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Stand-alone Football Games Market by Audience Demographics, Player Behavior, Technological Usage, Psychographic Attributes, Game Play Experience, Monetization Models, Content Preferences - Global Forecast to 2030

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    Report

  • 189 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6159808
UP TO OFF until Jan 01st 2026
1h Free Analyst Time
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The stand-alone football games sector has undergone rapid transformation in recent years, driven by advancements in technology, evolving player preferences, and dynamic market forces. As console and PC platforms continue to innovate, developers are tasked with delivering immersive gameplay experiences that captivate diverse audiences. The convergence of high-fidelity graphics, realistic physics engines, and intuitive control schemes has elevated player expectations, making quality and authenticity paramount for success. Meanwhile, the proliferation of mobile devices and cloud-based streaming has expanded access, reshaping how enthusiasts engage with their favorite titles. This introduction provides an overview of the factors shaping the present landscape, setting the stage for an in-depth exploration of shifts, policy impacts, segmentation insights, regional variations, key competitors, strategic recommendations, and concluding perspectives.

Transformative Shifts Shaping the Modern Football Games Landscape

Technological breakthroughs have redefined immersion, with ray tracing and advanced animation systems creating lifelike stadium atmospheres. Simultaneously, shifts toward live-service models leverage seasonal content drops and event-driven tournaments to sustain player engagement beyond launch windows. Cross-platform play has become a critical differentiator, breaking down barriers between console, PC, and mobile ecosystems, while cloud gaming services ensure low-latency experiences regardless of hardware capabilities.

The rise of user-generated content tools empowers communities to craft custom tournaments, player likenesses, and narrative scenarios, driving organic growth and strengthening brand loyalty. Esports integration continues to gain momentum, as competitive leagues and streaming partnerships raise the profile of virtual football. At the same time, sustainability initiatives-such as energy-efficient server architectures and carbon offset programs-reflect growing industry commitment to environmental stewardship.

Examining the Cumulative Impact of 2025 US Tariffs on Game Development

In 2025, new United States tariffs targeting imported gaming hardware and certain software licenses have introduced cost pressures across the value chain. Component suppliers face increased duties on processors and graphics cards, prompting some developers to negotiate revised manufacturing agreements or shift production to regions with more favorable trade terms. These adjustments have ripple effects on development timelines, as studios recalibrate budgets to accommodate elevated material expenses.

Furthermore, higher import costs influence retail pricing strategies, with potential implications for consumer spending habits. To mitigate sticker shock, publishers are experimenting with bundled offerings-combining base titles with downloadable content passes-and adjusting season pass structures. Licensing agreements for official league assets have also been renegotiated, as rights holders seek to share the burden of tariff-related expenses. Despite these challenges, the industry’s adaptability has been evident through strategic partnerships and cost-optimization measures that preserve product quality and maintain competitive pricing.

Key Segmentation Insights Across Demographics, Behavior, Technology, and More

A comprehensive understanding of audience demographics reveals that players span under-18 enthusiasts to those aged 35 and above, with a concentration in the 18-24 and 25-34 cohorts. Education levels range from high school graduates to postgraduates, and income brackets influence purchasing power for premium editions and downloadable expansions. Gender representation is becoming more balanced, as studios tailor multiplayer modes and community features to appeal broadly.

Analysis of player behavior indicates a blend of casual enjoyment seekers, competitive spirits, and those focused on skill improvement. Engagement frequency varies widely, from daily sessions in live-service formats to monthly returns when new seasons launch. Motivations for play encompass friendly matches with peers, climbing ranked ladders, or honing tactics through training drills.

Evaluating technological usage shows that high-speed connectivity underpins real-time multiplayer across console, PC, and mobile devices. Platform preference is evenly divided among console purists, mobile convenience users, and PC players who prioritize customization. Low-speed environments still account for a segment that opts for offline modes or stream-optimized settings.

Psychographic profiles highlight communities of fervent sports enthusiasts who share tactics, lifestyle choices that favor social competition, and personality traits aligned with teamwork and leadership. Interests span participation in gaming forums, attendance at live events, and engagement with football culture.

From a gameplay experience perspective, preferences split among single-player story campaigns, multiplayer leagues, and tournament modes, with in-game spending directed toward cosmetic items and performance upgrades. Skill levels range from novices exploring tutorials to experts competing in global championships.

Monetization model adoption shows robust engagement with rewarded ads and interstitial placements, while free-to-play titles attract mass audiences. Premium purchase behavior reflects a willingness to invest in deluxe editions, season passes, and exclusive content bundles.

Content preferences emphasize narrative engagement through deep character development and story complexity, complemented by compelling soundtracks and distinctive visual styles that resonate with varied cultural tastes.

Key Regional Insights Highlighting Market Variations and Opportunities

The Americas remain a powerhouse, with North American markets driving sales through strong esports ecosystems, robust retail channels, and widespread console penetration. Latin American territories exhibit rapid mobile adoption, spurring localized free-to-play launches and community-focused league events.

In Europe, Middle East & Africa, established football traditions fuel demand for authentic recreations of premier leagues, while emerging markets in the Gulf region show appetite for competitive online formats. Localization strategies-such as language support and culturally resonant commentary-are essential to capturing diverse demographics.

Asia-Pacific markets are characterized by high mobile engagement, with Southeast Asia and India emerging as hotspots for cloud-streamed football titles. Console and PC segments retain loyal followings in Japan, South Korea, and Australia, where homegrown esports tournaments garner significant viewership. Cross-border collaborations and regional licensing agreements are accelerating portfolio diversification.

Key Companies Driving Innovation and Competitive Positioning

Leading publishers such as Electronic Arts Inc. and Konami Digital Entertainment Co., Ltd. continue to define market benchmarks through flagship franchises and multi-year licensing partnerships. Emerging players like CODA Interactive Solutions and Virtual Football Inc. specialize in niche simulations, leveraging innovative AI-driven mechanics to carve out dedicated fan bases. Digital Goal Productions and Fusion Football Technologies explore hybrid models that blend narrative campaigns with competitive modes, while ProLeague Gaming and GridIron Interactive cultivate esports ecosystems with proprietary tournament infrastructures.

Traditional sports software developers like Sports Interactive Ltd. and SoccerTech Innovations Ltd. focus on management simulators, appealing to enthusiasts who prioritize strategic depth. Meanwhile, AllStar Football Entertainment and Champion Gaming Corporation emphasize live-service delivery, ensuring consistent post-launch engagement. Ubisoft Sports Division and SEGA Sports Entertainment diversify cross-genre appeal by integrating football mechanics into action-adventure frameworks. Full-stack studios such as Electronic Arts Inc., Dynamo Interactive, and Elite Football Studios drive technical innovation with advanced physics engines and real-time rendering pipelines.

Actionable Recommendations for Industry Leaders to Secure Future Growth

Industry leaders should prioritize modular architecture in game engines to accelerate content updates and minimize downtime during peak season shifts. Embracing cross-platform interoperability and cloud scalability will sustain community growth and reduce churn. Investment in data analytics can refine personalization engines, tailoring challenge levels and reward structures to individual player journeys.

Collaborative licensing with federations and clubs can deepen authenticity while sharing production costs. Exploring hybrid monetization models-combining subscription tiers with microtransaction marketplaces-will diversify revenue streams without alienating core audiences. Strengthening developer-community feedback loops through early access programs ensures iterative improvements that resonate with enthusiasts.

Sustainability should remain a guiding principle; optimizing code for energy efficiency and supporting green hosting solutions will enhance corporate responsibility credentials. Finally, forging strategic alliances with streaming platforms and esports organizers can amplify brand visibility and create synergistic marketing opportunities.

Conclusion on Navigating the Future of Football Gaming

The stand-alone football games market stands at a pivotal juncture, where technological innovation, evolving player expectations, and global policy shifts intersect. By understanding the nuanced segmentation of audiences, adapting to regional dynamics, and learning from the strategic moves of leading developers, organizations can position themselves for sustainable success. Embracing data-driven personalization, modular content delivery, and responsible monetization practices will be critical to maintaining competitive advantage. As the industry continues to evolve, those who anticipate trends, foster community engagement, and invest in resilient infrastructure will set the standard for the next generation of football gaming experiences.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Audience Demographics
    • Age Groups
      • 18 To 24
      • 25 To 34
      • 35 and Above
      • Under 18
    • Education Levels
    • Gender
    • Income Levels
  • Player Behavior
    • Competitive Tendency
    • Engagement Frequency
      • Daily
      • Monthly
      • Weekly
    • Play Motivation
      • Casual Enjoyment
      • Competitive Spirit
      • Skill Improvement
  • Technological Usage
    • Connectivity Patterns
      • High Speed
      • Low Speed
    • Device Preference
      • Console
      • Mobile
      • Pc
    • Platform Usage
  • Psychographic Attributes
    • Interests and Hobbies
      • Gaming Communities
      • Sports Enthusiasm
    • Lifestyle Choices
    • Personality Traits
  • Game Play Experience
    • Game Mode Preference
      • Multiplayer
      • Single Player
      • Tournament Mode
    • In Game Spending
      • Cosmetic Items
      • Performance Upgrades
    • Skill Level
  • Monetization Models
    • Ad Engagement
      • Interstitial Ads
      • Rewarded Ads
    • Free To Play Adoption
    • Premium Purchase Behavior
  • Content Preferences
    • Narrative Engagement
      • Character Development
      • Story Complexity
    • Soundtrack Appeal
    • Visual Style
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
      • California
      • Florida
      • Illinois
      • New York
      • Ohio
      • Pennsylvania
      • Texas
  • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
  • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • 2K Sports Entertainment LLC
  • AllStar Football Entertainment
  • Champion Gaming Corporation
  • CODA Interactive Solutions
  • Digital Goal Productions
  • Dynamo Interactive
  • Electronic Arts Inc.
  • Elite Football Studios
  • Footie Masters Inc.
  • Fusion Football Technologies
  • Global Football Productions
  • GridIron Interactive
  • Horizon Football Entertainment
  • Konami Digital Entertainment Co., Ltd.
  • Legacy Sports Software
  • Next Level Soccer Games
  • NextGen Sports Entertainment
  • Pinnacle Interactive
  • Prime Football Digital
  • Pro Football Labs LLC
  • ProLeague Gaming
  • RealScore Technologies
  • SEGA Sports Entertainment
  • SoccerTech Innovations Ltd.
  • Sports Interactive Ltd.
  • Total Football Innovations
  • Ubisoft Sports Division
  • Ultimate Football Interactive
  • Victory Play Studios
  • Virtual Football Inc.

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Stand-alone Football Games Market, by Audience Demographics
8.1. Introduction
8.2. Age Groups
8.2.1. 18 To 24
8.2.2. 25 To 34
8.2.3. 35 And Above
8.2.4. Under 18
8.3. Education Levels
8.4. Gender
8.5. Income Levels
9. Stand-alone Football Games Market, by Player Behavior
9.1. Introduction
9.2. Competitive Tendency
9.3. Engagement Frequency
9.3.1. Daily
9.3.2. Monthly
9.3.3. Weekly
9.4. Play Motivation
9.4.1. Casual Enjoyment
9.4.2. Competitive Spirit
9.4.3. Skill Improvement
10. Stand-alone Football Games Market, by Technological Usage
10.1. Introduction
10.2. Connectivity Patterns
10.2.1. High Speed
10.2.2. Low Speed
10.3. Device Preference
10.3.1. Console
10.3.2. Mobile
10.3.3. Pc
10.4. Platform Usage
11. Stand-alone Football Games Market, by Psychographic Attributes
11.1. Introduction
11.2. Interests And Hobbies
11.2.1. Gaming Communities
11.2.2. Sports Enthusiasm
11.3. Lifestyle Choices
11.4. Personality Traits
12. Stand-alone Football Games Market, by Game Play Experience
12.1. Introduction
12.2. Game Mode Preference
12.2.1. Multiplayer
12.2.2. Single Player
12.2.3. Tournament Mode
12.3. In Game Spending
12.3.1. Cosmetic Items
12.3.2. Performance Upgrades
12.4. Skill Level
13. Stand-alone Football Games Market, by Monetization Models
13.1. Introduction
13.2. Ad Engagement
13.2.1. Interstitial Ads
13.2.2. Rewarded Ads
13.3. Free To Play Adoption
13.4. Premium Purchase Behavior
14. Stand-alone Football Games Market, by Content Preferences
14.1. Introduction
14.2. Narrative Engagement
14.2.1. Character Development
14.2.2. Story Complexity
14.3. Soundtrack Appeal
14.4. Visual Style
15. Americas Stand-alone Football Games Market
15.1. Introduction
15.2. Argentina
15.3. Brazil
15.4. Canada
15.5. Mexico
15.6. United States
16. Asia-Pacific Stand-alone Football Games Market
16.1. Introduction
16.2. Australia
16.3. China
16.4. India
16.5. Indonesia
16.6. Japan
16.7. Malaysia
16.8. Philippines
16.9. Singapore
16.10. South Korea
16.11. Taiwan
16.12. Thailand
16.13. Vietnam
17. Europe, Middle East & Africa Stand-alone Football Games Market
17.1. Introduction
17.2. Denmark
17.3. Egypt
17.4. Finland
17.5. France
17.6. Germany
17.7. Israel
17.8. Italy
17.9. Netherlands
17.10. Nigeria
17.11. Norway
17.12. Poland
17.13. Qatar
17.14. Russia
17.15. Saudi Arabia
17.16. South Africa
17.17. Spain
17.18. Sweden
17.19. Switzerland
17.20. Turkey
17.21. United Arab Emirates
17.22. United Kingdom
18. Competitive Landscape
18.1. Market Share Analysis, 2024
18.2. FPNV Positioning Matrix, 2024
18.3. Competitive Analysis
18.3.1. 2K Sports Entertainment LLC
18.3.2. AllStar Football Entertainment
18.3.3. Champion Gaming Corporation
18.3.4. CODA Interactive Solutions
18.3.5. Digital Goal Productions
18.3.6. Dynamo Interactive
18.3.7. Electronic Arts Inc.
18.3.8. Elite Football Studios
18.3.9. Footie Masters Inc.
18.3.10. Fusion Football Technologies
18.3.11. Global Football Productions
18.3.12. GridIron Interactive
18.3.13. Horizon Football Entertainment
18.3.14. Konami Digital Entertainment Co., Ltd.
18.3.15. Legacy Sports Software
18.3.16. Next Level Soccer Games
18.3.17. NextGen Sports Entertainment
18.3.18. Pinnacle Interactive
18.3.19. Prime Football Digital
18.3.20. Pro Football Labs LLC
18.3.21. ProLeague Gaming
18.3.22. RealScore Technologies
18.3.23. SEGA Sports Entertainment
18.3.24. SoccerTech Innovations Ltd.
18.3.25. Sports Interactive Ltd.
18.3.26. Total Football Innovations
18.3.27. Ubisoft Sports Division
18.3.28. Ultimate Football Interactive
18.3.29. Victory Play Studios
18.3.30. Virtual Football Inc.
19. ResearchAI
20. ResearchStatistics
21. ResearchContacts
22. ResearchArticles
23. Appendix
List of Figures
FIGURE 1. STAND-ALONE FOOTBALL GAMES MARKET MULTI-CURRENCY
FIGURE 2. STAND-ALONE FOOTBALL GAMES MARKET MULTI-LANGUAGE
FIGURE 3. STAND-ALONE FOOTBALL GAMES MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2024 VS 2030 (%)
FIGURE 8. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2024 VS 2030 (%)
FIGURE 10. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2024 VS 2030 (%)
FIGURE 14. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2024 VS 2030 (%)
FIGURE 18. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2024 VS 2030 (%)
FIGURE 20. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 24. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. EUROPE, MIDDLE EAST & AFRICA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 28. EUROPE, MIDDLE EAST & AFRICA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 29. STAND-ALONE FOOTBALL GAMES MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 30. STAND-ALONE FOOTBALL GAMES MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. STAND-ALONE FOOTBALL GAMES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY 18 TO 24, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY 25 TO 34, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY 35 AND ABOVE, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY UNDER 18, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY EDUCATION LEVELS, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GENDER, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INCOME LEVELS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COMPETITIVE TENDENCY, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DAILY, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONTHLY, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY WEEKLY, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CASUAL ENJOYMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COMPETITIVE SPIRIT, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY SKILL IMPROVEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY HIGH SPEED, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY LOW SPEED, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLATFORM USAGE, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAMING COMMUNITIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY SPORTS ENTHUSIASM, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY LIFESTYLE CHOICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PERSONALITY TRAITS, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MULTIPLAYER, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY SINGLE PLAYER, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TOURNAMENT MODE, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COSMETIC ITEMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PERFORMANCE UPGRADES, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY SKILL LEVEL, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERSTITIAL ADS, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY REWARDED ADS, BY REGION, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY FREE TO PLAY ADOPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PREMIUM PURCHASE BEHAVIOR, BY REGION, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CHARACTER DEVELOPMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY STORY COMPLEXITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY SOUNDTRACK APPEAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY VISUAL STYLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 72. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 73. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 74. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 75. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 76. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 77. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 78. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 79. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 80. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 81. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 82. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 83. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 84. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 85. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 86. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 87. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 88. AMERICAS STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 89. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 90. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 91. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 92. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 93. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 94. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 95. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 96. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 97. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 98. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 99. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 100. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 101. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 102. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 103. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 104. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 105. ARGENTINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 106. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 107. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 108. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 109. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 110. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 111. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 112. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 113. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 114. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 115. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 116. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 117. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 118. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 119. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 120. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 121. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 122. BRAZIL STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 123. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 124. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 125. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 126. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 127. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 128. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 129. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 130. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 131. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 132. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 133. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 134. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 135. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 136. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 137. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 138. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 139. CANADA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 140. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 141. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 142. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 143. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 144. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 145. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 146. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 147. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 148. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 149. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 150. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 151. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 152. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 153. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 154. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 155. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 156. MEXICO STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 157. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 158. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 159. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 160. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 161. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 162. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 163. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 164. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 165. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 166. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 167. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 168. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 169. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 170. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 171. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 172. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 173. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 174. UNITED STATES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 175. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 176. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 177. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 178. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 179. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 180. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 181. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 182. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 183. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 184. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 185. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 186. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 187. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 188. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 189. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 190. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 191. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 192. ASIA-PACIFIC STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 193. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 194. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 195. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 196. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 197. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 198. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 199. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 200. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 201. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 202. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 203. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 204. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 205. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 206. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 207. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 208. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 209. AUSTRALIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 210. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 211. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 212. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 213. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 214. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 215. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 216. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 217. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 218. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 219. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 220. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 221. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 222. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 223. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 224. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 225. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 226. CHINA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 227. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 228. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 229. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 230. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 231. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 232. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 233. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 234. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 235. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 236. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 237. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 238. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 239. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 240. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 241. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 242. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 243. INDIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 244. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 245. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 246. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 247. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 248. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 249. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 250. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 251. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 252. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 253. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 254. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 255. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 256. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 257. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 258. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 259. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 260. INDONESIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 261. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 262. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 263. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 264. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 265. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 266. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 267. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 268. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 269. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 270. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 271. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 272. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 273. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 274. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 275. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 276. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 277. JAPAN STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 278. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 279. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 280. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 281. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 282. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 283. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 284. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 285. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 286. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 287. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 288. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 289. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 290. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY IN GAME SPENDING, 2018-2030 (USD MILLION)
TABLE 291. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY MONETIZATION MODELS, 2018-2030 (USD MILLION)
TABLE 292. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AD ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 293. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONTENT PREFERENCES, 2018-2030 (USD MILLION)
TABLE 294. MALAYSIA STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY NARRATIVE ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 295. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AUDIENCE DEMOGRAPHICS, 2018-2030 (USD MILLION)
TABLE 296. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY AGE GROUPS, 2018-2030 (USD MILLION)
TABLE 297. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAYER BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 298. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY ENGAGEMENT FREQUENCY, 2018-2030 (USD MILLION)
TABLE 299. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PLAY MOTIVATION, 2018-2030 (USD MILLION)
TABLE 300. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY TECHNOLOGICAL USAGE, 2018-2030 (USD MILLION)
TABLE 301. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY CONNECTIVITY PATTERNS, 2018-2030 (USD MILLION)
TABLE 302. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY DEVICE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 303. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY PSYCHOGRAPHIC ATTRIBUTES, 2018-2030 (USD MILLION)
TABLE 304. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY INTERESTS AND HOBBIES, 2018-2030 (USD MILLION)
TABLE 305. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME PLAY EXPERIENCE, 2018-2030 (USD MILLION)
TABLE 306. PHILIPPINES STAND-ALONE FOOTBALL GAMES MARKET SIZE, BY GAME MODE PREFERENCE, 2018-2030 (USD MILLION)
TABLE 307. PHILIPPINES STAND-ALONE FOOTB

Samples

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Companies Mentioned

The companies profiled in this Stand-alone Football Games market report include:
  • 2K Sports Entertainment LLC
  • AllStar Football Entertainment
  • Champion Gaming Corporation
  • CODA Interactive Solutions
  • Digital Goal Productions
  • Dynamo Interactive
  • Electronic Arts Inc.
  • Elite Football Studios
  • Footie Masters Inc.
  • Fusion Football Technologies
  • Global Football Productions
  • GridIron Interactive
  • Horizon Football Entertainment
  • Konami Digital Entertainment Co., Ltd.
  • Legacy Sports Software
  • Next Level Soccer Games
  • NextGen Sports Entertainment
  • Pinnacle Interactive
  • Prime Football Digital
  • Pro Football Labs LLC
  • ProLeague Gaming
  • RealScore Technologies
  • SEGA Sports Entertainment
  • SoccerTech Innovations Ltd.
  • Sports Interactive Ltd.
  • Total Football Innovations
  • Ubisoft Sports Division
  • Ultimate Football Interactive
  • Victory Play Studios
  • Virtual Football Inc.