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Gaming Educational Institution Market by Course Delivery Mode (Hybrid, On Campus, Online), Enrollment Type (Full Time, Part Time), Program Level, Payment Model, Subject Focus, Platform Focus, Age Group - Global Forecast 2025-2030

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    Report

  • 186 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6134648
1h Free Analyst Time
1h Free Analyst Time

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Exploring Foundational Dynamics and Strategic Imperatives Defining Growth Pathways for Gaming Education Institutions Amid Digital Transformation

Gaming education institutions have entered a pivotal phase characterized by rapid technological convergence and evolving learner expectations. As the entertainment and software industries push the boundaries of interactivity, educational providers are compelled to rethink curricular design, pedagogical methods, and infrastructure investments to cultivate the next generation of game developers, designers, and esports managers.

Moreover, the proliferation of virtual and augmented reality tools has enabled more immersive learning experiences, while the rise of hybrid and online delivery models offers unprecedented flexibility. In response, institutions are forging strategic partnerships with technology vendors, esports leagues, and industry studios to ensure that graduates emerge with both theoretical knowledge and practical expertise.

Looking ahead, the confluence of advanced analytics, cloud-based collaboration, and adaptive learning platforms will continue to shape the competitive landscape. By aligning academic rigor with the agility demanded by a fast-paced market, educational providers can establish themselves as forward-thinking leaders poised to capture emerging opportunities.

Key Technological Innovations and Pedagogical Shifts Revolutionizing the Gaming Education Landscape in an Era of Immersive Learning

In recent years, the integration of cutting-edge technologies has begun to redefine the boundaries of gaming education. Virtual and augmented reality platforms now facilitate hands-on experimentation in immersive environments, enabling learners to iterate on level design and narrative constructs with unprecedented immediacy. Simultaneously, artificial intelligence and machine learning algorithms are powering adaptive tutoring systems that tailor feedback loops to individual student profiles.

In particular, cloud-based collaboration tools are streamlining group projects, while blockchain solutions are emerging as secure mechanisms for credential verification and intellectual property management. Consequently, institutions are revising curriculum frameworks to incorporate project-based modules that mirror industry pipelines, including real-time rendering, multiplayer architecture, and esports event operations.

Furthermore, there is a discernible shift toward learner-centric pedagogies. Flipped classroom models, gamified assessments, and modular microcredentials are gaining traction as educators strive to balance theoretical foundations with portfolio-driven outcomes. These transformative shifts underscore the imperative for institutions to remain agile, invest in technology-enabled infrastructure, and cultivate partnerships that bridge academic instruction with professional practice.

Assessing the Multifaceted Effects of Recent United States Tariffs on Gaming Education Supply Chains and Institutional Operations in 2025

The imposition of new tariffs on imported hardware, semiconductor components, and specialized software licenses by the United States in 2025 has reverberated across the supply chains supporting gaming education institutions. Providers reliant on advanced graphic processing units, networking equipment, and immersive headsets have encountered heightened procurement costs, while distributors face extended lead times due to customs bottlenecks. These disruptions have introduced budgetary constraints and necessitated the reevaluation of capital expenditure plans.

Moreover, digital content platforms and software-as-a-service providers have adjusted licensing fees to offset increased operational expenses, affecting subscription models and bundled offerings. As institutions navigate these elevated costs, they are exploring alternative sourcing strategies, including regional manufacturing partnerships and group purchasing agreements, to mitigate price volatility. Furthermore, logistics teams are optimizing shipping routes and leveraging nearshoring opportunities to reduce exposure to tariff-driven surcharges.

By adopting proactive supply chain risk management practices and renegotiating vendor contracts, educational institutions can preserve program continuity and safeguard student outcomes. In parallel, some organizations are accelerating investments in cloud-based labs and virtual environments, thereby diminishing their dependence on physical hardware and insulating stakeholders from future trade policy shifts.

Unveiling Critical Segmentation Dimensions Illuminating Diverse Pathways and Learner Preferences Across the Gaming Education Market

Segmentation analysis reveals that course delivery modes have evolved well beyond traditional on campus instruction to include hybrid frameworks that alternate between block scheduling and weekly rotation, as well as blended approaches that split sessions by location and time. These multifaceted delivery structures coexist with accelerated bootcamps and lecture-based routines, complemented by asynchronous self paced modules and live virtual experiences tailored to diverse learning preferences. Such depth in mode differentiation highlights the capacity of institutions to address both structured lab experiences and flexible remote engagement.

Enrollment dynamics further underscore the market’s complexity. Full time students engage through morning and afternoon sessions or after hours evening courses, while part time learners pursue weeknight after hours programming or intensive weekend offerings that span Saturday and Sunday. This variation reflects a continuum of commitment levels and underscores the importance of adaptive scheduling to accommodate working professionals and career changers alike.

Program level segmentation adds another layer of granularity, ranging from professional and short term certificates certified by industry or vendor authorities to academic pathways spanning bachelor’s, master’s, and doctoral credentials. Complementing these are advanced and graduate diplomas that cater to executives and specialization seekers. The payment ecosystem encompasses freemium models with free and pro premium tiers, subscription options with annual or month to month plans, and tuition fee structures offering both installment and one time payment arrangements aligned with academic calendars.

Subject focus segmentation iterates through esports management with event operations and team coaching specializations, game design tracks covering level and narrative design, and game development pathways that leverage engines like Unity and Unreal alongside AI programming and physics simulation. Platform emphasis spans console subcategories for Nintendo, PlayStation, and Xbox, mobile channels across Android and iOS devices, and PC variations that include Mac and Windows architectures. Finally, age group targeting ranges from K12 cohorts in elementary and secondary schooling to undergraduate and postgraduate higher education audiences and adult learners, illustrating a full spectrum of demographic engagement strategies.

Deciphering Regional Variations and Growth Drivers Across the Americas, Europe Middle East and Africa, and Asia-Pacific Territories

In the Americas, institutions benefit from robust partnerships with leading technology vendors and esports organizations, driving curriculum innovation and infrastructure investment. Regulatory environments in North America offer clear accreditation pathways, while Latin American markets demonstrate growing interest in localized content and language-specific programming. As a result, providers across the region have expanded online platforms and established satellite campuses to serve geographically dispersed learners and accommodate diverse cultural preferences.

Turning to Europe, the Middle East, and Africa, regulatory complexity and linguistic diversity present both challenges and opportunities. European institutions adhere to stringent quality assurance frameworks, whereas Middle Eastern initiatives often align with government-led vocational training strategies. Innovative providers in Africa are leveraging mobile connectivity to deliver modular courses and certificate programs, thereby addressing pressing skills gaps. This regional tapestry underscores the necessity for adaptive compliance strategies and culturally attuned program design.

Across Asia-Pacific, rapid digital adoption and government support for STEM and creative industries have propelled gaming education forward. Countries in this region are investing heavily in esports infrastructure, subsidizing training academies, and incentivizing research in game development technologies. Meanwhile, high smartphone penetration has spurred the creation of mobile-first curricula, enabling learners to access interactive modules on handheld devices. These dynamics illustrate how regional policies and technological readiness can accelerate institutional growth and learner outcomes.

Profiling Pioneering Institutions and Strategic Collaborators Shaping Excellence and Innovation in the Global Gaming Education Ecosystem

Leading universities and specialized training academies are at the forefront of curriculum evolution, forming strategic alliances with engine developers and platform providers to deliver certified programs in game engine architecture, virtual production, and AI-driven gameplay mechanics. These collaborations have enabled institutions to incorporate industry standard tools into courseware and offer students hands-on experience with engines like Unity and Unreal, preparing them for immediate workforce integration.

Alongside academic partnerships, online learning platforms have introduced modular microcredentials that address discrete skill gaps in areas such as narrative design, tournament organization, and physics simulation. Through joint ventures and codevelopment agreements, select education providers have expanded global footprints and scaled infrastructure to support virtual labs, collaborative coding environments, and live streaming capabilities. Combined with data-driven student engagement frameworks and alumni networks, these initiatives enhance learner retention, career placement rates, and institutional prestige.

Strategic Imperatives and Tactical Recommendations Empowering Leaders to Capitalize on Emerging Trends and Sustain Competitive Advantage in Gaming Education

Institutions seeking to stay ahead must prioritize investment in flexible delivery models that integrate immersive technologies and adaptive learning platforms. By leveraging hybrid frameworks and modular credentials, providers can cater to diverse learner profiles and accommodate evolving work-life balance requirements. In parallel, forging deeper partnerships with technology vendors and industry studios will ensure that curriculum remains aligned with emerging production pipelines and esports competition formats.

Furthermore, leaders should harness advanced analytics and predictive modeling to monitor student performance, optimize course pathways, and identify at-risk cohorts. This data-driven approach enables timely interventions and fosters continuous improvement in instructional design. In addition, diversifying program portfolios to include niche specializations in areas like narrative structuring, engine development, and mobile strategy will address unmet skills demands and create new revenue streams.

Finally, institutions should adopt proactive compliance and risk management practices to navigate trade policy fluctuations and supply chain constraints. By establishing multiple sourcing channels and expanding virtual lab capabilities, providers can mitigate the impact of external disruptions. Embracing these strategic and tactical imperatives will empower organizations to strengthen competitive advantage, enhance student outcomes, and drive sustainable growth in the gaming education sector.

Robust Methodological Framework and Analytical Approaches Underpinning Comprehensive Insights into Gaming Education Dynamics

The research methodology underpinning this analysis integrates both primary and secondary investigative approaches to ensure comprehensive and reliable insights. Primary data collection involved structured interviews with senior administrators, curriculum designers, and technology partners across a cross-section of institutions. These conversations provided nuanced perspectives on pedagogical transformations, investment priorities, and emerging skill gaps. Additionally, targeted surveys captured student feedback on delivery preferences, program satisfaction, and anticipated career trajectories.

Secondary research included an extensive review of academic papers, industry whitepapers, conference proceedings, and regulatory documentation. Publicly available information from accreditation agencies, government skill development programs, and professional associations was triangulated to validate key findings. Quantitative data points were corroborated through cross-referencing proprietary databases and verified public records to enhance analytical rigor.

Data analysis employed segmentation frameworks to dissect course modes, enrollment types, program levels, payment models, subject focuses, platform preferences, and age group dynamics. Regional and competitive landscapes were mapped using geospatial analytics and partnership network assessments. Finally, rigorous quality assurance protocols, including peer reviews and expert validation panels, were applied to refine conclusions and ensure actionable recommendations.

Synthesizing Key Findings and Strategic Takeaways to Drive Innovation and Sustained Growth in Gaming Education Institutions

Throughout this executive summary, the interplay between technological innovation, pedagogical evolution, and strategic partnerships has emerged as the central driver reshaping the gaming education landscape. From the adoption of immersive reality tools to the refinement of hybrid and online delivery frameworks, institutions are actively redefining how skills are taught, assessed, and applied in professional settings. The impact of external factors such as trade policy changes underscores the importance of supply chain resilience and risk mitigation.

Moving forward, the ability to segment offerings across delivery modes, program levels, payment structures, subject specializations, and regional markets will determine institutional agility and competitive positioning. By synthesizing these insights, education leaders are equipped to make informed decisions about resource allocation, program design, and partnership strategies. Ultimately, the pursuit of innovation, combined with data-driven operational excellence, will drive sustainable growth and cement the role of gaming education institutions as pivotal contributors to the creative economy.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Course Delivery Mode
    • Hybrid
      • Alternating Weeks
        • Block Scheduling
        • Weekly Rotation
      • Course Blend
        • Location Split
        • Time Split
    • On Campus
      • Accelerated
        • Fast Track
        • Intensive Bootcamp
      • Traditional
        • Lab Based
        • Lecture Based
    • Online
      • Asynchronous
        • Pre Recorded
        • Self Paced
      • Synchronous
        • Live Virtual
        • Scheduled
  • Enrollment Type
    • Full Time
      • Daytime
        • Afternoon Sessions
        • Morning Sessions
      • Evening
        • After Hours
        • Night Classes
    • Part Time
      • After Hours
        • Weeknight
      • Weekend
        • Saturday
        • Sunday
  • Program Level
    • Certificate
      • Professional Certificate
        • Industry Certified
        • Vendor Certified
      • Short Term Certificate
        • Month Long
        • Weekend Bootcamp
    • Degree
      • Bachelor's
        • BA
        • BSc
      • Doctoral
        • EdD
        • PhD
      • Master's
        • MA
        • MSc
    • Diploma
      • Advanced Diploma
        • Executive
        • Specialization
      • Graduate Diploma
        • Academic
        • Professional
  • Payment Model
    • Freemium
      • Free Tier
      • Premium Tier
        • Basic Premium
        • Pro Premium
    • Subscription
      • Annual
        • Premium Annual
        • Yearly Plan
      • Monthly
        • Month to Month
        • Trial Month
    • Tuition Fee
      • Installment
        • Monthly
        • Semester Wise
      • One Time Payment
  • Subject Focus
    • Esports Management
      • Event Operations
        • Tournament Organization
        • Venue Management
      • Team Coaching
        • Skill Development
        • Strategy Coaching
    • Game Design
      • Level Design
        • 2D Levels
        • 3D Levels
      • Narrative Design
        • Character Design
        • Plot Structuring
    • Game Development
      • Engine Development
        • Unity Engine
        • Unreal Engine
      • Gameplay Programming
        • AI Programming
        • Physics Simulation
  • Platform Focus
    • Console
      • Nintendo
        • Switch
        • Wii U
      • PlayStation
        • PS4
        • PS5
      • Xbox
        • Series S
        • Series X
    • Mobile
      • Android
        • Smartphone
        • Tablet
      • iOS
        • iPad
        • iPhone
    • PC
      • Mac
        • Intel
        • M1
      • Windows
        • Windows 10
        • Windows 11
  • Age Group
    • Adults
      • Career Changers
        • Late Career
        • Mid Career
      • Working Professionals
        • Industry Veterans
        • New Entrants
    • Higher Education
      • Postgraduate
        • Masters
        • PhD
      • Undergraduate
        • Freshmen
        • Seniors
    • K12
      • Elementary
        • Lower Primary
        • Upper Primary
      • Secondary
        • High School
        • Middle School
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Full Sail University
  • Savannah College of Art and Design
  • DigiPen Institute of Technology, Inc.
  • Rochester Institute of Technology
  • University of Southern California
  • Abertay University
  • Media Design School Ltd.
  • University of Central Florida
  • Carnegie Mellon University
  • University of Utah

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Launch of accredited e-sports management programs with industry mentorship opportunities
5.2. Integration of AI-driven adaptive learning modules into core game development courses
5.3. Adoption of cloud-based game engines to facilitate remote collaborative design workshops
5.4. Partnerships with major gaming studios for live project placements and curriculum co-development
5.5. Implementation of microcredential pathways in specialized areas like Unity programming and AR development
5.6. Expansion of VR and AR lab facilities to support immersive simulation and experiential learning
5.7. Introduction of scholarship-backed intercollegiate gaming competitions to attract diverse talent
5.8. Development of inclusion and diversity initiatives in game design cohorts and faculty hiring
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Gaming Educational Institution Market, by Course Delivery Mode
8.1. Introduction
8.2. Hybrid
8.2.1. Alternating Weeks
8.2.1.1. Block Scheduling
8.2.1.2. Weekly Rotation
8.2.2. Course Blend
8.2.2.1. Location Split
8.2.2.2. Time Split
8.3. On Campus
8.3.1. Accelerated
8.3.1.1. Fast Track
8.3.1.2. Intensive Bootcamp
8.3.2. Traditional
8.3.2.1. Lab Based
8.3.2.2. Lecture Based
8.4. Online
8.4.1. Asynchronous
8.4.1.1. Pre Recorded
8.4.1.2. Self Paced
8.4.2. Synchronous
8.4.2.1. Live Virtual
8.4.2.2. Scheduled
9. Gaming Educational Institution Market, by Enrollment Type
9.1. Introduction
9.2. Full Time
9.2.1. Daytime
9.2.1.1. Afternoon Sessions
9.2.1.2. Morning Sessions
9.2.2. Evening
9.2.2.1. After Hours
9.2.2.2. Night Classes
9.3. Part Time
9.3.1. After Hours
9.3.1.1. Weeknight
9.3.2. Weekend
9.3.2.1. Saturday
9.3.2.2. Sunday
10. Gaming Educational Institution Market, by Program Level
10.1. Introduction
10.2. Certificate
10.2.1. Professional Certificate
10.2.1.1. Industry Certified
10.2.1.2. Vendor Certified
10.2.2. Short Term Certificate
10.2.2.1. Month Long
10.2.2.2. Weekend Bootcamp
10.3. Degree
10.3.1. Bachelor's
10.3.1.1. BA
10.3.1.2. BSc
10.3.2. Doctoral
10.3.2.1. EdD
10.3.2.2. PhD
10.3.3. Master's
10.3.3.1. MA
10.3.3.2. MSc
10.4. Diploma
10.4.1. Advanced Diploma
10.4.1.1. Executive
10.4.1.2. Specialization
10.4.2. Graduate Diploma
10.4.2.1. Academic
10.4.2.2. Professional
11. Gaming Educational Institution Market, by Payment Model
11.1. Introduction
11.2. Freemium
11.2.1. Free Tier
11.2.2. Premium Tier
11.2.2.1. Basic Premium
11.2.2.2. Pro Premium
11.3. Subscription
11.3.1. Annual
11.3.1.1. Premium Annual
11.3.1.2. Yearly Plan
11.3.2. Monthly
11.3.2.1. Month to Month
11.3.2.2. Trial Month
11.4. Tuition Fee
11.4.1. Installment
11.4.1.1. Monthly
11.4.1.2. Semester Wise
11.4.2. One Time Payment
12. Gaming Educational Institution Market, by Subject Focus
12.1. Introduction
12.2. Esports Management
12.2.1. Event Operations
12.2.1.1. Tournament Organization
12.2.1.2. Venue Management
12.2.2. Team Coaching
12.2.2.1. Skill Development
12.2.2.2. Strategy Coaching
12.3. Game Design
12.3.1. Level Design
12.3.1.1. 2D Levels
12.3.1.2. 3D Levels
12.3.2. Narrative Design
12.3.2.1. Character Design
12.3.2.2. Plot Structuring
12.4. Game Development
12.4.1. Engine Development
12.4.1.1. Unity Engine
12.4.1.2. Unreal Engine
12.4.2. Gameplay Programming
12.4.2.1. AI Programming
12.4.2.2. Physics Simulation
13. Gaming Educational Institution Market, by Platform Focus
13.1. Introduction
13.2. Console
13.2.1. Nintendo
13.2.1.1. Switch
13.2.1.2. Wii U
13.2.2. PlayStation
13.2.2.1. PS4
13.2.2.2. PS5
13.2.3. Xbox
13.2.3.1. Series S
13.2.3.2. Series X
13.3. Mobile
13.3.1. Android
13.3.1.1. Smartphone
13.3.1.2. Tablet
13.3.2. iOS
13.3.2.1. iPad
13.3.2.2. iPhone
13.4. PC
13.4.1. Mac
13.4.1.1. Intel
13.4.1.2. M1
13.4.2. Windows
13.4.2.1. Windows 10
13.4.2.2. Windows 11
14. Gaming Educational Institution Market, by Age Group
14.1. Introduction
14.2. Adults
14.2.1. Career Changers
14.2.1.1. Late Career
14.2.1.2. Mid Career
14.2.2. Working Professionals
14.2.2.1. Industry Veterans
14.2.2.2. New Entrants
14.3. Higher Education
14.3.1. Postgraduate
14.3.1.1. Masters
14.3.1.2. PhD
14.3.2. Undergraduate
14.3.2.1. Freshmen
14.3.2.2. Seniors
14.4. K12
14.4.1. Elementary
14.4.1.1. Lower Primary
14.4.1.2. Upper Primary
14.4.2. Secondary
14.4.2.1. High School
14.4.2.2. Middle School
15. Americas Gaming Educational Institution Market
15.1. Introduction
15.2. United States
15.3. Canada
15.4. Mexico
15.5. Brazil
15.6. Argentina
16. Europe, Middle East & Africa Gaming Educational Institution Market
16.1. Introduction
16.2. United Kingdom
16.3. Germany
16.4. France
16.5. Russia
16.6. Italy
16.7. Spain
16.8. United Arab Emirates
16.9. Saudi Arabia
16.10. South Africa
16.11. Denmark
16.12. Netherlands
16.13. Qatar
16.14. Finland
16.15. Sweden
16.16. Nigeria
16.17. Egypt
16.18. Turkey
16.19. Israel
16.20. Norway
16.21. Poland
16.22. Switzerland
17. Asia-Pacific Gaming Educational Institution Market
17.1. Introduction
17.2. China
17.3. India
17.4. Japan
17.5. Australia
17.6. South Korea
17.7. Indonesia
17.8. Thailand
17.9. Philippines
17.10. Malaysia
17.11. Singapore
17.12. Vietnam
17.13. Taiwan
18. Competitive Landscape
18.1. Market Share Analysis, 2024
18.2. FPNV Positioning Matrix, 2024
18.3. Competitive Analysis
18.3.1. Full Sail University
18.3.2. Savannah College of Art and Design
18.3.3. DigiPen Institute of Technology, Inc.
18.3.4. Rochester Institute of Technology
18.3.5. University of Southern California
18.3.6. Abertay University
18.3.7. Media Design School Ltd.
18.3.8. University of Central Florida
18.3.9. Carnegie Mellon University
18.3.10. University of Utah
19. ResearchAI20. ResearchStatistics21. ResearchContacts22. ResearchArticles23. Appendix
List of Figures
FIGURE 1. GAMING EDUCATIONAL INSTITUTION MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COURSE DELIVERY MODE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COURSE DELIVERY MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ENROLLMENT TYPE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ENROLLMENT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PROGRAM LEVEL, 2024 VS 2030 (%)
FIGURE 10. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PROGRAM LEVEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PAYMENT MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PAYMENT MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SUBJECT FOCUS, 2024 VS 2030 (%)
FIGURE 14. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SUBJECT FOCUS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PLATFORM FOCUS, 2024 VS 2030 (%)
FIGURE 16. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PLATFORM FOCUS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 18. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. GAMING EDUCATIONAL INSTITUTION MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. GAMING EDUCATIONAL INSTITUTION MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 29. GAMING EDUCATIONAL INSTITUTION MARKET: RESEARCHAI
FIGURE 30. GAMING EDUCATIONAL INSTITUTION MARKET: RESEARCHSTATISTICS
FIGURE 31. GAMING EDUCATIONAL INSTITUTION MARKET: RESEARCHCONTACTS
FIGURE 32. GAMING EDUCATIONAL INSTITUTION MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. GAMING EDUCATIONAL INSTITUTION MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COURSE DELIVERY MODE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COURSE DELIVERY MODE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY HYBRID, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY HYBRID, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ALTERNATING WEEKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ALTERNATING WEEKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BLOCK SCHEDULING, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BLOCK SCHEDULING, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY WEEKLY ROTATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY WEEKLY ROTATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ALTERNATING WEEKS, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ALTERNATING WEEKS, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COURSE BLEND, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COURSE BLEND, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LOCATION SPLIT, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LOCATION SPLIT, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TIME SPLIT, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TIME SPLIT, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COURSE BLEND, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY COURSE BLEND, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ON CAMPUS, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ON CAMPUS, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ACCELERATED, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ACCELERATED, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FAST TRACK, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FAST TRACK, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY INTENSIVE BOOTCAMP, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY INTENSIVE BOOTCAMP, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ACCELERATED, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ACCELERATED, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TRADITIONAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TRADITIONAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LAB BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LAB BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LECTURE BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LECTURE BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TRADITIONAL, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TRADITIONAL, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ON CAMPUS, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ON CAMPUS, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ASYNCHRONOUS, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ASYNCHRONOUS, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PRE RECORDED, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PRE RECORDED, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SELF PACED, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SELF PACED, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ASYNCHRONOUS, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ASYNCHRONOUS, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SYNCHRONOUS, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SYNCHRONOUS, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LIVE VIRTUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LIVE VIRTUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SCHEDULED, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SCHEDULED, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SYNCHRONOUS, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SYNCHRONOUS, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ENROLLMENT TYPE, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ENROLLMENT TYPE, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FULL TIME, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FULL TIME, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DAYTIME, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DAYTIME, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AFTERNOON SESSIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AFTERNOON SESSIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MORNING SESSIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MORNING SESSIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DAYTIME, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DAYTIME, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EVENING, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EVENING, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AFTER HOURS, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AFTER HOURS, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY NIGHT CLASSES, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY NIGHT CLASSES, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EVENING, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EVENING, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FULL TIME, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FULL TIME, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PART TIME, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PART TIME, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AFTER HOURS, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AFTER HOURS, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY WEEKNIGHT, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY WEEKNIGHT, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AFTER HOURS, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AFTER HOURS, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY WEEKEND, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY WEEKEND, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SATURDAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SATURDAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SUNDAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SUNDAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY WEEKEND, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY WEEKEND, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PART TIME, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PART TIME, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PROGRAM LEVEL, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PROGRAM LEVEL, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY CERTIFICATE, BY REGION, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY CERTIFICATE, BY REGION, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PROFESSIONAL CERTIFICATE, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PROFESSIONAL CERTIFICATE, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY INDUSTRY CERTIFIED, BY REGION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY INDUSTRY CERTIFIED, BY REGION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY VENDOR CERTIFIED, BY REGION, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY VENDOR CERTIFIED, BY REGION, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PROFESSIONAL CERTIFICATE, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PROFESSIONAL CERTIFICATE, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SHORT TERM CERTIFICATE, BY REGION, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SHORT TERM CERTIFICATE, BY REGION, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MONTH LONG, BY REGION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MONTH LONG, BY REGION, 2025-2030 (USD MILLION)
TABLE 127. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY WEEKEND BOOTCAMP, BY REGION, 2018-2024 (USD MILLION)
TABLE 128. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY WEEKEND BOOTCAMP, BY REGION, 2025-2030 (USD MILLION)
TABLE 129. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SHORT TERM CERTIFICATE, 2018-2024 (USD MILLION)
TABLE 130. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SHORT TERM CERTIFICATE, 2025-2030 (USD MILLION)
TABLE 131. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY CERTIFICATE, 2018-2024 (USD MILLION)
TABLE 132. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY CERTIFICATE, 2025-2030 (USD MILLION)
TABLE 133. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DEGREE, BY REGION, 2018-2024 (USD MILLION)
TABLE 134. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DEGREE, BY REGION, 2025-2030 (USD MILLION)
TABLE 135. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BACHELOR'S, BY REGION, 2018-2024 (USD MILLION)
TABLE 136. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BACHELOR'S, BY REGION, 2025-2030 (USD MILLION)
TABLE 137. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BA, BY REGION, 2018-2024 (USD MILLION)
TABLE 138. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BA, BY REGION, 2025-2030 (USD MILLION)
TABLE 139. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BSC, BY REGION, 2018-2024 (USD MILLION)
TABLE 140. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BSC, BY REGION, 2025-2030 (USD MILLION)
TABLE 141. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BACHELOR'S, 2018-2024 (USD MILLION)
TABLE 142. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BACHELOR'S, 2025-2030 (USD MILLION)
TABLE 143. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DOCTORAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 144. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DOCTORAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 145. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EDD, BY REGION, 2018-2024 (USD MILLION)
TABLE 146. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EDD, BY REGION, 2025-2030 (USD MILLION)
TABLE 147. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PHD, BY REGION, 2018-2024 (USD MILLION)
TABLE 148. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PHD, BY REGION, 2025-2030 (USD MILLION)
TABLE 149. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DOCTORAL, 2018-2024 (USD MILLION)
TABLE 150. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DOCTORAL, 2025-2030 (USD MILLION)
TABLE 151. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MASTER'S, BY REGION, 2018-2024 (USD MILLION)
TABLE 152. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MASTER'S, BY REGION, 2025-2030 (USD MILLION)
TABLE 153. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MA, BY REGION, 2018-2024 (USD MILLION)
TABLE 154. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MA, BY REGION, 2025-2030 (USD MILLION)
TABLE 155. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MSC, BY REGION, 2018-2024 (USD MILLION)
TABLE 156. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MSC, BY REGION, 2025-2030 (USD MILLION)
TABLE 157. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MASTER'S, 2018-2024 (USD MILLION)
TABLE 158. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MASTER'S, 2025-2030 (USD MILLION)
TABLE 159. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DEGREE, 2018-2024 (USD MILLION)
TABLE 160. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DEGREE, 2025-2030 (USD MILLION)
TABLE 161. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DIPLOMA, BY REGION, 2018-2024 (USD MILLION)
TABLE 162. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DIPLOMA, BY REGION, 2025-2030 (USD MILLION)
TABLE 163. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ADVANCED DIPLOMA, BY REGION, 2018-2024 (USD MILLION)
TABLE 164. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ADVANCED DIPLOMA, BY REGION, 2025-2030 (USD MILLION)
TABLE 165. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EXECUTIVE, BY REGION, 2018-2024 (USD MILLION)
TABLE 166. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EXECUTIVE, BY REGION, 2025-2030 (USD MILLION)
TABLE 167. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SPECIALIZATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 168. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SPECIALIZATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 169. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ADVANCED DIPLOMA, 2018-2024 (USD MILLION)
TABLE 170. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ADVANCED DIPLOMA, 2025-2030 (USD MILLION)
TABLE 171. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GRADUATE DIPLOMA, BY REGION, 2018-2024 (USD MILLION)
TABLE 172. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GRADUATE DIPLOMA, BY REGION, 2025-2030 (USD MILLION)
TABLE 173. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ACADEMIC, BY REGION, 2018-2024 (USD MILLION)
TABLE 174. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ACADEMIC, BY REGION, 2025-2030 (USD MILLION)
TABLE 175. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PROFESSIONAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 176. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PROFESSIONAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 177. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GRADUATE DIPLOMA, 2018-2024 (USD MILLION)
TABLE 178. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GRADUATE DIPLOMA, 2025-2030 (USD MILLION)
TABLE 179. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DIPLOMA, 2018-2024 (USD MILLION)
TABLE 180. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY DIPLOMA, 2025-2030 (USD MILLION)
TABLE 181. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PAYMENT MODEL, 2018-2024 (USD MILLION)
TABLE 182. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PAYMENT MODEL, 2025-2030 (USD MILLION)
TABLE 183. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FREEMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 184. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FREEMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 185. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FREE TIER, BY REGION, 2018-2024 (USD MILLION)
TABLE 186. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FREE TIER, BY REGION, 2025-2030 (USD MILLION)
TABLE 187. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PREMIUM TIER, BY REGION, 2018-2024 (USD MILLION)
TABLE 188. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PREMIUM TIER, BY REGION, 2025-2030 (USD MILLION)
TABLE 189. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BASIC PREMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 190. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY BASIC PREMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 191. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PRO PREMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 192. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PRO PREMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 193. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PREMIUM TIER, 2018-2024 (USD MILLION)
TABLE 194. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PREMIUM TIER, 2025-2030 (USD MILLION)
TABLE 195. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FREEMIUM, 2018-2024 (USD MILLION)
TABLE 196. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY FREEMIUM, 2025-2030 (USD MILLION)
TABLE 197. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 198. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 199. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ANNUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 200. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ANNUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 201. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PREMIUM ANNUAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 202. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PREMIUM ANNUAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 203. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY YEARLY PLAN, BY REGION, 2018-2024 (USD MILLION)
TABLE 204. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY YEARLY PLAN, BY REGION, 2025-2030 (USD MILLION)
TABLE 205. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ANNUAL, 2018-2024 (USD MILLION)
TABLE 206. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ANNUAL, 2025-2030 (USD MILLION)
TABLE 207. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MONTHLY, BY REGION, 2018-2024 (USD MILLION)
TABLE 208. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MONTHLY, BY REGION, 2025-2030 (USD MILLION)
TABLE 209. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MONTH TO MONTH, BY REGION, 2018-2024 (USD MILLION)
TABLE 210. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MONTH TO MONTH, BY REGION, 2025-2030 (USD MILLION)
TABLE 211. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TRIAL MONTH, BY REGION, 2018-2024 (USD MILLION)
TABLE 212. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TRIAL MONTH, BY REGION, 2025-2030 (USD MILLION)
TABLE 213. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MONTHLY, 2018-2024 (USD MILLION)
TABLE 214. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MONTHLY, 2025-2030 (USD MILLION)
TABLE 215. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 216. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 217. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TUITION FEE, BY REGION, 2018-2024 (USD MILLION)
TABLE 218. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TUITION FEE, BY REGION, 2025-2030 (USD MILLION)
TABLE 219. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY INSTALLMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 220. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY INSTALLMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 221. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MONTHLY, BY REGION, 2018-2024 (USD MILLION)
TABLE 222. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY MONTHLY, BY REGION, 2025-2030 (USD MILLION)
TABLE 223. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SEMESTER WISE, BY REGION, 2018-2024 (USD MILLION)
TABLE 224. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SEMESTER WISE, BY REGION, 2025-2030 (USD MILLION)
TABLE 225. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY INSTALLMENT, 2018-2024 (USD MILLION)
TABLE 226. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY INSTALLMENT, 2025-2030 (USD MILLION)
TABLE 227. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ONE TIME PAYMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 228. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ONE TIME PAYMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 229. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TUITION FEE, 2018-2024 (USD MILLION)
TABLE 230. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TUITION FEE, 2025-2030 (USD MILLION)
TABLE 231. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SUBJECT FOCUS, 2018-2024 (USD MILLION)
TABLE 232. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SUBJECT FOCUS, 2025-2030 (USD MILLION)
TABLE 233. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ESPORTS MANAGEMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 234. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ESPORTS MANAGEMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 235. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EVENT OPERATIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 236. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EVENT OPERATIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 237. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TOURNAMENT ORGANIZATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 238. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TOURNAMENT ORGANIZATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 239. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY VENUE MANAGEMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 240. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY VENUE MANAGEMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 241. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EVENT OPERATIONS, 2018-2024 (USD MILLION)
TABLE 242. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY EVENT OPERATIONS, 2025-2030 (USD MILLION)
TABLE 243. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TEAM COACHING, BY REGION, 2018-2024 (USD MILLION)
TABLE 244. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TEAM COACHING, BY REGION, 2025-2030 (USD MILLION)
TABLE 245. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SKILL DEVELOPMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 246. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SKILL DEVELOPMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 247. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY STRATEGY COACHING, BY REGION, 2018-2024 (USD MILLION)
TABLE 248. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY STRATEGY COACHING, BY REGION, 2025-2030 (USD MILLION)
TABLE 249. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TEAM COACHING, 2018-2024 (USD MILLION)
TABLE 250. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY TEAM COACHING, 2025-2030 (USD MILLION)
TABLE 251. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ESPORTS MANAGEMENT, 2018-2024 (USD MILLION)
TABLE 252. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ESPORTS MANAGEMENT, 2025-2030 (USD MILLION)
TABLE 253. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAME DESIGN, BY REGION, 2018-2024 (USD MILLION)
TABLE 254. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAME DESIGN, BY REGION, 2025-2030 (USD MILLION)
TABLE 255. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LEVEL DESIGN, BY REGION, 2018-2024 (USD MILLION)
TABLE 256. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LEVEL DESIGN, BY REGION, 2025-2030 (USD MILLION)
TABLE 257. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY 2D LEVELS, BY REGION, 2018-2024 (USD MILLION)
TABLE 258. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY 2D LEVELS, BY REGION, 2025-2030 (USD MILLION)
TABLE 259. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY 3D LEVELS, BY REGION, 2018-2024 (USD MILLION)
TABLE 260. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY 3D LEVELS, BY REGION, 2025-2030 (USD MILLION)
TABLE 261. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LEVEL DESIGN, 2018-2024 (USD MILLION)
TABLE 262. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY LEVEL DESIGN, 2025-2030 (USD MILLION)
TABLE 263. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY NARRATIVE DESIGN, BY REGION, 2018-2024 (USD MILLION)
TABLE 264. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY NARRATIVE DESIGN, BY REGION, 2025-2030 (USD MILLION)
TABLE 265. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY CHARACTER DESIGN, BY REGION, 2018-2024 (USD MILLION)
TABLE 266. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY CHARACTER DESIGN, BY REGION, 2025-2030 (USD MILLION)
TABLE 267. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PLOT STRUCTURING, BY REGION, 2018-2024 (USD MILLION)
TABLE 268. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PLOT STRUCTURING, BY REGION, 2025-2030 (USD MILLION)
TABLE 269. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY NARRATIVE DESIGN, 2018-2024 (USD MILLION)
TABLE 270. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY NARRATIVE DESIGN, 2025-2030 (USD MILLION)
TABLE 271. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAME DESIGN, 2018-2024 (USD MILLION)
TABLE 272. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAME DESIGN, 2025-2030 (USD MILLION)
TABLE 273. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAME DEVELOPMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 274. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAME DEVELOPMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 275. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ENGINE DEVELOPMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 276. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ENGINE DEVELOPMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 277. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY UNITY ENGINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 278. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY UNITY ENGINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 279. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY UNREAL ENGINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 280. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY UNREAL ENGINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 281. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ENGINE DEVELOPMENT, 2018-2024 (USD MILLION)
TABLE 282. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY ENGINE DEVELOPMENT, 2025-2030 (USD MILLION)
TABLE 283. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAMEPLAY PROGRAMMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 284. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAMEPLAY PROGRAMMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 285. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AI PROGRAMMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 286. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY AI PROGRAMMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 287. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PHYSICS SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 288. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PHYSICS SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 289. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAMEPLAY PROGRAMMING, 2018-2024 (USD MILLION)
TABLE 290. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAMEPLAY PROGRAMMING, 2025-2030 (USD MILLION)
TABLE 291. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAME DEVELOPMENT, 2018-2024 (USD MILLION)
TABLE 292. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY GAME DEVELOPMENT, 2025-2030 (USD MILLION)
TABLE 293. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PLATFORM FOCUS, 2018-2024 (USD MILLION)
TABLE 294. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY PLATFORM FOCUS, 2025-2030 (USD MILLION)
TABLE 295. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 296. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 297. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY NINTENDO, BY REGION, 2018-2024 (USD MILLION)
TABLE 298. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY NINTENDO, BY REGION, 2025-2030 (USD MILLION)
TABLE 299. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SWITCH, BY REGION, 2018-2024 (USD MILLION)
TABLE 300. GLOBAL GAMING EDUCATIONAL INSTITUTION MARKET SIZE, BY SWITCH, BY REGION, 2025-2030 (USD MILLION)

Samples

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Companies Mentioned

The companies profiled in this Gaming Educational Institution Market report include:
  • Full Sail University
  • Savannah College of Art and Design
  • DigiPen Institute of Technology, Inc.
  • Rochester Institute of Technology
  • University of Southern California
  • Abertay University
  • Media Design School Ltd.
  • University of Central Florida
  • Carnegie Mellon University
  • University of Utah