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Metaverse in Media & Entertainment Market by Industry (Banking Financial Services And Insurance, Gaming, Healthcare), Offering (Hardware, Services, Software), Technology, Platform, Use Case - Global Forecast 2025-2030

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    Report

  • 186 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6153568
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Opening the Door to Immersive Realities: An Authoritative Overview of How the Metaverse Is Redefining Media and Entertainment Experiences

Since the advent of immersive technologies, the concept of a three-dimensional digital realm in which users interact, create, and exchange value has captured the imagination of both visionaries and industry leaders. This introduction delineates how the metaverse is rapidly evolving beyond speculative fiction and into a tangible platform that is reshaping every facet of media and entertainment. From interactive virtual cinemas that transport audiences into cinematic worlds to social concert arenas where fans experience live performances in real time, these innovations signify a paradigm shift in content consumption and distribution.

Consequently, the convergence of high-fidelity graphics, advanced networking protocols, and intuitive user interfaces has accelerated the adoption curve of immersive experiences. Consumer expectations have shifted toward environments that not only entertain but also foster meaningful social connections and creative expression. As traditional media companies grapple with declining linear viewership, the metaverse offers a compelling avenue for revitalizing engagement through novel narrative structures, real-time audience feedback loops, and user-driven content ecosystems.

Moreover, the proliferation of next-generation hardware and software frameworks has lowered technical barriers, enabling both established studios and independent creators to participate in this burgeoning digital frontier. Through an exploration of foundational trends and emerging use cases, this section sets the stage for understanding how the metaverse is redefining the landscape of media and entertainment, creating new opportunities for monetization and brand experiences.

Mapping the Fundamental Technological and Cultural Transformations That Are Propelling the Metaverse Toward Mainstream Adoption in Media and Entertainment

Over the past several years, technological breakthroughs and cultural shifts have converged to transform the metaverse from concept to reality. High-bandwidth 5G networks and cloud streaming services now support seamless delivery of photorealistic virtual environments, enabling users to participate in live events and interactive narratives with minimal latency. Meanwhile, artificial intelligence and machine learning algorithms personalize experiences in real time, curating content based on individual preferences and behavioral patterns.

In parallel, blockchain-enabled asset ownership and decentralized ledgers have introduced novel economic models, granting users true digital property rights for virtual goods and collectibles. This fundamental shift toward user sovereignty is redefining the dynamics of creative collaboration and content monetization. For example, musicians and visual artists can now release tokenized works directly to fans without intermediaries, reshaping revenue streams and community engagement.

Cultural adoption has further accelerated as next-generation consoles, head-mounted displays, and mixed-reality glasses become more accessible and affordable. Gaming publishers are integrating social VR hubs into their ecosystems, while major studios experiment with immersive storytelling techniques that blur the lines between scripted content and user-driven interaction. Together, these developments are propelling the metaverse toward mainstream adoption, transforming the way audiences engage with media and entertainment.

Assessing the Broad Repercussions of Evolving United States Tariff Policies in 2025 on the Global Metaverse Value Chain and Content Ecosystems

The introduction of new tariff structures by the United States in 2025 has reverberated across the global metaverse supply chain, with implications for hardware manufacturers, platform operators, and end-user adoption. Tariffs on imported electronic components and display panels have led original equipment manufacturers to reevaluate sourcing strategies, shifting a portion of production to regional suppliers or investing in domestic assembly lines. This realignment has mitigated some cost pressures but has also introduced complexity in inventory management and lead-time forecasting.

Service providers that rely on overseas data center equipment have encountered elevated capital expenditure requirements, prompting many to explore lease arrangements or cloud-based alternatives to preserve margin structures. As a result, some smaller metaverse platforms have accelerated partnerships with local infrastructure providers to maintain competitive pricing for enterprise-grade offerings. Content distributors, in turn, are negotiating revised licensing agreements to reflect changes in delivery costs and regional tax regimes, ensuring that end users experience minimal disruption.

Moreover, these trade policy shifts have stimulated dialogue among policymakers regarding digital trade frameworks, intellectual property protections, and cross-border data flows. Industry stakeholders are advocating for cohesive regulations that balance domestic innovation incentives with the fluid exchange of creative content. In this evolving environment, companies must remain vigilant, dynamically adjusting their operational footprints and strategic alliances to navigate the cumulative impact of these tariffs on their metaverse ambitions.

Synthesizing In-Depth Segmentation Insights Across Industry Verticals, Technological Layers, Platform Types, and Use Case Archetypes in the Metaverse

Examining the metaverse through the lens of industry verticals reveals a diverse ecosystem that spans beyond its foundational roots in gaming. Within banking, financial services, and insurance, immersive environments are being piloted for virtual branch experiences, risk simulation, and client engagement. The healthcare sector harnesses virtual reality for therapeutic interventions and medical training, while retail brands launch virtual storefronts to elevate customer interaction. The core media and entertainment category branches into virtual cinemas that recreate the communal viewing experience, virtual concerts that deliver live performances to distributed audiences, and virtual sporting arenas where fans immerse themselves in real-time events. Of particular note, the virtual concerts segment subdivides into artist-led performances and large-scale music festivals, each demanding distinct production workflows and audience engagement strategies.

From an offering perspective, hardware innovations underpin the user experience, with specialized head-mounted displays, motion tracking peripherals, and haptic devices driving immersion. Software platforms have matured, featuring augmented reality and virtual reality software development kits alongside versatile game engines that streamline content creation. Complementary services-including integration, consulting, and technical support-enable enterprises to deploy and maintain metaverse solutions with minimal friction.

Technological segmentation underscores the interplay of artificial intelligence, blockchain, and extended reality. Within extended reality, augmented reality overlays and mixed-reality experiences coexist with fully immersive virtual reality, which further bifurcates into CAVE systems suited for collaborative environments and head-mounted displays optimized for individual engagement. Platform segmentation highlights the distinctions among gaming platforms-spanning console, mobile, and PC ecosystems-social VR environments that prioritize user interaction, and virtual events platforms designed for large-scale, synchronous gatherings.

Finally, use-case segmentation illuminates the range of applications from immersive entertainment-encompassing virtual cinemas, concerts, and sports-to remote collaboration tools for distributed teams and virtual commerce marketplaces that facilitate digital transactions and experiential retail. Together, these segmentation insights offer a comprehensive framework for understanding the multifaceted dynamics of the metaverse market.

Illuminating Key Regional Dynamics and Emerging Priorities in the Metaverse Market Landscape Across the Americas, Europe Middle East & Africa, and Asia-Pacific Regions

Regional dynamics play a pivotal role in shaping the trajectory of metaverse adoption and innovation. In the Americas, robust technology infrastructure, deep venture capital ecosystems, and established creative industries have fostered early leadership in immersive content production. Media conglomerates and gaming studios headquartered in North America are pioneering large-scale virtual events and social experiences, while technology hubs in Latin America are emerging as centers for software development and user interface research.

Meanwhile, Europe, the Middle East, and Africa present a tapestry of regulatory frameworks and cultural landscapes that influence metaverse growth. European nations emphasize data privacy and digital sovereignty, guiding the architecture of decentralized platforms. The Middle East is investing in flagship cities with integrated smart infrastructure, positioning virtual experiences as extensions of urban development. Across Africa, startups are exploring low-bandwidth XR solutions to bridge connectivity gaps and drive community engagement through localized content.

Asia-Pacific stands out for its high mobile penetration, gaming-centric consumer behavior, and proactive government initiatives in digital innovation. East Asian markets lead in hardware manufacturing and device exports, while Southeast Asian regions demonstrate rapid uptake of virtual social hubs and esports-style entertainment. Australia and New Zealand contribute through academic research and enterprise pilot programs, further diversifying the regional metaverse landscape.

These regional insights highlight the importance of tailoring strategies to local market conditions, regulatory environments, and consumer preferences, ensuring that metaverse offerings resonate across geographies.

Profiling the Leading Companies Shaping the Metaverse Ecosystem Through Strategic Partnerships, Technology Innovation, and Content Expansion

Industry leaders and emerging challengers alike are actively forging the ecosystem of the metaverse through targeted investments and alliances. Hardware innovators are refining head-mounted displays and spatial computing devices to enhance immersion, while software platform providers are integrating AI-driven content personalization and blockchain-enabled ownership into their development toolkits. Content creators ranging from major studios to independent developers are collaborating with technology providers to produce sequenced virtual experiences that blend narrative storytelling with interactive gameplay.

Strategic partnerships between telecom operators and cloud service providers have accelerated the deployment of edge computing solutions, reducing latency and expanding access to rich XR content across diverse networks. At the same time, specialized studios are experimenting with virtual production techniques, combining real-time rendering engines with volumetric capture to generate cinematic-quality environments at scale.

Mergers and acquisitions have further consolidated expertise, with leading companies acquiring niche metaverse startups to bolster their capabilities in areas such as avatar customization, spatial audio, and haptic feedback. Developer communities are also playing a critical role, as open-source initiatives and hackathons catalyze innovation and foster cross-industry collaboration. Together, these dynamics reveal a competitive landscape defined by continuous technological advancement, ecosystem convergence, and the pursuit of scalable, user-centric experiences.

Implementing Actionable Strategies and Tactical Roadmaps to Capitalize on Metaverse Opportunities and Overcome Market Entry and Growth Challenges

To capitalize on burgeoning metaverse opportunities, industry leaders must adopt a series of actionable strategies that address both immediate execution and long-term growth. Foremost, organizations should prioritize open standards and interoperability to ensure seamless experiences across devices and platforms. By embracing modular technology stacks and API-driven architectures, companies can adapt rapidly to evolving user expectations and reduce integration risk.

Concurrently, a user-centric design approach is essential for fostering engagement and loyalty. Investing in comprehensive user research, iterative prototyping, and real-time feedback mechanisms will enable creators to refine immersive experiences that resonate with target audiences. Establishing robust partnerships with content producers, digital artists, and community advocates will further accelerate adoption, as these collaborations yield authentic experiences grounded in cultural relevance.

Given the shifting regulatory landscape, it is imperative to implement proactive data governance and security protocols. Leveraging distributed ledger technologies for transparent asset management and employing privacy-by-design principles will build trust with end users and regulators alike. Additionally, localized content strategies must align with regional preferences and compliance requirements, ensuring that offerings are both culturally attuned and legally sound.

Finally, scaling infrastructure through strategic alliances with cloud and network providers will support elastic capacity for compute-intensive applications. A phased rollout plan that balances pilot deployments with broader commercialization efforts will mitigate risk and enable continuous optimization as the metaverse evolves.

Detailing the Rigorous Research Methodology Underpinning Data Collection, Analysis Techniques, and Validation Protocols for Metaverse Market Insights

This research synthesizes primary and secondary data sources to deliver rigorous insights into the metaverse market. Primary research included in-depth interviews with senior executives across media, technology, and telecommunications sectors, supplemented by workshops with industry practitioners and subject-matter experts. These engagements provided qualitative perspectives on strategic priorities, operational challenges, and emerging use cases.

Secondary research encompassed the systematic review of academic publications, regulatory filings, technical white papers, and patent databases to trace technological advancements and corporate developments. Publicly available company reports, press releases, and specialized digital forums were analyzed to construct a comprehensive view of ecosystem dynamics and competitive positioning.

Data validation protocols involved cross-referencing insights from stakeholder interviews with documented evidence and triangulating findings across multiple sources. Quantitative analyses utilized scenario modeling to assess sensitivity to key variables, while qualitative frameworks including SWOT and PESTLE analyses were applied to evaluate environmental factors influencing market maturation.

Throughout the process, peer reviews by independent analysts and iterative feedback loops ensured methodological soundness and minimized bias. This structured approach underpins the reliability of the insights presented, providing decision-makers with an evidence-based foundation for strategic planning in the metaverse domain.

Distilling Critical Conclusions and Future Outlooks to Guide Decision Makers Through the Next Phases of Metaverse Evolution and Adoption

The metaverse represents a convergence of advanced technologies and creative innovation that is reshaping the media and entertainment landscape. Critical conclusions drawn from this analysis underscore the necessity of integrating immersive experiences with scalable infrastructure, data governance frameworks, and interoperable standards. As demonstrated, transformative shifts such as AI-driven personalization, blockchain-based ownership, and edge computing are collectively propelling the metaverse toward widespread adoption.

Furthermore, the cumulative impact of evolving tariff policies highlights the importance of agile supply-chain strategies and proactive regulatory engagement. Organizations that anticipate these changes and align their operational models accordingly will sustain competitive advantages. The segmentation insights illustrate the diverse pathways through which value is created-ranging from virtual concerts and cinemas to remote collaboration and virtual commerce-underscoring the need for tailored approaches across industries and use cases.

Regional nuances reveal that success in the Americas, EMEA, and Asia-Pacific depends on localized execution, strategic alliances, and cultural resonance. Meanwhile, leading companies are reinforcing their positions through partnerships, M&A activity, and developer ecosystem cultivation. Looking ahead, stakeholders must remain vigilant to emerging regulations, evolving consumer behaviors, and novel monetization models, ensuring that their strategic roadmaps evolve in tandem with the metaverse itself.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Industry
    • Banking Financial Services And Insurance
    • Gaming
    • Healthcare
    • Media And Entertainment
      • Virtual Cinemas
      • Virtual Concerts
        • Virtual Artist Performances
        • Virtual Music Festivals
      • Virtual Sports
    • Retail
  • Offering
    • Hardware
    • Services
    • Software
      • AR VR SDKs
      • Game Engines
  • Technology
    • Artificial Intelligence
    • Blockchain
    • Extended Reality
      • Augmented Reality
      • Mixed Reality
      • Virtual Reality
        • CAVE Systems
        • Head Mounted Displays
  • Platform
    • Gaming Platforms
      • Console Gaming Platforms
      • Mobile Gaming Platforms
      • PC Gaming Platforms
    • Social VR Platforms
    • Virtual Events Platforms
  • Use Case
    • Immersive Entertainment
      • Virtual Cinemas
      • Virtual Concerts
      • Virtual Sports
    • Remote Collaboration
    • Virtual Commerce
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Tencent Holdings Limited
  • NVIDIA Corporation
  • Sony Group Corporation
  • Epic Games, Inc.
  • Roblox Corporation
  • Unity Software Inc.
  • HTC Corporation
  • Animoca Brands Corporation Limited

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. High-profile partnerships between entertainment studios and VR platform developers to launch exclusive IP experiences
5.2. Adoption of blockchain-based digital collectibles driving new revenue streams for media franchises in the metaverse
5.3. Integration of live virtual concerts and film premieres to create immersive fan engagement experiences within metaverse worlds
5.4. Emergence of cross-platform avatar interoperability enabling users to carry digital identities across metaverse environments seamlessly
5.5. Utilization of AI-driven content personalization algorithms to tailor virtual experiences and advertising in metaverse entertainment
5.6. Expansion of branded virtual real estate investments by media corporations for hosting interactive marketing and storytelling activations
5.7. Growth of community-driven social hubs in the metaverse fostering user-generated events and peer-to-peer content monetization models
5.8. Advancements in haptic feedback wearables enhancing multisensory immersion for gaming and cinematic experiences in virtual environments
5.9. Launch of virtual fashion collaborations between A-list designers and gaming platforms creating digital apparel marketplaces globally
5.10. Data privacy and regulatory challenges shaping governance frameworks for user interactions and transactions in metaverse entertainment
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Metaverse in Media & Entertainment Market, by Industry
8.1. Introduction
8.2. Banking Financial Services And Insurance
8.3. Gaming
8.4. Healthcare
8.5. Media And Entertainment
8.5.1. Virtual Cinemas
8.5.2. Virtual Concerts
8.5.2.1. Virtual Artist Performances
8.5.2.2. Virtual Music Festivals
8.5.3. Virtual Sports
8.6. Retail
9. Metaverse in Media & Entertainment Market, by Offering
9.1. Introduction
9.2. Hardware
9.3. Services
9.4. Software
9.4.1. AR VR SDKs
9.4.2. Game Engines
10. Metaverse in Media & Entertainment Market, by Technology
10.1. Introduction
10.2. Artificial Intelligence
10.3. Blockchain
10.4. Extended Reality
10.4.1. Augmented Reality
10.4.2. Mixed Reality
10.4.3. Virtual Reality
10.4.3.1. CAVE Systems
10.4.3.2. Head Mounted Displays
11. Metaverse in Media & Entertainment Market, by Platform
11.1. Introduction
11.2. Gaming Platforms
11.2.1. Console Gaming Platforms
11.2.2. Mobile Gaming Platforms
11.2.3. PC Gaming Platforms
11.3. Social VR Platforms
11.4. Virtual Events Platforms
12. Metaverse in Media & Entertainment Market, by Use Case
12.1. Introduction
12.2. Immersive Entertainment
12.2.1. Virtual Cinemas
12.2.2. Virtual Concerts
12.2.3. Virtual Sports
12.3. Remote Collaboration
12.4. Virtual Commerce
13. Americas Metaverse in Media & Entertainment Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Metaverse in Media & Entertainment Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Metaverse in Media & Entertainment Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Meta Platforms, Inc.
16.3.2. Microsoft Corporation
16.3.3. Tencent Holdings Limited
16.3.4. NVIDIA Corporation
16.3.5. Sony Group Corporation
16.3.6. Epic Games, Inc.
16.3.7. Roblox Corporation
16.3.8. Unity Software Inc.
16.3.9. HTC Corporation
16.3.10. Animoca Brands Corporation Limited
17. Research AI18. Research Statistics19. Research Contacts20. Research Articles21. Appendix
List of Figures
FIGURE 1. METAVERSE IN MEDIA & ENTERTAINMENT MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2024 VS 2030 (%)
FIGURE 6. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2024 VS 2030 (%)
FIGURE 8. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 10. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 12. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 18. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. METAVERSE IN MEDIA & ENTERTAINMENT MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 24. METAVERSE IN MEDIA & ENTERTAINMENT MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 25. METAVERSE IN MEDIA & ENTERTAINMENT MARKET: RESEARCHAI
FIGURE 26. METAVERSE IN MEDIA & ENTERTAINMENT MARKET: RESEARCHSTATISTICS
FIGURE 27. METAVERSE IN MEDIA & ENTERTAINMENT MARKET: RESEARCHCONTACTS
FIGURE 28. METAVERSE IN MEDIA & ENTERTAINMENT MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. METAVERSE IN MEDIA & ENTERTAINMENT MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY BANKING FINANCIAL SERVICES AND INSURANCE, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY BANKING FINANCIAL SERVICES AND INSURANCE, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY HEALTHCARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY HEALTHCARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CINEMAS, BY REGION, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CINEMAS, BY REGION, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL ARTIST PERFORMANCES, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL ARTIST PERFORMANCES, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL MUSIC FESTIVALS, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL MUSIC FESTIVALS, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY RETAIL, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY RETAIL, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY HARDWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SERVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY AR VR SDKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY AR VR SDKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAME ENGINES, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAME ENGINES, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY ARTIFICIAL INTELLIGENCE, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY ARTIFICIAL INTELLIGENCE, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY BLOCKCHAIN, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY BLOCKCHAIN, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MIXED REALITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MIXED REALITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY CAVE SYSTEMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY CAVE SYSTEMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY HEAD MOUNTED DISPLAYS, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY HEAD MOUNTED DISPLAYS, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY CONSOLE GAMING PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY CONSOLE GAMING PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MOBILE GAMING PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MOBILE GAMING PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PC GAMING PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PC GAMING PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOCIAL VR PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOCIAL VR PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL EVENTS PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL EVENTS PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CINEMAS, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CINEMAS, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL SPORTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL SPORTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY REMOTE COLLABORATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY REMOTE COLLABORATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL COMMERCE, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL COMMERCE, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2024 (USD MILLION)
TABLE 104. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2025-2030 (USD MILLION)
TABLE 105. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 106. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 107. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2018-2024 (USD MILLION)
TABLE 108. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2025-2030 (USD MILLION)
TABLE 109. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
TABLE 110. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2025-2030 (USD MILLION)
TABLE 111. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 112. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 113. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 114. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 115. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2018-2024 (USD MILLION)
TABLE 116. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2025-2030 (USD MILLION)
TABLE 117. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 118. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 119. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 120. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 121. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2018-2024 (USD MILLION)
TABLE 122. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2025-2030 (USD MILLION)
TABLE 123. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2018-2024 (USD MILLION)
TABLE 124. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2025-2030 (USD MILLION)
TABLE 125. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 126. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 127. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 128. AMERICAS METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 129. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2024 (USD MILLION)
TABLE 130. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2025-2030 (USD MILLION)
TABLE 131. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 132. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 133. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2018-2024 (USD MILLION)
TABLE 134. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2025-2030 (USD MILLION)
TABLE 135. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
TABLE 136. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2025-2030 (USD MILLION)
TABLE 137. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 138. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 139. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 140. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 141. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2018-2024 (USD MILLION)
TABLE 142. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2025-2030 (USD MILLION)
TABLE 143. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 144. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 145. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 146. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 147. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2018-2024 (USD MILLION)
TABLE 148. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2025-2030 (USD MILLION)
TABLE 149. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2018-2024 (USD MILLION)
TABLE 150. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2025-2030 (USD MILLION)
TABLE 151. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 152. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 153. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY STATE, 2018-2024 (USD MILLION)
TABLE 154. UNITED STATES METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY STATE, 2025-2030 (USD MILLION)
TABLE 155. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2024 (USD MILLION)
TABLE 156. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2025-2030 (USD MILLION)
TABLE 157. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 158. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 159. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2018-2024 (USD MILLION)
TABLE 160. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2025-2030 (USD MILLION)
TABLE 161. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
TABLE 162. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2025-2030 (USD MILLION)
TABLE 163. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 164. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 165. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 166. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 167. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2018-2024 (USD MILLION)
TABLE 168. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2025-2030 (USD MILLION)
TABLE 169. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 170. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 171. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 172. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 173. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2018-2024 (USD MILLION)
TABLE 174. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2025-2030 (USD MILLION)
TABLE 175. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2018-2024 (USD MILLION)
TABLE 176. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2025-2030 (USD MILLION)
TABLE 177. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 178. CANADA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 179. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2024 (USD MILLION)
TABLE 180. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2025-2030 (USD MILLION)
TABLE 181. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 182. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 183. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2018-2024 (USD MILLION)
TABLE 184. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2025-2030 (USD MILLION)
TABLE 185. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
TABLE 186. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2025-2030 (USD MILLION)
TABLE 187. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 188. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 189. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 190. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 191. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2018-2024 (USD MILLION)
TABLE 192. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2025-2030 (USD MILLION)
TABLE 193. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 194. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 195. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 196. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 197. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2018-2024 (USD MILLION)
TABLE 198. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2025-2030 (USD MILLION)
TABLE 199. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2018-2024 (USD MILLION)
TABLE 200. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2025-2030 (USD MILLION)
TABLE 201. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 202. MEXICO METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 203. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2024 (USD MILLION)
TABLE 204. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2025-2030 (USD MILLION)
TABLE 205. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 206. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 207. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2018-2024 (USD MILLION)
TABLE 208. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2025-2030 (USD MILLION)
TABLE 209. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
TABLE 210. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2025-2030 (USD MILLION)
TABLE 211. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 212. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 213. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 214. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 215. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2018-2024 (USD MILLION)
TABLE 216. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2025-2030 (USD MILLION)
TABLE 217. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 218. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 219. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 220. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 221. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2018-2024 (USD MILLION)
TABLE 222. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2025-2030 (USD MILLION)
TABLE 223. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2018-2024 (USD MILLION)
TABLE 224. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2025-2030 (USD MILLION)
TABLE 225. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 226. BRAZIL METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 227. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2024 (USD MILLION)
TABLE 228. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2025-2030 (USD MILLION)
TABLE 229. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 230. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 231. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2018-2024 (USD MILLION)
TABLE 232. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2025-2030 (USD MILLION)
TABLE 233. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
TABLE 234. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2025-2030 (USD MILLION)
TABLE 235. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 236. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 237. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 238. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 239. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2018-2024 (USD MILLION)
TABLE 240. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2025-2030 (USD MILLION)
TABLE 241. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 242. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 243. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 244. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 245. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2018-2024 (USD MILLION)
TABLE 246. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2025-2030 (USD MILLION)
TABLE 247. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2018-2024 (USD MILLION)
TABLE 248. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2025-2030 (USD MILLION)
TABLE 249. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 250. ARGENTINA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 251. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2024 (USD MILLION)
TABLE 252. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2025-2030 (USD MILLION)
TABLE 253. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 254. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 255. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2018-2024 (USD MILLION)
TABLE 256. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2025-2030 (USD MILLION)
TABLE 257. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
TABLE 258. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2025-2030 (USD MILLION)
TABLE 259. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 260. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 261. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 262. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 263. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2018-2024 (USD MILLION)
TABLE 264. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY EXTENDED REALITY, 2025-2030 (USD MILLION)
TABLE 265. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 266. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 267. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2018-2024 (USD MILLION)
TABLE 268. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY PLATFORM, 2025-2030 (USD MILLION)
TABLE 269. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2018-2024 (USD MILLION)
TABLE 270. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY GAMING PLATFORMS, 2025-2030 (USD MILLION)
TABLE 271. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2018-2024 (USD MILLION)
TABLE 272. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY USE CASE, 2025-2030 (USD MILLION)
TABLE 273. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 274. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY IMMERSIVE ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 275. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 276. EUROPE, MIDDLE EAST & AFRICA METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 277. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2018-2024 (USD MILLION)
TABLE 278. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY INDUSTRY, 2025-2030 (USD MILLION)
TABLE 279. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 280. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 281. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2018-2024 (USD MILLION)
TABLE 282. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY VIRTUAL CONCERTS, 2025-2030 (USD MILLION)
TABLE 283. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2018-2024 (USD MILLION)
TABLE 284. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY OFFERING, 2025-2030 (USD MILLION)
TABLE 285. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 286. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 287. UNITED KINGDOM METAVERSE IN MEDIA & ENTERTAINMENT MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 288. UNITED KINGDOM META

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Companies Mentioned

The companies profiled in this Metaverse in Media & Entertainment Market report include:
  • Meta Platforms, Inc.
  • Microsoft Corporation
  • Tencent Holdings Limited
  • NVIDIA Corporation
  • Sony Group Corporation
  • Epic Games, Inc.
  • Roblox Corporation
  • Unity Software Inc.
  • HTC Corporation
  • Animoca Brands Corporation Limited