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Real-Time Tactics Game Market by Platform (Console, Mobile, PC), Monetization Model (Free-To-Play, Premium, Subscription), Digital Download, Retail - Global Forecast 2025-2030

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    Report

  • 187 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6140000
1h Free Analyst Time
1h Free Analyst Time

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Real-time tactics gaming has matured into a dynamic discipline that blends tactical decision making with rapid execution under pressure. This genre has captured the imagination of players seeking depth beyond typical action titles, offering an arena where strategic planning and instantaneous responsiveness converge. Over the past decade, a confluence of technological advancements and evolving player expectations has driven remarkable innovation. The shift toward sophisticated physics engines, adaptive AI opponents, and hybrid multiplayer modes has elevated strategic gameplay to new levels of complexity and engagement.

As the community of both casual and hardcore enthusiasts expands, competitive developers have responded by crafting intricate battle systems that reward foresight, tactical risk-taking, and situational awareness. Titles that once relied on simple unit formations have grown to incorporate environmental hazards, real-time resource management, and narrative-driven campaigns. In turn, players now demand not only polished visuals and immersive audio, but also diverse tactical scenarios that challenge their ability to adapt under tight time constraints.

In this context, stakeholders-ranging from independent studios to global publishers-must remain attuned to the evolving landscape of real-time tactics mechanics, player retention strategies, and cross-platform delivery models. Recognizing the interplay between technological capability and player desire is essential for those seeking to capitalize on this vibrant segment of interactive entertainment.

Navigating the Transformative Forces Redefining Real-Time Tactics Gaming through Technological Convergence, Community-Driven Innovations, and Platform Expansion

The landscape of real-time tactics gaming has undergone transformative shifts driven by a nexus of technological, social, and economic factors. Advancements in cloud computing and low-latency streaming have expanded the reach of high-fidelity tactical experiences, enabling players on a wide range of devices to engage in complex battlegrounds without the burden of local hardware constraints. Meanwhile, the integration of artificial intelligence has elevated opponent behavior, fostering unpredictable encounters that demand creative solutions and learning strategies.

Community-driven innovation has also emerged as a defining force, with modding ecosystems and player-generated content reshaping the boundaries of official releases. Development teams now collaborate closely with player communities, harnessing feedback loops and early access channels to refine gameplay balance and introduce fresh scenarios. Additionally, the rise of cross-platform interoperability has blurred traditional device boundaries, allowing strategic alliances and rivalries to form across console, PC, and mobile ecosystems.

As new monetization frameworks and live operations practices continue to evolve, real-time tactics developers are shifting toward continuous content delivery to maintain player interest over extended lifecycles. This shift underscores the necessity for agile production pipelines and data-driven live event strategies. Together, these transformative shifts have established a new paradigm for how real-time tactics experiences are conceived, delivered, and sustained in an increasingly connected world.

Assessing the Impact of United States Tariff Policy Changes on Real-Time Tactics Gaming Supply Chains, Development Costs, and Consumer Access Dynamics

The United States tariff adjustments implemented in 2025 have exerted a multifaceted influence on the real-time tactics gaming ecosystem, affecting both hardware manufacturers and software distributors. Increased import duties on components such as graphics processing units, specialized controllers, and custom input devices have led to heightened production costs. Many peripheral producers have recalibrated their supply chains, sourcing components regionally or relocating assembly operations to mitigate the financial impact. This realignment has introduced both logistical challenges and opportunities for nearshoring.

On the software side, fluctuations in licensing fees and digital storefront agreements have emerged as indirect consequences of tariff policy, prompting some developers to renegotiate distribution partnerships. Companies relying on overseas servers have also faced higher operational expenditures, compelling investment in local data centers or hybrid hosting solutions. These transitions have introduced new considerations for latency-sensitive real-time engagements, particularly in competitive and cooperative multiplayer modes.

Consumers, in turn, have experienced marginal price increases on premium gaming bundles and collector’s editions that include imported hardware accessories. Despite these cost pressures, demand for authentic strategic experiences has remained resilient. Forward-looking organizations are now exploring strategic hedging mechanisms, long-term supplier contracts, and diversified manufacturing hubs to safeguard against future policy shifts, ensuring that production continuity and consumer accessibility remain uncompromised.

Unveiling Deep-Dive Segmentation Insights by Platform Configurations, Monetization Models, Distribution Channels, and Retail Formats in Real-Time Tactics Gaming

In examining platform-based distinctions, it becomes clear that familiar console ecosystems, including those led by market incumbents Nintendo, PlayStation, and Xbox, coexist with mobile segments powered by both Android and iOS devices, as well as PC configurations running on Windows, Mac, and Linux. Each platform presents unique performance profiles, input modalities, and player demographics, requiring tailored development approaches and optimization strategies.

When considering monetization frameworks, the free-to-play paradigm, supported by in-app purchases, loot boxes, microtransactions, and season passes, continues to attract broad user engagement through accessible entry points. Meanwhile, premium offerings-delivered in standard and deluxe editions-cater to enthusiasts willing to invest upfront for exclusive content. Subscription-based models, whether structured on monthly or yearly cycles, provide predictable revenue streams in return for ongoing content access and service enhancements.

Within the digital distribution sphere, titles are available directly from developer or publisher web portals as well as through platform storefronts such as Epic, PlayStation Store, Steam, and Xbox Store, each with its own discoverability algorithms and community features. Traditional retail channels remain relevant for dedicated audiences, with big box retailers and specialty stores serving as points of tangibility for boxed editions, collector packs, and promotional merchandise. Together, these segmentation layers reveal a mosaic of consumption patterns that inform strategic investment and product planning.

Analyzing Regional Market Dynamics across Americas, Europe Middle East and Africa, and Asia-Pacific to Reveal Strategic Growth and Investment Pathways

In the Americas, robust digital infrastructure and high disposable incomes have fueled demand for cutting-edge real-time tactics experiences. Enthusiasts here gravitate toward deeply immersive campaigns and competitive multiplayer modes, driving developers to prioritize low-latency servers and localized content. Regional live events and esports tournaments further reinforce community engagement and brand loyalty.

Within Europe, the Middle East, and Africa, diverse regulatory environments and varied consumer preferences shape distribution strategies. Western European markets demonstrate a balanced appetite for both premium boxed releases and free-to-play ecosystems, whereas emerging markets in North Africa and the Gulf region are rapidly embracing mobile-first tactical experiences. Localization initiatives, multilingual support, and region-specific promotional campaigns become essential to resonate across these culturally distinct territories.

Across the Asia-Pacific region, the gaming populace is exceptionally tech-savvy, with high adoption rates of both mobile and PC platforms. Countries such as South Korea and Japan lead in competitive online play, while markets like India and Southeast Asia are experiencing exponential growth in subscription-based and free-to-play models. Strategic partnerships with regional publishers, influencer marketing, and mobile network operator collaborations have become pivotal to unlocking new audience segments.

Highlighting Leading Industry Players Driving Innovation, Competitive Positioning, and Collaborative Partnerships within the Real-Time Tactics Gaming Ecosystem

Leading developers and publishers in the real-time tactics domain have demonstrated distinct strategic prowess. Established studios like Blizzard Entertainment continue to refine proven franchises with iterative enhancements, while boutique teams such as Petroglyph leverage specialized expertise to introduce innovative unit interactions and resource mechanics. Large publishers have harnessed economies of scale to fund high-production-value cinematics and expansive live-service roadmaps, intensifying competition for player attention.

Partnerships between development houses and middleware providers have also reshaped the landscape, as seamless integration of advanced physics engines and AI toolsets becomes a hallmark of premium tactical titles. Meanwhile, cross-company collaborations-ranging from co-published expansions to shared esports circuits-have broadened global reach and diversified revenue shares.

Independent studios have thrived by capitalizing on niche subgenres, achieving critical acclaim through unique art styles, experimental narratives, and modular mission structures. By combining targeted marketing with organic community growth, these emergent players are carving out sustainable positions alongside legacy brands. As the ecosystem continues to mature, strategic alliances, intellectual property licensing deals, and platform exclusivity agreements will remain pivotal in defining competitive hierarchies.

Crafting Actionable Strategic Recommendations to Optimize Development, Monetization, and Community Engagement for Sustained Leadership in Real-Time Tactics Gaming

To maintain a leadership position in real-time tactics gaming, studios should prioritize cross-platform development frameworks enabling simultaneous releases on console, PC, and mobile. This approach not only broadens potential audiences but also optimizes code reuse and resource allocation. Developers can further enhance player retention by integrating AI-driven analytics that tailor difficulty curves and recommend in-game events based on individual behavior patterns.

Monetization strategies must strike a balance between accessibility and long-term value. Offering seasonal battle passes alongside curated premium bundles can generate predictable recurring revenue while preserving goodwill. Live operations teams should design dynamic content calendars that weave narrative-driven campaigns, time-limited challenges, and community-voted modifications to sustain engagement over extended periods.

Emerging regional markets warrant targeted localization efforts and strategic publisher partnerships to overcome distribution barriers and regulatory constraints. Simultaneously, fostering open communication channels with player communities-through developer diaries, moderated forums, and beta testing programs-will accelerate iteration cycles and cultivate brand advocacy. By embracing these recommendations, industry leaders can fortify their development pipelines, optimize monetization levers, and deliver compelling experiences that resonate globally.

Detailing a Multi-Stage Research Methodology Integrating Primary Interviews, Secondary Analysis, and Data Triangulation for Real-Time Tactics Gaming Insights

This analysis is grounded in a multi-stage research methodology that begins with comprehensive secondary data gathering from reputable industry publications, technical white papers, and regulatory filings. These inputs are systematically reviewed to identify prevailing trends, technological benchmarks, and policy developments relevant to real-time tactics games.

Primary research follows, incorporating in-depth interviews with studio executives, platform holders, and community organizers. These discussions provide qualitative context around development challenges, emerging best practices, and monetization nuances. Data triangulation techniques ensure that insights derived from interviews align with documented evidence and observed market dynamics.

Quantitative validation is achieved through structured surveys conducted among active players, capturing preferences related to platform choice, pricing sensitivity, and content expectations. Survey data is cross-referenced with digital storefront metrics and regional usage statistics to confirm patterns of adoption and engagement.

Finally, iterative expert reviews by industry veterans refine the findings, ensuring that the resulting insights reflect both current realities and anticipated shifts. This rigorous approach assures stakeholders that strategic recommendations are built on a foundation of robust evidence and practical expertise.

Concluding Key Strategic Takeaways Emphasizing Growth Opportunities, Innovation Imperatives, and Long-Term Viability within Real-Time Tactics Gaming Environments

The real-time tactics genre stands at a critical juncture, driven by converging forces of technological innovation, shifting consumer behaviors, and evolving policy landscapes. Key learnings underscore the importance of adaptive development pipelines that can seamlessly integrate advanced AI, cloud-based delivery, and cross-platform interoperability. Strategic segmentation reveals that tailored monetization models and distribution channels must align with both global trends and localized preferences.

In navigating regulatory headwinds such as recent tariff adjustments, organizations benefit from diversified supply chains and collaborative partnerships across hardware and software domains. Regional analyses highlight the nuanced ways in which Americas, Europe, Middle East and Africa, and Asia-Pacific markets present unique growth vectors-from premium collector’s editions in North America to subscription-based models in Asia.

Competitive positioning will hinge on a studio’s ability to foster community-driven innovation, maintain a steady cadence of live content, and forge alliances that extend intellectual property value. By synthesizing these insights, decision-makers can chart a robust path forward, harnessing both established strengths and emerging opportunities to secure long-term viability in a fiercely competitive environment.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Platform
    • Console
      • Nintendo
      • PlayStation
      • Xbox
    • Mobile
      • Android
      • iOS
    • PC
      • Linux
      • Mac
      • Windows
  • Monetization Model
    • Free-To-Play
      • In-App Purchases
      • Loot Boxes
      • Microtransactions
      • Season Pass
    • Premium
      • Deluxe Editions
      • Standard
    • Subscription
      • Monthly
      • Yearly
  • Digital Download
    • Official Websites
      • Developer Direct
      • Publisher Direct
    • Platform Storefronts
      • Epic
      • PlayStation Store
      • Steam
      • Xbox Store
  • Retail
    • Big Box
    • Specialty Stores
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • SEGA Group Corporation
  • Ubisoft Entertainment SA
  • Paradox Interactive AB
  • 1C Company
  • Focus Entertainment SA
  • Slitherine Limited
  • Eugen Systems SA

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Growing adoption of AI-driven squad behavior for dynamic in-battle decision making
5.2. Emergence of cross-platform multiplayer integration broadening global player connectivity
5.3. Implementation of real-time environmental destructibility influencing tactical strategies
5.4. Rise of live service monetization models through battle pass and season pass content
5.5. Expansion of community mod support tools enabling user-generated factions and scenarios
5.6. Increase in cloud streaming capabilities reducing hardware barriers for real-time tactics
5.7. Integration of competitive esports leagues fueling community engagement and viewership
5.8. Growing emphasis on narrative-driven campaign missions with branching tactical outcomes
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Real-Time Tactics Game Market, by Platform
8.1. Introduction
8.2. Console
8.2.1. Nintendo
8.2.2. PlayStation
8.2.3. Xbox
8.3. Mobile
8.3.1. Android
8.3.2. iOS
8.4. PC
8.4.1. Linux
8.4.2. Mac
8.4.3. Windows
9. Real-Time Tactics Game Market, by Monetization Model
9.1. Introduction
9.2. Free-To-Play
9.2.1. In-App Purchases
9.2.2. Loot Boxes
9.2.3. Microtransactions
9.2.4. Season Pass
9.3. Premium
9.3.1. Deluxe Editions
9.3.2. Standard
9.4. Subscription
9.4.1. Monthly
9.4.2. Yearly
10. Real-Time Tactics Game Market, by Digital Download
10.1. Introduction
10.2. Official Websites
10.2.1. Developer Direct
10.2.2. Publisher Direct
10.3. Platform Storefronts
10.3.1. Epic
10.3.2. PlayStation Store
10.3.3. Steam
10.3.4. Xbox Store
11. Real-Time Tactics Game Market, by Retail
11.1. Introduction
11.2. Big Box
11.3. Specialty Stores
12. Americas Real-Time Tactics Game Market
12.1. Introduction
12.2. United States
12.3. Canada
12.4. Mexico
12.5. Brazil
12.6. Argentina
13. Europe, Middle East & Africa Real-Time Tactics Game Market
13.1. Introduction
13.2. United Kingdom
13.3. Germany
13.4. France
13.5. Russia
13.6. Italy
13.7. Spain
13.8. United Arab Emirates
13.9. Saudi Arabia
13.10. South Africa
13.11. Denmark
13.12. Netherlands
13.13. Qatar
13.14. Finland
13.15. Sweden
13.16. Nigeria
13.17. Egypt
13.18. Turkey
13.19. Israel
13.20. Norway
13.21. Poland
13.22. Switzerland
14. Asia-Pacific Real-Time Tactics Game Market
14.1. Introduction
14.2. China
14.3. India
14.4. Japan
14.5. Australia
14.6. South Korea
14.7. Indonesia
14.8. Thailand
14.9. Philippines
14.10. Malaysia
14.11. Singapore
14.12. Vietnam
14.13. Taiwan
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. SEGA Group Corporation
15.3.2. Ubisoft Entertainment SA
15.3.3. Paradox Interactive AB
15.3.4. 1C Company
15.3.5. Focus Entertainment SA
15.3.6. Slitherine Limited
15.3.7. Eugen Systems SA
16. ResearchAI
17. ResearchStatistics
18. ResearchContacts
19. ResearchArticles
20. Appendix
List of Figures
FIGURE 1. REAL-TIME TACTICS GAME MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 6. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2030 (%)
FIGURE 8. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2024 VS 2030 (%)
FIGURE 10. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 14. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 16. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. ASIA-PACIFIC REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. ASIA-PACIFIC REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. REAL-TIME TACTICS GAME MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 22. REAL-TIME TACTICS GAME MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 23. REAL-TIME TACTICS GAME MARKET: RESEARCHAI
FIGURE 24. REAL-TIME TACTICS GAME MARKET: RESEARCHSTATISTICS
FIGURE 25. REAL-TIME TACTICS GAME MARKET: RESEARCHCONTACTS
FIGURE 26. REAL-TIME TACTICS GAME MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. REAL-TIME TACTICS GAME MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY NINTENDO, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY NINTENDO, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY XBOX, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY LINUX, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY LINUX, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MAC, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MAC, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY WINDOWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY WINDOWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY IN-APP PURCHASES, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY LOOT BOXES, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY LOOT BOXES, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MICROTRANSACTIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MICROTRANSACTIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY SEASON PASS, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY SEASON PASS, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY DELUXE EDITIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY DELUXE EDITIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY STANDARD, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY STANDARD, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MONTHLY, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY MONTHLY, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY YEARLY, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY YEARLY, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY DEVELOPER DIRECT, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY DEVELOPER DIRECT, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PUBLISHER DIRECT, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PUBLISHER DIRECT, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY EPIC, BY REGION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY EPIC, BY REGION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLAYSTATION STORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLAYSTATION STORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY STEAM, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY STEAM, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY XBOX STORE, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY XBOX STORE, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY BIG BOX, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY BIG BOX, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY SPECIALTY STORES, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL REAL-TIME TACTICS GAME MARKET SIZE, BY SPECIALTY STORES, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 98. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 99. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 100. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 101. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 102. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 103. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 104. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 105. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 106. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 107. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 108. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 109. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 110. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 111. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 112. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 113. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2024 (USD MILLION)
TABLE 114. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 123. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 124. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 125. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 126. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 127. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 128. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 129. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 130. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 131. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 132. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 133. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 134. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 135. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 136. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 137. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 138. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 139. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2024 (USD MILLION)
TABLE 140. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2025-2030 (USD MILLION)
TABLE 141. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2018-2024 (USD MILLION)
TABLE 142. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2025-2030 (USD MILLION)
TABLE 143. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2018-2024 (USD MILLION)
TABLE 144. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2025-2030 (USD MILLION)
TABLE 145. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 146. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES REAL-TIME TACTICS GAME MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 149. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 150. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 151. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 152. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 153. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 154. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 155. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 156. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 157. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 158. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 159. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 160. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 161. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 162. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 163. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 164. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 165. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2024 (USD MILLION)
TABLE 166. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2025-2030 (USD MILLION)
TABLE 167. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2018-2024 (USD MILLION)
TABLE 168. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2025-2030 (USD MILLION)
TABLE 169. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2018-2024 (USD MILLION)
TABLE 170. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2025-2030 (USD MILLION)
TABLE 171. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 172. CANADA REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 173. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 174. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 175. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 176. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 177. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 178. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 179. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 180. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 181. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 182. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 183. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 184. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 185. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 186. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 187. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 188. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 189. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2024 (USD MILLION)
TABLE 190. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2025-2030 (USD MILLION)
TABLE 191. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2018-2024 (USD MILLION)
TABLE 192. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2025-2030 (USD MILLION)
TABLE 193. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2018-2024 (USD MILLION)
TABLE 194. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2025-2030 (USD MILLION)
TABLE 195. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 196. MEXICO REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 197. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 198. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 199. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 200. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 201. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 202. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 203. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 204. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 205. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 206. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 207. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 208. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 209. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 210. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 211. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 212. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 213. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2024 (USD MILLION)
TABLE 214. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2025-2030 (USD MILLION)
TABLE 215. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2018-2024 (USD MILLION)
TABLE 216. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2025-2030 (USD MILLION)
TABLE 217. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2018-2024 (USD MILLION)
TABLE 218. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2025-2030 (USD MILLION)
TABLE 219. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 220. BRAZIL REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 221. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 222. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 223. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 224. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 225. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 226. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 227. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 228. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 229. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 230. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 231. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 232. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 233. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 234. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 235. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 236. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 237. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2024 (USD MILLION)
TABLE 238. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2025-2030 (USD MILLION)
TABLE 239. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2018-2024 (USD MILLION)
TABLE 240. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2025-2030 (USD MILLION)
TABLE 241. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2018-2024 (USD MILLION)
TABLE 242. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2025-2030 (USD MILLION)
TABLE 243. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 244. ARGENTINA REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 245. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 246. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 247. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 248. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 249. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 250. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 251. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 252. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 253. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 254. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 255. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 256. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 257. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 258. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 259. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 260. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 261. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2024 (USD MILLION)
TABLE 262. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2025-2030 (USD MILLION)
TABLE 263. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2018-2024 (USD MILLION)
TABLE 264. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2025-2030 (USD MILLION)
TABLE 265. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2018-2024 (USD MILLION)
TABLE 266. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2025-2030 (USD MILLION)
TABLE 267. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 268. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 269. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 270. EUROPE, MIDDLE EAST & AFRICA REAL-TIME TACTICS GAME MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 271. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 272. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 273. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 274. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 275. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 276. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 277. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 278. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 279. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 280. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 281. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 282. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 283. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 284. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 285. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 286. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 287. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2024 (USD MILLION)
TABLE 288. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2025-2030 (USD MILLION)
TABLE 289. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2018-2024 (USD MILLION)
TABLE 290. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2025-2030 (USD MILLION)
TABLE 291. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2018-2024 (USD MILLION)
TABLE 292. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2025-2030 (USD MILLION)
TABLE 293. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 294. UNITED KINGDOM REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 295. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 296. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 297. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 298. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 299. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 300. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 301. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 302. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 303. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 304. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 305. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 306. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 307. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 308. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 309. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 310. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2025-2030 (USD MILLION)
TABLE 311. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2018-2024 (USD MILLION)
TABLE 312. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY DIGITAL DOWNLOAD, 2025-2030 (USD MILLION)
TABLE 313. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2018-2024 (USD MILLION)
TABLE 314. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY OFFICIAL WEBSITES, 2025-2030 (USD MILLION)
TABLE 315. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2018-2024 (USD MILLION)
TABLE 316. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM STOREFRONTS, 2025-2030 (USD MILLION)
TABLE 317. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2018-2024 (USD MILLION)
TABLE 318. GERMANY REAL-TIME TACTICS GAME MARKET SIZE, BY RETAIL, 2025-2030 (USD MILLION)
TABLE 319. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 320. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 321. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 322. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 323. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 324. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 325. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 326. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 327. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2018-2024 (USD MILLION)
TABLE 328. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY MONETIZATION MODEL, 2025-2030 (USD MILLION)
TABLE 329. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2018-2024 (USD MILLION)
TABLE 330. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY FREE-TO-PLAY, 2025-2030 (USD MILLION)
TABLE 331. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2018-2024 (USD MILLION)
TABLE 332. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY PREMIUM, 2025-2030 (USD MILLION)
TABLE 333. FRANCE REAL-TIME TACTICS GAME MARKET SIZE, BY SUBSCRIPTION, 2018-2024 (USD MILLION)
TABLE 334. FRANCE REAL-TIME TACTICS GAME MARKET SI

Samples

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Companies Mentioned

The companies profiled in this Real-Time Tactics Game market report include:
  • SEGA Group Corporation
  • Ubisoft Entertainment SA
  • Paradox Interactive AB
  • 1C Company
  • Focus Entertainment SA
  • Slitherine Limited
  • Eugen Systems SA