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Video Game Publisher Market by Platform (Console, Mobile, Pc), Genre (Action, Adventure, Puzzle), Distribution Channel, Business Model, Device Type, Age Group, Game Mode, Gender - Global Forecast 2025-2030

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    Report

  • 183 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6150196
1h Free Analyst Time
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A comprehensive introduction to the evolving video game publishing landscape that establishes context and highlights key industry dynamics and drivers

The video game publishing industry has undergone profound transformation over the past decade, driven by the convergence of digital distribution, evolving consumer preferences, and technological innovation. As traditional retail models give way to online storefronts and cloud-based services, publishers face a rapidly shifting environment in which agility and strategic foresight are paramount. In this context, an in-depth understanding of industry dynamics becomes crucial for stakeholders seeking to navigate the complexities of emerging business models and global market forces.

Moreover, the rise of mobile gaming and cross-platform play has fundamentally altered growth trajectories, creating new avenues for engagement while intensifying competition among established and emerging players. Game monetization strategies have diversified to include microtransactions, season passes, and subscription services, each demanding a nuanced approach to audience segmentation and lifecycle management. At the same time, regulatory developments and geopolitical considerations continue to impact supply chains and revenue streams, underscoring the need for publishers to adopt a holistic, long-term perspective.

Consequently, this executive summary offers a structured overview of the current landscape, highlighting transformative shifts, segmentation insights, regional variations, corporate strategies, and practical recommendations. By synthesizing these elements, it provides a solid foundation for informed decision making and positions industry leaders to capitalize on growth opportunities while mitigating emerging risks in the ever-evolving video game publishing domain.

A deep exploration of how transformative shifts in technology, business models, and consumer engagement are redefining the global video game publishing landscape

In recent years, the video game publishing sector has witnessed a series of transformative shifts propelled by advances in streaming technology, cloud computing, and artificial intelligence. Consequently, traditional distribution channels are being supplemented and, in some cases, supplanted by direct-to-consumer models that enable publishers to forge deeper connections with their audiences. Moreover, the integration of live services and real-time updates has redefined player expectations, fostering ongoing engagement and creating recurring revenue streams that extend well beyond the initial launch window.

Technological breakthroughs have also catalyzed the growth of cross-platform play, allowing communities to interact seamlessly across console, PC, and mobile devices. As a result, publishers must balance platform exclusivity deals with broader accessibility strategies, carefully calibrating their release plans to optimize reach without diluting brand value. Furthermore, the incorporation of augmented and virtual reality experiences has opened new frontiers for immersive storytelling, prompting publishers to invest in specialized development teams and collaborate with hardware manufacturers on next-generation peripherals.

At the same time, the proliferation of user-generated content platforms and mod support systems has blurred the lines between developer and community, creating co-creative ecosystems that enhance replayability and foster grassroots marketing. To that end, publishers are increasingly forging partnerships with prominent influencers and esports organizations, leveraging competitive play and live streaming as powerful engagement vehicles. Consequently, business models have evolved from one-time purchases to complex hybrid structures that combine premium pricing, free-to-play mechanics, in-game advertising, and subscription tiers.

Therefore, understanding these intersecting trends is essential for any publisher aiming to remain competitive. By embracing innovation while maintaining rigorous project management and quality assurance standards, industry leaders can harness these transformative shifts to drive sustainable growth and cultivate enduring player loyalty.

An overview of how the 2025 United States tariffs are reshaping video game publishing by driving up costs, straining supply chains, and altering market dynamics

The introduction of United States tariffs in 2025 has created a ripple effect throughout the video game publishing ecosystem, placing upward pressure on the cost of hardware components, accessories, and manufacturing inputs. Consequently, console builders and peripheral makers have faced higher import duties on semiconductors and electronic assemblies, prompting publishers to reexamine their budgeting models and pursue targeted cost containment measures. In response, several major publishers have initiated collaborative sourcing arrangements with regional suppliers to mitigate exposure to tariff fluctuations.

Furthermore, straining of the supply chain has led to extended lead times for physical retail products, challenging publishers that rely on synchronized global launches. As a result, some have accelerated their pivot to digital distribution, recognizing that download platforms offer greater control over pricing structures and inventory management. At the same time, the tariff-related cost increases have fueled new conversations around localized manufacturing, with select publishers assessing the feasibility of partnering with contract manufacturers closer to key demand centers.

In addition, these trade policy shifts have had indirect implications on competitive dynamics, as smaller publishers with leaner digital-first strategies have been less exposed to hardware cost escalations than conglomerates with significant physical distribution footprints. However, by leveraging economies of scale and renegotiating long-term logistics agreements, leading publishers have been able to offset a portion of the additional costs. Consequently, the 2025 tariffs serve as a strategic inflection point, compelling industry participants to refine their supply chain architectures and accelerate digital transformation initiatives.

Comprehensive insights revealing how platforms, genres, channels, business models, device types, age groups, game modes, and gender shape market dynamics

A nuanced analysis of market segmentation reveals the multifaceted nature of the video game publishing sector. Platform dynamics span console ecosystems, with flagship offerings on Nintendo Switch, PlayStation, and Xbox competing for consumer attention, while mobile gaming flourishes across Android and iOS devices. Meanwhile, the PC segment divides into Mac OS and Windows environments, each with dedicated audiences and distinct distribution pathways. These platform distinctions inform development priorities, monetization strategies, and marketing campaigns, ultimately shaping publishers’ roadmaps.

Genre segmentation further underscores the breadth of consumer tastes. Action titles continue to command broad appeal, whereas adventure experiences bifurcate into expansive open world narratives and curated point-and-click journeys. Puzzle games retain a dedicated following, while racing enthusiasts gravitate toward simulation and arcade styles. The role-playing category diverges into MMORPG universes and solo-focused RPG adventures, and shooters split between first-person intensity and third-person tactical play. Simulation games range from agricultural simulators to life simulation franchises, while sports releases spotlight basketball and football licenses. Recognizing these genre subdivisions enables publishers to tailor content roadmaps and investment levels to the precise expectations of each community.

Distribution channels exhibit a similar duality between digital and physical modalities. Digital storefronts facilitate both downloads and emerging cloud gaming services that stream high-fidelity titles to a wide array of devices. Physical retail persists for collector editions and special releases, though its proportion of total sales continues to decline. Business models likewise reflect a spectrum of approaches. Ad-supported titles deploy banner and video advertisements to monetize free-to-play experiences, while freemium offerings balance optional ads with in-app purchases. Premium games rely on upfront pricing, and subscription-based structures utilize monthly fees or seasonal passes to deliver ongoing content and benefits.

Device type segmentation overlaps with platform strategy, as consoles manifest in handheld and home variants, and mobile devices bifurcate into smartphones and tablets. Smartphone subcategories distinguish Android phones from iPhones, each with unique distribution policies. The PC domain separates desktop rigs from laptops, catering to different performance tiers. Demographic segmentation includes age cohorts spanning 18-24, 25-34, 35-44, and 45+, with each group demonstrating distinct play patterns and spending behaviors. Meanwhile, game mode preferences divide into single-player campaigns and multiplayer experiences, the latter encompassing both local co-op and online matchmaking. Gender segmentation further illuminates engagement trends among female and male players. Taken together, these segmentation insights provide a comprehensive blueprint for publishers to align product portfolios and marketing investments with targeted audience segments.

Key regional insights uncovering growth patterns and competitive landscapes across Americas, Europe Middle East and Africa, Asia-Pacific markets

Regional performance in video game publishing reflects divergent consumer profiles and regulatory environments. In the Americas, the robust base of console and PC gamers continues to drive consistent engagement, supported by mature digital storefronts and dynamic influencer ecosystems. Latin American markets, while younger in adoption curves, exhibit rapid smartphone penetration, opening opportunities for mobile-focused publishers to establish early leadership positions.

By contrast, Europe, Middle East and Africa present a patchwork of localized preferences, with Western Europe maintaining strong loyalty to traditional console franchises and East European territories emerging as hotspots for budget-friendly PC gaming. Meanwhile, Middle Eastern and African markets offer high potential given ongoing infrastructure investments and growing interest in esports and online communities. Publishers attentive to regional compliance standards and localization requirements have been able to tailor monetization frameworks to these varied audiences.

Asia-Pacific remains the world’s most dynamic region, characterized by a sophisticated mobile gaming ecosystem in East Asia and high-value console markets in Australasia. Southeast Asian territories combine social gameplay with live-service monetization, while South Asia is witnessing a surge in grassroots development and local publishing ventures. Given the region’s scale and heterogeneity, successful publishers adopt tiered strategies that address both high-end markets with Western-style AAA releases and emerging segments driven by cost-effective mobile experiences.

Key insights into leading and emerging video game publishers, strategic initiatives, competitive strengths, and collaborative ventures shaping industry progress

Leading companies in the video game publishing arena demonstrate diverse strategic approaches to secure market leadership. Global conglomerates with integrated development studios and proprietary platforms continue to leverage exclusive content deals, bundling strategies, and cross-media intellectual properties to attract audiences. Meanwhile, technology-focused publishers concentrate on cloud gaming partnerships, investing in infrastructure to ensure low-latency streaming experiences across devices.

Emerging players are carving out niches through innovative monetization frameworks and community-driven ecosystems. By prioritizing live service titles and regularly updating content libraries, they foster sustained player engagement and recurring revenue. Collaborative ventures between established publishers and independent studios have given rise to hybrid business models, combining the creative agility of boutique developers with the distribution power of major publishers.

Whether competing on the strength of proprietary intellectual property or the scalability of digital platforms, successful companies display a keen appetite for strategic acquisitions and cross-industry alliances. As a result, the competitive landscape features both longstanding titans and agile newcomers, each influencing the sector’s trajectory through differentiated value propositions and evolving audience expectations.

Actionable recommendations for industry leaders to seize market opportunities, reduce risk, foster innovation, and drive growth in video game publishing

To capitalize on the dynamic landscape, industry leaders should prioritize investments in cloud gaming infrastructure and cross-platform integration. By ensuring seamless experiences across console, PC, and mobile devices, publishers can broaden their reach and accommodate diverse player preferences. Moreover, the refinement of subscription offerings and live service content schedules will be critical to sustaining user engagement and diversifying revenue streams beyond single-purchase models.

In addition, adopting data-driven marketing strategies will enable more precise audience targeting and personalization. By leveraging advanced analytics and player behavior insights, publishers can optimize user acquisition, retention, and monetization lifecycles. Consequently, this approach not only maximizes lifetime value but also informs content development roadmaps.

Furthermore, proactive supply chain management will mitigate risks associated with trade policy shifts and component shortages. Establishing partnerships with regional manufacturing facilities and negotiating long-term procurement agreements can reduce exposure to tariff volatility and ensure timely product launches. To that end, fostering strong collaborations with hardware manufacturers and logistics providers will be essential.

Finally, embracing community-centric development practices, including mod support and influencer partnerships, will cultivate brand advocates and strengthen franchise longevity. By integrating player feedback into post-launch updates and co-creative initiatives, publishers can foster loyalty and differentiate their offerings in an increasingly crowded market.

An overview of the research methodology detailing data sources, analytical frameworks, segmentation criteria, and validation processes used in the study

This report’s findings are grounded in a comprehensive research methodology that combines secondary data analysis with primary research interviews. Publicly available company reports, regulatory filings, and financial disclosures were systematically reviewed to construct an initial landscape view. Subsequently, expert interviews with senior executives and industry analysts provided qualitative insights and validated emerging trends.

Quantitative market analyses were conducted using proprietary databases to track platform adoption, genre performance, and distribution channel metrics. Segmentation frameworks were developed based on platform type, genre classification, distribution modalities, business models, device form factors, demographic cohorts, game modes, and gender participation. These criteria facilitated a granular understanding of market dynamics and consumer behavior patterns.

Data triangulation techniques were employed to cross-verify findings from multiple sources, ensuring accuracy and consistency. Moreover, iterative validation workshops with subject matter experts refined the interpretations and contextualized the impact of regulatory and trade policy changes. Finally, analytical frameworks such as SWOT and PESTEL analyses were used to assess strategic implications and identify actionable opportunities.

A compelling conclusion that synthesizes the report’s key findings and underscores strategic implications for stakeholders in the video game publishing industry

In summary, the video game publishing industry stands at a pivotal juncture, shaped by rapid technological advancement, evolving consumer expectations, and shifting trade policies. Publishers that embrace digital transformation, diversify their monetization models, and adopt data-driven strategies will be best positioned to capitalize on emerging opportunities.

Regional nuances in market maturity and platform preferences underscore the importance of tailored approaches, while strategic partnerships and community engagement will drive franchise vitality and brand equity. As competitive pressures intensify, the alignment of corporate strategies with robust supply chain management and innovative content delivery mechanisms will distinguish industry leaders from the rest.

Ultimately, a holistic understanding of segmentation, regional insights, and corporate dynamics will empower decision makers to navigate complexity, mitigate risks, and pursue sustainable growth in this dynamic landscape.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Platform
    • Console
      • Nintendo Switch
      • PlayStation
      • Xbox
    • Mobile
      • Android
      • Ios
    • Pc
      • Mac Os
      • Windows
  • Genre
    • Action
    • Adventure
      • Open World
      • Point And Click
    • Puzzle
    • Racing
      • Arcade Racing
      • Simulation Racing
    • Role Playing
      • MmorpG
      • Rpg
    • Shooter
      • Fps
      • Third Person Shooter
    • Simulation
      • Farming Simulation
      • Life Simulation
    • Sports
      • Basketball
      • Football
  • Distribution Channel
    • Digital
      • Cloud Gaming
      • Download
    • Physical
  • Business Model
    • Ad Supported
      • Banner Ads
      • Video Ads
    • Free To Play
      • Ads
      • In App Purchase
    • Premium
    • Subscription Based
      • Monthly Subscription
      • Season Pass
  • Device Type
    • Console
      • Handheld
      • Home Console
    • Mobile
      • Smartphone
        • Android Phone
        • Iphone
      • Tablet
    • Pc
      • Desktop
      • Laptop
  • Age Group
    • 18-24
    • 25-34
    • 35-44
    • 45+
  • Game Mode
    • Multiplayer
      • Local
      • Online
    • Single Player
  • Gender
    • Female
    • Male
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Tencent Holdings Limited
  • Sony Group Corporation
  • Microsoft Corporation
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • Electronic Arts Inc
  • Bandai Namco Holdings Inc
  • Ubisoft Entertainment SA
  • Take-Two Interactive Software, Inc.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Impact of generative AI tools on in-game asset creation and personalized player experiences
5.2. Surge in cloud gaming subscription bundles accelerating global audience growth
5.3. Integration of blockchain economies and NFT marketplaces within live service game titles
5.4. Widespread adoption of cross-platform play and progression syncing in competitive genres
5.5. Rise of mobile hypercasual titles leveraging short-form video platforms for viral marketing
5.6. Implementation of AI-driven adaptive accessibility features to broaden player inclusivity
5.7. Expansion of franchised esports leagues and media rights partnerships boosting fan engagement
5.8. Growing use of real-time ray tracing and advanced physics engines to enhance immersion in AAA titles
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Video Game Publisher Market, by Platform
8.1. Introduction
8.2. Console
8.2.1. Nintendo Switch
8.2.2. PlayStation
8.2.3. Xbox
8.3. Mobile
8.3.1. Android
8.3.2. Ios
8.4. Pc
8.4.1. Mac Os
8.4.2. Windows
9. Video Game Publisher Market, by Genre
9.1. Introduction
9.2. Action
9.3. Adventure
9.3.1. Open World
9.3.2. Point And Click
9.4. Puzzle
9.5. Racing
9.5.1. Arcade Racing
9.5.2. Simulation Racing
9.6. Role Playing
9.6.1. MmorpG
9.6.2. Rpg
9.7. Shooter
9.7.1. Fps
9.7.2. Third Person Shooter
9.8. Simulation
9.8.1. Farming Simulation
9.8.2. Life Simulation
9.9. Sports
9.9.1. Basketball
9.9.2. Football
10. Video Game Publisher Market, by Distribution Channel
10.1. Introduction
10.2. Digital
10.2.1. Cloud Gaming
10.2.2. Download
10.3. Physical
11. Video Game Publisher Market, by Business Model
11.1. Introduction
11.2. Ad Supported
11.2.1. Banner Ads
11.2.2. Video Ads
11.3. Free To Play
11.3.1. Ads
11.3.2. In App Purchase
11.4. Premium
11.5. Subscription Based
11.5.1. Monthly Subscription
11.5.2. Season Pass
12. Video Game Publisher Market, by Device Type
12.1. Introduction
12.2. Console
12.2.1. Handheld
12.2.2. Home Console
12.3. Mobile
12.3.1. Smartphone
12.3.1.1. Android Phone
12.3.1.2. Iphone
12.3.2. Tablet
12.4. Pc
12.4.1. Desktop
12.4.2. Laptop
13. Video Game Publisher Market, by Age Group
13.1. Introduction
13.2. 18-24
13.3. 25-34
13.4. 35-44
13.5. 45+
14. Video Game Publisher Market, by Game Mode
14.1. Introduction
14.2. Multiplayer
14.2.1. Local
14.2.2. Online
14.3. Single Player
15. Video Game Publisher Market, by Gender
15.1. Introduction
15.2. Female
15.3. Male
16. Americas Video Game Publisher Market
16.1. Introduction
16.2. United States
16.3. Canada
16.4. Mexico
16.5. Brazil
16.6. Argentina
17. Europe, Middle East & Africa Video Game Publisher Market
17.1. Introduction
17.2. United Kingdom
17.3. Germany
17.4. France
17.5. Russia
17.6. Italy
17.7. Spain
17.8. United Arab Emirates
17.9. Saudi Arabia
17.10. South Africa
17.11. Denmark
17.12. Netherlands
17.13. Qatar
17.14. Finland
17.15. Sweden
17.16. Nigeria
17.17. Egypt
17.18. Turkey
17.19. Israel
17.20. Norway
17.21. Poland
17.22. Switzerland
18. Asia-Pacific Video Game Publisher Market
18.1. Introduction
18.2. China
18.3. India
18.4. Japan
18.5. Australia
18.6. South Korea
18.7. Indonesia
18.8. Thailand
18.9. Philippines
18.10. Malaysia
18.11. Singapore
18.12. Vietnam
18.13. Taiwan
19. Competitive Landscape
19.1. Market Share Analysis, 2024
19.2. FPNV Positioning Matrix, 2024
19.3. Competitive Analysis
19.3.1. Tencent Holdings Limited
19.3.2. Sony Group Corporation
19.3.3. Microsoft Corporation
19.3.4. NetEase, Inc.
19.3.5. Activision Blizzard, Inc.
19.3.6. Nintendo Co., Ltd.
19.3.7. Electronic Arts Inc
19.3.8. Bandai Namco Holdings Inc
19.3.9. Ubisoft Entertainment SA
19.3.10. Take-Two Interactive Software, Inc.
20. Research AI21. Research Statistics22. Research Contacts23. Research Articles24. Appendix
List of Figures
FIGURE 1. VIDEO GAME PUBLISHER MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 6. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GENRE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 10. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2030 (%)
FIGURE 12. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY AGE GROUP, 2024 VS 2030 (%)
FIGURE 16. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY AGE GROUP, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GAME MODE, 2024 VS 2030 (%)
FIGURE 18. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GAME MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GENDER, 2024 VS 2030 (%)
FIGURE 20. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GENDER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 24. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. EUROPE, MIDDLE EAST & AFRICA VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. EUROPE, MIDDLE EAST & AFRICA VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. ASIA-PACIFIC VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 28. ASIA-PACIFIC VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 29. VIDEO GAME PUBLISHER MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 30. VIDEO GAME PUBLISHER MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 31. VIDEO GAME PUBLISHER MARKET: RESEARCHAI
FIGURE 32. VIDEO GAME PUBLISHER MARKET: RESEARCHSTATISTICS
FIGURE 33. VIDEO GAME PUBLISHER MARKET: RESEARCHCONTACTS
FIGURE 34. VIDEO GAME PUBLISHER MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. VIDEO GAME PUBLISHER MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY NINTENDO SWITCH, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY NINTENDO SWITCH, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PLAYSTATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY XBOX, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY XBOX, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ANDROID, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ANDROID, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY IOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY IOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MAC OS, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MAC OS, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY WINDOWS, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY WINDOWS, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ACTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ACTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ADVENTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY OPEN WORLD, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY OPEN WORLD, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY POINT AND CLICK, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY POINT AND CLICK, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PUZZLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PUZZLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY RACING, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY RACING, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ARCADE RACING, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ARCADE RACING, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION RACING, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION RACING, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY RACING, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY RACING, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ROLE PLAYING, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MMORPG, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MMORPG, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY RPG, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY RPG, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SHOOTER, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SHOOTER, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FPS, BY REGION, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FPS, BY REGION, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY THIRD PERSON SHOOTER, BY REGION, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY THIRD PERSON SHOOTER, BY REGION, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FARMING SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FARMING SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY LIFE SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY BASKETBALL, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY BASKETBALL, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FOOTBALL, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FOOTBALL, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DIGITAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DIGITAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY CLOUD GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY CLOUD GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DOWNLOAD, BY REGION, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DOWNLOAD, BY REGION, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PHYSICAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PHYSICAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY AD SUPPORTED, BY REGION, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY AD SUPPORTED, BY REGION, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY BANNER ADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY BANNER ADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY VIDEO ADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY VIDEO ADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY AD SUPPORTED, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY AD SUPPORTED, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FREE TO PLAY, BY REGION, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ADS, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ADS, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY IN APP PURCHASE, BY REGION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PREMIUM, BY REGION, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PREMIUM, BY REGION, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SUBSCRIPTION BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SUBSCRIPTION BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MONTHLY SUBSCRIPTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 127. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SEASON PASS, BY REGION, 2018-2024 (USD MILLION)
TABLE 128. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SEASON PASS, BY REGION, 2025-2030 (USD MILLION)
TABLE 129. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SUBSCRIPTION BASED, 2018-2024 (USD MILLION)
TABLE 130. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SUBSCRIPTION BASED, 2025-2030 (USD MILLION)
TABLE 131. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 132. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 133. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 134. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 135. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY HANDHELD, BY REGION, 2018-2024 (USD MILLION)
TABLE 136. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY HANDHELD, BY REGION, 2025-2030 (USD MILLION)
TABLE 137. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY HOME CONSOLE, BY REGION, 2018-2024 (USD MILLION)
TABLE 138. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY HOME CONSOLE, BY REGION, 2025-2030 (USD MILLION)
TABLE 139. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 140. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 141. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, BY REGION, 2018-2024 (USD MILLION)
TABLE 142. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, BY REGION, 2025-2030 (USD MILLION)
TABLE 143. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 144. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SMARTPHONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 145. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ANDROID PHONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 146. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ANDROID PHONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 147. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY IPHONE, BY REGION, 2018-2024 (USD MILLION)
TABLE 148. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY IPHONE, BY REGION, 2025-2030 (USD MILLION)
TABLE 149. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SMARTPHONE, 2018-2024 (USD MILLION)
TABLE 150. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SMARTPHONE, 2025-2030 (USD MILLION)
TABLE 151. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY TABLET, BY REGION, 2018-2024 (USD MILLION)
TABLE 152. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY TABLET, BY REGION, 2025-2030 (USD MILLION)
TABLE 153. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 154. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 155. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PC, BY REGION, 2018-2024 (USD MILLION)
TABLE 156. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PC, BY REGION, 2025-2030 (USD MILLION)
TABLE 157. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DESKTOP, BY REGION, 2018-2024 (USD MILLION)
TABLE 158. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY DESKTOP, BY REGION, 2025-2030 (USD MILLION)
TABLE 159. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY LAPTOP, BY REGION, 2018-2024 (USD MILLION)
TABLE 160. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY LAPTOP, BY REGION, 2025-2030 (USD MILLION)
TABLE 161. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 162. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 163. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 164. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 165. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY 18-24, BY REGION, 2018-2024 (USD MILLION)
TABLE 166. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY 18-24, BY REGION, 2025-2030 (USD MILLION)
TABLE 167. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY 25-34, BY REGION, 2018-2024 (USD MILLION)
TABLE 168. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY 25-34, BY REGION, 2025-2030 (USD MILLION)
TABLE 169. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY 35-44, BY REGION, 2018-2024 (USD MILLION)
TABLE 170. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY 35-44, BY REGION, 2025-2030 (USD MILLION)
TABLE 171. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY 45+, BY REGION, 2018-2024 (USD MILLION)
TABLE 172. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY 45+, BY REGION, 2025-2030 (USD MILLION)
TABLE 173. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 174. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 175. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 176. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MULTIPLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 177. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY LOCAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 178. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY LOCAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 179. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ONLINE, BY REGION, 2018-2024 (USD MILLION)
TABLE 180. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY ONLINE, BY REGION, 2025-2030 (USD MILLION)
TABLE 181. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 182. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 183. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2018-2024 (USD MILLION)
TABLE 184. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2025-2030 (USD MILLION)
TABLE 185. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 186. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 187. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FEMALE, BY REGION, 2018-2024 (USD MILLION)
TABLE 188. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY FEMALE, BY REGION, 2025-2030 (USD MILLION)
TABLE 189. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MALE, BY REGION, 2018-2024 (USD MILLION)
TABLE 190. GLOBAL VIDEO GAME PUBLISHER MARKET SIZE, BY MALE, BY REGION, 2025-2030 (USD MILLION)
TABLE 191. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 192. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 193. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 194. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 195. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 196. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 197. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 198. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 199. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 200. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 201. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 202. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 203. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY RACING, 2018-2024 (USD MILLION)
TABLE 204. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY RACING, 2025-2030 (USD MILLION)
TABLE 205. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 206. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 207. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 208. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 209. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 210. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 211. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 212. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 213. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 214. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 215. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 216. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 217. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 218. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 219. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY AD SUPPORTED, 2018-2024 (USD MILLION)
TABLE 220. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY AD SUPPORTED, 2025-2030 (USD MILLION)
TABLE 221. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 222. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 223. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY SUBSCRIPTION BASED, 2018-2024 (USD MILLION)
TABLE 224. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY SUBSCRIPTION BASED, 2025-2030 (USD MILLION)
TABLE 225. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 226. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 227. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 228. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 229. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 230. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 231. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY SMARTPHONE, 2018-2024 (USD MILLION)
TABLE 232. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY SMARTPHONE, 2025-2030 (USD MILLION)
TABLE 233. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 234. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 235. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 236. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 237. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 238. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 239. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 240. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 241. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 242. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 243. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 244. AMERICAS VIDEO GAME PUBLISHER MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 245. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 246. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 247. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 248. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 249. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 250. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 251. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 252. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 253. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 254. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 255. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 256. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 257. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY RACING, 2018-2024 (USD MILLION)
TABLE 258. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY RACING, 2025-2030 (USD MILLION)
TABLE 259. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 260. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 261. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 262. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 263. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 264. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 265. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 266. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 267. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 268. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 269. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 270. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 271. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 272. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 273. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY AD SUPPORTED, 2018-2024 (USD MILLION)
TABLE 274. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY AD SUPPORTED, 2025-2030 (USD MILLION)
TABLE 275. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 276. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 277. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY SUBSCRIPTION BASED, 2018-2024 (USD MILLION)
TABLE 278. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY SUBSCRIPTION BASED, 2025-2030 (USD MILLION)
TABLE 279. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 280. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 281. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 282. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 283. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 284. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 285. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY SMARTPHONE, 2018-2024 (USD MILLION)
TABLE 286. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY SMARTPHONE, 2025-2030 (USD MILLION)
TABLE 287. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 288. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 289. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 290. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 291. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 292. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY GAME MODE, 2025-2030 (USD MILLION)
TABLE 293. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY MULTIPLAYER, 2018-2024 (USD MILLION)
TABLE 294. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY MULTIPLAYER, 2025-2030 (USD MILLION)
TABLE 295. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY GENDER, 2018-2024 (USD MILLION)
TABLE 296. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY GENDER, 2025-2030 (USD MILLION)
TABLE 297. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 298. UNITED STATES VIDEO GAME PUBLISHER MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 299. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 300. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 301. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 302. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 303. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 304. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 305. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 306. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 307. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY GENRE, 2018-2024 (USD MILLION)
TABLE 308. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY GENRE, 2025-2030 (USD MILLION)
TABLE 309. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY ADVENTURE, 2018-2024 (USD MILLION)
TABLE 310. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY ADVENTURE, 2025-2030 (USD MILLION)
TABLE 311. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY RACING, 2018-2024 (USD MILLION)
TABLE 312. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY RACING, 2025-2030 (USD MILLION)
TABLE 313. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY ROLE PLAYING, 2018-2024 (USD MILLION)
TABLE 314. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY ROLE PLAYING, 2025-2030 (USD MILLION)
TABLE 315. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY SHOOTER, 2018-2024 (USD MILLION)
TABLE 316. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY SHOOTER, 2025-2030 (USD MILLION)
TABLE 317. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION, 2018-2024 (USD MILLION)
TABLE 318. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY SIMULATION, 2025-2030 (USD MILLION)
TABLE 319. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY SPORTS, 2018-2024 (USD MILLION)
TABLE 320. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY SPORTS, 2025-2030 (USD MILLION)
TABLE 321. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2024 (USD MILLION)
TABLE 322. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025-2030 (USD MILLION)
TABLE 323. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY DIGITAL, 2018-2024 (USD MILLION)
TABLE 324. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY DIGITAL, 2025-2030 (USD MILLION)
TABLE 325. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY BUSINESS MODEL, 2018-2024 (USD MILLION)
TABLE 326. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY BUSINESS MODEL, 2025-2030 (USD MILLION)
TABLE 327. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY AD SUPPORTED, 2018-2024 (USD MILLION)
TABLE 328. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY AD SUPPORTED, 2025-2030 (USD MILLION)
TABLE 329. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY FREE TO PLAY, 2018-2024 (USD MILLION)
TABLE 330. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY FREE TO PLAY, 2025-2030 (USD MILLION)
TABLE 331. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY SUBSCRIPTION BASED, 2018-2024 (USD MILLION)
TABLE 332. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY SUBSCRIPTION BASED, 2025-2030 (USD MILLION)
TABLE 333. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY DEVICE TYPE, 2018-2024 (USD MILLION)
TABLE 334. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY DEVICE TYPE, 2025-2030 (USD MILLION)
TABLE 335. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2018-2024 (USD MILLION)
TABLE 336. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY CONSOLE, 2025-2030 (USD MILLION)
TABLE 337. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2018-2024 (USD MILLION)
TABLE 338. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY MOBILE, 2025-2030 (USD MILLION)
TABLE 339. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY SMARTPHONE, 2018-2024 (USD MILLION)
TABLE 340. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY SMARTPHONE, 2025-2030 (USD MILLION)
TABLE 341. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2018-2024 (USD MILLION)
TABLE 342. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY PC, 2025-2030 (USD MILLION)
TABLE 343. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY AGE GROUP, 2018-2024 (USD MILLION)
TABLE 344. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY AGE GROUP, 2025-2030 (USD MILLION)
TABLE 345. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY GAME MODE, 2018-2024 (USD MILLION)
TABLE 346. CANADA VIDEO GAME PUBLISHER MARKET SIZE, BY GAME MODE, 202

Samples

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Companies Mentioned

The companies profiled in this Video Game Publisher Market report include:
  • Tencent Holdings Limited
  • Sony Group Corporation
  • Microsoft Corporation
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Nintendo Co., Ltd.
  • Electronic Arts Inc
  • Bandai Namco Holdings Inc
  • Ubisoft Entertainment SA
  • Take-Two Interactive Software, Inc.