiteGait (Mobility Research)
  • MindMaze
  • Motek Medical (A DIH brand)
  • Neurofenix
  • NeuronUP
  • Tyromotion

Table Information