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Kiosk and Subscription-based Collectibles - Global Strategic Business Report

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    Report

  • 283 Pages
  • July 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6110654
The global market for Kiosk and Subscription-based Collectibles was valued at US$55.0 Billion in 2024 and is projected to reach US$61.7 Billion by 2030, growing at a CAGR of 2.0% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Kiosk and Subscription-based Collectibles market.

Global Kiosk And Subscription-Based Collectibles Market - Key Trends & Drivers Summarized

Why Are Kiosk and Subscription Collectibles Experiencing a Resurgence Across Retail Ecosystems?

Kiosk and subscription-based collectibles are undergoing a marked resurgence, driven by the convergence of nostalgia marketing, personalized consumer experiences, and hybrid commerce models. Kiosks-particularly vending-style and capsule toy dispensers-have become experiential retail touchpoints in high-footfall areas such as shopping malls, airports, and entertainment zones. Their ability to merge digital interactivity with physical collectibles is revitalizing interest among both children and adult collectors. Meanwhile, subscription-based collectibles are capitalizing on the growing demand for curated, recurring experiences, offering consumers monthly or quarterly surprises ranging from action figures and art toys to trading cards and memorabilia. This model not only ensures recurring revenues for vendors but also fosters brand loyalty through community-driven unboxing rituals and gamified tiers.

The nostalgic appeal of collectibles is central to market momentum. Limited-edition toys, anime figurines, comic-based merchandise, and branded blind-box surprises are tapping into the emotional connection consumers maintain with childhood fandoms. Simultaneously, collectors are increasingly drawn to thematic narratives that evolve over time-something that subscription boxes have effectively leveraged. With major franchises like Pokemon, Marvel, and Japanese anime entering licensing arrangements with collectible startups, the synergy between pop culture and product packaging is growing deeper. Kiosks are evolving into digital hubs featuring QR codes, NFC tags, and touchscreens, offering loyalty points and unlocking exclusive digital avatars or NFTs, thus blurring the lines between physical and digital collectibles.

How Are Technology and Platform Innovation Reshaping Consumer Access and Engagement?

Technology integration is playing a transformative role in expanding access to kiosk and subscription-based collectibles, ushering in a new era of automated personalization and cross-channel engagement. Smart kiosks are increasingly equipped with facial recognition, gesture interfaces, and mobile wallet integration, allowing brands to offer interactive experiences and dynamic pricing. For instance, AI-enabled vending units can tailor offerings based on historical purchase patterns or recommend new collectible series based on user demographics. These advancements not only enhance user engagement but also reduce operational friction, enabling kiosks to function effectively with minimal staffing in 24/7 environments.

In the subscription domain, platform sophistication has grown rapidly. Brands now use machine learning algorithms to curate box contents based on customer surveys, feedback loops, and engagement analytics. Augmented reality (AR) and gamified mobile apps are being deployed to complement physical products, encouraging users to scan collectibles, unlock trivia, or participate in community events and challenges. This omni-channel integration is particularly appealing to younger consumers raised on digital-first engagement. Additionally, blockchain is emerging as a pivotal enabler of digital scarcity-offering verifiable proof of authenticity for collectible NFTs tied to physical merchandise. Subscription services are increasingly bundling such hybrid offerings, providing collectors with tangible artifacts along with their digital counterparts, boosting perceived value and exclusivity.

What Market Segments and Demographics Are Fueling Diversification and Localization?

The market is witnessing a diversification of its user base, with both Gen Z and millennial consumers emerging as primary adopters of kiosk and subscription-based collectibles. While children continue to drive demand in segments such as capsule toys and cartoon-themed boxes, adult collectors represent a fast-growing and high-value demographic, particularly in niches like limited-edition vinyl toys, anime figurines, vintage merchandise, and indie art collectibles. This dual appeal is encouraging brands to segment offerings more finely, introducing entry-level boxes for younger audiences and premium, lore-driven subscriptions for serious collectors. Kiosks, too, are being redesigned to target specific consumer micro-segments based on foot traffic data and demographic mapping.

Geographic localization is becoming increasingly important as brands tailor collectible themes to regional preferences and cultural trends. For example, anime-based collectibles dominate in Japan and Southeast Asia, whereas superhero memorabilia and fantasy figurines lead in North America and parts of Europe. Localized licensing deals with comic artists, movie franchises, sports leagues, and game developers are enabling brands to produce culturally resonant content, enhancing relevance and collectability. Thematic cycles-centered around holidays, new film releases, or trending pop culture moments-are also dictating content drops in subscription services, ensuring novelty and timeliness in each cycle.

Moreover, corporate partnerships are expanding the market’s institutional footprint. Retail chains are integrating kiosks into stores as footfall magnets, while schools and libraries are adopting them as educational engagement tools. Corporate gifting and employee engagement platforms are increasingly incorporating collectible subscription boxes as loyalty or reward items. These cross-industry integrations not only broaden the product’s reach but also validate the commercial versatility of the kiosk and subscription collectible model. Coupled with rising disposable income and shifting consumer interest toward experiential ownership, these trends are solidifying long-term demand for curated collectibles across age groups and locations.

What Is Driving Growth in the Kiosk and Subscription-Based Collectibles Market?

The growth in the global kiosk and subscription-based collectibles market is driven by several factors, including the resurgence of nostalgia-fueled consumerism, advances in interactive vending technologies, and the scalability of curated e-commerce models. Pop culture’s continued dominance in shaping consumer identity and preference-combined with the psychological gratification of surprise and ownership-is propelling demand for personalized collectible formats. Kiosks provide low-barrier, impulse-purchase entry points for new collectors, while subscription models drive high lifetime value by encouraging continuous engagement and brand affinity.

Rising urbanization and increasing foot traffic in commercial spaces are encouraging retail developers and mall operators to deploy interactive kiosks as both experiential and revenue-generating installations. These units are particularly successful in markets with limited access to physical collectible stores, bridging the gap between e-commerce convenience and in-person discovery. Additionally, the low operational cost and modular scalability of modern kiosks allow brands to test regional markets and product types without the overhead of full retail footprints. The hybridization of kiosk vending with mobile app interfaces and social media integration is also amplifying user reach and retention.

On the subscription front, advances in supply chain management and predictive analytics are reducing fulfillment delays and enhancing customer satisfaction. The integration of feedback-driven design cycles ensures that each subscription drop is better aligned with consumer expectations. Furthermore, the rise of creator-led commerce-wherein artists and influencers launch branded collectible boxes-has opened new monetization avenues that combine influencer marketing with direct product engagement. Crowdfunding platforms like Kickstarter are being used to pre-validate themes and secure backing for limited-run collectible lines, reducing inventory risk. Together, these structural and behavioral enablers are reinforcing the viability and expansion of the kiosk and subscription-based collectibles market worldwide.

Scope of the Report

The report analyzes the Kiosk and Subscription-based Collectibles market, presented in terms of market value (USD). The analysis covers the key segments and geographic regions outlined below:
  • Segments: Type (Action Figures & Toys, Trading Cards, Memorabilia, Comics & Books, Specialty Items, Other Types); End-User (Corporate Clients End-User, Retailers & Resellers End-User, Pop Culture Enthusiasts End-User, Hobbyists End-User).
  • Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Action Figures & Toys segment, which is expected to reach US$17.1 Billion by 2030 with a CAGR of a 1.5%. The Trading Cards segment is also set to grow at 1.5% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $15.0 Billion in 2024, and China, forecasted to grow at an impressive 3.6% CAGR to reach $11.4 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Kiosk and Subscription-based Collectibles Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Kiosk and Subscription-based Collectibles Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Kiosk and Subscription-based Collectibles Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as 3D Systems, BANDAI NAMCO Holdings, Brick Loot, Capsule Corp., Displate and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 34 companies featured in this Kiosk and Subscription-based Collectibles market report include:

  • 3D Systems
  • BANDAI NAMCO Holdings
  • Brick Loot
  • Capsule Corp.
  • Displate
  • Eagle Moss Ltd.
  • Fanhome
  • Funko Inc.
  • Gacha Gacha Japan
  • Gashapon Bandai Official
  • Geek Fuel
  • Hachette Partworks Ltd.
  • Japan Crate
  • Loot Crate
  • Mighty Jaxx
  • MySubscriptionAddiction
  • Qube Kiosks
  • Redbox Automated Retail LLC
  • Toy Capsule Vending Supply
  • Youtooz

This edition integrates the latest global trade and economic shifts into comprehensive market analysis. Key updates include:

  • Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
  • Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes historical analysis from 2015 to 2023.
  • Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
  • Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
  • Competitive Intelligence: Updated global market share estimates for 2025 (E), competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
  • Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Tariff Impact on Global Supply Chain Patterns
  • Kiosk and Subscription-based Collectibles - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rising Demand for On-Demand Personalization Spurs Growth in Kiosk-Based Collectible Solutions
  • Proliferation of Pop Culture Merchandise Expands Addressable Market for Collectible Subscriptions
  • Integration of RFID and NFC Technologies Strengthens Authentication in High-Value Collectibles
  • Millennial and Gen Z Nostalgia Trends Propel Growth in Themed Collectible Offerings
  • Expansion of Franchised Retail Environments Drives Deployment of Smart Collectibles Kiosks
  • Use of Blockchain for Provenance Tracking Throws the Spotlight on Digital Collectibles
  • Rise in Experiential Retail Formats Spurs Adoption of Vending and Dispensing Kiosks
  • Limited Edition Drop Culture Generates Demand for Timed Subscription Models
  • Increased Use of Augmented Reality Enhances Engagement with Collectibles and Packaging
  • Collaboration Between Brands and Influencers Propels Growth in Co-Branded Subscription Lines
  • Subscription Box Personalization via AI Drives User Retention and Upselling
  • Growth in Toy Vending Machines in Transit and Mall Locations Sustains Impulse Buying Behavior
  • Integration of Loyalty Programs with Subscription Plans Strengthens Customer Stickiness
  • COVID-Led Digitization Accelerates Shift Toward Contactless Kiosk Interfaces
  • Consumer Shift Toward Eco-Friendly Packaging Drives Innovation in Collectibles Logistics
  • Rising Resale Market for Rare Collectibles Expands Secondary Market Dynamics
  • Cross-Merchandising with Apparel and Accessories Drives Upselling via Subscription Models
  • Global Anime and Gaming Fandoms Expand Thematic Collectibles Opportunities
  • Challenges in Counterfeit Control Reinforce Demand for Secure Dispensing Infrastructure
  • Growth in Smart Retail Formats Spurs Multi-Channel Distribution of Subscription-Based Collectibles
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Kiosk and Subscription-based Collectibles Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Kiosk and Subscription-based Collectibles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 3: World Historic Review for Kiosk and Subscription-based Collectibles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 4: World 16-Year Perspective for Kiosk and Subscription-based Collectibles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2014, 2025 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Action Figures & Toys by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 6: World Historic Review for Action Figures & Toys by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 7: World 16-Year Perspective for Action Figures & Toys by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Trading Cards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World Historic Review for Trading Cards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 10: World 16-Year Perspective for Trading Cards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Memorabilia by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 12: World Historic Review for Memorabilia by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 13: World 16-Year Perspective for Memorabilia by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Comics & Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 15: World Historic Review for Comics & Books by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 16: World 16-Year Perspective for Comics & Books by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for Specialty Items by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 18: World Historic Review for Specialty Items by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 19: World 16-Year Perspective for Specialty Items by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 21: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 22: World 16-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • Table 23: World Recent Past, Current & Future Analysis for Hobbyists End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 24: World Historic Review for Hobbyists End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 25: World 16-Year Perspective for Hobbyists End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • Table 26: World Recent Past, Current & Future Analysis for Corporate Clients End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 27: World Historic Review for Corporate Clients End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 28: World 16-Year Perspective for Corporate Clients End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • Table 29: World Recent Past, Current & Future Analysis for Retailers & Resellers End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 30: World Historic Review for Retailers & Resellers End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 31: World 16-Year Perspective for Retailers & Resellers End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
  • Table 32: World Recent Past, Current & Future Analysis for Pop Culture Enthusiasts End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 33: World Historic Review for Pop Culture Enthusiasts End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2014 through 2023 and % CAGR
  • Table 34: World 16-Year Perspective for Pop Culture Enthusiasts End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2014, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
CANADA
JAPAN
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
CHINA
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
EUROPE
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
FRANCE
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
GERMANY
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
ITALY
UNITED KINGDOM
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
AUSTRALIA
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Kiosk and Subscription-based Collectibles Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • 3D Systems
  • BANDAI NAMCO Holdings
  • Brick Loot
  • Capsule Corp.
  • Displate
  • Eagle Moss Ltd.
  • Fanhome
  • Funko Inc.
  • Gacha Gacha Japan
  • Gashapon Bandai Official
  • Geek Fuel
  • Hachette Partworks Ltd.
  • Japan Crate
  • Loot Crate
  • Mighty Jaxx
  • MySubscriptionAddiction
  • Qube Kiosks
  • Redbox Automated Retail LLC
  • Toy Capsule Vending Supply
  • Youtooz

Table Information