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Esports Education Market by Game Genre (Battle Royale, FPS, MOBA), Device Type (Console, Mobile, PC), Delivery Mode, End User, Application Type, Pricing Model - Global Forecast 2025-2030

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    Report

  • 195 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6134638
1h Free Analyst Time
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Pioneering the Evolution of Esports Education with Strategic Understanding of Emerging Trends Industry Drivers and Opportunities

Esports education has emerged as a pivotal innovation in both academic and professional development environments, bridging the gap between competitive gaming and structured learning. As digital competitions captivate global audiences and yield growing sponsorship revenues, institutions and corporate partners are investing in curriculum frameworks that harmonize technical proficiency, strategic decision making, and leadership skills. This evolving discipline leverages data driven coaching methodologies and immersive technologies to produce talent pipelines capable of navigating an ecosystem that values both performance metrics and community engagement.

This summary distills the most salient dynamics shaping the future of esports education, synthesizing insights that empower decision makers to anticipate shifts and capitalize on growth vectors. It outlines transformative technological drivers, regulatory influences, segmentation patterns, and regional variances fundamental to strategic planning. In addition, the subsequent analysis explores the competitive landscape, presents actionable recommendations for industry leaders, and details the rigorous research methodology underpinning these findings. Ultimately, this introduction provides the foundation for a holistic understanding of a sector in rapid evolution, equipping stakeholders with the clarity required to design robust initiatives that meet the demands of learners, organizations, and market innovators alike.

Unraveling the Game Changing Transformations Shaping Esports Education through Technological Innovation Shifting Audience Behavior and Heightened Competitive Pressures

The landscape of esports education is undergoing profound transformation as technological innovation converges with shifting learner expectations. Cutting edge tools such as artificial intelligence driven analytics, cloud gaming platforms, and immersive augmented reality environments are redefining how skills are acquired, assessed, and applied. These advances enable institutions to offer adaptive learning paths that optimize performance feedback in real time, fostering mastery of both hard skills like game mechanics and soft skills such as teamwork under high pressure.

Meanwhile, evolving audience behavior has accelerated the rise of microlearning modules distributed through live streaming and self paced portals, complementing traditional in person workshops and blended learning formats. As engagement patterns fragment across devices and regions, providers are redesigning pedagogies to accommodate shorter attention spans without sacrificing depth. This wave of change is further amplified by intensifying competitive pressures among content creators, hardware manufacturers, and educational institutions, all vying to establish leadership positions in a rapidly expanding value chain.

Assessing the Far Reaching Ripple Effects of 2025 United States Tariff Measures on Esports Education Partnerships Supply Chains and Competitive Strategies

The introduction of new tariff measures by the United States in 2025 has introduced complexity into the cost structures associated with esports education. Increased import duties on hardware components have elevated the prices of gaming consoles, high performance graphics cards, and specialized peripherals such as VR headsets. This shift has prompted training centers and academic institutions to reevaluate procurement strategies, secure alternative supply contracts, and explore localized manufacturing partnerships to mitigate the impact of rising equipment expenses.

Beyond hardware, logistics disruptions stemming from higher shipping fees and extended lead times are reshaping curriculum deployment schedules. Educators are responding by incorporating remote labs and cloud based simulation tools to maintain continuity, while institutional budgets now factor in contingency allowances for fluctuating trade costs. In turn, this environment has accelerated collaboration between hardware vendors and esports learning providers, fostering bundled offerings that leverage economies of scale and reduce exposure to international price volatility.

Revealing Critical Segmentation Insights Spanning Game Genres Device Types Delivery Modes End Users Application Types and Pricing Models for Strategic Planning

Segmentation patterns within esports education reveal a highly nuanced ecosystem tailored to diverse learner motivations and delivery preferences. Programs centered on battle royale titles cater to students seeking high intensity tactical training, with specialized modules exploring the distinct mechanics of Apex Legends, Fortnite, and PUBG. First person shooter curricula emphasize precision and situational awareness through realistic scenarios based on Call of Duty, CS:GO, and Overwatch. Meanwhile, multiplayer online battle arena tracks leverage the strategic depth of Dota 2, Heroes of the Storm, and League of Legends to sharpen critical thinking and resource management skills. Beyond these genres, sports gaming workshops focus on FIFA, NBA 2K, and Pro Evolution Soccer to integrate performance analytics with virtual athletic training, while strategy courses grounded in Age of Empires, Civilization VI, and StarCraft II develop long term planning and adaptability.

Equally significant is the divide across device types and delivery modes. Console based laboratories on Nintendo, PlayStation, and Xbox platforms offer immersive hands on experiences, whereas mobile courses on Android and iOS enable on the go practice sessions. Desktop and laptop configurations bolster advanced data visualization and performance tracking. Hybrid engagement blends live streaming instruction with occasional in person labs, complemented by offline bootcamps and workshops, and fully online self paced curricula. End users span enthusiasts and hobbyists, professional coaches and developers, as well as college and high school learners each guided by distinct program architectures. Across application scenarios, offerings range from accredited certification pathways and group or individual coaching to intensive skill development packages and long or short term workshop series, underpinned by flexible pay per course and subscription pricing models.

Mapping Strategic Regional Dynamics across the Americas Europe Middle East Africa and Asia Pacific to Unlock Tailored Esports Education Opportunities

Regional dynamics play a central role in shaping the future of esports education, as economic conditions, regulatory environments, and cultural preferences influence how programs are designed and delivered. In the Americas, leading universities and private academies have integrated varsity level curricula with scholarship opportunities, while corporate partnerships in North America drive sponsorships and experiential learning. Latin America has become a hotbed for grassroots community initiatives and bilingual training modules that cater to rapidly growing youth audiences.

In Europe, regulatory frameworks ensure institutional accreditation and consumer protections, while the Middle East leverages government investment in digital learning hubs to position emerging cities as competitive esports destinations. Across Africa, local innovators are developing cost effective training infrastructures that embrace mobile first delivery to circumvent legacy connectivity challenges. Asia Pacific stands out for intense government backing and institutional collaborations in markets such as South Korea, China, and Australia, where K12 integrations and university led research centers reinforce a strong pipeline of skilled talent. These regional variations guide providers in localizing content, optimizing channel strategies, and forging alliances that align with market specific needs.

Analyzing Leading Industry Players and Their Strategic Initiatives Driving Innovation Growth and Collaboration in Esports Education Ecosystem

The competitive landscape of esports education is characterized by a blend of traditional academic institutions, specialist training centers, technology driven platforms, and game publisher initiatives. Prestigious universities offering varsity programs collaborate with league organizers to standardize curricular frameworks, while tournament operators develop certification modules that leverage deep domain expertise. Edtech companies deliver scalable online solutions enriched by AI driven coaching bots and real time analytics, enabling personalized learning journeys at scale.

Hardware partners and publishers are also taking a proactive stance, sponsoring curriculum development and providing official content libraries to enhance authenticity. Emerging startups leverage VR and AR to create simulated training environments that replicate high stake tournament settings. Meanwhile, strategic alliances and selective acquisitions among leading players accelerate the infusion of best practices, content libraries, and community networks, driving continuous innovation across the ecosystem.

Proposing Actionable Strategies for Industry Leaders to Capitalize on Emerging Esports Education Trends Enhance Engagement and Drive Sustainable Growth

Industry leaders should consider establishing cross functional partnerships with game publishers, hardware manufacturers, and academic institutions to co create accredited curricula that balance theoretical foundations with practical application. Embracing modular, microcredential based programs will enable rapid adaptation to emerging game titles and pedagogical advances, while flexible blended delivery formats can meet the needs of both institutional cohorts and self directed learners.

Furthermore, investing in advanced analytics capabilities will enhance learning outcomes by offering actionable performance insights and personalized feedback loops. Regional customization of content and pricing models will strengthen market penetration, particularly in areas where digital infrastructure or budget constraints shape delivery preferences. Finally, cultivating community engagement through live events, mentorship networks, and peer to peer forums will deepen brand loyalty and foster long term retention.

Detailing Comprehensive Research Methodology Integrating Primary Interviews Secondary Analysis and Robust Validation to Ensure Accurate Esports Education Insights

This research employs a multi tiered methodology integrating primary and secondary sources to ensure robust and balanced insights. Primary interviews conducted with educators, coaches, hardware vendors, and policy makers across key global markets provided firsthand perspectives on challenges and emerging practices. Secondary research encompassed academic publications, industry white papers, corporate press releases, and digital content to validate trends and contextualize strategic shifts.

Data triangulation and peer reviews by subject matter specialists were incorporated to reinforce accuracy and resolve discrepancies. Segmentation frameworks were developed through iterative analysis of program offerings, learner demographics, and delivery mechanisms. While every effort was made to reflect current conditions, evolving technologies and policy changes represent inherent limitations. This transparent approach underpins the credibility of the findings and supports informed decision making for stakeholders.

Concluding Insights Synthesizing Transformative Trends Strategic Imperatives and Future Outlook for Stakeholders in the Evolving Esports Education Landscape

As esports education continues its rapid ascent, stakeholders must balance technological innovation, regulatory shifts, and learner preferences to sustain momentum. The confluence of immersive platforms, data driven coaching, and adaptive delivery models presents unprecedented opportunities to cultivate talent and expand participation across diverse regions. At the same time, external forces such as tariff policies and competitive pressures necessitate agile responses in procurement, curriculum design, and partnership structures.

By synthesizing segmentation patterns and regional nuances, organizations can craft targeted strategies that align instructional content with specific market needs. Collaboration among academic, corporate, and technology players will be instrumental in building resilient ecosystems that accommodate future advancements. As the industry matures, continuous iteration, stakeholder engagement, and a commitment to quality will define the leaders of tomorrow’s esports education landscape.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Game Genre
    • Battle Royale
      • Apex Legends
      • Fortnite
      • PUBG
    • FPS
      • Call Of Duty
      • CS:GO
      • Overwatch
    • MOBA
      • Dota 2
      • Heroes Of The Storm
      • League Of Legends
    • Sports
      • FIFA
      • NBA 2K
      • Pro Evolution Soccer
    • Strategy
      • Age Of Empires
      • Civilization VI
      • StarCraft II
  • Device Type
    • Console
      • Nintendo
      • PlayStation
      • Xbox
    • Mobile
      • Android
      • iOS
    • PC
      • Desktop
      • Laptop
  • Delivery Mode
    • Hybrid
      • Blended Learning
    • Offline
      • Bootcamps
      • In-Person Workshops
    • Online
      • Live Streaming
      • Self-Paced
  • End User
    • Casual Learners
      • Enthusiasts
      • Hobbyists
    • Professionals
      • Coaches
      • Developers
    • Students
      • College
      • High School
  • Application Type
    • Certification
    • Coaching
      • Group
      • Individual
    • Skill Development
    • Workshops
      • Long-Term
      • Short-Term
  • Pricing Model
    • Pay-Per-Course
      • Premium Pricing
      • Standard Pricing
    • Subscription
      • Annual
      • Monthly
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • PlayVS, Inc.
  • High School Esports League, Inc.
  • North America Scholastic Esports Federation, Inc.
  • Gamer Sensei, Inc.
  • Metafy Ltd.
  • ProGuides, Inc.
  • Varsity Esports Federation, Inc.
  • N3XT Sports, Inc.
  • Esports One, Inc.
  • E-Sports Entertainment Association, LLC

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Expansion of accredited undergraduate and graduate esports degree programs with industry partnerships
5.2. Development of virtual reality training modules to simulate professional esports competitive scenarios
5.3. Adoption of cloud based learning management systems tailored for asynchronous esports coaching and analytics
5.4. Integration of mental performance and wellness courses into esports curriculum to support player longevity
5.5. Collaboration between K12 schools and game studios to deliver standardized esports teaching materials and certifications
5.6. Implementation of data analytics and performance metrics courses in esports education programs for coaching optimization
5.7. Introduction of microcredential programs focused on game specific strategy and tournament event management skills
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Esports Education Market, by Game Genre
8.1. Introduction
8.2. Battle Royale
8.2.1. Apex Legends
8.2.2. Fortnite
8.2.3. PUBG
8.3. FPS
8.3.1. Call Of Duty
8.3.2. CS:GO
8.3.3. Overwatch
8.4. MOBA
8.4.1. Dota 2
8.4.2. Heroes Of The Storm
8.4.3. League Of Legends
8.5. Sports
8.5.1. FIFA
8.5.2. NBA 2K
8.5.3. Pro Evolution Soccer
8.6. Strategy
8.6.1. Age Of Empires
8.6.2. Civilization VI
8.6.3. StarCraft II
9. Esports Education Market, by Device Type
9.1. Introduction
9.2. Console
9.2.1. Nintendo
9.2.2. PlayStation
9.2.3. Xbox
9.3. Mobile
9.3.1. Android
9.3.2. iOS
9.4. PC
9.4.1. Desktop
9.4.2. Laptop
10. Esports Education Market, by Delivery Mode
10.1. Introduction
10.2. Hybrid
10.2.1. Blended Learning
10.3. Offline
10.3.1. Bootcamps
10.3.2. In-Person Workshops
10.4. Online
10.4.1. Live Streaming
10.4.2. Self-Paced
11. Esports Education Market, by End User
11.1. Introduction
11.2. Casual Learners
11.2.1. Enthusiasts
11.2.2. Hobbyists
11.3. Professionals
11.3.1. Coaches
11.3.2. Developers
11.4. Students
11.4.1. College
11.4.2. High School
12. Esports Education Market, by Application Type
12.1. Introduction
12.2. Certification
12.3. Coaching
12.3.1. Group
12.3.2. Individual
12.4. Skill Development
12.5. Workshops
12.5.1. Long-Term
12.5.2. Short-Term
13. Esports Education Market, by Pricing Model
13.1. Introduction
13.2. Pay-Per-Course
13.2.1. Premium Pricing
13.2.2. Standard Pricing
13.3. Subscription
13.3.1. Annual
13.3.2. Monthly
14. Americas Esports Education Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa Esports Education Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific Esports Education Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. PlayVS, Inc.
17.3.2. High School Esports League, Inc.
17.3.3. North America Scholastic Esports Federation, Inc.
17.3.4. Gamer Sensei, Inc.
17.3.5. Metafy Ltd.
17.3.6. ProGuides, Inc.
17.3.7. Varsity Esports Federation, Inc.
17.3.8. N3XT Sports, Inc.
17.3.9. Esports One, Inc.
17.3.10. E-Sports Entertainment Association, LLC
18. ResearchAI19. ResearchStatistics20. ResearchContacts21. ResearchArticles22. Appendix
List of Figures
FIGURE 1. ESPORTS EDUCATION MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL ESPORTS EDUCATION MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 12. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY APPLICATION TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY APPLICATION TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PRICING MODEL, 2024 VS 2030 (%)
FIGURE 16. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PRICING MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ESPORTS EDUCATION MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. ESPORTS EDUCATION MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 27. ESPORTS EDUCATION MARKET: RESEARCHAI
FIGURE 28. ESPORTS EDUCATION MARKET: RESEARCHSTATISTICS
FIGURE 29. ESPORTS EDUCATION MARKET: RESEARCHCONTACTS
FIGURE 30. ESPORTS EDUCATION MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. ESPORTS EDUCATION MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL ESPORTS EDUCATION MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL ESPORTS EDUCATION MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY APEX LEGENDS, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY APEX LEGENDS, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY FORTNITE, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY FORTNITE, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PUBG, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PUBG, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY FPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY FPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CALL OF DUTY, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CALL OF DUTY, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CS:GO, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CS:GO, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY OVERWATCH, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY OVERWATCH, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY FPS, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY FPS, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY MOBA, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY MOBA, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DOTA 2, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DOTA 2, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY HEROES OF THE STORM, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY HEROES OF THE STORM, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY LEAGUE OF LEGENDS, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY LEAGUE OF LEGENDS, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY MOBA, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY MOBA, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY FIFA, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY FIFA, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY NBA 2K, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY NBA 2K, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PRO EVOLUTION SOCCER, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PRO EVOLUTION SOCCER, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY AGE OF EMPIRES, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY AGE OF EMPIRES, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CIVILIZATION VI, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CIVILIZATION VI, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STARCRAFT II, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STARCRAFT II, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY NINTENDO, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY NINTENDO, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY XBOX, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DESKTOP, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DESKTOP, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY LAPTOP, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY LAPTOP, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY HYBRID, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY HYBRID, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY BLENDED LEARNING, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY BLENDED LEARNING, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY BOOTCAMPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY BOOTCAMPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY IN-PERSON WORKSHOPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY IN-PERSON WORKSHOPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY LIVE STREAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY LIVE STREAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SELF-PACED, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SELF-PACED, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY ENTHUSIASTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY ENTHUSIASTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY HOBBYISTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY HOBBYISTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PROFESSIONALS, BY REGION, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PROFESSIONALS, BY REGION, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COACHES, BY REGION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COACHES, BY REGION, 2025-2030 (USD MILLION)
TABLE 127. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DEVELOPERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 128. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY DEVELOPERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 129. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PROFESSIONALS, 2018-2024 (USD MILLION)
TABLE 130. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PROFESSIONALS, 2025-2030 (USD MILLION)
TABLE 131. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STUDENTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 132. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STUDENTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 133. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COLLEGE, BY REGION, 2018-2024 (USD MILLION)
TABLE 134. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COLLEGE, BY REGION, 2025-2030 (USD MILLION)
TABLE 135. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY HIGH SCHOOL, BY REGION, 2018-2024 (USD MILLION)
TABLE 136. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY HIGH SCHOOL, BY REGION, 2025-2030 (USD MILLION)
TABLE 137. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STUDENTS, 2018-2024 (USD MILLION)
TABLE 138. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STUDENTS, 2025-2030 (USD MILLION)
TABLE 139. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY APPLICATION TYPE, 2018-2024 (USD MILLION)
TABLE 140. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY APPLICATION TYPE, 2025-2030 (USD MILLION)
TABLE 141. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CERTIFICATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 142. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY CERTIFICATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 143. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COACHING, BY REGION, 2018-2024 (USD MILLION)
TABLE 144. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COACHING, BY REGION, 2025-2030 (USD MILLION)
TABLE 145. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY GROUP, BY REGION, 2018-2024 (USD MILLION)
TABLE 146. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY GROUP, BY REGION, 2025-2030 (USD MILLION)
TABLE 147. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY INDIVIDUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 148. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY INDIVIDUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 149. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COACHING, 2018-2024 (USD MILLION)
TABLE 150. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY COACHING, 2025-2030 (USD MILLION)
TABLE 151. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SKILL DEVELOPMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 152. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SKILL DEVELOPMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 153. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY WORKSHOPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 154. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY WORKSHOPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 155. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY LONG-TERM, BY REGION, 2018-2024 (USD MILLION)
TABLE 156. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY LONG-TERM, BY REGION, 2025-2030 (USD MILLION)
TABLE 157. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SHORT-TERM, BY REGION, 2018-2024 (USD MILLION)
TABLE 158. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SHORT-TERM, BY REGION, 2025-2030 (USD MILLION)
TABLE 159. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY WORKSHOPS, 2018-2024 (USD MILLION)
TABLE 160. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY WORKSHOPS, 2025-2030 (USD MILLION)
TABLE 161. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PRICING MODEL, 2018-2024 (USD MILLION)
TABLE 162. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PRICING MODEL, 2025-2030 (USD MILLION)
TABLE 163. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PAY-PER-COURSE, BY REGION, 2018-2024 (USD MILLION)
TABLE 164. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PAY-PER-COURSE, BY REGION, 2025-2030 (USD MILLION)
TABLE 165. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PREMIUM PRICING, BY REGION, 2018-2024 (USD MILLION)
TABLE 166. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PREMIUM PRICING, BY REGION, 2025-2030 (USD MILLION)
TABLE 167. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STANDARD PRICING, BY REGION, 2018-2024 (USD MILLION)
TABLE 168. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY STANDARD PRICING, BY REGION, 2025-2030 (USD MILLION)
TABLE 169. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PAY-PER-COURSE, 2018-2024 (USD MILLION)
TABLE 170. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY PAY-PER-COURSE, 2025-2030 (USD MILLION)
TABLE 171. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 172. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 173. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY ANNUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 174. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY ANNUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 175. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY MONTHLY, BY REGION, 2018-2024 (USD MILLION)
TABLE 176. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY MONTHLY, BY REGION, 2025-2030 (USD MILLION)
TABLE 177. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 178. GLOBAL ESPORTS EDUCATION MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 179. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 180. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 181. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, 2018-2024 (USD MILLION)
TABLE 182. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, 2025-2030 (USD MILLION)
TABLE 183. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY FPS, 2018-2024 (USD MILLION)
TABLE 184. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY FPS, 2025-2030 (USD MILLION)
TABLE 185. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY MOBA, 2018-2024 (USD MILLION)
TABLE 186. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY MOBA, 2025-2030 (USD MILLION)
TABLE 187. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 188. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 189. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 190. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 191. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 192. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 193. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 194. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 195. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 196. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 197. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 198. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 199. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 200. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 201. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 202. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 203. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 204. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 205. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 206. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 207. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 208. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 209. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, 2018-2024 (USD MILLION)
TABLE 210. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, 2025-2030 (USD MILLION)
TABLE 211. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY PROFESSIONALS, 2018-2024 (USD MILLION)
TABLE 212. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY PROFESSIONALS, 2025-2030 (USD MILLION)
TABLE 213. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY STUDENTS, 2018-2024 (USD MILLION)
TABLE 214. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY STUDENTS, 2025-2030 (USD MILLION)
TABLE 215. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY APPLICATION TYPE, 2018-2024 (USD MILLION)
TABLE 216. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY APPLICATION TYPE, 2025-2030 (USD MILLION)
TABLE 217. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY COACHING, 2018-2024 (USD MILLION)
TABLE 218. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY COACHING, 2025-2030 (USD MILLION)
TABLE 219. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY WORKSHOPS, 2018-2024 (USD MILLION)
TABLE 220. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY WORKSHOPS, 2025-2030 (USD MILLION)
TABLE 221. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY PRICING MODEL, 2018-2024 (USD MILLION)
TABLE 222. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY PRICING MODEL, 2025-2030 (USD MILLION)
TABLE 223. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY PAY-PER-COURSE, 2018-2024 (USD MILLION)
TABLE 224. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY PAY-PER-COURSE, 2025-2030 (USD MILLION)
TABLE 225. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 226. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 227. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 228. AMERICAS ESPORTS EDUCATION MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 229. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 230. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 231. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, 2018-2024 (USD MILLION)
TABLE 232. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, 2025-2030 (USD MILLION)
TABLE 233. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY FPS, 2018-2024 (USD MILLION)
TABLE 234. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY FPS, 2025-2030 (USD MILLION)
TABLE 235. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY MOBA, 2018-2024 (USD MILLION)
TABLE 236. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY MOBA, 2025-2030 (USD MILLION)
TABLE 237. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 238. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 239. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 240. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 241. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 242. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 243. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 244. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 245. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 246. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 247. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 248. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 249. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 250. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 251. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 252. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 253. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 254. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 255. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 256. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 257. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 258. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 259. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, 2018-2024 (USD MILLION)
TABLE 260. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, 2025-2030 (USD MILLION)
TABLE 261. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY PROFESSIONALS, 2018-2024 (USD MILLION)
TABLE 262. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY PROFESSIONALS, 2025-2030 (USD MILLION)
TABLE 263. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY STUDENTS, 2018-2024 (USD MILLION)
TABLE 264. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY STUDENTS, 2025-2030 (USD MILLION)
TABLE 265. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY APPLICATION TYPE, 2018-2024 (USD MILLION)
TABLE 266. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY APPLICATION TYPE, 2025-2030 (USD MILLION)
TABLE 267. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY COACHING, 2018-2024 (USD MILLION)
TABLE 268. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY COACHING, 2025-2030 (USD MILLION)
TABLE 269. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY WORKSHOPS, 2018-2024 (USD MILLION)
TABLE 270. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY WORKSHOPS, 2025-2030 (USD MILLION)
TABLE 271. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY PRICING MODEL, 2018-2024 (USD MILLION)
TABLE 272. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY PRICING MODEL, 2025-2030 (USD MILLION)
TABLE 273. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY PAY-PER-COURSE, 2018-2024 (USD MILLION)
TABLE 274. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY PAY-PER-COURSE, 2025-2030 (USD MILLION)
TABLE 275. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 276. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 277. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 278. UNITED STATES ESPORTS EDUCATION MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 279. CANADA ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 280. CANADA ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 281. CANADA ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, 2018-2024 (USD MILLION)
TABLE 282. CANADA ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, 2025-2030 (USD MILLION)
TABLE 283. CANADA ESPORTS EDUCATION MARKET SIZE, BY FPS, 2018-2024 (USD MILLION)
TABLE 284. CANADA ESPORTS EDUCATION MARKET SIZE, BY FPS, 2025-2030 (USD MILLION)
TABLE 285. CANADA ESPORTS EDUCATION MARKET SIZE, BY MOBA, 2018-2024 (USD MILLION)
TABLE 286. CANADA ESPORTS EDUCATION MARKET SIZE, BY MOBA, 2025-2030 (USD MILLION)
TABLE 287. CANADA ESPORTS EDUCATION MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 288. CANADA ESPORTS EDUCATION MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 289. CANADA ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 290. CANADA ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 291. CANADA ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 292. CANADA ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 293. CANADA ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 294. CANADA ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 295. CANADA ESPORTS EDUCATION MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 296. CANADA ESPORTS EDUCATION MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 297. CANADA ESPORTS EDUCATION MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 298. CANADA ESPORTS EDUCATION MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 299. CANADA ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 300. CANADA ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 301. CANADA ESPORTS EDUCATION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 302. CANADA ESPORTS EDUCATION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 303. CANADA ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 304. CANADA ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 305. CANADA ESPORTS EDUCATION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 306. CANADA ESPORTS EDUCATION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 307. CANADA ESPORTS EDUCATION MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 308. CANADA ESPORTS EDUCATION MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 309. CANADA ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, 2018-2024 (USD MILLION)
TABLE 310. CANADA ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, 2025-2030 (USD MILLION)
TABLE 311. CANADA ESPORTS EDUCATION MARKET SIZE, BY PROFESSIONALS, 2018-2024 (USD MILLION)
TABLE 312. CANADA ESPORTS EDUCATION MARKET SIZE, BY PROFESSIONALS, 2025-2030 (USD MILLION)
TABLE 313. CANADA ESPORTS EDUCATION MARKET SIZE, BY STUDENTS, 2018-2024 (USD MILLION)
TABLE 314. CANADA ESPORTS EDUCATION MARKET SIZE, BY STUDENTS, 2025-2030 (USD MILLION)
TABLE 315. CANADA ESPORTS EDUCATION MARKET SIZE, BY APPLICATION TYPE, 2018-2024 (USD MILLION)
TABLE 316. CANADA ESPORTS EDUCATION MARKET SIZE, BY APPLICATION TYPE, 2025-2030 (USD MILLION)
TABLE 317. CANADA ESPORTS EDUCATION MARKET SIZE, BY COACHING, 2018-2024 (USD MILLION)
TABLE 318. CANADA ESPORTS EDUCATION MARKET SIZE, BY COACHING, 2025-2030 (USD MILLION)
TABLE 319. CANADA ESPORTS EDUCATION MARKET SIZE, BY WORKSHOPS, 2018-2024 (USD MILLION)
TABLE 320. CANADA ESPORTS EDUCATION MARKET SIZE, BY WORKSHOPS, 2025-2030 (USD MILLION)
TABLE 321. CANADA ESPORTS EDUCATION MARKET SIZE, BY PRICING MODEL, 2018-2024 (USD MILLION)
TABLE 322. CANADA ESPORTS EDUCATION MARKET SIZE, BY PRICING MODEL, 2025-2030 (USD MILLION)
TABLE 323. CANADA ESPORTS EDUCATION MARKET SIZE, BY PAY-PER-COURSE, 2018-2024 (USD MILLION)
TABLE 324. CANADA ESPORTS EDUCATION MARKET SIZE, BY PAY-PER-COURSE, 2025-2030 (USD MILLION)
TABLE 325. CANADA ESPORTS EDUCATION MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 326. CANADA ESPORTS EDUCATION MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 327. MEXICO ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 328. MEXICO ESPORTS EDUCATION MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 329. MEXICO ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, 2018-2024 (USD MILLION)
TABLE 330. MEXICO ESPORTS EDUCATION MARKET SIZE, BY BATTLE ROYALE, 2025-2030 (USD MILLION)
TABLE 331. MEXICO ESPORTS EDUCATION MARKET SIZE, BY FPS, 2018-2024 (USD MILLION)
TABLE 332. MEXICO ESPORTS EDUCATION MARKET SIZE, BY FPS, 2025-2030 (USD MILLION)
TABLE 333. MEXICO ESPORTS EDUCATION MARKET SIZE, BY MOBA, 2018-2024 (USD MILLION)
TABLE 334. MEXICO ESPORTS EDUCATION MARKET SIZE, BY MOBA, 2025-2030 (USD MILLION)
TABLE 335. MEXICO ESPORTS EDUCATION MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 336. MEXICO ESPORTS EDUCATION MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 337. MEXICO ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, 2018-2024 (USD MILLION)
TABLE 338. MEXICO ESPORTS EDUCATION MARKET SIZE, BY STRATEGY, 2025-2030 (USD MILLION)
TABLE 339. MEXICO ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 340. MEXICO ESPORTS EDUCATION MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 341. MEXICO ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 342. MEXICO ESPORTS EDUCATION MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 343. MEXICO ESPORTS EDUCATION MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 344. MEXICO ESPORTS EDUCATION MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 345. MEXICO ESPORTS EDUCATION MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 346. MEXICO ESPORTS EDUCATION MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 347. MEXICO ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 348. MEXICO ESPORTS EDUCATION MARKET SIZE, BY DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 349. MEXICO ESPORTS EDUCATION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 350. MEXICO ESPORTS EDUCATION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 351. MEXICO ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, 2018-2024 (USD MILLION)
TABLE 352. MEXICO ESPORTS EDUCATION MARKET SIZE, BY OFFLINE, 2025-2030 (USD MILLION)
TABLE 353. MEXICO ESPORTS EDUCATION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 354. MEXICO ESPORTS EDUCATION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 355. MEXICO ESPORTS EDUCATION MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 356. MEXICO ESPORTS EDUCATION MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 357. MEXICO ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, 2018-2024 (USD MILLION)
TABLE 358. MEXICO ESPORTS EDUCATION MARKET SIZE, BY CASUAL LEARNERS, 2025-2030 (U

Samples

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Companies Mentioned

The companies profiled in this Esports Education Market report include:
  • PlayVS, Inc.
  • High School Esports League, Inc.
  • North America Scholastic Esports Federation, Inc.
  • Gamer Sensei, Inc.
  • Metafy Ltd.
  • ProGuides, Inc.
  • Varsity Esports Federation, Inc.
  • N3XT Sports, Inc.
  • Esports One, Inc.
  • E-Sports Entertainment Association, LLC