U.S. Anime Market Growth & Trends
The U.S. anime market size is expected to reach USD 7.93 billion by 2033, registering a CAGR of 13.0% from 2025 to 2033. The rising sales and increasing popularity of content related to anime is predicted to drive the market’s growth over the forecast period. Foreign sales are anticipated to contribute to significant revenue generation in the market. Furthermore, advances in the latest technologies, including Virtual Reality (VR), Artificial Intelligence (AI), Internet of Things (IoT), and Augmented reality (AR), associated with the increasing levels of disposable income, are predicted to play a crucial role in driving the market growth.Furthermore, animation firms aim to produce animatronics and storytelling with a strong emphasis on high-quality and unique characters. Cartoons and comic books can significantly impact children's growth and creativity since they have such a strong influence over them. Leading companies have begun to produce cartoons and animated films that aid in the development of children's cognitive, problem-solving, and social skills, thereby fueling the market growth.
The rise of anime-related merchandise and events is a prominent trend in the U.S. market. The popularity of anime conventions, merchandise stores, and collaborations between anime franchises and mainstream brands are indicative of a thriving fan culture. The demand for merchandise such as figures, clothing, and accessories has surged, leading to strategic partnerships and exclusive releases. In addition, events like Anime Expo and Comic-Con have become significant platforms for industry announcements and fan engagement. This in turn is expected to propel the U.S. market over the forecast period.
U.S. Anime Market Report Highlights
- The merchandising segment held the largest market share of over 24% in 2024.
- The internet distribution segment is expected to witness the fastest CAGR of over 14% from 2025 to 2033, primarily owing to the ongoing shift towards digital consumption of media.
- The action & adventure segment held the largest market share in 2024, owing to its widespread appeal and enduring popularity among anime fans.
- The sci-fi & fantasy segment is expected to register the fastest CAGR from 2025 to 2033.
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- Comprehensive Market Analysis: Gain detailed insights into the global market across major regions and segments.
- Competitive Landscape: Explore the market presence of key players worldwide.
- Future Trends: Discover the pivotal trends and drivers shaping the future of the global market.
- Actionable Recommendations: Utilize insights to uncover new revenue streams and guide strategic business decisions.
This report addresses:
- Market intelligence to enable effective decision-making
- Market estimates and forecasts from 2018 to 2030
- Growth opportunities and trend analyses
- Segment and regional revenue forecasts for market assessment
- Competition strategy and market share analysis
- Product innovation listing for you to stay ahead of the curve
- COVID-19's impact and how to sustain in these fast-evolving markets
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Table of Contents
Chapter 1. Methodology and Scope
Chapter 2. Executive Summary
Chapter 3. U.S. Anime Market Variables, Trends, & Scope
Chapter 4. U.S. Anime Market: Type Estimates & Trend Analysis
Chapter 5. U.S. Anime Market: Genre Estimates & Trend Analysis
Chapter 6. Competitive Landscape
List of Tables
List of Figures
Companies Mentioned
- Crunchyroll (Sony Pictures Entertainment Inc.)
- Discotek Media
- Sentai Film Works (AMC Networks)
- Viz Media, LLC
- Atomic Flare
- Bandai Namco Filmworks Inc.
- The Walt Disney Company
- Toei Animation Inc.
- Lionsgate Entertainment Corp.
- Eleven Arts
- Good Smile Company, Inc.
- Bioworld Merchandising, Inc.
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 150 |
Published | June 2025 |
Forecast Period | 2024 - 2033 |
Estimated Market Value ( USD | $ 2.58 Billion |
Forecasted Market Value ( USD | $ 7.93 Billion |
Compound Annual Growth Rate | 13.0% |
Regions Covered | United States |
No. of Companies Mentioned | 12 |