+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Gamepad Market Size and Share Outlook - Forecast Trends and Growth Analysis Report (2025-2034)

  • PDF Icon

    Report

  • 182 Pages
  • June 2025
  • Region: Global
  • Expert Market Research
  • ID: 6111933
The global gamepad market size reached around USD 3.81 Billion in 2024. The market is projected to grow at a CAGR of 7.50% between 2025 and 2034 to reach nearly USD 7.85 Billion by 2034. The market is being aided by the introduction of innovative models of gamepads for differently-abled individuals. The market growth is further being driven by rapid technological advancements and rising consumer appeal for customisable gamepads.

Global Gamepad Market Summary

Market Size 2024

  • USD Billion 3.81

Market Size 2034

  • USD Billion 7.85
  • CAGR 2025-2034
  • 7.50%

CAGR 2025-2034 - Market by Region

  • North America
  • 8.0%

CAGR 2025-2034 - Market by Country

  • India
  • 9.7%

CAGR 2025-2034 - Market by Country

  • China
  • 8.1%

CAGR 2025-2034 - Market by Type

  • Wireless Gamepad
  • 8.6%

CAGR 2025-2034 - Market by Application

  • Smart TV
  • 8.2%

Market Share by Country 2024

  • Brazil
  • 2.9%

Global Gamepad Market Growth

Over the forecast period, smartphones are expected to constitute a major portion of the gamepad market share, since they are the most popular video gaming device worldwide. Globally, mobile games account for 70% of the video gaming industry’s revenue, with China (84%) and Mexico (74%) recording higher-than-average revenues.

In 2024, there were 1.7 billion mobile gamers worldwide. While the volume of sales of physical games reached USD 11.28 billion, digital game sales rose steadily to USD 282.3 billion. This was attributed to the growing demand for convenience for consumers and the emergence of indie gamers developed by individual creators and small teams. As per the Global Power of Play report, players believe that video gaming is essential for reducing stress (71%), relieving anxiety (61%), and combating loneliness (55%). Around 64% of video gamers reported video games to be a healthy outlet for managing emotions, and 63% reported feeling relatively happier.

Key Trends and Developments

Increasing focus on ergonomics; technological advancements; growing cybersecurity concerns; and availability of customisable options are the major factors favouring the gamepad market growth.

November 2024

Sony Corporation patented the idea of a PlayStation controller equipped with a rewind button to enable video gamers to scroll through previous live events, note any important quest information, and learn the directions to a location that is difficult to access. This is aimed at providing both casual and hardcore gamers with a strategic advantage in gaming.

July 2024

Amkette, a consumer technology brand, launched EvoFox Deck, a smartphone gamepad in India, which offers a unique gaming-console-like experience to video gamers on cloud gaming platforms. It has attracted gamers seeking an affordable, portable, and enhanced gameplay solution. By tapping into the emerging consumer demand for innovative devices, the new product is making a notable contribution to the gamepad market development.

May 2024

Microsoft Corporation launched a modular video game controller kit for USD 299, which enables challenged Xbox gamers to personalise their controllers as per their requirements. This has set an exemplary industry standard for enhancing gamepad accessibility by introducing highly personalised and adaptive controllers. This is creating a favourable gamepad market outlook.

January 2024

Samsung Electronics Co. Ltd. announced its decision to introduce a Designed for Samsung Gaming Hub Certification to enable third-party accessory manufacturers to gain global recognition for being compatible with Samsung’s gaming services.

Increasing focus on ergonomics

Major gamepad makers are designing fatigue-reducing controllers for video game enthusiasts to reduce the risk of strain injuries and ensure a seamless gaming experience. By incorporating ergonomic designs, lightweight materials, and adjustable features, they are focusing on enabling gamers to extend their gaming sessions and improve their health.

Technological advancements

Rapid technological changes are favourably shaping the gaming controllers’ future. The integration of motion sensors and adaptive triggers is redefining gameplay, with advanced haptic feedback mechanisms heightening the sense of realism and immersion for video gamers.

Growing cybersecurity concerns

Gamers value highly secure and personalised gaming experiences, which has boosted the demand for advanced, secure gamepad technology. Modern gamepads are incorporating robust security measures, such as biometric authentication, encryption protocols, and secure firmware updates. This has made gaming relatively safer and enjoyable, thereby shaping the gamepad market dynamics positively.

Availability of customisable options

Gamepads designed to suit an individual player’s style and preferences are becoming increasingly popular. With adjustable layouts, colours, and functionality, gamers can tailor controllers for optimal comfort and performance. This personalisation enhances user experience, attracting both casual and professional gamers, contributing to increased demand and innovation in the market.

Global Gamepad Market Trends

New product launch for specially-abled by Microsoft

The increasing launch of gamepads that are accessible to disabled individuals is boosting the gamepad market revenue. For instance, Microsoft’s modular video game controller kit consists of small cubes with interchangeable faceplates, analogue sticks, controller buttons, and a directional pad. The different parts can be assembled into 100 different configurations with different variations of LED lighting.

Increasing demand for responsive controllers

Responsive controllers, offering superior sensitivity and faster reaction times, are driving the market expansion by enhancing gaming experiences. These controllers are crucial for competitive gaming, where precision is key. Players demand controllers that provide tactile feedback and seamless interaction, especially in fast-paced games. Innovations like adaptive triggers, haptic feedback, and motion-sensing capabilities have made controllers more responsive and immersive. This is one of the key gamepad market trends. As gaming trends continue to evolve, especially with esports and virtual reality, responsive controllers are becoming a key factor in player satisfaction.

Global Gamepad Industry Segmentation

The report titled “Global Gamepad Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:

Breakup by Type

  • Wired Gamepad
  • Wireless Gamepad

Breakup by Application

  • PC
  • Smartphone
  • Smart TV

Breakup by Region

  • North America
  • Europe
  • Asia Pacific
  • Latin America
  • Middle East and Africa

Global Gamepad Market Share

Based on region, the market is segmented into North America, Europe, the Asia Pacific, Latin America, and the Middle East and Africa. Over the forecast period of 2025-2034, North America is expected to grow at a CAGR of 8.0% due to the introduction of new gamepads in innovative designs. Moreover, as per the gamepad market analysis, rapid technological advancements and the use of sustainable materials are expected to drive the market growth in the upcoming years.

Based on application, the market is segmented into smart TVs, smartphone, and PCs. Over the forecast period of 2025-2034, smart TVs are expected to grow at a CAGR of 8.2% due to the rising adoption of new display models, driven by evolving consumer disposable incomes.

CAGR 2025-2034 - Market by

  • Application
  • Smart TV
  • 8.2%
  • Smartphone
PC

Leading Companies in the Global Gamepad Market

As per the gamepad market analysis, major players are focusing on making gamepads safer and more secure to prevent the risk of any cybersecurity cases against children. Features like parental controls, secure accounts, and data encryption foster trust among parents, thereby driving the market development.

Mad Catz Global Limited

Mad Catz Global Limited was founded in 1989 and is headquartered in Hong Kong. It is a leading global provider of unique interactive entertainment and gaming products.

Guillemot Corporation S.A.

Guillemot Corporation S.A. was founded in 1984 and is headquartered in Rennes, France. It produces interactive gaming accessories and hardware and distributes its products across 70 countries worldwide.

Nintendo Co., Ltd.

Nintendo Co., Ltd. was founded in 1889 and is headquartered in Kyoto, Japan. It is a popular manufacturer of computer games in the world.

Sabrent

Sabrent was founded in 1998 and is headquartered in California, United States. It specialises in manufacturing hard drive enclosures, specialty cable converters, and USB hubs, among other hardware devices.

Other players included in the gamepad market report are Logitech International S.A., Microsoft Corporation, Sony Corporation, Razer Inc., Speedlink, and Samsung Electronics Co., Ltd., among others.

Table of Contents

1 Executive Summary
1.1 Market Size (2024-2025)
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Global Gamepad Market Analysis
5.1 Key Industry Highlights
5.2 Global Gamepad Historical Market (2018-2024)
5.3 Global Gamepad Market Forecast (2025-2034)
5.4 Global Gamepad Market by Type
5.4.1 Wired Gamepad
5.4.1.1 Historical Trend (2018-2024)
5.4.1.2 Forecast Trend (2025-2034)
5.4.2 Wireless Gamepad
5.4.2.1 Historical Trend (2018-2024)
5.4.2.2 Forecast Trend (2025-2034)
5.5 Global Gamepad Market by Application
5.5.1 PC
5.5.1.1 Historical Trend (2018-2024)
5.5.1.2 Forecast Trend (2025-2034)
5.5.2 Smartphone
5.5.2.1 Historical Trend (2018-2024)
5.5.2.2 Forecast Trend (2025-2034)
5.5.3 Smart TV
5.5.3.1 Historical Trend (2018-2024)
5.5.3.2 Forecast Trend (2025-2034)
5.6 Global Gamepad Market by Region
5.6.1 North America
5.6.1.1 Historical Trend (2018-2024)
5.6.1.2 Forecast Trend (2025-2034)
5.6.2 Europe
5.6.2.1 Historical Trend (2018-2024)
5.6.2.2 Forecast Trend (2025-2034)
5.6.3 Asia Pacific
5.6.3.1 Historical Trend (2018-2024)
5.6.3.2 Forecast Trend (2025-2034)
5.6.4 Latin America
5.6.4.1 Historical Trend (2018-2024)
5.6.4.2 Forecast Trend (2025-2034)
5.6.5 Middle East and Africa
5.6.5.1 Historical Trend (2018-2024)
5.6.5.2 Forecast Trend (2025-2034)
6 North America Gamepad Market Analysis
6.1 United States of America
6.1.1 Historical Trend (2018-2024)
6.1.2 Forecast Trend (2025-2034)
6.2 Canada
6.2.1 Historical Trend (2018-2024)
6.2.2 Forecast Trend (2025-2034)
7 Europe Gamepad Market Analysis
7.1 United Kingdom
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 Germany
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 France
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
7.4 Italy
7.4.1 Historical Trend (2018-2024)
7.4.2 Forecast Trend (2025-2034)
7.5 Others
8 Asia Pacific Gamepad Market Analysis
8.1 China
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Japan
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 India
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 ASEAN
8.4.1 Historical Trend (2018-2024)
8.4.2 Forecast Trend (2025-2034)
8.5 Australia
8.5.1 Historical Trend (2018-2024)
8.5.2 Forecast Trend (2025-2034)
8.6 Others
9 Latin America Gamepad Market Analysis
9.1 Brazil
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Argentina
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
9.3 Mexico
9.3.1 Historical Trend (2018-2024)
9.3.2 Forecast Trend (2025-2034)
9.4 Others
10 Middle East and Africa Gamepad Market Analysis
10.1 Saudi Arabia
10.1.1 Historical Trend (2018-2024)
10.1.2 Forecast Trend (2025-2034)
10.2 United Arab Emirates
10.2.1 Historical Trend (2018-2024)
10.2.2 Forecast Trend (2025-2034)
10.3 Nigeria
10.3.1 Historical Trend (2018-2024)
10.3.2 Forecast Trend (2025-2032)
10.4 South Africa
10.4.1 Historical Trend (2018-2024)
10.4.2 Forecast Trend (2025-2034)
10.5 Others
11 Market Dynamics
11.1 SWOT Analysis
11.1.1 Strengths
11.1.2 Weaknesses
11.1.3 Opportunities
11.1.4 Threats
11.2 Porter’s Five Forces Analysis
11.2.1 Supplier’s Power
11.2.2 Buyer’s Power
11.2.3 Threat of New Entrants
11.2.4 Degree of Rivalry
11.2.5 Threat of Substitutes
11.3 Key Indicators of Demand
11.4 Key Indicators of Price
12 Competitive Landscape
12.1 Supplier Selection
12.2 Key Global Players
12.3 Key Regional Players
12.4 Key Player Strategies
12.5 Company Profile
12.5.1 Logitech International S.A.
12.5.1.1 Company Overview
12.5.1.2 Product Portfolio
12.5.1.3 Demographic Reach and Achievements
12.5.1.4 Certifications
12.5.2 Microsoft Corporation
12.5.2.1 Company Overview
12.5.2.2 Product Portfolio
12.5.2.3 Demographic Reach and Achievements
12.5.2.4 Certifications
12.5.3 Mad Catz Global Limited
12.5.3.1 Company Overview
12.5.3.2 Product Portfolio
12.5.3.3 Demographic Reach and Achievements
12.5.3.4 Certifications
12.5.4 Sabrent
12.5.4.1 Company Overview
12.5.4.2 Product Portfolio
12.5.4.3 Demographic Reach and Achievements
12.5.4.4 Certifications
12.5.5 Sony Corporation
12.5.5.1 Company Overview
12.5.5.2 Product Portfolio
12.5.5.3 Demographic Reach and Achievements
12.5.5.4 Certifications
12.5.6 Razer Inc.
12.5.6.1 Company Overview
12.5.6.2 Product Portfolio
12.5.6.3 Demographic Reach and Achievements
12.5.6.4 Certifications
12.5.7 Guillemot Corporation S.A.
12.5.7.1 Company Overview
12.5.7.2 Product Portfolio
12.5.7.3 Demographic Reach and Achievements
12.5.7.4 Certifications
12.5.8 Speedlink
12.5.8.1 Company Overview
12.5.8.2 Product Portfolio
12.5.8.3 Demographic Reach and Achievements
12.5.8.4 Certifications
12.5.9 Samsung Electronics Co., Ltd.
12.5.9.1 Company Overview
12.5.9.2 Product Portfolio
12.5.9.3 Demographic Reach and Achievements
12.5.9.4 Certifications
12.5.10 Nintendo Co., Ltd.
12.5.10.1 Company Overview
12.5.10.2 Product Portfolio
12.5.10.3 Demographic Reach and Achievements
12.5.10.4 Certifications
12.5.11 Others

Companies Mentioned

  • Logitech International S.A.
  • Microsoft Corporation
  • Mad Catz Global Limited
  • Sabrent
  • Sony Corporation
  • Razer Inc.
  • Guillemot Corporation S.A.
  • Speedlink
  • Samsung Electronics Co., Ltd.
  • Nintendo Co., Ltd.