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Windows Handheld Game Console Market by Consumer Profiles (Middle Aged, Seniors, Young Adults), Technology Engagement (Early Adopters, Late Adopters, Mainstream Users), Gaming Preferences, Usage Patterns, Purchase Behavior, Device Interaction - Global Forecast to 2030

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    Report

  • 189 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6161144
UP TO OFF until Jan 01st 2026
1h Free Analyst Time
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The Windows handheld game console market has matured into a dynamic segment at the intersection of PC performance and portable entertainment. Fueled by advances in processing power, graphics rendering, and battery efficiency, modern handhelds now deliver near-desktop experiences in palm-sized form factors. Gamers and developers alike are embracing devices that support AAA titles, indie hits, and cloud-streamed content under a familiar Windows environment. As hardware partners optimize chip architectures for energy-efficient performance and developers adapt engines to touch and hybrid interfaces, these consoles are redefining expectations for on-the-go play. Meanwhile, shifting consumer lifestyles-marked by increased remote work, longer commutes, and a desire for seamless gaming across multiple screens-are driving demand for versatile, high-performance handhelds. This convergence of technological innovation and evolving user behavior sets the stage for unprecedented growth opportunities. Building on this foundation, the next section explores the transformative shifts that are reshaping the handheld gaming landscape.

Transformative Shifts Shaping the Handheld Gaming Landscape

Over the last few years, handheld gaming has undergone transformative shifts that are redefining both hardware design and user engagement. Rapid miniaturization of high-performance chipsets has enabled device makers to integrate desktop-grade processors and discrete graphics units into compact shells, while advanced cooling solutions preserve thermal efficiency without sacrificing portability. Concurrently, the rise of cloud gaming platforms and edge-computing infrastructure is alleviating hardware constraints, allowing titles to be streamed at ultra-low latency with minimal on-device processing. Operating system optimizations for Windows have introduced touch-friendly interfaces, adaptive frame rate management, and native support for peripherals ranging from micro-keyboards to VR headsets. 5G network expansion and Wi-Fi 6 adoption have further empowered multiplayer and cross-platform features, blurring lines between handheld, console, and PC ecosystems. On the software front, modular game engines and middleware tailored for heterogeneous CPU-GPU architectures are accelerating development cycles and broadening the catalog of titles optimized for handheld play. These interrelated shifts-from chip-level breakthroughs to network enhancements-are collectively elevating the capabilities and appeal of Windows-based portable gaming devices. In the subsequent section, we examine how recent tariff policies in the United States are influencing cost structures and strategic responses.

Cumulative Impact of United States Tariffs in 2025

In 2025, sweeping tariff adjustments in the United States have exerted significant impact on the Windows handheld game console supply chain and pricing dynamics. Increased duties on imported semiconductors, including advanced CPUs, GPUs, and memory modules, have raised component costs by an estimated 10 to 15 percent. Console manufacturers dependent on offshore fabrication and assembly have been compelled to re-engineer sourcing strategies, shifting production to domestic partners or near-shore facilities to mitigate duty burdens. These decisions, however, introduce new challenges in terms of yield variability, capacity constraints, and compliance with emerging export controls. To preserve margin targets, some vendors have begun reallocating R&D budgets to focus on chipsets with lower duty classifications, while others are negotiating long-term component contracts to lock in favorable rates before additional tariff rounds. Retail prices for flagship handheld units have thus experienced moderate upward pressure, prompting brands to reinforce value propositions through bundled software, extended warranties, and subscription-based gaming services. Despite cost headwinds, the market continues to grow as manufacturers and channel partners implement creative pricing models and operational adjustments. With these developments in mind, the following section delves into how targeted segmentation strategies are unlocking differentiated consumer value.

Key Segmentation Insights for Market Differentiation

A nuanced segmentation approach is critical for driving adoption and sustaining product innovation in the handheld console arena. Segmenting the market according to consumer profiles highlights three primary cohorts-Middle Aged, Seniors, and Young Adults-where the latter subdivides into College Students and Early Career Professionals, each with distinct entertainment budgets and mobility requirements. Layering in technology engagement reveals Early Adopters, comprised of Innovators and Tech Enthusiasts who seek bleeding-edge specs, followed by Late Adopters and Mainstream Users balancing performance with affordability. Evaluating gaming preferences differentiates Casual Gamers into Occasional Players and Social Players, Competitive Gamers through Esports Competitors, and Hardcore Gamers demanding uncompromised frame rates and graphics fidelity. Usage patterns further refine demand, distinguishing Home Play setups, Multifunctional Use scenarios serving productivity and leisure, and Portable Play focused on On The Go Experiences. Finally, purchase behavior spans Premium Buyers including High Spend Consumers, Price Conscious shoppers, and Value Seekers, while device interaction modes range across Button Interface Users, Mixed Interface Users, and Touch Interface Users. Each combination of segments demands tailored hardware configurations, software bundles, and marketing narratives to resonate with target audiences. This granular understanding of user archetypes guides product roadmaps and channel strategies. Building upon this segmentation framework, the next section assesses how regional dynamics shape market performance.

Key Regional Insights across Global Markets

Regional characteristics exert profound influence on demand patterns, competitive intensity, and distribution strategies across the Windows handheld game console market. In the Americas, robust consumer spending and well-established e-retail infrastructure support rapid adoption of premium handheld models, while localized game catalogs and cloud gaming partnerships enhance user retention. By contrast, Europe, Middle East & Africa presents a fragmented landscape where regulatory nuances, variable internet penetration rates, and divergent gaming cultures require region-specific firmware localizations and tailored marketing campaigns. In parts of Western Europe, demand skews towards multifunctional devices that double as productivity tools, whereas select Middle Eastern markets exhibit strong appetite for high-end gaming performance accompanied by esports sponsorships. Meanwhile, the Asia-Pacific cluster-anchored by tech-savvy urban centers in East Asia and burgeoning mobile gaming communities in Southeast Asia-drives volume growth through competitively priced entry-level consoles and value bundles. Connectivity ecosystems leveraging 5G and Wi-Fi 6 in metropolitan zones expedite cloud streaming services, while emerging markets emphasize offline capabilities and battery longevity. Awareness of these regional subtleties empowers manufacturers to optimize supply chains, prioritize channel partnerships, and calibrate feature sets to local preferences. With a clear view of territorial drivers, we turn to the competitive landscape and key company insights.

Leading Players and Key Company Insights

The competitive roster in the Windows handheld console segment spans established PC and component giants, emerging challenger brands, and specialized hardware innovators. Acer Incorporated, Aces Electronics Inc., AMD Inc., and ASUS Technologies Inc. leverage deep manufacturing expertise and channel networks to deliver a range of entry-level to flagship devices. AYA Neo, Chuwi Ltd., GPD Win Inc., ONEXPLAYER Inc., and Teclast Technology Co. Ltd. focus on niche performance models engineered for gaming enthusiasts, while Eurocom Corp., Voyo Electronics Co. Ltd., and Zotac Limited integrate proprietary cooling and form-factor innovations. Dell Technologies Inc. and HP Inc. capitalize on enterprise relationships to cross-sell commercial-grade handhelds that serve both productivity and entertainment. Intel Corporation and NVIDIA Corporation drive silicon advancements that underpin next-generation handheld graphics and AI-driven optimizations. Getac Technology Corporation, Durabook Inc., and Mobility Innovations Inc. address ruggedized use cases in industrial and field-service environments, and Fusion5 Inc., Gamut Technology Inc., Jumper Innovations Inc., NovaTech Gaming Ltd., ProGamer Systems Inc., Razer Inc., Sager Mobile Inc., HexaGear Incorporated, and One-Netbook Inc. each carve out differentiated value through bespoke software integrations, modular upgradeability, and lifestyle-centric design. This kaleidoscope of players fosters intense competition, accelerating feature rollouts, price adjustments, and strategic alliances. Equipped with this landscape overview, the following section outlines actionable recommendations for industry leaders.

Actionable Recommendations for Industry Leaders

To thrive in this rapidly evolving market, industry leaders should prioritize a multi-pronged strategy that aligns innovation with consumer expectations. First, intensify investment in energy-efficient, high-density chip architectures to extend battery life without compromising performance, thereby appealing to both Hardcore Gamers and On The Go Experiences segments. Second, forge partnerships with leading cloud gaming platforms and content creators to deliver exclusive titles and subscription-based bundles that increase user engagement and recurring revenue. Third, diversify manufacturing footprints by combining domestic assembly with strategic near-shore facilities, cushioning against tariff volatility while improving lead-times for regional markets. Fourth, tailor marketing and distribution tactics to segment-specific motivations, ensuring that Premium Buyers receive luxury unboxing experiences, Price Conscious shoppers encounter competitive financing options, and Value Seekers benefit from feature-rich mid-tier models. Fifth, expand software ecosystems through developer incentives that optimize game engines for mixed interface users and touchscreen controls, fostering a robust catalog that appeals to Casual Gamers, Esports Competitors, and Productivity-Leisure hybrids. Finally, adopt a modular upgrade framework that enables end-users to customize storage, controllers, and thermal modules post-purchase, reinforcing brand loyalty and extending product lifecycles. By executing these recommendations in concert, leaders can unlock sustained growth and competitive differentiation.

Conclusion and Strategic Outlook

In summary, the Windows handheld game console market stands at a pivotal juncture defined by cutting-edge hardware miniaturization, software adaptability, and shifting global consumer dynamics. Technological advances in chip design, network infrastructure, and user interface converge to deliver unparalleled portable gaming experiences. However, external factors such as elevated tariffs, regional heterogeneity, and intense competitive pressures necessitate agile strategic responses. Through rigorous segmentation analysis, targeted regional positioning, and collaboration across the hardware-software continuum, manufacturers and ecosystem partners can capture emerging opportunities and mitigate operational risks. The recommendations outlined above provide a roadmap for aligning R&D priorities, supply chain configurations, and go-to-market strategies with the diverse needs of today’s gamers. As the industry continues to evolve, sustained success will hinge on an unwavering commitment to innovation, consumer insight, and cross-sector collaboration.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Consumer Profiles
    • Middle Aged
    • Seniors
    • Young Adults
      • College Students
      • Early Career Professionals
  • Technology Engagement
    • Early Adopters
      • Innovators
      • Tech Enthusiasts
    • Late Adopters
    • Mainstream Users
  • Gaming Preferences
    • Casual Gamers
      • Occasional Players
      • Social Players
    • Competitive Gamers
      • Esports Competitors
    • Hardcore Gamers
  • Usage Patterns
    • Home Play
    • Multifunctional Use
    • Portable Play
      • On The Go Experiences
  • Purchase Behavior
    • Premium Buyers
      • High Spend Consumers
    • Price Conscious
    • Value Seekers
  • Device Interaction
    • Button Interface Users
    • Mixed Interface Users
    • Touch Interface Users
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
      • California
      • Florida
      • Illinois
      • New York
      • Ohio
      • Pennsylvania
      • Texas
  • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
  • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom
This research report delves into recent significant developments and analyzes trends in each of the following companies:
  • Acer Incorporated
  • Aces Electronics Inc.
  • AMD Inc.
  • ASUS Technologies Inc.
  • AYA Neo
  • Chuwi Ltd.
  • Dell Technologies Inc.
  • Durabook Inc.
  • Elitegroup Computer Systems (ECS) Inc.
  • Eurocom Corp.
  • Fusion5 Inc.
  • Gamut Technology Inc.
  • Getac Technology Corporation
  • GPD Win Inc.
  • HexaGear Incorporated
  • HP Inc.
  • Intel Corporation
  • Jumper Innovations Inc.
  • Lenovo Group Limited
  • Microsoft Corporation
  • Mobility Innovations Inc.
  • NovaTech Gaming Ltd.
  • NVIDIA Corporation
  • One-Netbook Inc.
  • ONEXPLAYER Inc.
  • ProGamer Systems Inc.
  • Razer Inc.
  • Sager Mobile Inc.
  • Teclast Technology Co. Ltd.
  • Voyo Electronics Co. Ltd.
  • Zotac Limited

This product will be delivered within 1-3 business days.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Windows Handheld Game Console Market, by Consumer Profiles
8.1. Introduction
8.2. Middle Aged
8.3. Seniors
8.4. Young Adults
8.4.1. College Students
8.4.2. Early Career Professionals
9. Windows Handheld Game Console Market, by Technology Engagement
9.1. Introduction
9.2. Early Adopters
9.2.1. Innovators
9.2.2. Tech Enthusiasts
9.3. Late Adopters
9.4. Mainstream Users
10. Windows Handheld Game Console Market, by Gaming Preferences
10.1. Introduction
10.2. Casual Gamers
10.2.1. Occasional Players
10.2.2. Social Players
10.3. Competitive Gamers
10.3.1. Esports Competitors
10.4. Hardcore Gamers
11. Windows Handheld Game Console Market, by Usage Patterns
11.1. Introduction
11.2. Home Play
11.3. Multifunctional Use
11.4. Portable Play
11.4.1. On The Go Experiences
12. Windows Handheld Game Console Market, by Purchase Behavior
12.1. Introduction
12.2. Premium Buyers
12.2.1. High Spend Consumers
12.3. Price Conscious
12.4. Value Seekers
13. Windows Handheld Game Console Market, by Device Interaction
13.1. Introduction
13.2. Button Interface Users
13.3. Mixed Interface Users
13.4. Touch Interface Users
14. Americas Windows Handheld Game Console Market
14.1. Introduction
14.2. Argentina
14.3. Brazil
14.4. Canada
14.5. Mexico
14.6. United States
15. Asia-Pacific Windows Handheld Game Console Market
15.1. Introduction
15.2. Australia
15.3. China
15.4. India
15.5. Indonesia
15.6. Japan
15.7. Malaysia
15.8. Philippines
15.9. Singapore
15.10. South Korea
15.11. Taiwan
15.12. Thailand
15.13. Vietnam
16. Europe, Middle East & Africa Windows Handheld Game Console Market
16.1. Introduction
16.2. Denmark
16.3. Egypt
16.4. Finland
16.5. France
16.6. Germany
16.7. Israel
16.8. Italy
16.9. Netherlands
16.10. Nigeria
16.11. Norway
16.12. Poland
16.13. Qatar
16.14. Russia
16.15. Saudi Arabia
16.16. South Africa
16.17. Spain
16.18. Sweden
16.19. Switzerland
16.20. Turkey
16.21. United Arab Emirates
16.22. United Kingdom
17. Competitive Landscape
17.1. Market Share Analysis, 2024
17.2. FPNV Positioning Matrix, 2024
17.3. Competitive Analysis
17.3.1. Acer Incorporated
17.3.2. Aces Electronics Inc.
17.3.3. AMD Inc.
17.3.4. ASUS Technologies Inc.
17.3.5. AYA Neo
17.3.6. Chuwi Ltd.
17.3.7. Dell Technologies Inc.
17.3.8. Durabook Inc.
17.3.9. Elitegroup Computer Systems (ECS) Inc.
17.3.10. Eurocom Corp.
17.3.11. Fusion5 Inc.
17.3.12. Gamut Technology Inc.
17.3.13. Getac Technology Corporation
17.3.14. GPD Win Inc.
17.3.15. HexaGear Incorporated
17.3.16. HP Inc.
17.3.17. Intel Corporation
17.3.18. Jumper Innovations Inc.
17.3.19. Lenovo Group Limited
17.3.20. Microsoft Corporation
17.3.21. Mobility Innovations Inc.
17.3.22. NovaTech Gaming Ltd.
17.3.23. NVIDIA Corporation
17.3.24. One-Netbook Inc.
17.3.25. ONEXPLAYER Inc.
17.3.26. ProGamer Systems Inc.
17.3.27. Razer Inc.
17.3.28. Sager Mobile Inc.
17.3.29. Teclast Technology Co. Ltd.
17.3.30. Voyo Electronics Co. Ltd.
17.3.31. Zotac Limited
18. ResearchAI
19. ResearchStatistics
20. ResearchContacts
21. ResearchArticles
22. Appendix
List of Figures
FIGURE 1. WINDOWS HANDHELD GAME CONSOLE MARKET MULTI-CURRENCY
FIGURE 2. WINDOWS HANDHELD GAME CONSOLE MARKET MULTI-LANGUAGE
FIGURE 3. WINDOWS HANDHELD GAME CONSOLE MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2024 VS 2030 (%)
FIGURE 8. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2024 VS 2030 (%)
FIGURE 10. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2024 VS 2030 (%)
FIGURE 12. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2024 VS 2030 (%)
FIGURE 14. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2024 VS 2030 (%)
FIGURE 16. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2024 VS 2030 (%)
FIGURE 18. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 22. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. WINDOWS HANDHELD GAME CONSOLE MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 28. WINDOWS HANDHELD GAME CONSOLE MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. WINDOWS HANDHELD GAME CONSOLE MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY MIDDLE AGED, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY SENIORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COLLEGE STUDENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY CAREER PROFESSIONALS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY INNOVATORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECH ENTHUSIASTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY LATE ADOPTERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY MAINSTREAM USERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY OCCASIONAL PLAYERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY SOCIAL PLAYERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY ESPORTS COMPETITORS, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY HARDCORE GAMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY HOME PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY MULTIFUNCTIONAL USE, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY ON THE GO EXPERIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY HIGH SPEND CONSUMERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PRICE CONSCIOUS, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY VALUE SEEKERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY BUTTON INTERFACE USERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY MIXED INTERFACE USERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TOUCH INTERFACE USERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 46. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 47. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 48. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 49. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 50. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 51. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 52. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 53. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 54. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 55. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 56. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 57. AMERICAS WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 58. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 59. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 60. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 61. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 62. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 63. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 64. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 65. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 66. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 67. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 68. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 69. ARGENTINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 70. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 71. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 72. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 73. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 74. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 75. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 76. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 77. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 78. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 79. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 80. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 81. BRAZIL WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 82. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 83. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 84. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 85. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 86. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 87. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 88. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 89. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 90. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 91. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 92. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 93. CANADA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 94. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 95. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 96. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 97. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 98. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 99. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 100. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 101. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 102. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 103. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 104. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 105. MEXICO WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 106. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 107. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 108. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 109. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 110. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 111. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 112. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 113. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 114. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 115. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 116. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 117. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 118. UNITED STATES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 119. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 120. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 121. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 122. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 123. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 124. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 125. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 126. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 127. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 128. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 129. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 130. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 131. ASIA-PACIFIC WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 132. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 133. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 134. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 135. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 136. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 137. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 138. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 139. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 140. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 141. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 142. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 143. AUSTRALIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 144. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 145. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 146. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 147. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 148. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 149. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 150. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 151. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 152. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 153. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 154. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 155. CHINA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 156. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 157. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 158. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 159. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 160. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 161. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 162. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 163. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 164. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 165. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 166. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 167. INDIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 168. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 169. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 170. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 171. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 172. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 173. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 174. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 175. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 176. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 177. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 178. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 179. INDONESIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 180. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 181. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 182. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 183. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 184. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 185. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 186. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 187. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 188. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 189. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 190. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 191. JAPAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 192. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 193. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 194. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 195. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 196. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 197. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 198. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 199. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 200. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 201. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 202. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 203. MALAYSIA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 204. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 205. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 206. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 207. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 208. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 209. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 210. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 211. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 212. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 213. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 214. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 215. PHILIPPINES WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 216. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 217. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 218. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 219. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 220. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 221. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 222. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 223. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 224. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 225. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 226. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 227. SINGAPORE WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 228. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 229. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 230. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 231. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 232. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 233. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 234. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 235. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 236. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 237. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 238. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 239. SOUTH KOREA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 240. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 241. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 242. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 243. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 244. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 245. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 246. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 247. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 248. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 249. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 250. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 251. TAIWAN WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 252. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 253. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 254. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 255. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 256. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 257. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 258. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 259. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 260. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 261. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 262. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 263. THAILAND WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 264. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 265. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 266. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 267. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 268. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 269. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 270. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 271. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 272. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 273. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 274. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 275. VIETNAM WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 276. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 277. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 278. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 279. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 280. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 281. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 282. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 283. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 284. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 285. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 286. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 287. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 288. EUROPE, MIDDLE EAST & AFRICA WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 289. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 290. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 291. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY TECHNOLOGY ENGAGEMENT, 2018-2030 (USD MILLION)
TABLE 292. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY EARLY ADOPTERS, 2018-2030 (USD MILLION)
TABLE 293. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY GAMING PREFERENCES, 2018-2030 (USD MILLION)
TABLE 294. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CASUAL GAMERS, 2018-2030 (USD MILLION)
TABLE 295. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY COMPETITIVE GAMERS, 2018-2030 (USD MILLION)
TABLE 296. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY USAGE PATTERNS, 2018-2030 (USD MILLION)
TABLE 297. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PORTABLE PLAY, 2018-2030 (USD MILLION)
TABLE 298. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PURCHASE BEHAVIOR, 2018-2030 (USD MILLION)
TABLE 299. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY PREMIUM BUYERS, 2018-2030 (USD MILLION)
TABLE 300. DENMARK WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY DEVICE INTERACTION, 2018-2030 (USD MILLION)
TABLE 301. EGYPT WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY CONSUMER PROFILES, 2018-2030 (USD MILLION)
TABLE 302. EGYPT WINDOWS HANDHELD GAME CONSOLE MARKET SIZE, BY YOUNG ADULTS, 2018-2030 (USD MILLION)
TABLE 303. EGYPT WIND

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Companies Mentioned

The companies profiled in this Windows Handheld Game Console market report include:
  • Acer Incorporated
  • Aces Electronics Inc.
  • AMD Inc.
  • ASUS Technologies Inc.
  • AYA Neo
  • Chuwi Ltd.
  • Dell Technologies Inc.
  • Durabook Inc.
  • Elitegroup Computer Systems (ECS) Inc.
  • Eurocom Corp.
  • Fusion5 Inc.
  • Gamut Technology Inc.
  • Getac Technology Corporation
  • GPD Win Inc.
  • HexaGear Incorporated
  • HP Inc.
  • Intel Corporation
  • Jumper Innovations Inc.
  • Lenovo Group Limited
  • Microsoft Corporation
  • Mobility Innovations Inc.
  • NovaTech Gaming Ltd.
  • NVIDIA Corporation
  • One-Netbook Inc.
  • ONEXPLAYER Inc.
  • ProGamer Systems Inc.
  • Razer Inc.
  • Sager Mobile Inc.
  • Teclast Technology Co. Ltd.
  • Voyo Electronics Co. Ltd.
  • Zotac Limited