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Generative Artificial Intelligence (AI) in Movies - Global Strategic Business Report

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    Report

  • 185 Pages
  • July 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6110634
The global market for Generative Artificial Intelligence (AI) in Movies was valued at US$501.1 Million in 2024 and is projected to reach US$2.1 Billion by 2030, growing at a CAGR of 26.5% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Generative Artificial Intelligence (AI) in Movies market.

Global Generative Artificial Intelligence (AI) in Movies Market - Key Trends & Drivers Summarized

Why Is Generative AI Gaining Momentum in the Film and Visual Media Industry?

Generative artificial intelligence (AI) refers to models that can produce new content based on training data, including visuals, audio, scripts, and effects. In the film industry, this technology is increasingly being used for concept development, scene generation, character animation, and post-production enhancement. Generative AI allows studios and creators to automate portions of visual content creation, reduce costs, and accelerate timelines.

AI-generated tools are being used for facial aging, voice synthesis, scene rendering, and script suggestions. Filmmakers use generative models to simulate lighting effects, generate background elements, and fill missing footage. This improves editing efficiency and supports creative workflows. The ability to replicate actor likenesses or generate visual styles from references allows for consistency in episodic content and rapid iteration in pre-production stages. As demand for visual content increases, AI offers scalable tools for high-quality production.

How Are Generative AI Tools Changing Creative and Technical Workflows in Filmmaking?

Text-to-image and text-to-video models are being tested for generating concept art and visual storyboarding. These tools enable early-stage visualization, helping directors and set designers explore creative directions quickly. In animation, generative AI is used for motion interpolation, lip-sync generation, and environment modeling. This reduces manual keyframing and allows animators to focus on creative refinement.

Voice cloning and multilingual dubbing are being automated using AI voice models trained on actor samples. Post-production tasks such as noise reduction, frame restoration, and scene interpolation are accelerated through AI algorithms that adapt to visual and audio patterns. Visual effects (VFX) studios are using AI-assisted rotoscoping and object removal tools to streamline labor-intensive editing tasks. These tools integrate with existing production pipelines and offer time and labor efficiency without compromising artistic integrity.

Where Is AI Integration Most Advanced in Film Production and Distribution?

Adoption is most advanced in large studios with dedicated technology teams and VFX infrastructure. Hollywood production houses and international streaming platforms are integrating generative AI tools into content creation and localization workflows. Short-form content creators and independent studios are also using AI-generated assets for storyboarding, previsualization, and special effects.

Film marketing departments are employing generative AI to create trailers, promotional posters, and social media visuals in multiple languages. AI tools are also used in film script analysis to predict narrative structures and support data-driven greenlighting decisions. As generative tools become more accessible through cloud platforms and subscription models, smaller production houses and independent filmmakers are beginning to incorporate them into lower-budget projects.

What Is Driving Growth in the Generative AI in Movies Market?

Growth in the generative AI in movies market is driven by several factors related to content volume, production efficiency, and creative augmentation. Rising demand for high-quality digital content across streaming, theatrical, and social media platforms is increasing reliance on scalable content generation tools. Advances in generative models for visual effects, animation, and voice synthesis are supporting automation across pre-production, production, and post-production workflows. Growth is also supported by improvements in model accuracy, reduced processing costs, and wider availability of AI development tools tailored for the media industry. As production timelines tighten and content personalization expands, generative AI is becoming a core enabler of efficient, adaptive, and cost-effective film production.

Scope of the Report

The report analyzes the Generative Artificial Intelligence (AI) in Movies market, presented in terms of market value (USD). The analysis covers the key segments and geographic regions outlined below:
  • Segments: Type (Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization, Other Types); Deployment (Cloud-based Deployment, On-Premise Deployment); Application (Gaming Application, Film & Television Application, Advertising & Marketing Application, AR & VR Application, Other Applications).
  • Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Content Generation segment, which is expected to reach US$873.8 Million by 2030 with a CAGR of a 29.1%. The Visual Effects segment is also set to grow at 21.5% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $131.7 Million in 2024, and China, forecasted to grow at an impressive 25.0% CAGR to reach $309.3 Million by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Generative Artificial Intelligence (AI) in Movies Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Generative Artificial Intelligence (AI) in Movies Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Generative Artificial Intelligence (AI) in Movies Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Adobe Inc., Amazon Web Services (AWS), Autodesk, Inc., Baidu, Inc., Blender Foundation and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 47 companies featured in this Generative Artificial Intelligence (AI) in Movies market report include:

  • Adobe Inc.
  • Amazon Web Services (AWS)
  • Autodesk, Inc.
  • Baidu, Inc.
  • Blender Foundation
  • Deep Voodoo (Trey Parker & Matt Stone)
  • D-ID
  • ElevenLabs
  • Flawless AI
  • Google DeepMind
  • HeyGen
  • Hour One AI
  • Kaiber
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • OpenAI
  • Pixar Animation Studios
  • Runway AI, Inc.
  • Stability AI
  • Synthesia Ltd.

This edition integrates the latest global trade and economic shifts into comprehensive market analysis. Key updates include:

  • Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
  • Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes historical analysis from 2015 to 2023.
  • Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
  • Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
  • Competitive Intelligence: Updated global market share estimates for 2025 (E), competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
  • Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Tariff Impact on Global Supply Chain Patterns
  • Generative Artificial Intelligence (AI) in Movies - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rising Demand for Cost-Efficient Content Creation Drives Adoption of Generative AI in Visual Effects and Script Development
  • OEM Integration of AI Tools for Storyboarding, Scene Simulation, and Dialogue Generation Accelerates Pre-Production Workflows
  • Advancements in Text-to-Video and Image-to-Scene Models Enhance Creative Flexibility for Directors and Production Teams
  • Generative AI-Powered De-Aging, Voice Synthesis, and Character Recreation Expand Capabilities in Post-Production and Editing
  • Adoption of AI in Virtual Set Design and Background Generation Reduces Filming Time and Location Costs
  • Increased Use of AI for Automated Subtitling, Lip Sync, and Dubbing Enhances Localization and International Distribution
  • Film Studios Collaborating With AI Startups and Tech Giants to Integrate AI-Driven Tools Into Existing VFX Pipelines
  • Rising Use of Deep Learning for CGI Enhancements and Crowd Simulations Reduces Manual Animation Labor
  • AI-Based Casting, Sentiment Analysis, and Audience Prediction Tools Influence Script Decisions and Marketing Strategies
  • Expansion of Independent and Low-Budget Filmmaking Fueled by AI Access to Professional-Grade Visual Content Generation
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Generative Artificial Intelligence (AI) in Movies Market Analysis of Annual Sales in US$ Thousand for Years 2014 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 3: World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
  • Table 4: World Recent Past, Current & Future Analysis for Content Generation by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 5: World 6-Year Perspective for Content Generation by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 6: World Recent Past, Current & Future Analysis for Visual Effects by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 7: World 6-Year Perspective for Visual Effects by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Post-Production & Editing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 9: World 6-Year Perspective for Post-Production & Editing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 10: World Recent Past, Current & Future Analysis for Budget Optimization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 11: World 6-Year Perspective for Budget Optimization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 12: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 13: World 6-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Advertising & Marketing Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 15: World 6-Year Perspective for Advertising & Marketing Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 16: World Recent Past, Current & Future Analysis for AR & VR Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 17: World 6-Year Perspective for AR & VR Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 18: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 19: World 6-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Gaming Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 21: World 6-Year Perspective for Gaming Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 22: World Recent Past, Current & Future Analysis for Film & Television Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 23: World 6-Year Perspective for Film & Television Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 24: World Recent Past, Current & Future Analysis for Cloud-based Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 25: World 6-Year Perspective for Cloud-based Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 26: World Recent Past, Current & Future Analysis for On-Premise Deployment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 27: World 6-Year Perspective for On-Premise Deployment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • Table 28: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 29: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 30: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 31: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 32: USA Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 33: USA 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
CANADA
  • Table 34: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 35: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 36: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 37: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 38: Canada Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 39: Canada 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
JAPAN
  • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • Table 40: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 41: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 42: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 43: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 44: Japan Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 45: Japan 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
CHINA
  • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • Table 46: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 47: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 48: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 49: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 50: China Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 51: China 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
EUROPE
  • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • Table 52: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
  • Table 53: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
  • Table 54: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 55: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 56: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 57: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 58: Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 59: Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
FRANCE
  • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • Table 60: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 61: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 62: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 63: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 64: France Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 65: France 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
GERMANY
  • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • Table 66: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 67: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 68: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 69: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 70: Germany Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 71: Germany 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
ITALY
  • Table 72: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 73: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 74: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 75: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 76: Italy Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 77: Italy 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
UNITED KINGDOM
  • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • Table 78: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 79: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 80: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 81: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 82: UK Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 83: UK 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
REST OF EUROPE
  • Table 84: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 85: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 86: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 87: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 88: Rest of Europe Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 89: Rest of Europe 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
ASIA-PACIFIC
  • Generative Artificial Intelligence (AI) in Movies Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • Table 90: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 91: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 92: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 93: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 94: Asia-Pacific Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 95: Asia-Pacific 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
REST OF WORLD
  • Table 96: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Type - Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 97: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Type - Percentage Breakdown of Value Sales for Content Generation, Visual Effects, Post-Production & Editing, Budget Optimization and Other Types for the Years 2025 & 2030
  • Table 98: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Application - Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 99: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Application - Percentage Breakdown of Value Sales for Advertising & Marketing Application, AR & VR Application, Other Applications, Gaming Application and Film & Television Application for the Years 2025 & 2030
  • Table 100: Rest of World Recent Past, Current & Future Analysis for Generative Artificial Intelligence (AI) in Movies by Deployment - Cloud-based Deployment and On-Premise Deployment - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
  • Table 101: Rest of World 6-Year Perspective for Generative Artificial Intelligence (AI) in Movies by Deployment - Percentage Breakdown of Value Sales for Cloud-based Deployment and On-Premise Deployment for the Years 2025 & 2030
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Adobe Inc.
  • Amazon Web Services (AWS)
  • Autodesk, Inc.
  • Baidu, Inc.
  • Blender Foundation
  • Deep Voodoo (Trey Parker & Matt Stone)
  • D-ID
  • ElevenLabs
  • Flawless AI
  • Google DeepMind
  • HeyGen
  • Hour One AI
  • Kaiber
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • OpenAI
  • Pixar Animation Studios
  • Runway AI, Inc.
  • Stability AI
  • Synthesia Ltd.

Table Information