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Esports Education & Training Market by Delivery Model (Blended, Offline, Online), End User (Amateur, Higher Education, Professional), Credential Type, Course Type, Platform, Subject Area - Global Forecast 2025-2030

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    Report

  • 199 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6143901
1h Free Analyst Time
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Pioneering the Frontiers of Esports Education and Training with a Dynamic Overview of Emerging Drivers, Challenges, and Strategic Growth Opportunities

The world of competitive gaming has rapidly transcended its roots in casual play to become a sophisticated ecosystem of structured training, specialized credentialing, and strategic talent development. As major leagues forge partnerships with academic institutions, content creators refine curricula, and technology platforms innovate delivery models, a vibrant educational landscape emerges. This introduction outlines how stakeholders from amateur enthusiasts to professional franchises are aligning to develop talent pipelines, monetize skill development, and professionalize previously informal learning pathways.

In recent years, the convergence of immersive technologies and industry sponsorships has accelerated interest in formalized programs that equip learners with strategic gameplay, team management, and technical production skills. In response, institutions have diversified offerings across in-person workshops, synchronous and asynchronous online modules, and hybrid blends that combine digital resources with live coaching. This dynamic evolution underscores a broader shift toward recognition of esports as a legitimate career trajectory rather than a recreational pursuit.

Moreover, the convergence of streaming innovations and credentialing frameworks has spurred the creation of micro credentials and degree programs that cater to both casual participants seeking exposure and professionals aiming for specialized roles. Consequently, market growth is fueled by a dual focus on skill mastery and commercial viability, reflecting a mature industry committed to sustained expansion and ongoing innovation.

Unveiling the Strategic Transformations Reshaping Esports Education from Technological Innovations to Evolving Consumer Engagement Patterns

Over the past decade, technological breakthroughs have reshaped every facet of esports education, blending adaptive learning platforms with real-time analytics to refine coaching effectiveness and learner performance tracking. As artificial intelligence algorithms recommend personalized practice regimes, synchronous livestream coaching sessions deliver immersive feedback loops that were once exclusive to traditional sports academies. This digital transformation has not only broadened access to high-quality instruction but has also catalyzed new revenue streams through subscription-based skill development.

Concurrently, consumer engagement patterns have evolved from passive viewership to participatory learning ecosystems. Learners now co-create content, host peer-to-peer strategy forums, and engage in community-driven masterclasses alongside established professionals. These shifts reflect a fundamental change in how knowledge is exchanged, with collaborative frameworks supplanting one-way lecture formats.

In addition, cross-sector partnerships between universities, franchised leagues, and hardware manufacturers have established credentialing pathways that integrate soft skills training with advanced technical competencies. As a result, a once fragmented market is coalescing around standardized curricula designed to meet industry requirements. Together, these transformative shifts have redefined the future of esports education and positioned the sector for accelerated growth in both regional and global arenas.

Analyzing the Far-Reaching Effects of the 2025 United States Tariff Adjustments on the Esports Education and Training Ecosystem

The introduction of revised United States tariff regulations effective in 2025 has generated widespread implications for hardware imports integral to esports training programs. Equipment such as specialized gaming peripherals, high-refresh displays, and virtual reality headsets now face increased costs, prompting providers to reevaluate procurement strategies. In turn, educators and training centers are exploring alternative sourcing from regional manufacturers to mitigate price volatility.

Beyond hardware, the tariff adjustments have influenced software licensing models and content delivery frameworks. Organizations reliant on cloud-based coaching platforms have encountered incremental expenses, which in some cases have been absorbed through tiered subscription pricing or offset by bundling services with localized content creation. As educators negotiate new contracts, strategic alliances with domestic technology firms have emerged as a method to maintain quality while minimizing exposure to international trade fluctuations.

Furthermore, the cumulative impact of these tariffs has stimulated investment in domestic production capabilities, accelerating research and development within North American esports infrastructure. Training centers are now collaborating with local manufacturers to prototype performance-optimized equipment, thereby reducing reliance on imports and fostering an ecosystem of innovation. Although the short-term effects include cost realignments and supply chain realignments, the long-term outcome promises a more resilient training landscape that is less susceptible to external policy shifts.

Deconstructing Core Segmentation Patterns to Reveal Deep Insights into Delivery Models, Learner Profiles, Credentials, Course Formats, Platforms, and Subject Domains

Examining the delivery spectrum reveals that learners can choose asynchronous or synchronous modalities within both online and blended environments, while traditional offline formats retain value for hands-on guidance. Figure delivery architectures that integrate live digital coaching with on-campus workshops are redefining accessibility. At the same time, institutions tailored to the amateur community focus on casual players and streamers through bite-sized workshops and self-paced modules, whereas professional-oriented programs target freelancers and full-time team staff with intensive masterclasses and credential pathways.

Credential offerings have diversified across certificates, diplomas, associate and bachelor degrees, and micro credentials such as badges and nano degrees. Each credential type caters to distinct learner motivations: certificates deliver quick wins for industry recognition; associate and bachelor degrees provide comprehensive theoretical foundations; while nano degrees and badges offer laser-focused skill validation for niche roles. Concurrently, course formats like long-term bootcamps, short-term bootcamps, seminars, and one-day workshops provide flexible engagement models, and multi-day workshops blend immersive learning with project-based deliverables.

Platform choice further influences learner experience, with hybrid solutions combining app streaming and web mobile interfaces, alongside purely mobile-based or web-based platforms that support on-demand access. Finally, subject area specialization spans coaching fundamentals, event management protocols, game design principles, and streaming operations differentiated between content creation and technical streaming workflows. By integrating these segmentation pillars, providers can craft tailored learning journeys that align closely with the diverse aspirations of their audiences.

Mapping Regional Dynamics and Growth Trajectories across the Americas, Europe Middle East Africa, and Asia Pacific in Esports Education Training

The Americas region leads in infrastructure investments, attracting a dense network of training academies, collegiate programs, and franchise-backed centers. These hubs benefit from robust venture capital influx and a mature sponsorship landscape, which collectively accelerate the development of localized content and immersive training facilities.

In Europe, the Middle East, and Africa, fragmented regulatory environments and varied economic conditions present both challenges and unique opportunities. While Western Europe champions formal degree integration within established universities, emerging markets in the Middle East are leveraging esports education to foster youth engagement and diversify local economies. Africa’s nascent training networks prioritize mobile-based learning solutions to overcome connectivity constraints.

Asia-Pacific showcases the fastest pace of digital adoption, with government-supported initiatives that embed esports curricula into national education frameworks. Leading economies in the region emphasize micro credentials and masterclasses delivered through web-based platforms, complemented by a growing ecosystem of competitive bootcamps. As a result, Asia-Pacific is emerging as a hotbed for talent development, leveraging high internet penetration rates and a strong culture of gaming to scale programs rapidly.

Profiling Leading Esports Education and Training Providers to Understand Competitive Differentiators, Strategic Alliances, and Innovation Roadmaps

A diverse array of market participants is driving innovation, from traditional academic institutions expanding into esports instruction to specialized private academies pioneering immersive coaching labs. These players differentiate through strategic alliances with professional organizations, often collaborating on curriculum design and accreditation criteria that reflect real-world performance metrics.

Leading online education platforms are enhancing engagement by integrating live mentorship sessions, advanced analytics dashboards, and community forums to foster peer learning. Such platforms invest heavily in AI-powered personalization engines to adapt content in real time to individual skill gaps, demonstrating a commitment to data-driven outcomes.

At the same time, franchised training centers are leveraging brand recognition to offer turnkey facilities equipped with high-end hardware, professional coaching staff, and live event simulations. These entities focus on delivering turnkey experiential learning, enabling participants to transition seamlessly into competitive leagues or content creation roles. Collectively, these top companies are shaping the competitive landscape through relentless innovation, strategic partnerships, and targeted investments in emerging markets.

Formulating Tactical Recommendations for Industry Leaders to Capitalize on Emerging Trends, Enhance Competitive Positioning, and Drive Sustainable Growth

Leverage adaptive learning technologies by integrating AI-driven progress tracking and automated feedback loops into every course offering. This approach ensures learners receive real-time coaching recommendations, fostering continuous improvement and higher retention rates.

Forge strategic partnerships with franchised leagues and professional teams to co-develop curriculum modules that align with current competitive standards. By embedding real-world scenarios, organizations can fortify program relevance and enhance graduate employability.

Expand micro credential portfolios to include nano degrees and digital badges that validate specialized competencies. This modular certification strategy caters to both casual enthusiasts and seasoned practitioners seeking targeted upskilling pathways.

Prioritize mobile and hybrid platform enhancements to accommodate on-the-go learning preferences in regions with variable connectivity. Optimize app streaming features and seamless web-mobile transitions to maintain engagement across devices.

Invest in regional centers of excellence that combine offline workshops with live digital streaming. These hybrid hubs can address local market nuances, regulatory requirements, and language preferences while maintaining global standards.

Outlining a Rigorous Multistep Research Methodology Leveraging Primary Insights, Secondary Analysis, and Data Triangulation to Ensure Accurate Market Understanding

This research utilizes a multi-layered methodology beginning with comprehensive primary interviews involving academic directors, professional coaches, technology vendors, and league administrators. These conversations yielded firsthand perspectives on emerging needs, delivery challenges, and regional nuances. Secondary research complemented these insights by systematically reviewing industry publications, trade journals, patent filings, and regulatory filings to trace historical developments and validate forecasting assumptions.

Data triangulation was achieved by cross-referencing information from proprietary databases, financial disclosures, and educational accreditation records. Quantitative modeling was supported by a bottom-up approach that aggregated unit sales, subscription metrics, and enrollment figures across multiple segments. Qualitative validation sessions with select industry experts provided an additional layer of rigor, ensuring the final analysis reflects both empirical evidence and practitioner wisdom.

Finally, segmentation frameworks were stress-tested through scenario analysis to examine variations in delivery models, end-user profiles, credential types, and regional uptake. This robust approach ensures that the conclusions and recommendations are grounded in reliable data, comprehensive stakeholder feedback, and a holistic understanding of evolving market dynamics.

Synthesizing Key Findings to Highlight Critical Imperatives and Future Directions for Stakeholders in the Evolving Esports Education Landscape

The analysis reveals a maturing ecosystem in which technology, curriculum innovation, and strategic partnerships converge to professionalize esports education. Key imperatives include the acceleration of adaptive learning solutions, the expansion of credential offerings that span certificates to nano degrees, and the creation of immersive hybrid learning environments.

Regional dynamics underscore the need for tailored approaches: while the Americas prioritize franchise-led training hubs, EMEA requires flexible regulatory navigation, and Asia-Pacific demands scalable digital platforms. Leadership teams must balance global best practices with local nuances to secure sustainable adoption.

Ultimately, stakeholders who embrace data-driven personalization, forge authentic industry collaborations, and invest in resilient supply chains will emerge as frontrunners. By aligning strategy with the evolving needs of learners-from casual streamers to professional staff-organizations can capitalize on the transformative potential of this rapidly expanding sector.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Delivery Model
    • Blended
      • Asynchronous Blend
      • Synchronous Blend
    • Offline
    • Online
      • Asynchronous
      • Synchronous
  • End User
    • Amateur
      • Casual Players
      • Streamers
    • Higher Education
    • Professional
      • Freelancers
      • Full Time Staff
  • Credential Type
    • Certificate
    • Degree
      • Associate
      • Bachelor
      • Master
    • Diploma
    • Micro Credential
      • Badge
      • Nano Degree
  • Course Type
    • Bootcamp
      • Long Term
      • Short Term
    • Masterclass
    • Seminar
    • Workshop
      • Multi Day
      • One Day
  • Platform
    • Hybrid
      • App Stream
      • Web Mobile
    • Mobile Based
    • Web Based
  • Subject Area
    • Coaching
    • Event Management
    • Game Design
    • Streaming
      • Content Creation
      • Technical Streaming
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Statespace, Inc.
  • ProGuides, Inc.
  • Blitz Esports, Inc.
  • GameLeap, LLC
  • Mobalytics, Inc.
  • Gamer Sensei, Inc.
  • Skill Capped, LLC
  • Outplayed, Inc.
  • Metafy, Inc.
  • GamerzClass Sp. z o.o.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Integration of AI-driven performance analytics into esports coaching curricula for personalized skill assessment
5.2. Development of university-level esports degree programs incorporating real-time game theory and strategy modules
5.3. Emergence of virtual reality training arenas offering immersive scenario-based drills for pro esports athletes
5.4. Adoption of mental resilience and cognitive training workshops as core components in esports education
5.5. Implementation of standardized certification pathways for esports coaches and analysts across global markets
5.6. Expansion of industry-academic partnerships funding research on player biomechanics and ergonomic optimization
5.7. Growth of mobile-focused esports academies providing remote coaching and data-driven performance feedback
5.8. Use of blockchain-based credentialing systems to verify skill achievements and coach qualifications in esports
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Esports Education & Training Market, by Delivery Model
8.1. Introduction
8.2. Blended
8.2.1. Asynchronous Blend
8.2.2. Synchronous Blend
8.3. Offline
8.4. Online
8.4.1. Asynchronous
8.4.2. Synchronous
9. Esports Education & Training Market, by End User
9.1. Introduction
9.2. Amateur
9.2.1. Casual Players
9.2.2. Streamers
9.3. Higher Education
9.4. Professional
9.4.1. Freelancers
9.4.2. Full Time Staff
10. Esports Education & Training Market, by Credential Type
10.1. Introduction
10.2. Certificate
10.3. Degree
10.3.1. Associate
10.3.2. Bachelor
10.3.3. Master
10.4. Diploma
10.5. Micro Credential
10.5.1. Badge
10.5.2. Nano Degree
11. Esports Education & Training Market, by Course Type
11.1. Introduction
11.2. Bootcamp
11.2.1. Long Term
11.2.2. Short Term
11.3. Masterclass
11.4. Seminar
11.5. Workshop
11.5.1. Multi Day
11.5.2. One Day
12. Esports Education & Training Market, by Platform
12.1. Introduction
12.2. Hybrid
12.2.1. App Stream
12.2.2. Web Mobile
12.3. Mobile Based
12.4. Web Based
13. Esports Education & Training Market, by Subject Area
13.1. Introduction
13.2. Coaching
13.3. Event Management
13.4. Game Design
13.5. Streaming
13.5.1. Content Creation
13.5.2. Technical Streaming
14. Americas Esports Education & Training Market
14.1. Introduction
14.2. United States
14.3. Canada
14.4. Mexico
14.5. Brazil
14.6. Argentina
15. Europe, Middle East & Africa Esports Education & Training Market
15.1. Introduction
15.2. United Kingdom
15.3. Germany
15.4. France
15.5. Russia
15.6. Italy
15.7. Spain
15.8. United Arab Emirates
15.9. Saudi Arabia
15.10. South Africa
15.11. Denmark
15.12. Netherlands
15.13. Qatar
15.14. Finland
15.15. Sweden
15.16. Nigeria
15.17. Egypt
15.18. Turkey
15.19. Israel
15.20. Norway
15.21. Poland
15.22. Switzerland
16. Asia-Pacific Esports Education & Training Market
16.1. Introduction
16.2. China
16.3. India
16.4. Japan
16.5. Australia
16.6. South Korea
16.7. Indonesia
16.8. Thailand
16.9. Philippines
16.10. Malaysia
16.11. Singapore
16.12. Vietnam
16.13. Taiwan
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Statespace, Inc.
17.3.2. ProGuides, Inc.
17.3.3. Blitz Esports, Inc.
17.3.4. GameLeap, LLC
17.3.5. Mobalytics, Inc.
17.3.6. Gamer Sensei, Inc.
17.3.7. Skill Capped, LLC
17.3.8. Outplayed, Inc.
17.3.9. Metafy, Inc.
17.3.10. GamerzClass Sp. z o.o.
18. Research AI19. Research Statistics20. Research Contacts21. Research Articles22. Appendix
List of Figures
FIGURE 1. ESPORTS EDUCATION & TRAINING MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2024 VS 2030 (%)
FIGURE 6. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 8. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 14. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2024 VS 2030 (%)
FIGURE 16. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ESPORTS EDUCATION & TRAINING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. ESPORTS EDUCATION & TRAINING MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 27. ESPORTS EDUCATION & TRAINING MARKET: RESEARCHAI
FIGURE 28. ESPORTS EDUCATION & TRAINING MARKET: RESEARCHSTATISTICS
FIGURE 29. ESPORTS EDUCATION & TRAINING MARKET: RESEARCHCONTACTS
FIGURE 30. ESPORTS EDUCATION & TRAINING MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. ESPORTS EDUCATION & TRAINING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ASYNCHRONOUS BLEND, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ASYNCHRONOUS BLEND, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SYNCHRONOUS BLEND, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SYNCHRONOUS BLEND, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY OFFLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY OFFLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ASYNCHRONOUS, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ASYNCHRONOUS, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SYNCHRONOUS, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SYNCHRONOUS, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CASUAL PLAYERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CASUAL PLAYERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HIGHER EDUCATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HIGHER EDUCATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY FREELANCERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY FREELANCERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY FULL TIME STAFF, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY FULL TIME STAFF, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CERTIFICATE, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CERTIFICATE, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ASSOCIATE, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ASSOCIATE, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BACHELOR, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BACHELOR, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MASTER, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MASTER, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DIPLOMA, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DIPLOMA, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BADGE, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BADGE, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY NANO DEGREE, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY NANO DEGREE, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY LONG TERM, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY LONG TERM, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SHORT TERM, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SHORT TERM, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MASTERCLASS, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MASTERCLASS, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SEMINAR, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SEMINAR, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MULTI DAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MULTI DAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONE DAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONE DAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY APP STREAM, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY APP STREAM, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WEB MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WEB MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MOBILE BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MOBILE BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WEB BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WEB BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COACHING, BY REGION, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COACHING, BY REGION, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY EVENT MANAGEMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY EVENT MANAGEMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY GAME DESIGN, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY GAME DESIGN, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CONTENT CREATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CONTENT CREATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY TECHNICAL STREAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY TECHNICAL STREAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 131. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 132. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2025-2030 (USD MILLION)
TABLE 137. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2018-2024 (USD MILLION)
TABLE 138. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2025-2030 (USD MILLION)
TABLE 139. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2018-2024 (USD MILLION)
TABLE 140. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2025-2030 (USD MILLION)
TABLE 141. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2018-2024 (USD MILLION)
TABLE 142. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2025-2030 (USD MILLION)
TABLE 143. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2018-2024 (USD MILLION)
TABLE 144. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2025-2030 (USD MILLION)
TABLE 145. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2018-2024 (USD MILLION)
TABLE 146. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2025-2030 (USD MILLION)
TABLE 147. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2018-2024 (USD MILLION)
TABLE 148. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2025-2030 (USD MILLION)
TABLE 149. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 150. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 151. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 152. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 153. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2018-2024 (USD MILLION)
TABLE 154. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2025-2030 (USD MILLION)
TABLE 155. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2018-2024 (USD MILLION)
TABLE 156. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2025-2030 (USD MILLION)
TABLE 157. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 158. AMERICAS ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 159. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2018-2024 (USD MILLION)
TABLE 160. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2025-2030 (USD MILLION)
TABLE 161. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2018-2024 (USD MILLION)
TABLE 162. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2025-2030 (USD MILLION)
TABLE 163. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 164. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 165. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 166. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 167. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2018-2024 (USD MILLION)
TABLE 168. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2025-2030 (USD MILLION)
TABLE 169. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
TABLE 170. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2025-2030 (USD MILLION)
TABLE 171. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2018-2024 (USD MILLION)
TABLE 172. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2025-2030 (USD MILLION)
TABLE 173. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2018-2024 (USD MILLION)
TABLE 174. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2025-2030 (USD MILLION)
TABLE 175. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2018-2024 (USD MILLION)
TABLE 176. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2025-2030 (USD MILLION)
TABLE 177. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2018-2024 (USD MILLION)
TABLE 178. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2025-2030 (USD MILLION)
TABLE 179. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2018-2024 (USD MILLION)
TABLE 180. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2025-2030 (USD MILLION)
TABLE 181. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2018-2024 (USD MILLION)
TABLE 182. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2025-2030 (USD MILLION)
TABLE 183. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 184. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 185. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 186. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 187. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2018-2024 (USD MILLION)
TABLE 188. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2025-2030 (USD MILLION)
TABLE 189. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2018-2024 (USD MILLION)
TABLE 190. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2025-2030 (USD MILLION)
TABLE 191. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 192. UNITED STATES ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 193. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2018-2024 (USD MILLION)
TABLE 194. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2025-2030 (USD MILLION)
TABLE 195. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2018-2024 (USD MILLION)
TABLE 196. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2025-2030 (USD MILLION)
TABLE 197. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 198. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 199. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 200. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 201. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2018-2024 (USD MILLION)
TABLE 202. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2025-2030 (USD MILLION)
TABLE 203. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
TABLE 204. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2025-2030 (USD MILLION)
TABLE 205. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2018-2024 (USD MILLION)
TABLE 206. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2025-2030 (USD MILLION)
TABLE 207. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2018-2024 (USD MILLION)
TABLE 208. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2025-2030 (USD MILLION)
TABLE 209. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2018-2024 (USD MILLION)
TABLE 210. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2025-2030 (USD MILLION)
TABLE 211. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2018-2024 (USD MILLION)
TABLE 212. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2025-2030 (USD MILLION)
TABLE 213. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2018-2024 (USD MILLION)
TABLE 214. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2025-2030 (USD MILLION)
TABLE 215. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2018-2024 (USD MILLION)
TABLE 216. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2025-2030 (USD MILLION)
TABLE 217. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 218. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 219. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 220. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 221. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2018-2024 (USD MILLION)
TABLE 222. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2025-2030 (USD MILLION)
TABLE 223. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2018-2024 (USD MILLION)
TABLE 224. CANADA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2025-2030 (USD MILLION)
TABLE 225. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2018-2024 (USD MILLION)
TABLE 226. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2025-2030 (USD MILLION)
TABLE 227. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2018-2024 (USD MILLION)
TABLE 228. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2025-2030 (USD MILLION)
TABLE 229. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 230. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 231. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 232. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 233. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2018-2024 (USD MILLION)
TABLE 234. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2025-2030 (USD MILLION)
TABLE 235. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
TABLE 236. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2025-2030 (USD MILLION)
TABLE 237. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2018-2024 (USD MILLION)
TABLE 238. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2025-2030 (USD MILLION)
TABLE 239. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2018-2024 (USD MILLION)
TABLE 240. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2025-2030 (USD MILLION)
TABLE 241. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2018-2024 (USD MILLION)
TABLE 242. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2025-2030 (USD MILLION)
TABLE 243. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2018-2024 (USD MILLION)
TABLE 244. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2025-2030 (USD MILLION)
TABLE 245. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2018-2024 (USD MILLION)
TABLE 246. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2025-2030 (USD MILLION)
TABLE 247. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2018-2024 (USD MILLION)
TABLE 248. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2025-2030 (USD MILLION)
TABLE 249. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 250. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 251. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 252. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 253. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2018-2024 (USD MILLION)
TABLE 254. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2025-2030 (USD MILLION)
TABLE 255. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2018-2024 (USD MILLION)
TABLE 256. MEXICO ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2025-2030 (USD MILLION)
TABLE 257. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2018-2024 (USD MILLION)
TABLE 258. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2025-2030 (USD MILLION)
TABLE 259. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2018-2024 (USD MILLION)
TABLE 260. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2025-2030 (USD MILLION)
TABLE 261. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 262. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 263. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 264. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 265. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2018-2024 (USD MILLION)
TABLE 266. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2025-2030 (USD MILLION)
TABLE 267. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
TABLE 268. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2025-2030 (USD MILLION)
TABLE 269. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2018-2024 (USD MILLION)
TABLE 270. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2025-2030 (USD MILLION)
TABLE 271. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2018-2024 (USD MILLION)
TABLE 272. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2025-2030 (USD MILLION)
TABLE 273. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2018-2024 (USD MILLION)
TABLE 274. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2025-2030 (USD MILLION)
TABLE 275. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2018-2024 (USD MILLION)
TABLE 276. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2025-2030 (USD MILLION)
TABLE 277. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2018-2024 (USD MILLION)
TABLE 278. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2025-2030 (USD MILLION)
TABLE 279. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2018-2024 (USD MILLION)
TABLE 280. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2025-2030 (USD MILLION)
TABLE 281. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 282. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 283. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 284. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 285. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2018-2024 (USD MILLION)
TABLE 286. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2025-2030 (USD MILLION)
TABLE 287. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2018-2024 (USD MILLION)
TABLE 288. BRAZIL ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2025-2030 (USD MILLION)
TABLE 289. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2018-2024 (USD MILLION)
TABLE 290. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DELIVERY MODEL, 2025-2030 (USD MILLION)
TABLE 291. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2018-2024 (USD MILLION)
TABLE 292. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BLENDED, 2025-2030 (USD MILLION)
TABLE 293. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2018-2024 (USD MILLION)
TABLE 294. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY ONLINE, 2025-2030 (USD MILLION)
TABLE 295. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2018-2024 (USD MILLION)
TABLE 296. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY END USER, 2025-2030 (USD MILLION)
TABLE 297. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2018-2024 (USD MILLION)
TABLE 298. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY AMATEUR, 2025-2030 (USD MILLION)
TABLE 299. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2018-2024 (USD MILLION)
TABLE 300. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PROFESSIONAL, 2025-2030 (USD MILLION)
TABLE 301. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2018-2024 (USD MILLION)
TABLE 302. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY CREDENTIAL TYPE, 2025-2030 (USD MILLION)
TABLE 303. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2018-2024 (USD MILLION)
TABLE 304. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY DEGREE, 2025-2030 (USD MILLION)
TABLE 305. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2018-2024 (USD MILLION)
TABLE 306. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY MICRO CREDENTIAL, 2025-2030 (USD MILLION)
TABLE 307. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2018-2024 (USD MILLION)
TABLE 308. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY COURSE TYPE, 2025-2030 (USD MILLION)
TABLE 309. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2018-2024 (USD MILLION)
TABLE 310. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY BOOTCAMP, 2025-2030 (USD MILLION)
TABLE 311. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2018-2024 (USD MILLION)
TABLE 312. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY WORKSHOP, 2025-2030 (USD MILLION)
TABLE 313. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 314. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 315. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 316. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 317. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2018-2024 (USD MILLION)
TABLE 318. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY SUBJECT AREA, 2025-2030 (USD MILLION)
TABLE 319. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2018-2024 (USD MILLION)
TABLE 320. ARGENTINA ESPORTS EDUCATION & TRAINING MARKET SIZE, BY STREAMING, 2025-2030 (USD MILLION)
TABLE 321. EUROPE, MIDDLE EAST & AFRICA ESPORTS EDUCATION & TRA

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Companies Mentioned

The companies profiled in this Esports Education & Training Market report include:
  • Statespace, Inc.
  • ProGuides, Inc.
  • Blitz Esports, Inc.
  • GameLeap, LLC
  • Mobalytics, Inc.
  • Gamer Sensei, Inc.
  • Skill Capped, LLC
  • Outplayed, Inc.
  • Metafy, Inc.
  • GamerzClass Sp. z o.o.