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Esports Education & Training Organization Market by Program Type (Bootcamps, Certificate Programs, Degree Programs), Delivery Mode (Hybrid, Online, Onsite), End User, Game Genre, Training Format, Course Level, Pricing Model - Global Forecast 2025-2030

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    Report

  • 183 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6134639
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Unveiling the Dynamic Terrain of Esports Education and Training Amidst Shifting Demands and Emerging Opportunities for Stakeholders Worldwide

The explosion of competitive gaming as a mainstream phenomenon has catalyzed the emergence of structured educational pathways that equip participants with the strategic, technical, and mental skills required for excellence. As this arena matures, stakeholders ranging from academic institutions to professional franchises are pursuing robust training frameworks to nurture talent and drive competitive advantage. In response, a new generation of esports education providers is developing curricula that blend gameplay analytics, performance psychology, and team management under rigorous academic and practical standards.

Over recent years, these programs have evolved from informal bootcamps and workshops into comprehensive certificate and degree offerings accessible via a variety of delivery modes. This evolution reflects broader industry trends such as digital transformation, the integration of advanced analytics platforms, and the growing recognition of competitive gaming as both a legitimate career path and a field of scholarly inquiry. With each milestone, the sector is redefining what it means to develop a professional gamer or a highly skilled coach.

Thus, this summary delves into the current state of esports education and training, examining the drivers of growth, the latest program innovations, and the strategic shifts reshaping the landscape. By synthesizing insights from industry leaders with qualitative analysis of emerging trends, it aims to provide decision-makers with a clear view of opportunities and challenges. In doing so, it establishes a foundational understanding for stakeholders aiming to position themselves at the forefront of this dynamic and competitive domain.

Charting Strategic Shifts That Are Redefining Esports Training Ecosystems Through Emerging Technologies, Adaptive Curricula, and Collaborative Industry Partnerships

The past decade has witnessed an unprecedented fusion of technology and pedagogy within esports training environments. Cutting-edge tools such as machine learning algorithms, biometric monitoring, and virtual reality simulations are transcending conventional coaching approaches to deliver tailored performance feedback at granular levels. Consequently, educators are moving beyond generic game theory to integrated models that address reaction times, pattern recognition, and cognitive resilience under pressure.

Concurrently, curriculum design has undergone its own revolution. Traditional lecture-based formats are giving way to modular structures that emphasize hands-on labs, peer collaboration, and iterative skill assessments. This shift is further reinforced by partnerships between academic institutions and professional teams, which co-develop specialized courses that align with the dynamic meta of popular titles. As a result, training providers now emphasize interdisciplinary competencies, weaving together data science, communication strategies, and leadership principles.

Finally, the convergence of these technological and curricular shifts has fostered a more collaborative ecosystem. Industry alliances are emerging to standardize certification benchmarks, while research consortia are studying best practices for long-term talent development. This collaborative momentum is reshaping the competitive training landscape, enabling providers to scale offerings rapidly and adapt to new game releases or regulatory changes with agility.

Assessing the Multifaceted Effects of 2025 United States Tariffs on Global Esports Training Programs, Supply Chains, and Competitive Landscapes

The introduction of higher tariffs on imported gaming hardware and peripherals by the United States in 2025 has rippled through the esports education sector, amplifying cost structures for both providers and participants. Training centers that rely on specialized equipment such as high-refresh-rate monitors, custom controllers, and advanced audio-visual rigs have encountered elevated procurement expenses and extended lead times. These pressures have compelled program directors to reassess supplier agreements and explore alternative sourcing strategies to preserve budgetary integrity without compromising on performance quality.

Meanwhile, peripheral developers have accelerated efforts to localize production, forging alliances with domestic manufacturers to mitigate the impact of cross-border duties. This pivot has spurred the emergence of new technology partnerships that combine global design expertise with regional assembly capabilities. In effect, it has catalyzed an ecosystem where innovation and logistical resilience coexist, enabling training organizations to maintain cutting-edge facilities despite evolving trade policies.

Moreover, participant access has shifted as aspiring competitors recalibrate their personal investments. Tuition models that bundle hardware access with coaching packages have become more prevalent, offsetting individual upfront costs. At the same time, subscription-based platforms offering cloud-streamed practice environments have gained traction, circumventing the need for locally installed gear. Through these adaptive approaches, the sector is transforming tariff challenges into opportunities for delivery model innovation and broader democratization of esports education.

Illuminating Critical Market Segments in Esports Education and Training by Program, Delivery Mode, End User, Genre, Format, Course Level, and Pricing Models

A nuanced analysis of the esports education marketplace reveals that program offerings extend well beyond simplistic categorization, with each dimension contributing to a cohesive strategy for meeting diverse learner needs. In terms of program type, organizations deliver intensive bootcamps alongside weekend workshops, offering compressed skill accelerators as well as deeper immersion tracks. Certificate pathways range from short-term certificates designed for rapid credentialing to long-term programs that impart comprehensive theoretical frameworks. Degree offerings span associate through master levels, integrating practical game labs with research-driven coursework, while workshops arrive in both in-person and online formats to suit logistical preferences.

Elsewhere, delivery modes have diversified to include hybrid experiences that blend equal on-campus and remote engagement or skew predominantly online, as well as fully live online sessions and on-demand content archives. Onsite training further bifurcates into campus-based academies anchored in educational institutions and bespoke on-premise setups within professional team facilities. From the end-user perspective, amateur organizations such as local clubs and community centers complement high schools and universities, while individual learners range from hobbyist gamers refining foundational play to aspirants charting pathways toward professional competition. At the apex, professional teams-both franchised outfits and independent squads-utilize tailored programs to enhance roster performance.

Genre segmentation underscores the specificity of training regimens, spanning battle royale, fighting games, first-person shooters, multiplayer online battle arenas, sports simulation titles, and strategy offerings. Similarly, training formats vary across group coaching cohorts, one-on-one mentorship sessions, and self-paced modules. Learners progress through course hierarchies from beginner and intermediate tiers to advanced and professional levels, selecting engagement models that best align with skill maturity. Pricing schemes range from freemium gateways that introduce core concepts to one-off fee structures and subscription memberships that unlock comprehensive content bundles. Collectively, these interlocking layers of segmentation form a multidimensional tapestry that informs program design, marketing strategies, and growth trajectories.

Mapping Regional Variations in Esports Training Demand and Growth Trajectories Across the Americas, Europe Middle East & Africa, and the Asia-Pacific Arenas

Across the Americas, the United States and Canada continue to serve as epicenters of competitive gaming pedagogy, fueled by strong university partnerships and investment from major league franchises. Latin American nations are following suit, with regional hubs in Brazil and Argentina pioneering community-based training centers and forging transnational ties with North American providers. This momentum has ignited cross-border collaborations, where best practices in bilingual curriculum design and adaptive coaching techniques are shared to overcome infrastructural challenges.

In Europe, Middle East & Africa, regulatory landscapes and cultural diversity yield a mosaic of opportunity. Western European institutes are integrating esports modules into traditional sports degree programs, while emerging markets in Eastern Europe and the Gulf are establishing specialized academies backed by government initiatives. Meanwhile, African esports networks are leveraging mobile-first delivery models to reach dispersed talent pools, underscoring the region’s innovative solutions to connectivity constraints.

The Asia-Pacific region exhibits some of the most mature competitive ecosystems, with nations such as South Korea, China, and Australia setting global benchmarks in training intensity and technological integration. Dedicated training houses supported by professional leagues coexist with high-caliber university programs, and an expanding array of online platforms enable learners in emerging markets to access live coaching across time zones. Together, these regional insights highlight the critical role of localized strategies tailored to cultural norms, policy considerations, and infrastructure readiness.

Highlighting Leading Companies Shaping the Esports Education Landscape Through Innovative Program Offerings, Strategic Partnerships, and Market Expansion Initiatives

A close examination of industry leaders reveals a diverse ecosystem of organizations shaping the contours of esports education. Some entities have cemented their reputation through flagship academic partnerships, embedding esports curricula within established university faculties and leveraging alumni networks to fuel recruitment pipelines. Others have carved niche positions as dedicated bootcamp specialists, operating branded training facilities that deliver immersive, high-intensity programs for aspiring professionals.

Digital platforms have also surged ahead, curating extensive video libraries, live workshops, and AI-driven performance analytics under subscription models that democratize access to elite coaching. In parallel, hardware and software technology providers are collaborating with training centers to integrate proprietary tools into instructional environments, enabling data-backed feedback loops that accelerate skill acquisition. Notably, a handful of esports franchises have launched in-house academies, aligning developmental tracks with organizational play philosophies and creating a clear progression from trainee to rostered competitor.

Strategic expansions are evident across the board, with leading companies pursuing geographic growth through local partnerships and regionally tailored content. Content alliances with major game publishers ensure early access to next-generation titles, while research collaborations with cognitive science institutes enhance curriculum credibility. By continually iterating program offerings and forging ecosystem partnerships, these key players are raising the bar for performance standards and educational rigor.

Formulating Actionable Strategies for Esports Education Leaders to Enhance Curriculum Relevance, Optimize Delivery Models, Expand Market Reach, and Drive Sustainable Growth

Industry leaders should prioritize the integration of adaptive curricula that respond in real time to game meta and player analytics. By embedding modular course units and agile feedback mechanisms, organizations can ensure that training content remains relevant and impactful in rapidly evolving competitive environments. Furthermore, diversifying pricing models to include hybrid bundles and subscription tiers will accommodate a broader learner spectrum, from casual enthusiasts to dedicated professionals.

Another critical lever involves deepening collaborations across academia, professional teams, and technology providers. Establishing joint research initiatives can validate pedagogical approaches and drive evidence-based program enhancements. Simultaneously, partnering with hardware manufacturers to co-develop bespoke training rigs will differentiate the learning experience and strengthen brand positioning. It is also essential to cultivate local ecosystems by engaging community centers and educational institutions, thereby extending reach and fostering talent pipelines in underrepresented markets.

Leaders must maintain vigilant monitoring of policy shifts, particularly in trade and labor regulations, to preemptively adjust operational models. Investing in scalable cloud-based practice environments can mitigate supply chain disruptions and lower capital expenditures on physical infrastructure. Ultimately, by embracing a holistic strategy that intertwines curriculum innovation, delivery optimization, and cross-sector alliances, organizations can secure long-term resilience and sustained competitive advantage.

Detailing a Robust Research Framework Emphasizing Primary Interviews, Secondary Data Analysis, and Rigorous Validation Techniques to Ensure Comprehensive Market Insights

This analysis employs a comprehensive mixed-methods framework to ensure robust and actionable insights. The foundational layer comprises an extensive review of secondary sources, including industry whitepapers, regulatory filings, and academic journals, to establish context and identify prevailing trends. This literature synthesis is complemented by thematic analysis techniques that distill core drivers and emerging patterns.

To validate and enrich these findings, primary interviews were conducted with a diverse spectrum of stakeholders: program directors at leading training centers, professional coaches affiliated with high-profile franchises, technology partners, and learners across skill levels. These conversations yielded first-hand perspectives on operational challenges, pedagogical innovations, and market dynamics, while enabling iterative refinement of key themes.

Data triangulation was achieved by cross-referencing interview inputs with quantitative performance metrics provided by select providers, as well as insights from third-party reports on esports participation and digital engagement. Rigorous quality control measures, including peer review and expert panel assessments, were applied throughout the research cycle. This layered methodology ensures that conclusions reflect both empirical evidence and experiential knowledge, offering stakeholders a balanced and credible roadmap for decision-making.

Synthesizing Key Insights into the Future of Esports Education and Training to Empower Stakeholders with Strategic Direction, Resilience, and Competitive Advantage

In synthesizing the multifaceted insights from this study, it becomes clear that the esports education and training sector stands at a pivotal inflection point. Technological innovations are unlocking new pedagogical possibilities, while evolving curricula and delivery formats are broadening access and enhancing learner outcomes. At the same time, external pressures such as trade policy shifts are catalyzing adaptive strategies that promise to reshape supply chains and cost structures.

Segmentation analysis underscores the importance of finely tuned offerings tailored to specific program formats, delivery modes, end-user groups, game genres, training formats, course levels, and pricing models. Regional perspectives reveal diverse pathways to growth, from mature North American and Asia-Pacific hubs to emerging markets in Latin America, the Middle East, and Africa. Leading organizations are setting benchmarks through strategic partnerships, innovative program design, and data-driven performance insights.

Ultimately, stakeholders who embrace agility, cultivate ecosystem alliances, and invest in evidence-based curriculum development will be best positioned to capture the full spectrum of opportunities in this dynamic landscape. As the industry continues to professionalize, the capacity to anticipate change and deploy targeted strategies will distinguish market leaders from followers.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Program Type
    • Bootcamps
      • Intensive Bootcamps
      • Weekend Bootcamps
    • Certificate Programs
      • Long-Term Certificates
      • Short-Term Certificates
    • Degree Programs
      • Associate Degrees
      • Bachelor Degrees
      • Master Degrees
    • Workshops
      • In-Person Workshops
      • Online Workshops
  • Delivery Mode
    • Hybrid
      • Equal Split
      • Mostly Online
    • Online
      • Live Online
      • On-Demand Online
    • Onsite
      • Campus-Based
      • On-Premise
  • End User
    • Amateur Organizations
      • Clubs
      • Community Centers
    • Educational Institutions
      • High Schools
      • Universities
    • Individual Consumers
      • Amateur Gamers
      • Aspiring Professionals
    • Professional Teams
      • Esports Franchises
      • Independent Teams
  • Game Genre
    • Battle Royale
    • Fighting Games
    • FPS
    • MOBA
    • Sports Simulations
    • Strategy
  • Training Format
    • Group Coaching
    • Individual Coaching
    • Self-Paced
  • Course Level
    • Advanced
    • Beginner
    • Intermediate
    • Professional
  • Pricing Model
    • Freemium
    • One-Time Fee
    • Subscription
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • ESL FACEIT Group
  • Mobalytics
  • Solitaired Inc.
  • Skillz Inc.
  • G-Loot Europe AB
  • ProGuides Company, Inc.
  • GamerzClass
  • Skill Capped LLC
  • Smash.gg, Inc.
  • Battlefy, Inc.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Integration of AI-driven performance analytics platforms in team training programs
5.2. Rise of virtual reality boot camps offering immersive skill development experiences
5.3. Partnerships between higher education institutions and pro gaming organizations for scholarships
5.4. Adoption of mental health and resilience coaching in youth esports talent development
5.5. Deployment of cloud-based infrastructure for scalable remote esports coaching solutions
5.6. Implementation of cross-border online leagues to broaden global talent scouting networks
5.7. Customizable curriculum development tools enabling personalized esports coaching pathways
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Esports Education & Training Organization Market, by Program Type
8.1. Introduction
8.2. Bootcamps
8.2.1. Intensive Bootcamps
8.2.2. Weekend Bootcamps
8.3. Certificate Programs
8.3.1. Long-Term Certificates
8.3.2. Short-Term Certificates
8.4. Degree Programs
8.4.1. Associate Degrees
8.4.2. Bachelor Degrees
8.4.3. Master Degrees
8.5. Workshops
8.5.1. In-Person Workshops
8.5.2. Online Workshops
9. Esports Education & Training Organization Market, by Delivery Mode
9.1. Introduction
9.2. Hybrid
9.2.1. Equal Split
9.2.2. Mostly Online
9.3. Online
9.3.1. Live Online
9.3.2. On-Demand Online
9.4. Onsite
9.4.1. Campus-Based
9.4.2. On-Premise
10. Esports Education & Training Organization Market, by End User
10.1. Introduction
10.2. Amateur Organizations
10.2.1. Clubs
10.2.2. Community Centers
10.3. Educational Institutions
10.3.1. High Schools
10.3.2. Universities
10.4. Individual Consumers
10.4.1. Amateur Gamers
10.4.2. Aspiring Professionals
10.5. Professional Teams
10.5.1. Esports Franchises
10.5.2. Independent Teams
11. Esports Education & Training Organization Market, by Game Genre
11.1. Introduction
11.2. Battle Royale
11.3. Fighting Games
11.4. FPS
11.5. MOBA
11.6. Sports Simulations
11.7. Strategy
12. Esports Education & Training Organization Market, by Training Format
12.1. Introduction
12.2. Group Coaching
12.3. Individual Coaching
12.4. Self-Paced
13. Esports Education & Training Organization Market, by Course Level
13.1. Introduction
13.2. Advanced
13.3. Beginner
13.4. Intermediate
13.5. Professional
14. Esports Education & Training Organization Market, by Pricing Model
14.1. Introduction
14.2. Freemium
14.3. One-Time Fee
14.4. Subscription
15. Americas Esports Education & Training Organization Market
15.1. Introduction
15.2. United States
15.3. Canada
15.4. Mexico
15.5. Brazil
15.6. Argentina
16. Europe, Middle East & Africa Esports Education & Training Organization Market
16.1. Introduction
16.2. United Kingdom
16.3. Germany
16.4. France
16.5. Russia
16.6. Italy
16.7. Spain
16.8. United Arab Emirates
16.9. Saudi Arabia
16.10. South Africa
16.11. Denmark
16.12. Netherlands
16.13. Qatar
16.14. Finland
16.15. Sweden
16.16. Nigeria
16.17. Egypt
16.18. Turkey
16.19. Israel
16.20. Norway
16.21. Poland
16.22. Switzerland
17. Asia-Pacific Esports Education & Training Organization Market
17.1. Introduction
17.2. China
17.3. India
17.4. Japan
17.5. Australia
17.6. South Korea
17.7. Indonesia
17.8. Thailand
17.9. Philippines
17.10. Malaysia
17.11. Singapore
17.12. Vietnam
17.13. Taiwan
18. Competitive Landscape
18.1. Market Share Analysis, 2024
18.2. FPNV Positioning Matrix, 2024
18.3. Competitive Analysis
18.3.1. ESL FACEIT Group
18.3.2. Mobalytics
18.3.3. Solitaired Inc.
18.3.4. Skillz Inc.
18.3.5. G-Loot Europe AB
18.3.6. ProGuides Company, Inc.
18.3.7. GamerzClass
18.3.8. Skill Capped LLC
18.3.9. Smash.gg, Inc.
18.3.10. Battlefy, Inc.
19. ResearchAI20. ResearchStatistics21. ResearchContacts22. ResearchArticles23. Appendix
List of Figures
FIGURE 1. ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 10. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY TRAINING FORMAT, 2024 VS 2030 (%)
FIGURE 14. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY TRAINING FORMAT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COURSE LEVEL, 2024 VS 2030 (%)
FIGURE 16. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COURSE LEVEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PRICING MODEL, 2024 VS 2030 (%)
FIGURE 18. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PRICING MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 29. ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET: RESEARCHAI
FIGURE 30. ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET: RESEARCHSTATISTICS
FIGURE 31. ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET: RESEARCHCONTACTS
FIGURE 32. ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INTENSIVE BOOTCAMPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INTENSIVE BOOTCAMPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WEEKEND BOOTCAMPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WEEKEND BOOTCAMPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY LONG-TERM CERTIFICATES, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY LONG-TERM CERTIFICATES, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY SHORT-TERM CERTIFICATES, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY SHORT-TERM CERTIFICATES, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ASSOCIATE DEGREES, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ASSOCIATE DEGREES, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BACHELOR DEGREES, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BACHELOR DEGREES, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY MASTER DEGREES, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY MASTER DEGREES, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY IN-PERSON WORKSHOPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY IN-PERSON WORKSHOPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE WORKSHOPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE WORKSHOPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EQUAL SPLIT, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EQUAL SPLIT, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY MOSTLY ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY MOSTLY ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY LIVE ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY LIVE ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ON-DEMAND ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ON-DEMAND ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CAMPUS-BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CAMPUS-BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ON-PREMISE, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ON-PREMISE, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR ORGANIZATIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR ORGANIZATIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CLUBS, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CLUBS, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COMMUNITY CENTERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COMMUNITY CENTERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR ORGANIZATIONS, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR ORGANIZATIONS, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HIGH SCHOOLS, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HIGH SCHOOLS, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY UNIVERSITIES, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY UNIVERSITIES, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL CONSUMERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL CONSUMERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR GAMERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR GAMERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ASPIRING PROFESSIONALS, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ASPIRING PROFESSIONALS, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL TEAMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL TEAMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ESPORTS FRANCHISES, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ESPORTS FRANCHISES, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDEPENDENT TEAMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDEPENDENT TEAMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL TEAMS, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL TEAMS, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BATTLE ROYALE, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BATTLE ROYALE, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY FIGHTING GAMES, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY FIGHTING GAMES, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY FPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY FPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY MOBA, BY REGION, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY MOBA, BY REGION, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY SPORTS SIMULATIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY SPORTS SIMULATIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY STRATEGY, BY REGION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY STRATEGY, BY REGION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY TRAINING FORMAT, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY TRAINING FORMAT, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GROUP COACHING, BY REGION, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GROUP COACHING, BY REGION, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL COACHING, BY REGION, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL COACHING, BY REGION, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY SELF-PACED, BY REGION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY SELF-PACED, BY REGION, 2025-2030 (USD MILLION)
TABLE 127. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COURSE LEVEL, 2018-2024 (USD MILLION)
TABLE 128. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COURSE LEVEL, 2025-2030 (USD MILLION)
TABLE 129. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ADVANCED, BY REGION, 2018-2024 (USD MILLION)
TABLE 130. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ADVANCED, BY REGION, 2025-2030 (USD MILLION)
TABLE 131. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BEGINNER, BY REGION, 2018-2024 (USD MILLION)
TABLE 132. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BEGINNER, BY REGION, 2025-2030 (USD MILLION)
TABLE 133. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INTERMEDIATE, BY REGION, 2018-2024 (USD MILLION)
TABLE 134. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INTERMEDIATE, BY REGION, 2025-2030 (USD MILLION)
TABLE 135. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 136. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 137. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PRICING MODEL, 2018-2024 (USD MILLION)
TABLE 138. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PRICING MODEL, 2025-2030 (USD MILLION)
TABLE 139. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 140. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY FREEMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 141. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONE-TIME FEE, BY REGION, 2018-2024 (USD MILLION)
TABLE 142. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONE-TIME FEE, BY REGION, 2025-2030 (USD MILLION)
TABLE 143. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 144. GLOBAL ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 145. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2018-2024 (USD MILLION)
TABLE 146. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2025-2030 (USD MILLION)
TABLE 147. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, 2018-2024 (USD MILLION)
TABLE 148. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, 2025-2030 (USD MILLION)
TABLE 149. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, 2018-2024 (USD MILLION)
TABLE 150. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, 2025-2030 (USD MILLION)
TABLE 151. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, 2018-2024 (USD MILLION)
TABLE 152. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, 2025-2030 (USD MILLION)
TABLE 153. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, 2018-2024 (USD MILLION)
TABLE 154. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, 2025-2030 (USD MILLION)
TABLE 155. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 156. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 157. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 158. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 159. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 160. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 161. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, 2018-2024 (USD MILLION)
TABLE 162. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, 2025-2030 (USD MILLION)
TABLE 163. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 164. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 165. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR ORGANIZATIONS, 2018-2024 (USD MILLION)
TABLE 166. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR ORGANIZATIONS, 2025-2030 (USD MILLION)
TABLE 167. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, 2018-2024 (USD MILLION)
TABLE 168. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, 2025-2030 (USD MILLION)
TABLE 169. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2024 (USD MILLION)
TABLE 170. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2025-2030 (USD MILLION)
TABLE 171. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL TEAMS, 2018-2024 (USD MILLION)
TABLE 172. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL TEAMS, 2025-2030 (USD MILLION)
TABLE 173. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 174. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 175. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY TRAINING FORMAT, 2018-2024 (USD MILLION)
TABLE 176. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY TRAINING FORMAT, 2025-2030 (USD MILLION)
TABLE 177. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COURSE LEVEL, 2018-2024 (USD MILLION)
TABLE 178. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COURSE LEVEL, 2025-2030 (USD MILLION)
TABLE 179. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PRICING MODEL, 2018-2024 (USD MILLION)
TABLE 180. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PRICING MODEL, 2025-2030 (USD MILLION)
TABLE 181. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 182. AMERICAS ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 183. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2018-2024 (USD MILLION)
TABLE 184. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2025-2030 (USD MILLION)
TABLE 185. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, 2018-2024 (USD MILLION)
TABLE 186. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, 2025-2030 (USD MILLION)
TABLE 187. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, 2018-2024 (USD MILLION)
TABLE 188. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, 2025-2030 (USD MILLION)
TABLE 189. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, 2018-2024 (USD MILLION)
TABLE 190. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, 2025-2030 (USD MILLION)
TABLE 191. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, 2018-2024 (USD MILLION)
TABLE 192. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, 2025-2030 (USD MILLION)
TABLE 193. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 194. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 195. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 196. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 197. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 198. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 199. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, 2018-2024 (USD MILLION)
TABLE 200. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, 2025-2030 (USD MILLION)
TABLE 201. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 202. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 203. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR ORGANIZATIONS, 2018-2024 (USD MILLION)
TABLE 204. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR ORGANIZATIONS, 2025-2030 (USD MILLION)
TABLE 205. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, 2018-2024 (USD MILLION)
TABLE 206. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, 2025-2030 (USD MILLION)
TABLE 207. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2024 (USD MILLION)
TABLE 208. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2025-2030 (USD MILLION)
TABLE 209. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL TEAMS, 2018-2024 (USD MILLION)
TABLE 210. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL TEAMS, 2025-2030 (USD MILLION)
TABLE 211. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 212. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 213. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY TRAINING FORMAT, 2018-2024 (USD MILLION)
TABLE 214. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY TRAINING FORMAT, 2025-2030 (USD MILLION)
TABLE 215. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COURSE LEVEL, 2018-2024 (USD MILLION)
TABLE 216. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COURSE LEVEL, 2025-2030 (USD MILLION)
TABLE 217. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PRICING MODEL, 2018-2024 (USD MILLION)
TABLE 218. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PRICING MODEL, 2025-2030 (USD MILLION)
TABLE 219. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 220. UNITED STATES ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 221. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2018-2024 (USD MILLION)
TABLE 222. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2025-2030 (USD MILLION)
TABLE 223. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, 2018-2024 (USD MILLION)
TABLE 224. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, 2025-2030 (USD MILLION)
TABLE 225. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, 2018-2024 (USD MILLION)
TABLE 226. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, 2025-2030 (USD MILLION)
TABLE 227. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, 2018-2024 (USD MILLION)
TABLE 228. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, 2025-2030 (USD MILLION)
TABLE 229. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, 2018-2024 (USD MILLION)
TABLE 230. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, 2025-2030 (USD MILLION)
TABLE 231. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 232. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 233. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 234. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 235. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 236. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 237. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, 2018-2024 (USD MILLION)
TABLE 238. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, 2025-2030 (USD MILLION)
TABLE 239. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 240. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 241. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR ORGANIZATIONS, 2018-2024 (USD MILLION)
TABLE 242. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY AMATEUR ORGANIZATIONS, 2025-2030 (USD MILLION)
TABLE 243. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, 2018-2024 (USD MILLION)
TABLE 244. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY EDUCATIONAL INSTITUTIONS, 2025-2030 (USD MILLION)
TABLE 245. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2018-2024 (USD MILLION)
TABLE 246. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY INDIVIDUAL CONSUMERS, 2025-2030 (USD MILLION)
TABLE 247. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL TEAMS, 2018-2024 (USD MILLION)
TABLE 248. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROFESSIONAL TEAMS, 2025-2030 (USD MILLION)
TABLE 249. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 250. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 251. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY TRAINING FORMAT, 2018-2024 (USD MILLION)
TABLE 252. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY TRAINING FORMAT, 2025-2030 (USD MILLION)
TABLE 253. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COURSE LEVEL, 2018-2024 (USD MILLION)
TABLE 254. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY COURSE LEVEL, 2025-2030 (USD MILLION)
TABLE 255. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PRICING MODEL, 2018-2024 (USD MILLION)
TABLE 256. CANADA ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PRICING MODEL, 2025-2030 (USD MILLION)
TABLE 257. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2018-2024 (USD MILLION)
TABLE 258. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY PROGRAM TYPE, 2025-2030 (USD MILLION)
TABLE 259. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, 2018-2024 (USD MILLION)
TABLE 260. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY BOOTCAMPS, 2025-2030 (USD MILLION)
TABLE 261. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, 2018-2024 (USD MILLION)
TABLE 262. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY CERTIFICATE PROGRAMS, 2025-2030 (USD MILLION)
TABLE 263. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, 2018-2024 (USD MILLION)
TABLE 264. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DEGREE PROGRAMS, 2025-2030 (USD MILLION)
TABLE 265. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, 2018-2024 (USD MILLION)
TABLE 266. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY WORKSHOPS, 2025-2030 (USD MILLION)
TABLE 267. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 268. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 269. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 270. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 271. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 272. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 273. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, 2018-2024 (USD MILLION)
TABLE 274. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZATION MARKET SIZE, BY ONSITE, 2025-2030 (USD MILLION)
TABLE 275. MEXICO ESPORTS EDUCATION & TRAINING ORGANIZ

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Companies Mentioned

The companies profiled in this Esports Education & Training Organization Market report include:
  • ESL FACEIT Group
  • Mobalytics
  • Solitaired Inc.
  • Skillz Inc.
  • G-Loot Europe AB
  • ProGuides Company, Inc.
  • GamerzClass
  • Skill Capped LLC
  • Smash.gg, Inc.
  • Battlefy, Inc.