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Interactive Fitness - Global Strategic Business Report

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    Report

  • 168 Pages
  • July 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6110688
The global market for Interactive Fitness was valued at US$6.1 Billion in 2024 and is projected to reach US$9.9 Billion by 2030, growing at a CAGR of 8.3% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Interactive Fitness market.

Global Interactive Fitness Market - Key Trends & Drivers Summarized

Why Is Interactive Fitness Gaining Momentum Among Consumers and Fitness Brands?

Interactive fitness refers to digitally enabled exercise experiences that combine real-time feedback, gamified workouts, and virtual engagement through connected devices. These platforms use smart equipment, wearable sensors, live-streamed or on-demand classes, and AI-driven performance tracking to personalize training and enhance motivation. Demand is rising among consumers seeking flexible, engaging, and results-oriented fitness solutions, particularly in home and hybrid workout environments.

The shift toward digital wellness during and after the pandemic has fueled demand for virtual fitness programs and smart gym equipment. Users are drawn to interactive platforms for their convenience, performance analytics, and community features. Fitness brands, device makers, and digital content providers are collaborating to deliver personalized training plans, live competition features, and adaptive goal-setting tools across multiple devices.

What Technologies Are Powering User Engagement and Platform Innovation?

Interactive fitness systems are powered by integration of motion sensors, heart rate monitors, and cloud-based analytics engines that process user performance data in real time. Platforms offer AI-guided coaching, form correction, and progress tracking through synchronized apps and devices. Smart mirrors, connected bikes, rowing machines, and resistance training systems are designed with touchscreen interfaces and internet connectivity to support immersive workouts.

Gamification elements such as leaderboards, badges, and interactive challenges are being used to improve adherence and encourage social engagement. Integration with health platforms, virtual reality interfaces, and voice assistants is also enhancing user interaction. Subscription-based models offering personalized programs, adaptive intensity levels, and interactive class schedules are gaining traction, especially among fitness enthusiasts and tech-savvy users.

Where Is Adoption Expanding, and Which Segments Are Leading Usage?

Consumer adoption is expanding across home fitness, boutique studio users, and health-conscious professionals seeking time-efficient alternatives to traditional gyms. The corporate wellness sector is also deploying interactive fitness platforms to engage remote employees in health initiatives. Gym chains and personal trainers are integrating virtual components into hybrid models that combine in-person and digital training.

North America remains the largest market due to high fitness awareness and strong penetration of connected devices. Europe and Asia Pacific are witnessing steady growth driven by expanding middle-class populations, rising health awareness, and increasing digital connectivity. Millennials and Gen Z are primary adopters, favoring mobile-based, results-focused, and socially interactive fitness formats.

What Is Driving Growth in the Interactive Fitness Market?

Growth in the interactive fitness market is driven by several factors including rising interest in home-based exercise, demand for personalized training experiences, and increasing integration of digital technologies in fitness delivery. Advances in connected equipment, AI coaching systems, and immersive content creation are elevating the interactivity, convenience, and effectiveness of fitness programs.

End-use expansion in home fitness, hybrid studios, corporate wellness, and mobile health ecosystems is creating recurring demand. Growing preference for flexible, on-demand training options and real-time performance feedback is strengthening user engagement and retention. As consumers prioritize health, time efficiency, and digital accessibility, interactive fitness platforms are becoming central to the evolution of personalized, connected wellness experiences.

Scope of the Report

The report analyzes the Interactive Fitness market, presented in terms of market value (USD). The analysis covers the key segments and geographic regions outlined below:
  • Segments: Product (Fitness Equipment, Software System); Application (Gym Application, Household Application); End-User (Residential End-User, Non-Residential End-User).
  • Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Fitness Equipment segment, which is expected to reach US$7.1 Billion by 2030 with a CAGR of a 9.4%. The Software System segment is also set to grow at 5.7% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $1.6 Billion in 2024, and China, forecasted to grow at an impressive 8.0% CAGR to reach $1.6 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Interactive Fitness Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Interactive Fitness Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Interactive Fitness Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Aaptiv, Echelon Fitness, Ergatta, FITURE, Forme Life and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 42 companies featured in this Interactive Fitness market report include:

  • Aaptiv
  • Echelon Fitness
  • Ergatta
  • FITURE
  • Forme Life
  • Freeletics
  • Hydrow
  • iFIT Health & Fitness
  • Interactive Fitness Holdings (Expresso)
  • JAXJOX
  • Liteboxer
  • Mirror (by lululemon)
  • Myzone
  • Peloton
  • ProForm
  • SoulCycle
  • Strava
  • Tonal
  • VAHA
  • Zwift

This edition integrates the latest global trade and economic shifts into comprehensive market analysis. Key updates include:

  • Tariff and Trade Impact: Insights into global tariff negotiations across 180+ countries, with analysis of supply chain turbulence, sourcing disruptions, and geographic realignment. Special focus on 2025 as a pivotal year for trade tensions, including updated perspectives on the Trump-era tariffs.
  • Adjusted Forecasts and Analytics: Revised global and regional market forecasts through 2030, incorporating tariff effects, economic uncertainty, and structural changes in globalization. Includes historical analysis from 2015 to 2023.
  • Strategic Market Dynamics: Evaluation of revised market prospects, regional outlooks, and key economic indicators such as population and urbanization trends.
  • Innovation & Technology Trends: Latest developments in product and process innovation, emerging technologies, and key industry drivers shaping the competitive landscape.
  • Competitive Intelligence: Updated global market share estimates for 2025 (E), competitive positioning of major players (Strong/Active/Niche/Trivial), and refined focus on leading global brands and core players.
  • Expert Insight & Commentary: Strategic analysis from economists, trade experts, and domain specialists to contextualize market shifts and identify emerging opportunities.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Tariff Impact on Global Supply Chain Patterns
  • Interactive Fitness - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rising Consumer Preference for Home-Based Digital Workouts Drives Demand for Interactive Fitness Equipment and Platforms
  • Growth in Connected Fitness Ecosystems Strengthens Appeal of Smart Bikes, Treadmills, and Interactive Mirrors
  • OEM Integration of Gamified Features, Leaderboards, and Live Coaching Enhances User Engagement and Motivation
  • Expansion of Virtual Fitness Communities Throws Spotlight on Socially Connected Wellness Platforms
  • Increasing Focus on Personalized Workouts and Adaptive Training Drives Use of AI-Based Fitness Coaching Algorithms
  • OEM Development of Subscription-Based Content and On-Demand Classes Supports Recurring Revenue Models
  • Surge in Wellness Tech Adoption Among Gen Z and Millennials Fuels Interest in Immersive and Goal-Oriented Fitness Devices
  • OEM Innovation in Biometric Tracking and Motion Sensors Improves Workout Feedback and Injury Prevention
  • Rising Demand for Compact and Modular Home Gym Systems Supports Space-Efficient Interactive Fitness Solutions
  • OEM Focus on Augmented Reality and Immersive Exercise Environments Enhances Workout Variety and Experience
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Interactive Fitness Market Analysis of Annual Sales in US$ Million for Years 2014 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Interactive Fitness by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 3: World 6-Year Perspective for Interactive Fitness by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2025 & 2030
  • Table 4: World Recent Past, Current & Future Analysis for Fitness Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 5: World 6-Year Perspective for Fitness Equipment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 6: World Recent Past, Current & Future Analysis for Software System by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 7: World 6-Year Perspective for Software System by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Gym Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World 6-Year Perspective for Gym Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 10: World Recent Past, Current & Future Analysis for Household Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 11: World 6-Year Perspective for Household Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 12: World Recent Past, Current & Future Analysis for Residential End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 13: World 6-Year Perspective for Residential End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Non-Residential End-User by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 15: World 6-Year Perspective for Non-Residential End-User by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • Table 16: USA Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 17: USA 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 18: USA Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 19: USA 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 20: USA Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 21: USA 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
CANADA
  • Table 22: Canada Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 23: Canada 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 24: Canada Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 25: Canada 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 26: Canada Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 27: Canada 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
JAPAN
  • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • Table 28: Japan Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 29: Japan 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 30: Japan Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 31: Japan 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 32: Japan Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 33: Japan 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
CHINA
  • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • Table 34: China Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 35: China 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 36: China Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 37: China 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 38: China Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 39: China 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
EUROPE
  • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • Table 40: Europe Recent Past, Current & Future Analysis for Interactive Fitness by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 41: Europe 6-Year Perspective for Interactive Fitness by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2025 & 2030
  • Table 42: Europe Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 43: Europe 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 44: Europe Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 45: Europe 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 46: Europe Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 47: Europe 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
FRANCE
  • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • Table 48: France Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 49: France 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 50: France Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 51: France 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 52: France Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 53: France 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
GERMANY
  • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • Table 54: Germany Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 55: Germany 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 56: Germany Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 57: Germany 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 58: Germany Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 59: Germany 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
ITALY
  • Table 60: Italy Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 61: Italy 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 62: Italy Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 63: Italy 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 64: Italy Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 65: Italy 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
UNITED KINGDOM
  • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • Table 66: UK Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 67: UK 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 68: UK Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 69: UK 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 70: UK Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 71: UK 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
REST OF EUROPE
  • Table 72: Rest of Europe Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 73: Rest of Europe 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 74: Rest of Europe Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 75: Rest of Europe 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 76: Rest of Europe Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 77: Rest of Europe 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
ASIA-PACIFIC
  • Interactive Fitness Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • Table 78: Asia-Pacific Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 79: Asia-Pacific 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 80: Asia-Pacific Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 81: Asia-Pacific 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 82: Asia-Pacific Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 83: Asia-Pacific 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
REST OF WORLD
  • Table 84: Rest of World Recent Past, Current & Future Analysis for Interactive Fitness by Product - Fitness Equipment and Software System - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 85: Rest of World 6-Year Perspective for Interactive Fitness by Product - Percentage Breakdown of Value Sales for Fitness Equipment and Software System for the Years 2025 & 2030
  • Table 86: Rest of World Recent Past, Current & Future Analysis for Interactive Fitness by Application - Gym Application and Household Application - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 87: Rest of World 6-Year Perspective for Interactive Fitness by Application - Percentage Breakdown of Value Sales for Gym Application and Household Application for the Years 2025 & 2030
  • Table 88: Rest of World Recent Past, Current & Future Analysis for Interactive Fitness by End-user - Residential End-User and Non-Residential End-User - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 89: Rest of World 6-Year Perspective for Interactive Fitness by End-user - Percentage Breakdown of Value Sales for Residential End-User and Non-Residential End-User for the Years 2025 & 2030
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Aaptiv
  • Echelon Fitness
  • Ergatta
  • FITURE
  • Forme Life
  • Freeletics
  • Hydrow
  • iFIT Health & Fitness
  • Interactive Fitness Holdings (Expresso)
  • JAXJOX
  • Liteboxer
  • Mirror (by lululemon)
  • Myzone
  • Peloton
  • ProForm
  • SoulCycle
  • Strava
  • Tonal
  • VAHA
  • Zwift

Table Information