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Table Top Games Market: Global Opportunity Analysis and Industry Forecast, 2024-2035

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    Report

  • 250 Pages
  • January 2025
  • Region: Global
  • Allied Market Research
  • ID: 6120091
The table top games market was valued at $2.70 billion in 2023 and is estimated to reach $5.33 billion by 2035, exhibiting a CAGR of 5.9% from 2024 to 2035.

Table top game is a broad term that describes many different types and styles of games that are usually played on a flat surface. Different types of table top games are offered by key market players. Manufacturers also offer different types of miniatures for miniature wargames. war games Manufacturers are offering innovative and customized miniatures with metal and eco-friendly materials, which are durable and cost-effective.

Consumers must have sufficient time and disposable income to play table top games for entertainment. A consumer that is working two jobs just to make ends meet is not likely to divert money from necessities or time from income-producing activities to table top games. Right now, the U.S. has witnessed a surge in demand for table top games; many consumers have enough time and money for some entertainment activities, but they are not so well-off that they can ignore the value of their entertainment choices.

New companies, starting from scratch, have the difficult task of educating consumers about their products and communicating reasons to buy. In the U.S., unlike in some other markets, novelty is not necessarily an asset in selling a table top game; there are too many entertainment choices with high odds of delivering a satisfying experience for consumers. Table top games from companies with a good reputation or created by people that have designed successful games in the past, and ones that are tied to a well-known license can all help overcome this barrier.

However, for a new company, this barrier is often insurmountable. The lack of awareness about the different types of table top games is expected to hinder the growth of the table top games market. The market in Asia-Pacific offers lucrative growth opportunities for table top games market players. A large consumer base, along with the rise in disposable income, provides lucrative opportunities for market players. This region offers potential opportunities for market players to launch premium and interactive table top games with innovative miniatures. Therefore, manufacturers are now focusing on expanding their business in this region to increase their customer base and improve their geographical outreach. Moreover, countries in Latin America, such as Brazil, are expected to bring in attractive opportunities during the forecast period owing to favorable government policies toward large-scale privatization, combating unfair competition.

The table top games market is segmented into type, application, and region. On the basis of type, the market is divided into miniature wargames and role-playing games. On the basis of application, the market is segregated into children, adults, family, and party. On the basis of region, the market is analyzed across North America (the U.S., Canada, and Mexico), Europe (Germany, UK, France, Italy, Spain, and rest of Europe), Asia-Pacific (China, Japan, India, Australia, Malaysia, Thailand, and rest of Asia-Pacific), and LAMEA (Latin America, Middle East, and Africa). On the basis of type, the role-playing games segment accounted for more than 50% of the market share in terms of revenue in 2023. RPGs' rich story and character development mechanics attract a particularly loyal gamer fanbase, who become part of the narrative by creating their unique characters and honing their skills to help their characters progress On the basis of application, the adult segment led the market and accounted for ~30% of the global table top games market in 2023 and is expected to maintain its dominance during the forecast period.

Rise in count of teenagers and adults interested in strategy and war-based games is expected to propel the growth of the table top games market in the coming years. On the basis of region, Europe was the largest market in 2023 and had the highest market share. Companies operating in the Europe table top games market are offering innovative products to sustain in the competitive market. They are launching new products to expand their business operations across different countries in this region and increase their customer base. High spending capabilities of individuals, owing to an increase in disposable income and economic stability are some of the major driving factors for the Europe table top market.

Some of the key players profiled in the table top games market analysis include Asmadi Games (U.S.), Bezier Games (U.S.), Fremont Die Consumer Products (U.S.), Games Workshop (Slovakia), Gibsons Games (UK), Goliath (Netherlands), Hasbro (U.S.), Iello Games (France), Indie Boards And Cards (U.S.), Mattel (U.S.), Ravensburger (Germany), and The Grey Fox Games (U.S.).

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the table top games market analysis from 2023 to 2035 to identify the prevailing table top games market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the table top games market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global table top games market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:

  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
  • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
  • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once)
  • Free data Pack on the Five and Enterprise User License. (Excel version of the report)
  • Free Updated report if the report is 6-12 months old or older.
  • 24-hour priority response*
  • Free Industry updates and white papers.

Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)

  • Analysis of raw material in a product (by %)
  • Investment Opportunities
  • Technology Trend Analysis
  • Average Consumer Expenditure
  • Go To Market Strategy
  • Strategic Recommedations
  • Additional company profiles with specific to client's interest
  • Additional country or region analysis- market size and forecast
  • Average Selling Price Analysis / Price Point Analysis
  • Market share analysis of players at global/region/country level

Key Market Segments

By Type

  • Miniature Wargames
  • Sub-type
  • Online
  • Offline
  • Role Playing Games
  • Sub-type
  • Online
  • Offline

By Application

  • Children
  • Adults
  • Family
  • Party

By Region

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • Germany
  • UK
  • France
  • Italy
  • Spain
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • Australia
  • Malaysia
  • Thailand
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa

Key Market Players

  • Mattel, Inc.
  • Korea Boardgames Co., Ltd.
  • Goliath Games, LLC
  • Ravensburger
  • Asmodee Group
  • Buffalo Games
  • Hasbro Inc.
  • Lifestyle Boardgames Ltd.
  • Australian Design Group
  • NSF Boardgames and Puzzles

Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Low bargaining power of suppliers
3.3.2. Low threat of new entrants
3.3.3. Low threat of substitutes
3.3.4. Moderate intensity of rivalry
3.3.5. Low bargaining power of buyers
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Physical and mental growth of children
3.4.1.2. Increase in formal game demonstration and guidance
3.4.1.3. Increase in social connection penetration
3.4.2. Restraints
3.4.2.1. Growth in digitalization and smartphone usage
3.4.2.2. Lack of product awareness
3.4.3. Opportunities
3.4.3.1. Innovation in design and material
3.4.3.2. Untapped opportunities in developing markets
CHAPTER 4: TABLE TOP GAMES MARKET, BY TYPE
4.1. Overview
4.1.1. Market size and forecast
4.2. Miniature Wargames
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.2.4. Miniature Wargames Table Top Games Market by Sub-type
4.2.4.1. Online Market size and forecast, by region
4.2.4.2. Online Market size and forecast, by country
4.2.4.3. Offline Market size and forecast, by region
4.2.4.4. Offline Market size and forecast, by country
4.3. Role Playing Games
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.3.4. Role Playing Games Table Top Games Market by Sub-type
4.3.4.1. Online Market size and forecast, by region
4.3.4.2. Online Market size and forecast, by country
4.3.4.3. Offline Market size and forecast, by region
4.3.4.4. Offline Market size and forecast, by country
CHAPTER 5: TABLE TOP GAMES MARKET, BY APPLICATION
5.1. Overview
5.1.1. Market size and forecast
5.2. Children
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Adults
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. Family
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. Party
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
CHAPTER 6: TABLE TOP GAMES MARKET, BY REGION
6.1. Overview
6.1.1. Market size and forecast By Region
6.2. North America
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by Type
6.2.2.1. North America Miniature Wargames Table Top Games Market by Sub-type
6.2.2.2. North America Role Playing Games Table Top Games Market by Sub-type
6.2.3. Market size and forecast, by Application
6.2.4. Market size and forecast, by country
6.2.4.1. U.S.
6.2.4.1.1. Market size and forecast, by Type
6.2.4.1.1.1. U.S. Miniature Wargames Table Top Games Market by Sub-type
6.2.4.1.1.2. U.S. Role Playing Games Table Top Games Market by Sub-type
6.2.4.1.2. Market size and forecast, by Application
6.2.4.2. Canada
6.2.4.2.1. Market size and forecast, by Type
6.2.4.2.1.1. Canada Miniature Wargames Table Top Games Market by Sub-type
6.2.4.2.1.2. Canada Role Playing Games Table Top Games Market by Sub-type
6.2.4.2.2. Market size and forecast, by Application
6.2.4.3. Mexico
6.2.4.3.1. Market size and forecast, by Type
6.2.4.3.1.1. Mexico Miniature Wargames Table Top Games Market by Sub-type
6.2.4.3.1.2. Mexico Role Playing Games Table Top Games Market by Sub-type
6.2.4.3.2. Market size and forecast, by Application
6.3. Europe
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by Type
6.3.2.1. Europe Miniature Wargames Table Top Games Market by Sub-type
6.3.2.2. Europe Role Playing Games Table Top Games Market by Sub-type
6.3.3. Market size and forecast, by Application
6.3.4. Market size and forecast, by country
6.3.4.1. Germany
6.3.4.1.1. Market size and forecast, by Type
6.3.4.1.1.1. Germany Miniature Wargames Table Top Games Market by Sub-type
6.3.4.1.1.2. Germany Role Playing Games Table Top Games Market by Sub-type
6.3.4.1.2. Market size and forecast, by Application
6.3.4.2. UK
6.3.4.2.1. Market size and forecast, by Type
6.3.4.2.1.1. UK Miniature Wargames Table Top Games Market by Sub-type
6.3.4.2.1.2. UK Role Playing Games Table Top Games Market by Sub-type
6.3.4.2.2. Market size and forecast, by Application
6.3.4.3. France
6.3.4.3.1. Market size and forecast, by Type
6.3.4.3.1.1. France Miniature Wargames Table Top Games Market by Sub-type
6.3.4.3.1.2. France Role Playing Games Table Top Games Market by Sub-type
6.3.4.3.2. Market size and forecast, by Application
6.3.4.4. Italy
6.3.4.4.1. Market size and forecast, by Type
6.3.4.4.1.1. Italy Miniature Wargames Table Top Games Market by Sub-type
6.3.4.4.1.2. Italy Role Playing Games Table Top Games Market by Sub-type
6.3.4.4.2. Market size and forecast, by Application
6.3.4.5. Spain
6.3.4.5.1. Market size and forecast, by Type
6.3.4.5.1.1. Spain Miniature Wargames Table Top Games Market by Sub-type
6.3.4.5.1.2. Spain Role Playing Games Table Top Games Market by Sub-type
6.3.4.5.2. Market size and forecast, by Application
6.3.4.6. Rest of Europe
6.3.4.6.1. Market size and forecast, by Type
6.3.4.6.1.1. Rest of Europe Miniature Wargames Table Top Games Market by Sub-type
6.3.4.6.1.2. Rest of Europe Role Playing Games Table Top Games Market by Sub-type
6.3.4.6.2. Market size and forecast, by Application
6.4. Asia-Pacific
6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by Type
6.4.2.1. Asia-Pacific Miniature Wargames Table Top Games Market by Sub-type
6.4.2.2. Asia-Pacific Role Playing Games Table Top Games Market by Sub-type
6.4.3. Market size and forecast, by Application
6.4.4. Market size and forecast, by country
6.4.4.1. China
6.4.4.1.1. Market size and forecast, by Type
6.4.4.1.1.1. China Miniature Wargames Table Top Games Market by Sub-type
6.4.4.1.1.2. China Role Playing Games Table Top Games Market by Sub-type
6.4.4.1.2. Market size and forecast, by Application
6.4.4.2. Japan
6.4.4.2.1. Market size and forecast, by Type
6.4.4.2.1.1. Japan Miniature Wargames Table Top Games Market by Sub-type
6.4.4.2.1.2. Japan Role Playing Games Table Top Games Market by Sub-type
6.4.4.2.2. Market size and forecast, by Application
6.4.4.3. India
6.4.4.3.1. Market size and forecast, by Type
6.4.4.3.1.1. India Miniature Wargames Table Top Games Market by Sub-type
6.4.4.3.1.2. India Role Playing Games Table Top Games Market by Sub-type
6.4.4.3.2. Market size and forecast, by Application
6.4.4.4. Australia
6.4.4.4.1. Market size and forecast, by Type
6.4.4.4.1.1. Australia Miniature Wargames Table Top Games Market by Sub-type
6.4.4.4.1.2. Australia Role Playing Games Table Top Games Market by Sub-type
6.4.4.4.2. Market size and forecast, by Application
6.4.4.5. Malaysia
6.4.4.5.1. Market size and forecast, by Type
6.4.4.5.1.1. Malaysia Miniature Wargames Table Top Games Market by Sub-type
6.4.4.5.1.2. Malaysia Role Playing Games Table Top Games Market by Sub-type
6.4.4.5.2. Market size and forecast, by Application
6.4.4.6. Thailand
6.4.4.6.1. Market size and forecast, by Type
6.4.4.6.1.1. Thailand Miniature Wargames Table Top Games Market by Sub-type
6.4.4.6.1.2. Thailand Role Playing Games Table Top Games Market by Sub-type
6.4.4.6.2. Market size and forecast, by Application
6.4.4.7. Rest of Asia-Pacific
6.4.4.7.1. Market size and forecast, by Type
6.4.4.7.1.1. Rest of Asia-Pacific Miniature Wargames Table Top Games Market by Sub-type
6.4.4.7.1.2. Rest of Asia-Pacific Role Playing Games Table Top Games Market by Sub-type
6.4.4.7.2. Market size and forecast, by Application
6.5. LAMEA
6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by Type
6.5.2.1. LAMEA Miniature Wargames Table Top Games Market by Sub-type
6.5.2.2. LAMEA Role Playing Games Table Top Games Market by Sub-type
6.5.3. Market size and forecast, by Application
6.5.4. Market size and forecast, by country
6.5.4.1. Latin America
6.5.4.1.1. Market size and forecast, by Type
6.5.4.1.1.1. Latin America Miniature Wargames Table Top Games Market by Sub-type
6.5.4.1.1.2. Latin America Role Playing Games Table Top Games Market by Sub-type
6.5.4.1.2. Market size and forecast, by Application
6.5.4.2. Middle East
6.5.4.2.1. Market size and forecast, by Type
6.5.4.2.1.1. Middle East Miniature Wargames Table Top Games Market by Sub-type
6.5.4.2.1.2. Middle East Role Playing Games Table Top Games Market by Sub-type
6.5.4.2.2. Market size and forecast, by Application
6.5.4.3. Africa
6.5.4.3.1. Market size and forecast, by Type
6.5.4.3.1.1. Africa Miniature Wargames Table Top Games Market by Sub-type
6.5.4.3.1.2. Africa Role Playing Games Table Top Games Market by Sub-type
6.5.4.3.2. Market size and forecast, by Application
CHAPTER 7: COMPETITIVE LANDSCAPE
7.1. Introduction
7.2. Top winning strategies
7.3. Product mapping of top 10 player
7.4. Competitive dashboard
7.5. Competitive heatmap
7.6. Top player positioning, 2023
CHAPTER 8: COMPANY PROFILES
8.1. Mattel, Inc.
8.1.1. Company overview
8.1.2. Key executives
8.1.3. Company snapshot
8.1.4. Operating business segments
8.1.5. Product portfolio
8.1.6. Business performance
8.2. Lifestyle Boardgames Ltd.
8.2.1. Company overview
8.2.2. Key executives
8.2.3. Company snapshot
8.2.4. Operating business segments
8.2.5. Product portfolio
8.3. Buffalo Games
8.3.1. Company overview
8.3.2. Key executives
8.3.3. Company snapshot
8.3.4. Operating business segments
8.3.5. Product portfolio
8.4. Australian Design Group
8.4.1. Company overview
8.4.2. Key executives
8.4.3. Company snapshot
8.4.4. Operating business segments
8.4.5. Product portfolio
8.5. Goliath Games, LLC
8.5.1. Company overview
8.5.2. Key executives
8.5.3. Company snapshot
8.5.4. Operating business segments
8.5.5. Product portfolio
8.5.6. Key strategic moves and developments
8.6. Korea Boardgames Co., Ltd.
8.6.1. Company overview
8.6.2. Key executives
8.6.3. Company snapshot
8.6.4. Operating business segments
8.6.5. Product portfolio
8.7. Asmodee Group
8.7.1. Company overview
8.7.2. Key executives
8.7.3. Company snapshot
8.7.4. Operating business segments
8.7.5. Product portfolio
8.7.6. Business performance
8.8. Ravensburger
8.8.1. Company overview
8.8.2. Key executives
8.8.3. Company snapshot
8.8.4. Operating business segments
8.8.5. Product portfolio
8.8.6. Key strategic moves and developments
8.9. Hasbro Inc.
8.9.1. Company overview
8.9.2. Key executives
8.9.3. Company snapshot
8.9.4. Operating business segments
8.9.5. Product portfolio
8.9.6. Business performance
8.10. NSF Boardgames and Puzzles
8.10.1. Company overview
8.10.2. Key executives
8.10.3. Company snapshot
8.10.4. Operating business segments
8.10.5. Product portfolio
LIST OF TABLES
Table 01. Global Table Top Games Market, by Type, 2023-2035 ($Million)
Table 02. Global Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 03. Table Top Games Market for Miniature Wargames, by Region, 2023-2035 ($Million)
Table 04. Table Top Games Market for Miniature Wargames, by Region, 2023-2035 (Million Units)
Table 05. Global Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 06. Global Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 07. Table Top Games Market for Online, by Region, 2023-2035 ($Million)
Table 08. Table Top Games Market for Online, by Region, 2023-2035 (Million Units)
Table 09. Table Top Games Market for Offline, by Region, 2023-2035 ($Million)
Table 10. Table Top Games Market for Offline, by Region, 2023-2035 (Million Units)
Table 11. Table Top Games Market for Role Playing Games, by Region, 2023-2035 ($Million)
Table 12. Table Top Games Market for Role Playing Games, by Region, 2023-2035 (Million Units)
Table 13. Global Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 14. Global Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 15. Table Top Games Market for Online, by Region, 2023-2035 ($Million)
Table 16. Table Top Games Market for Online, by Region, 2023-2035 (Million Units)
Table 17. Table Top Games Market for Offline, by Region, 2023-2035 ($Million)
Table 18. Table Top Games Market for Offline, by Region, 2023-2035 (Million Units)
Table 19. Global Table Top Games Market, by Application, 2023-2035 ($Million)
Table 20. Table Top Games Market for Children, by Region, 2023-2035 ($Million)
Table 21. Table Top Games Market for Adults, by Region, 2023-2035 ($Million)
Table 22. Table Top Games Market for Family, by Region, 2023-2035 ($Million)
Table 23. Table Top Games Market for Party, by Region, 2023-2035 ($Million)
Table 24. Table Top Games Market, by Region, 2023-2035 ($Million)
Table 25. Table Top Games Market, by Region, 2023-2035 (Million Units)
Table 26. North America Table Top Games Market, by Type, 2023-2035 ($Million)
Table 27. North America Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 28. North America Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 29. North America Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 30. North America Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 31. North America Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 32. North America Table Top Games Market, by Application, 2023-2035 ($Million)
Table 33. North America Table Top Games Market, by Country, 2023-2035 ($Million)
Table 34. North America Table Top Games Market, by Country, 2023-2035 (Million Units)
Table 35. U.S. Table Top Games Market, by Type, 2023-2035 ($Million)
Table 36. U.S. Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 37. U.S. Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 38. U.S. Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 39. U.S. Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 40. U.S. Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 41. U.S. Table Top Games Market, by Application, 2023-2035 ($Million)
Table 42. Canada Table Top Games Market, by Type, 2023-2035 ($Million)
Table 43. Canada Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 44. Canada Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 45. Canada Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 46. Canada Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 47. Canada Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 48. Canada Table Top Games Market, by Application, 2023-2035 ($Million)
Table 49. Mexico Table Top Games Market, by Type, 2023-2035 ($Million)
Table 50. Mexico Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 51. Mexico Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 52. Mexico Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 53. Mexico Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 54. Mexico Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 55. Mexico Table Top Games Market, by Application, 2023-2035 ($Million)
Table 56. Europe Table Top Games Market, by Type, 2023-2035 ($Million)
Table 57. Europe Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 58. Europe Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 59. Europe Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 60. Europe Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 61. Europe Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 62. Europe Table Top Games Market, by Application, 2023-2035 ($Million)
Table 63. Europe Table Top Games Market, by Country, 2023-2035 ($Million)
Table 64. Europe Table Top Games Market, by Country, 2023-2035 (Million Units)
Table 65. Germany Table Top Games Market, by Type, 2023-2035 ($Million)
Table 66. Germany Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 67. Germany Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 68. Germany Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 69. Germany Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 70. Germany Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 71. Germany Table Top Games Market, by Application, 2023-2035 ($Million)
Table 72. UK Table Top Games Market, by Type, 2023-2035 ($Million)
Table 73. UK Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 74. UK Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 75. UK Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 76. UK Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 77. UK Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 78. UK Table Top Games Market, by Application, 2023-2035 ($Million)
Table 79. France Table Top Games Market, by Type, 2023-2035 ($Million)
Table 80. France Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 81. France Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 82. France Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 83. France Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 84. France Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 85. France Table Top Games Market, by Application, 2023-2035 ($Million)
Table 86. Italy Table Top Games Market, by Type, 2023-2035 ($Million)
Table 87. Italy Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 88. Italy Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 89. Italy Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 90. Italy Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 91. Italy Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 92. Italy Table Top Games Market, by Application, 2023-2035 ($Million)
Table 93. Spain Table Top Games Market, by Type, 2023-2035 ($Million)
Table 94. Spain Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 95. Spain Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 96. Spain Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 97. Spain Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 98. Spain Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 99. Spain Table Top Games Market, by Application, 2023-2035 ($Million)
Table 100. Rest of Europe Table Top Games Market, by Type, 2023-2035 ($Million)
Table 101. Rest of Europe Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 102. Rest of Europe Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 103. Rest of Europe Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 104. Rest of Europe Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 105. Rest of Europe Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 106. Rest of Europe Table Top Games Market, by Application, 2023-2035 ($Million)
Table 107. Asia-Pacific Table Top Games Market, by Type, 2023-2035 ($Million)
Table 108. Asia-Pacific Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 109. Asia-Pacific Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 110. Asia-Pacific Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 111. Asia-Pacific Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 112. Asia-Pacific Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 113. Asia-Pacific Table Top Games Market, by Application, 2023-2035 ($Million)
Table 114. Asia-Pacific Table Top Games Market, by Country, 2023-2035 ($Million)
Table 115. Asia-Pacific Table Top Games Market, by Country, 2023-2035 (Million Units)
Table 116. China Table Top Games Market, by Type, 2023-2035 ($Million)
Table 117. China Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 118. China Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 119. China Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 120. China Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 121. China Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 122. China Table Top Games Market, by Application, 2023-2035 ($Million)
Table 123. Japan Table Top Games Market, by Type, 2023-2035 ($Million)
Table 124. Japan Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 125. Japan Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 126. Japan Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 127. Japan Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 128. Japan Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 129. Japan Table Top Games Market, by Application, 2023-2035 ($Million)
Table 130. India Table Top Games Market, by Type, 2023-2035 ($Million)
Table 131. India Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 132. India Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 133. India Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 134. India Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 135. India Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 136. India Table Top Games Market, by Application, 2023-2035 ($Million)
Table 137. Australia Table Top Games Market, by Type, 2023-2035 ($Million)
Table 138. Australia Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 139. Australia Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 140. Australia Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 141. Australia Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 142. Australia Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 143. Australia Table Top Games Market, by Application, 2023-2035 ($Million)
Table 144. Malaysia Table Top Games Market, by Type, 2023-2035 ($Million)
Table 145. Malaysia Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 146. Malaysia Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 147. Malaysia Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 148. Malaysia Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 149. Malaysia Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 150. Malaysia Table Top Games Market, by Application, 2023-2035 ($Million)
Table 151. Thailand Table Top Games Market, by Type, 2023-2035 ($Million)
Table 152. Thailand Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 153. Thailand Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 154. Thailand Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 155. Thailand Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 156. Thailand Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 157. Thailand Table Top Games Market, by Application, 2023-2035 ($Million)
Table 158. Rest of Asia-Pacific Table Top Games Market, by Type, 2023-2035 ($Million)
Table 159. Rest of Asia-Pacific Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 160. Rest of Asia-Pacific Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 161. Rest of Asia-Pacific Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 162. Rest of Asia-Pacific Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 163. Rest of Asia-Pacific Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 164. Rest of Asia-Pacific Table Top Games Market, by Application, 2023-2035 ($Million)
Table 165. LAMEA Table Top Games Market, by Type, 2023-2035 ($Million)
Table 166. LAMEA Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 167. LAMEA Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 168. LAMEA Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 169. LAMEA Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 170. LAMEA Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 171. LAMEA Table Top Games Market, by Application, 2023-2035 ($Million)
Table 172. LAMEA Table Top Games Market, by Country, 2023-2035 ($Million)
Table 173. LAMEA Table Top Games Market, by Country, 2023-2035 (Million Units)
Table 174. Latin America Table Top Games Market, by Type, 2023-2035 ($Million)
Table 175. Latin America Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 176. Latin America Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 177. Latin America Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 178. Latin America Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 179. Latin America Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 180. Latin America Table Top Games Market, by Application, 2023-2035 ($Million)
Table 181. Middle East Table Top Games Market, by Type, 2023-2035 ($Million)
Table 182. Middle East Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 183. Middle East Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 184. Middle East Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 185. Middle East Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 186. Middle East Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 187. Middle East Table Top Games Market, by Application, 2023-2035 ($Million)
Table 188. Africa Table Top Games Market, by Type, 2023-2035 ($Million)
Table 189. Africa Table Top Games Market, by Type, 2023-2035 (Million Units)
Table 190. Africa Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 191. Africa Miniature Wargames Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 192. Africa Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 ($Million)
Table 193. Africa Role Playing Games Table Top Games Market, by Sub-Type, 2023-2035 (Million Units)
Table 194. Africa Table Top Games Market, by Application, 2023-2035 ($Million)
Table 195. Mattel, Inc.: Key Executives
Table 196. Mattel, Inc.: Company Snapshot
Table 197. Mattel, Inc.: Product Segments
Table 198. Mattel, Inc.: Product Portfolio
Table 199. Lifestyle Boardgames Ltd.: Key Executives
Table 200. Lifestyle Boardgames Ltd.: Company Snapshot
Table 201. Lifestyle Boardgames Ltd.: Product Segments
Table 202. Lifestyle Boardgames Ltd.: Product Portfolio
Table 203. Buffalo Games: Key Executives
Table 204. Buffalo Games: Company Snapshot
Table 205. Buffalo Games: Product Segments
Table 206. Buffalo Games: Product Portfolio
Table 207. Australian Design Group: Key Executives
Table 208. Australian Design Group: Company Snapshot
Table 209. Australian Design Group: Product Segments
Table 210. Australian Design Group: Product Portfolio
Table 211. Goliath Games, LLC: Key Executives
Table 212. Goliath Games, LLC: Company Snapshot
Table 213. Goliath Games, LLC: Product Segments
Table 214. Goliath Games, LLC: Product Portfolio
Table 215. Goliath Games, LLC: Key Stratergies
Table 216. Korea Boardgames Co., Ltd.: Key Executives
Table 217. Korea Boardgames Co., Ltd.: Company Snapshot
Table 218. Korea Boardgames Co., Ltd.: Product Segments
Table 219. Korea Boardgames Co., Ltd.: Product Portfolio
Table 220. Asmodee Group: Key Executives
Table 221. Asmodee Group: Company Snapshot
Table 222. Asmodee Group: Product Segments
Table 223. Asmodee Group: Product Portfolio
Table 224. Ravensburger: Key Executives
Table 225. Ravensburger: Company Snapshot
Table 226. Ravensburger: Product Segments
Table 227. Ravensburger: Product Portfolio
Table 228. Ravensburger: Key Stratergies
Table 229. Hasbro Inc.: Key Executives
Table 230. Hasbro Inc.: Company Snapshot
Table 231. Hasbro Inc.: Product Segments
Table 232. Hasbro Inc.: Product Portfolio
Table 233. Nsf Boardgames and Puzzles: Key Executives
Table 234. Nsf Boardgames and Puzzles: Company Snapshot
Table 235. Nsf Boardgames and Puzzles: Product Segments
Table 236. Nsf Boardgames and Puzzles: Product Portfolio
LIST OF FIGURES
Figure 01. Table Top Games Market, 2023-2035
Figure 02. Segmentation of Table Top Games Market,2023-2035
Figure 03. Top Impacting Factors in Table Top Games Market (2023 to 2035)
Figure 04. Top Investment Pockets in Table Top Games Market (2024-2035)
Figure 05. Low Bargaining Power of Suppliers
Figure 06. Low Threat of New Entrants
Figure 07. Low Threat of Substitutes
Figure 08. Moderate Intensity of Rivalry
Figure 09. Low Bargaining Power of Buyers
Figure 10. Global Table Top Games Market:Drivers, Restraints and Opportunities
Figure 11. Table Top Games Market, by Type, 2023 and 2035(%)
Figure 12. Comparative Share Analysis of Table Top Games Market for Miniature Wargames, by Country 2023 and 2035(%)
Figure 13. Comparative Share Analysis of Table Top Games Market for Role Playing Games, by Country 2023 and 2035(%)
Figure 14. Table Top Games Market, by Application, 2023 and 2035(%)
Figure 15. Comparative Share Analysis of Table Top Games Market for Children, by Country 2023 and 2035(%)
Figure 16. Comparative Share Analysis of Table Top Games Market for Adults, by Country 2023 and 2035(%)
Figure 17. Comparative Share Analysis of Table Top Games Market for Family, by Country 2023 and 2035(%)
Figure 18. Comparative Share Analysis of Table Top Games Market for Party, by Country 2023 and 2035(%)
Figure 19. Table Top Games Market by Region, 2023 and 2035(%)
Figure 20. U.S. Table Top Games Market, 2023-2035 ($Million)
Figure 21. Canada Table Top Games Market, 2023-2035 ($Million)
Figure 22. Mexico Table Top Games Market, 2023-2035 ($Million)
Figure 23. Germany Table Top Games Market, 2023-2035 ($Million)
Figure 24. UK Table Top Games Market, 2023-2035 ($Million)
Figure 25. France Table Top Games Market, 2023-2035 ($Million)
Figure 26. Italy Table Top Games Market, 2023-2035 ($Million)
Figure 27. Spain Table Top Games Market, 2023-2035 ($Million)
Figure 28. Rest of Europe Table Top Games Market, 2023-2035 ($Million)
Figure 29. China Table Top Games Market, 2023-2035 ($Million)
Figure 30. Japan Table Top Games Market, 2023-2035 ($Million)
Figure 31. India Table Top Games Market, 2023-2035 ($Million)
Figure 32. Australia Table Top Games Market, 2023-2035 ($Million)
Figure 33. Malaysia Table Top Games Market, 2023-2035 ($Million)
Figure 34. Thailand Table Top Games Market, 2023-2035 ($Million)
Figure 35. Rest of Asia-Pacific Table Top Games Market, 2023-2035 ($Million)
Figure 36. Latin America Table Top Games Market, 2023-2035 ($Million)
Figure 37. Middle East Table Top Games Market, 2023-2035 ($Million)
Figure 38. Africa Table Top Games Market, 2023-2035 ($Million)
Figure 39. Top Winning Strategies, by Year (2024-2025)
Figure 40. Top Winning Strategies, by Development (2024-2025)
Figure 41. Top Winning Strategies, by Company (2024-2025)
Figure 42. Product Mapping of Top 10 Players
Figure 43. Competitive Dashboard
Figure 44. Competitive Heatmap: Table Top Games Market
Figure 45. Top Player Positioning, 2023
Figure 46. Mattel, Inc.: Net Sales, 2021-2023 ($Million)
Figure 47. Mattel, Inc.: Revenue Share by Segment, 2021 (%)
Figure 48. Mattel, Inc.: Revenue Share by Region, 2023 (%)
Figure 49. Asmodee Group: Net Revenue, 2022-2024 ($Million)
Figure 50. Hasbro Inc.: Net Revenue, 2021-2023 ($Million)
Figure 51. Hasbro Inc.: Revenue Share by Segment, 2023 (%)
Figure 52. Hasbro Inc.: Revenue Share by Region, 2023 (%)

Companies Mentioned

  • Mattel, Inc.
  • Korea Boardgames Co., Ltd.
  • Goliath Games, LLC
  • Ravensburger
  • Asmodee Group
  • Buffalo Games
  • Hasbro Inc.
  • Lifestyle Boardgames Ltd.
  • Australian Design Group
  • NSF Boardgames and Puzzles

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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