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Game Animation Outsourcing Services Market by Service Type (2D Animation, 3D Animation, Motion Capture), Project Size (Large, Medium, Small), Platform, Game Genre, Outsourcing Model, Company Size, End Use - Global Forecast 2025-2030

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    Report

  • 182 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6146529
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The game development landscape has witnessed a remarkable surge in the outsourcing of animation services over the past decade. Studios are increasingly focused on optimizing creative resources while adhering to escalating production schedules. In this context, outsourcing emerges as a pivotal lever for balancing cost efficiency and artistic excellence.

With the proliferation of high-fidelity graphics and immersive gameplay, studios face mounting complexity in managing in-house animation pipelines. As a result, strategic partnerships with specialized vendors offer access to cutting-edge expertise in areas such as 2D frame-by-frame artistry and sophisticated rigging frameworks, enabling seamless integration into established workflows.

Furthermore, the global distribution of talent across multiple time zones presents a significant advantage in accelerating project timelines. By aligning with remote teams that are equipped with advanced collaboration tools and secure data channels, development houses can maintain momentum during critical phases of production, while preserving the highest standards of quality control.

This executive summary outlines the core drivers propelling the game animation outsourcing market, highlights transformative shifts in operational models, assesses the impact of recent regulatory changes, and delves into key segmentation and regional insights. It also offers strategic recommendations to navigate this dynamic landscape with confidence.

As studios continue to push the boundaries of interactive storytelling and graphical fidelity, understanding the evolving dynamics of outsourcing is essential. This introductory section sets the stage for a comprehensive exploration of market trends, technological advancements, and the strategic considerations that inform high-impact animation outsourcing decisions.

Exploring how technological innovations, collaborative workflows, and cross-border partnerships are transforming the game animation outsourcing landscape

Technological progress has catalyzed a profound transformation in the way studios approach outsourced animation. Automation driven by artificial intelligence tools now accelerates complex tasks such as asset generation, motion smoothing, and procedural effects, enabling vendors to deliver refined animations at unprecedented speeds.

Simultaneously, the adoption of cloud-based collaboration platforms has redefined traditional studio boundaries. Remote artists can contribute to iterative pipelines in real time, accessing centralized repositories for motion capture data, 3D assets, and version-controlled scene files, thus eliminating geographical constraints and fostering seamless cross-site synergy.

Moreover, strategic alliances between Western and Asian studios have intensified, leveraging complementary strengths in design aesthetics, cost structures, and cultural insight. These partnerships not only facilitate efficient resource allocation but also broaden creative dialogue, enriching game narratives with diverse artistic influences.

In parallel, emerging standards for data interoperability and security protocols ensure that sensitive intellectual property and proprietary assets are safeguarded throughout the production cycle. This regulatory emphasis on robust encryption and compliance certification underpins trust between licensors and service providers.

Looking ahead, the convergence of virtual reality prototyping, real-time rendering engines, and next-generation rigging systems promises to further streamline outsourced pipelines. As these developments unfold, studios equipped with agile collaboration frameworks will be best positioned to harness these innovations effectively.

Analyzing the cumulative impact of new U.S. tariffs introduced in 2025 on game animation outsourcing costs, supply chains, and strategic partnerships

The introduction of new U.S. tariffs in 2025 has introduced a layer of complexity into global animation outsourcing arrangements. By targeting hardware imports, software licensing contracts, and certain digital service categories, these trade measures have incrementally elevated operational costs for studios that rely on cross-border vendor networks.

Consequently, some development houses are re-evaluating their supply chains to mitigate exposure to these added expenses. A growing number of firms have negotiated revised contract terms with offshore partners, incorporating cost-sharing clauses and flexible billing structures to absorb the financial impact without compromising production schedules.

In addition, the threat of further tariff hikes has prompted studios to diversify their vendor portfolios across multiple regions. This strategic distribution of animation tasks among vendors in cost-advantaged locations enables teams to retain overall budgets and maintain competitive pricing models for both original titles and downloadable content expansions.

Trade policy shifts have also accelerated discussions around nearshoring initiatives. Certain studios have begun exploring partnerships in markets with favorable trade agreements, balancing the need for proximity to core creative teams against the imperative to control overheads and preserve quality benchmarks.

While these adjustments require careful orchestration of logistics and intellectual property protections, the proactive stance adopted by leading developers underscores a resilient approach. By continuously monitoring regulatory trends and realigning their outsourcing frameworks, studios can insulate themselves from future disruptions.

Distilling essential insights from segmentation by service type, project scale, platforms, game genres, outsourcing models, company size, and end-use segments

An analysis of service type segmentation reveals that studios are diversifying their animation requisites across a wide spectrum of specialized offerings. From traditional 2D techniques encompassing cutout, frame-by-frame and skeletal methods to elaborate 3D character, environmental and object animations, each category caters to distinct design philosophies and project mandates.

Motion capture services have similarly evolved to support both full-body performances and nuanced facial capture, enabling producers to achieve cinematic realism in gameplay sequences and narrative cutscenes. Meanwhile, rigging solutions address the complexity of character articulation, with dedicated expertise in both general skeleton systems and intricate facial rigs.

When viewed through the lens of project scale, large-budget productions often amalgamate multiple service lines to construct immersive worlds, whereas mid-sized and smaller projects may prioritize targeted deliverables aligned with core gameplay loops or UI asset development. These distinctions influence vendor selection criteria and collaboration modalities.

Platform segmentation underscores divergent requirements across console, mobile and PC endpoints. Console experiences demand optimization for PlayStation, Switch and Xbox architectures, mobile projects must reconcile Android and iOS performance constraints, and PC releases necessitate compatibility with both MacOS and Windows environments.

Further differentiation emerges in game genre preferences where adventure, racing, RPG, shooter and sports categories each stipulate unique animation cadences and aesthetic benchmarks. Outsourcing model selection, whether via dedicated teams, fixed-price agreements or time-and-material contracts, hinges on the developer’s appetite for control versus flexibility, a calculation further moderated by company size-from enterprise studios to SMEs and startups-and by end-use priorities spanning cinematic sequences, core gameplay animations and user interface elements.

Revealing how regional dynamics across Americas, EMEA, and Asia-Pacific shape outsourcing opportunities, studio partnerships, and cost efficiencies

In the Americas, the United States and Canada continue to act as innovation hubs for game development, driving substantial demand for outsourced animation that complements burgeoning indie and AAA production pipelines. Studios leverage North American vendor relationships to align closely with localized market expectations while tapping into deep pools of technical talent.

Across Europe, the Middle East and Africa, a diverse array of creative centers has emerged, from Western Europe’s mature studio ecosystems to burgeoning markets in Eastern Europe and the Gulf region. This geographical breadth affords developers flexible options for cost-effective service provision, underpinned by robust legal frameworks and multilingual capabilities.

Meanwhile, the Asia-Pacific region remains a powerhouse for animation outsourcing, with key hubs in India, China, Japan and Southeast Asia. These markets offer a balanced value proposition, combining competitive cost structures with growing expertise in advanced 3D modeling, motion capture integration and VFX simulations tailored to international quality standards.

Regional dynamics also influence collaboration methods. In the Americas, proximity enables face-to-face project reviews and hybrid workflows, whereas EMEA’s cross-border network promotes tight-knit alliances that span multiple time zones. In Asia-Pacific, digital-first engagement models, enhanced by localized support centers, foster high-velocity delivery cycles.

Understanding these regional distinctions is crucial for studios seeking to optimize their outsourcing strategies. By aligning vendor partnerships with specific geographic strengths, developers can harness localized skillsets, mitigate risk exposure and ensure that creative visions resonate with target audiences across global markets.

Analyzing competitive landscape through key company profiles, strategic partnerships, innovation drivers, and capacity expansions in outsourcing

Leading providers in the animation outsourcing arena have distinguished themselves through targeted acquisitions, strategic alliances and investments in proprietary tooling. Certain key players have expanded their global footprint by opening satellite studios in emerging markets, thereby enhancing operational scalability and reducing delivery lead times.

Collaboration between established visual effects houses and game development consultancies has given rise to integrated service offerings that span asset creation, pipeline automation and post-production. Such vertically integrated models enable clients to engage with single-source vendors for comprehensive animation support across multiple chapters of a title’s lifecycle.

Innovation drivers among top firms include the development of AI-powered asset pipelines, internally cultivated libraries of rig templates and immersive VR-based previsualization platforms. These proprietary ecosystems not only benchmark service quality but also foster continuous improvement through iterative user feedback and analytical performance metrics.

Capacity expansions are frequently underwritten by capital infusion from strategic investors and development grants aimed at bolstering technical infrastructure. In parallel, talent acquisition strategies emphasize specialized training programs to cultivate expertise in shader programming, advanced rigging and next-generation simulation techniques.

The competitive intensity in this sector underscores the importance of differentiators such as certification in security protocols, flexible contract structures and cross-cultural project management expertise. As studios evaluate potential partners, these criteria often serve as critical determinants in vendor selection processes.

Providing actionable recommendations for industry leaders to optimize partnerships, technology adoption, and risk management in outsourced game animation

To navigate the complexities of outsourced animation effectively, industry leaders should prioritize the adoption of AI-enhanced pipelines that automate routine tasks and free creative teams to focus on high-value artistry. Early integration of these tools can yield measurable productivity gains while maintaining a high standard of visual coherence.

Secondly, diversifying vendor portfolios across multiple regions can mitigate risk associated with geopolitical shifts and supply chain disruptions. By establishing frameworks for nearshoring alongside traditional offshore engagements, studios can balance cost efficiencies with proximity-driven collaboration benefits.

Third, cultivating long-term partnerships with service providers through dedicated team models promotes deeper alignment on studio IP and aesthetic standards. Embedding vendor talent within in-house review cycles and creative sprints ensures continuous quality feedback and accelerates iterative design adjustments.

Furthermore, it is imperative to institute robust data security protocols that comply with evolving regulatory mandates. This includes standardized encryption methodologies, regular third-party audits and clear contractual safeguards to protect proprietary assets throughout global workflows.

Finally, establishing a dynamic governance framework with clear performance metrics and escalation pathways will empower decision-makers to respond nimbly to cost fluctuations and emerging challenges. Such a proactive stance fortifies a studio’s resilience and positions leadership to capitalize on future technological advancements.

Outlining a comprehensive research methodology combining primary interviews, expert consultations, and secondary data validation for robust insights

This study is grounded in a multi-phase research approach that synthesizes primary and secondary data sources. Initial qualitative insights were gathered through in-depth interviews with senior executives at leading studios, outsourcing vendors, and technology providers, ensuring a holistic understanding of operational realities.

Complementary quantitative data was obtained from industry surveys targeting creative directors, pipeline leads, and production managers. These structured questionnaires captured key variables such as service utilization patterns, platform preferences, and project throughput metrics, enabling robust cross-validation of anecdotal evidence.

Secondary research encompassed a thorough review of public financial statements, patent filings, regulatory documents and trade publications. This desk-based analysis identified macroeconomic trends, emerging toolsets, and best practices in pipeline management that augmented primary findings.

Data integrity was ensured through triangulation, wherein multiple sources were compared for consistency and accuracy. Expert panels, comprising veteran animators, technical directors, and market analysts, provided iterative feedback loops to refine the study’s conclusions and validate key assumptions.

The final report integrates these diverse inputs, structured around a clear segmentation framework and supplemented by actionable recommendations. By adhering to rigorous methodological standards, the research delivers dependable insights that support strategic decision-making in game animation outsourcing.

Summarizing the crucial findings and future outlook for game animation outsourcing amid evolving technologies and market dynamics

In conclusion, the game animation outsourcing landscape is characterized by rapid technological innovation, evolving operational models, and shifting regulatory parameters. Studios that embrace flexible collaboration frameworks and advanced pipeline automation are poised to maintain competitive advantage in a crowded marketplace.

The 2025 tariff adjustments have underscored the necessity for diversified vendor portfolios and agile contract structures. By proactively realigning supply chains and negotiating adaptive cost-sharing mechanisms, development houses can mitigate exposure to price volatility while preserving creative integrity.

Segmentation analysis reveals a granular mosaic of service specializations, project scales and platform requirements that inform targeted outsourcing strategies. Regional dynamics further accentuate the strategic calculus, as partnerships in the Americas, EMEA and Asia-Pacific each bring distinct value propositions to the table.

Key players continue to differentiate through strategic capital deployment, proprietary tool development and talent cultivation. These competitive dynamics emphasize the importance of choosing partners with robust security, scalable capacity and cross-cultural management expertise.

Looking forward, industry leaders who integrate actionable recommendations-around AI tool adoption, risk diversification, governance protocols and data security-will be best positioned to capitalize on emerging opportunities. The insights and frameworks presented here serve as a guide for making informed, strategic decisions in this dynamic domain.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Service Type
    • 2D Animation
      • Cutout Animation
      • Frame Frame
      • Skeletal Animation
    • 3D Animation
      • Character Animation
      • Environmental Animation
      • Object Animation
    • Motion Capture
      • Body Mocap
      • Facial Mocap
    • Rigging
      • Character Rigging
      • Facial Rigging
    • VFX
      • Particle Effects
      • Simulation
  • Project Size
    • Large
    • Medium
    • Small
  • Platform
    • Console
      • PlayStation
      • Switch
      • Xbox
    • Mobile
      • Android
      • iOS
    • PC
      • MacOS
      • Windows
  • Game Genre
    • Adventure
    • Racing
    • RPG
    • Shooter
    • Sports
  • Outsourcing Model
    • Dedicated Team
    • Fixed Price
    • Time And Material
  • Company Size
    • Enterprise
    • SME
    • Startup
  • End Use
    • Cinematic
    • Core Gameplay
    • UI Elements
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Keywords Studios plc
  • Virtuos Ltd.
  • Technicolor Creative Studios SA
  • Testronic Labs Ltd.
  • Lakshya Digital Pvt. Ltd.
  • QLOC S.A.
  • Sumo Group plc
  • GlobalStep Holdings Inc.
  • Pole To Win Co., Ltd.
  • Sperasoft LLC

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Growing integration of AI-driven animation tools in offshore studios to accelerate production workflows
5.2. Adoption of real-time motion capture pipelines by outsourced teams for cross-platform game titles
5.3. Emphasis on high-fidelity volumetric capture animation for VR and AR mobile gaming experiences
5.4. Surge in demand for specialized cutscene animation outsourcing to deliver cinematic storytelling
5.5. Implementation of cloud-based collaboration platforms to streamline global animation workflows
5.6. Growing focus on compliance with international data security and intellectual property standards
5.7. Shift towards procedural animation systems integrated by offshore partners for dynamic game worlds
5.8. Increasing use of modular animation libraries by outsourcing vendors to reduce development costs
5.9. Rising trend of mixed reality animation projects driving partnerships with offshore studios
5.10. Heightened demand for diverse character animation to cater to inclusive global audiences
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Game Animation Outsourcing Services Market, by Service Type
8.1. Introduction
8.2. 2D Animation
8.2.1. Cutout Animation
8.2.2. Frame Frame
8.2.3. Skeletal Animation
8.3. 3D Animation
8.3.1. Character Animation
8.3.2. Environmental Animation
8.3.3. Object Animation
8.4. Motion Capture
8.4.1. Body Mocap
8.4.2. Facial Mocap
8.5. Rigging
8.5.1. Character Rigging
8.5.2. Facial Rigging
8.6. VFX
8.6.1. Particle Effects
8.6.2. Simulation
9. Game Animation Outsourcing Services Market, by Project Size
9.1. Introduction
9.2. Large
9.3. Medium
9.4. Small
10. Game Animation Outsourcing Services Market, by Platform
10.1. Introduction
10.2. Console
10.2.1. PlayStation
10.2.2. Switch
10.2.3. Xbox
10.3. Mobile
10.3.1. Android
10.3.2. iOS
10.4. PC
10.4.1. MacOS
10.4.2. Windows
11. Game Animation Outsourcing Services Market, by Game Genre
11.1. Introduction
11.2. Adventure
11.3. Racing
11.4. RPG
11.5. Shooter
11.6. Sports
12. Game Animation Outsourcing Services Market, by Outsourcing Model
12.1. Introduction
12.2. Dedicated Team
12.3. Fixed Price
12.4. Time And Material
13. Game Animation Outsourcing Services Market, by Company Size
13.1. Introduction
13.2. Enterprise
13.3. SME
13.4. Startup
14. Game Animation Outsourcing Services Market, by End Use
14.1. Introduction
14.2. Cinematic
14.3. Core Gameplay
14.4. UI Elements
15. Americas Game Animation Outsourcing Services Market
15.1. Introduction
15.2. United States
15.3. Canada
15.4. Mexico
15.5. Brazil
15.6. Argentina
16. Europe, Middle East & Africa Game Animation Outsourcing Services Market
16.1. Introduction
16.2. United Kingdom
16.3. Germany
16.4. France
16.5. Russia
16.6. Italy
16.7. Spain
16.8. United Arab Emirates
16.9. Saudi Arabia
16.10. South Africa
16.11. Denmark
16.12. Netherlands
16.13. Qatar
16.14. Finland
16.15. Sweden
16.16. Nigeria
16.17. Egypt
16.18. Turkey
16.19. Israel
16.20. Norway
16.21. Poland
16.22. Switzerland
17. Asia-Pacific Game Animation Outsourcing Services Market
17.1. Introduction
17.2. China
17.3. India
17.4. Japan
17.5. Australia
17.6. South Korea
17.7. Indonesia
17.8. Thailand
17.9. Philippines
17.10. Malaysia
17.11. Singapore
17.12. Vietnam
17.13. Taiwan
18. Competitive Landscape
18.1. Market Share Analysis, 2024
18.2. FPNV Positioning Matrix, 2024
18.3. Competitive Analysis
18.3.1. Keywords Studios plc
18.3.2. Virtuos Ltd.
18.3.3. Technicolor Creative Studios SA
18.3.4. Testronic Labs Ltd.
18.3.5. Lakshya Digital Pvt. Ltd.
18.3.6. QLOC S.A.
18.3.7. Sumo Group plc
18.3.8. GlobalStep Holdings Inc.
18.3.9. Pole To Win Co., Ltd.
18.3.10. Sperasoft LLC
19. ResearchAI
20. ResearchStatistics
21. ResearchContacts
22. ResearchArticles
23. Appendix
List of Figures
FIGURE 1. GAME ANIMATION OUTSOURCING SERVICES MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2024 VS 2030 (%)
FIGURE 6. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 10. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2024 VS 2030 (%)
FIGURE 14. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2024 VS 2030 (%)
FIGURE 18. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. EUROPE, MIDDLE EAST & AFRICA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. GAME ANIMATION OUTSOURCING SERVICES MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. GAME ANIMATION OUTSOURCING SERVICES MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 29. GAME ANIMATION OUTSOURCING SERVICES MARKET: RESEARCHAI
FIGURE 30. GAME ANIMATION OUTSOURCING SERVICES MARKET: RESEARCHSTATISTICS
FIGURE 31. GAME ANIMATION OUTSOURCING SERVICES MARKET: RESEARCHCONTACTS
FIGURE 32. GAME ANIMATION OUTSOURCING SERVICES MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. GAME ANIMATION OUTSOURCING SERVICES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CUTOUT ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CUTOUT ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY FRAME FRAME, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY FRAME FRAME, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SKELETAL ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SKELETAL ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CHARACTER ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CHARACTER ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY ENVIRONMENTAL ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY ENVIRONMENTAL ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OBJECT ANIMATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OBJECT ANIMATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY BODY MOCAP, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY BODY MOCAP, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY FACIAL MOCAP, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY FACIAL MOCAP, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CHARACTER RIGGING, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CHARACTER RIGGING, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY FACIAL RIGGING, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY FACIAL RIGGING, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PARTICLE EFFECTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PARTICLE EFFECTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY LARGE, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY LARGE, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MEDIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MEDIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SMALL, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SMALL, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SWITCH, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SWITCH, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY XBOX, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MACOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MACOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY WINDOWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY WINDOWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY ADVENTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RACING, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RACING, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RPG, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RPG, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SHOOTER, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY DEDICATED TEAM, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY DEDICATED TEAM, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY FIXED PRICE, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY FIXED PRICE, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY TIME AND MATERIAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY TIME AND MATERIAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY ENTERPRISE, BY REGION, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY ENTERPRISE, BY REGION, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SME, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SME, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY STARTUP, BY REGION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY STARTUP, BY REGION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CINEMATIC, BY REGION, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CINEMATIC, BY REGION, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CORE GAMEPLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CORE GAMEPLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY UI ELEMENTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY UI ELEMENTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 129. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2018-2024 (USD MILLION)
TABLE 130. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2025-2030 (USD MILLION)
TABLE 131. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2024 (USD MILLION)
TABLE 132. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2025-2030 (USD MILLION)
TABLE 133. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 134. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 135. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2018-2024 (USD MILLION)
TABLE 136. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2025-2030 (USD MILLION)
TABLE 137. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2018-2024 (USD MILLION)
TABLE 138. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2025-2030 (USD MILLION)
TABLE 139. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2018-2024 (USD MILLION)
TABLE 140. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2025-2030 (USD MILLION)
TABLE 141. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 142. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 143. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 144. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 145. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 146. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 147. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 148. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 149. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 150. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 151. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2018-2024 (USD MILLION)
TABLE 152. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2025-2030 (USD MILLION)
TABLE 153. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2018-2024 (USD MILLION)
TABLE 154. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2025-2030 (USD MILLION)
TABLE 155. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2018-2024 (USD MILLION)
TABLE 156. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2025-2030 (USD MILLION)
TABLE 157. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 158. AMERICAS GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 159. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 160. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 161. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2018-2024 (USD MILLION)
TABLE 162. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2025-2030 (USD MILLION)
TABLE 163. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2024 (USD MILLION)
TABLE 164. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2025-2030 (USD MILLION)
TABLE 165. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 166. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 167. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2018-2024 (USD MILLION)
TABLE 168. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2025-2030 (USD MILLION)
TABLE 169. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2018-2024 (USD MILLION)
TABLE 170. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2025-2030 (USD MILLION)
TABLE 171. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2018-2024 (USD MILLION)
TABLE 172. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2025-2030 (USD MILLION)
TABLE 173. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 174. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 175. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 176. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 177. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 178. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 179. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 180. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 181. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 182. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 183. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2018-2024 (USD MILLION)
TABLE 184. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2025-2030 (USD MILLION)
TABLE 185. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2018-2024 (USD MILLION)
TABLE 186. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2025-2030 (USD MILLION)
TABLE 187. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2018-2024 (USD MILLION)
TABLE 188. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2025-2030 (USD MILLION)
TABLE 189. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 190. UNITED STATES GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 191. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 192. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 193. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2018-2024 (USD MILLION)
TABLE 194. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2025-2030 (USD MILLION)
TABLE 195. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2024 (USD MILLION)
TABLE 196. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2025-2030 (USD MILLION)
TABLE 197. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 198. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 199. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2018-2024 (USD MILLION)
TABLE 200. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2025-2030 (USD MILLION)
TABLE 201. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2018-2024 (USD MILLION)
TABLE 202. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2025-2030 (USD MILLION)
TABLE 203. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2018-2024 (USD MILLION)
TABLE 204. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2025-2030 (USD MILLION)
TABLE 205. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 206. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 207. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 208. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 209. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 210. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 211. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 212. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 213. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 214. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 215. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2018-2024 (USD MILLION)
TABLE 216. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2025-2030 (USD MILLION)
TABLE 217. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2018-2024 (USD MILLION)
TABLE 218. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2025-2030 (USD MILLION)
TABLE 219. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2018-2024 (USD MILLION)
TABLE 220. CANADA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2025-2030 (USD MILLION)
TABLE 221. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 222. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 223. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2018-2024 (USD MILLION)
TABLE 224. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2025-2030 (USD MILLION)
TABLE 225. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2024 (USD MILLION)
TABLE 226. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2025-2030 (USD MILLION)
TABLE 227. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 228. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 229. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2018-2024 (USD MILLION)
TABLE 230. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2025-2030 (USD MILLION)
TABLE 231. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2018-2024 (USD MILLION)
TABLE 232. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2025-2030 (USD MILLION)
TABLE 233. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2018-2024 (USD MILLION)
TABLE 234. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2025-2030 (USD MILLION)
TABLE 235. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 236. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 237. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 238. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 239. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 240. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 241. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 242. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 243. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 244. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 245. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2018-2024 (USD MILLION)
TABLE 246. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2025-2030 (USD MILLION)
TABLE 247. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2018-2024 (USD MILLION)
TABLE 248. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2025-2030 (USD MILLION)
TABLE 249. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2018-2024 (USD MILLION)
TABLE 250. MEXICO GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2025-2030 (USD MILLION)
TABLE 251. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 252. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 253. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2018-2024 (USD MILLION)
TABLE 254. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2025-2030 (USD MILLION)
TABLE 255. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2024 (USD MILLION)
TABLE 256. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2025-2030 (USD MILLION)
TABLE 257. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 258. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 259. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2018-2024 (USD MILLION)
TABLE 260. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2025-2030 (USD MILLION)
TABLE 261. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2018-2024 (USD MILLION)
TABLE 262. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2025-2030 (USD MILLION)
TABLE 263. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2018-2024 (USD MILLION)
TABLE 264. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2025-2030 (USD MILLION)
TABLE 265. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 266. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 267. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 268. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 269. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 270. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 271. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 272. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 273. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2018-2024 (USD MILLION)
TABLE 274. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY GAME GENRE, 2025-2030 (USD MILLION)
TABLE 275. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2018-2024 (USD MILLION)
TABLE 276. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY OUTSOURCING MODEL, 2025-2030 (USD MILLION)
TABLE 277. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2018-2024 (USD MILLION)
TABLE 278. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY COMPANY SIZE, 2025-2030 (USD MILLION)
TABLE 279. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2018-2024 (USD MILLION)
TABLE 280. BRAZIL GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY END USE, 2025-2030 (USD MILLION)
TABLE 281. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2018-2024 (USD MILLION)
TABLE 282. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY SERVICE TYPE, 2025-2030 (USD MILLION)
TABLE 283. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2018-2024 (USD MILLION)
TABLE 284. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 2D ANIMATION, 2025-2030 (USD MILLION)
TABLE 285. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2024 (USD MILLION)
TABLE 286. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY 3D ANIMATION, 2025-2030 (USD MILLION)
TABLE 287. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 288. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 289. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2018-2024 (USD MILLION)
TABLE 290. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY RIGGING, 2025-2030 (USD MILLION)
TABLE 291. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2018-2024 (USD MILLION)
TABLE 292. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY VFX, 2025-2030 (USD MILLION)
TABLE 293. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2018-2024 (USD MILLION)
TABLE 294. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PROJECT SIZE, 2025-2030 (USD MILLION)
TABLE 295. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 296. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 297. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 298. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 299. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 300. ARGENTINA GAME ANIMATION OUTSOURCING SERVICES MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 301. ARGENTINA GAME ANIMATION

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Companies Mentioned

The companies profiled in this Game Animation Outsourcing Services market report include:
  • Keywords Studios plc
  • Virtuos Ltd.
  • Technicolor Creative Studios SA
  • Testronic Labs Ltd.
  • Lakshya Digital Pvt. Ltd.
  • QLOC S.A.
  • Sumo Group plc
  • GlobalStep Holdings Inc.
  • Pole To Win Co., Ltd.
  • Sperasoft LLC