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Arcade Games Machine Market Report and Forecast 2025-2034

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    Report

  • 160 Pages
  • July 2025
  • Region: Global
  • Expert Market Research
  • ID: 6162443
The global arcade games machine market is likely to develop at a CAGR of 1.90% during 2025-2034. North America, Asia and Europe are likely to be key markets.

Global Market Likely to be Driven by Players’ Demand for Fun and Engaging Experiences

Arcade games refer to game machines generally found in public places such as restaurants, malls, and amusement arcades; these machines are often coin operated. Arcade games generally include electromechanical games, video games, or pinball machines. Arcade games were very popular in the 1970s and 1980s, and to some extent, in the 1990s. However, arcade games slowly lost popularity with the advent of console and PC games, slowing down the growth of the arcade games machine market. The technology is today readily available on a mobile phone. Arcade games generally have short levels progressively increasing in difficulty. Players rent the game for as long as the avatar remains alive. Console or PC games may be called arcade games if such games display the qualities as those exhibited by real arcade games, including simple and spontaneous controls with simple physical science; shorter levels becoming progressively difficult as the game advances; greater emphasis on gameplay instead of story or content.

Modern Arcade Games Differ in Control Methods

Modern arcades generally comprise games with different methods of control. Today, several popular arcade games include dance games that need a dance pad; shooting games warrant a plastic or light gun; drums or guitars are needed to play rhythm games. There also are several fighting games that remain popular in arcades, supporting the arcade games machine market.

Some popular modern arcade games include:

Jurassic Park Arcade - The game offers an engaging and thrilling experience; the plot of the first three Jurassic Park movies is followed by the game’s plot.

Halo: Fireteam Raven - Launched in 2018, the game offers an immersive experience with beautiful graphics and ingenious storylines. The game involves players teaming up with friends or fighting alone to thwart the alien threat.

Dance Dance Revolution - The game offers a good way to have fun at an arcade and at the same time, learn, new dance moves.

Time Crisis 5 - The fifth instalment in the game series was launched in 2015. The game has a good flow and is engaging. It offers nostalgic value for those individuals who played the game in their childhood.

Star Wars Battle Pod - Launched in 2014, the game offers players and Star Wars fans a fun and immersive experience. The machine's chair that moves flawlessly with the game on the dome-shaped screen, giving players a feeling like they are not in an arcade, but in the world of Star Wars.

Tekken 7 - Launched in 2015, it is the latest part of the very popular Tekken series. The game franchise is also available in console and computer gaming, which has widened its fan base. Tekken 7 features striking gameplay, advanced graphics, and interesting characters.

Market Segmentation

The report titled “Arcade Games Machine Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:

By type, the arcade games machine market is segmented into:

  • Video Games
  • Pinball
  • Redemption Games
  • Electro-mechanical Games
  • Others

By application, the market is divided into:

  • Residential
  • Commercial (further broken down by type as given below):
  • Amusement Arcades
  • Bars
  • Restaurants
  • Others

By region, the market is classified into:

  • Europe
  • North America
  • Latin America
  • Asia Pacific
  • Middle East and Africa
Key Industry Players in the Market

The report analyses major players in the global arcade games machine market, evaluates their capacity, and observes latest developments like plant turnarounds, capacity expansions, and mergers and acquisitions:
  • H. Betti Industries, Inc.
  • UNIS Technology Ltd.
  • Dream Arcades®, Inc.
  • Page Global Ltd. (Bespoke Arcades)
  • TRASIAN Manufacturing Ltd. (RecRoomWorld)
  • Others
Through SWOT analysis and Porter’s Five Forces model, the report offers deep insights into the industry.

Table of Contents

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Global Arcade Games Machine Market Analysis
5.1 Key Industry Highlights
5.2 Global Arcade Games Machine Historical Market (2018-2024)
5.3 Global Arcade Games Machine Market Forecast (2025-2034)
5.4 Global Arcade Games Machine Market by Type
5.4.1 Video Games
5.4.1.1 Market Share
5.4.1.2 Historical Trend (2018-2024)
5.4.1.3 Forecast Trend (2025-2034)
5.4.2 Pinball
5.4.2.1 Market Share
5.4.2.2 Historical Trend (2018-2024)
5.4.2.3 Forecast Trend (2025-2034)
5.4.3 Redemption Games
5.4.3.1 Market Share
5.4.3.2 Historical Trend (2018-2024)
5.4.3.3 Forecast Trend (2025-2034)
5.4.4 Electro-mechanical Games
5.4.4.1 Market Share
5.4.4.2 Historical Trend (2018-2024)
5.4.4.3 Forecast Trend (2025-2034)
5.4.5 Others
5.5 Global Arcade Games Machine Market by Application
5.5.1 Residential
5.5.1.1 Market Share
5.5.1.2 Historical Trend (2018-2024)
5.5.1.3 Forecast Trend (2025-2034)
5.5.2 Commercial
5.5.2.1 Market Share
5.5.2.2 Historical Trend (2018-2024)
5.5.2.3 Forecast Trend (2025-2034)
5.5.2.4 Breakup by Type
5.5.2.4.1 Amusement Arcades
5.5.2.4.2 Bars
5.5.2.4.3 Restaurants
5.5.2.4.4 Others
5.6 Global Arcade Games Machine Market by Region
5.6.1 Market Share
5.6.1.1 North America
5.6.1.2 Europe
5.6.1.3 Asia Pacific
5.6.1.4 Latin America
5.6.1.5 Middle East and Africa
6 Regional Analysis
6.1 North America
6.1.1 Historical Trend (2018-2024)
6.1.2 Forecast Trend (2025-2034)
6.1.3 Breakup by Country
6.1.3.1 United States of America
6.1.3.2 Canada
6.2 Europe
6.2.1 Historical Trend (2018-2024)
6.2.2 Forecast Trend (2025-2034)
6.2.3 Breakup by Country
6.2.3.1 United Kingdom
6.2.3.2 Germany
6.2.3.3 France
6.2.3.4 Italy
6.2.3.5 Others
6.3 Asia Pacific
6.3.1 Historical Trend (2018-2024)
6.3.2 Forecast Trend (2025-2034)
6.3.3 Breakup by Country
6.3.3.1 China
6.3.3.2 Japan
6.3.3.3 India
6.3.3.4 ASEAN
6.3.3.5 Australia
6.3.3.6 Others
6.4 Latin America
6.4.1 Historical Trend (2018-2024)
6.4.2 Forecast Trend (2025-2034)
6.4.3 Breakup by Country
6.4.3.1 Brazil
6.4.3.2 Argentina
6.4.3.3 Mexico
6.4.3.4 Others
6.5 Middle East and Africa
6.5.1 Historical Trend (2018-2024)
6.5.2 Forecast Trend (2025-2034)
6.5.3 Breakup by Country
6.5.3.1 Saudi Arabia
6.5.3.2 United Arab Emirates
6.5.3.3 Nigeria
6.5.3.4 South Africa
6.5.3.5 Others
7 Market Dynamics
7.1 SWOT Analysis
7.1.1 Strengths
7.1.2 Weaknesses
7.1.3 Opportunities
7.1.4 Threats
7.2 Porter’s Five Forces Analysis
7.2.1 Supplier’s Power
7.2.2 Buyer’s Power
7.2.3 Threat of New Entrants
7.2.4 Degree of Rivalry
7.2.5 Threat of Substitutes
7.3 Key Indicators for Demand
7.4 Key Indicators for Price
8 Value Chain Analysis
9 Competitive Landscape
9.1 Supplier Selection
9.2 Key Global Players
9.3 Key Regional Players
9.4 Key Player Strategies
9.5 Company Profiles
9.5.1 H. Betti Industries, Inc.
9.5.1.1 Company Overview
9.5.1.2 Product Portfolio
9.5.1.3 Demographic Reach and Achievements
9.5.1.4 Certifications
9.5.2 UNIS Technology Ltd.
9.5.2.1 Company Overview
9.5.2.2 Product Portfolio
9.5.2.3 Demographic Reach and Achievements
9.5.2.4 Certifications
9.5.3 Dream Arcades®, Inc.
9.5.3.1 Company Overview
9.5.3.2 Product Portfolio
9.5.3.3 Demographic Reach and Achievements
9.5.3.4 Certifications
9.5.4 Page Global Ltd. (Bespoke Arcades)
9.5.4.1 Company Overview
9.5.4.2 Product Portfolio
9.5.4.3 Demographic Reach and Achievements
9.5.4.4 Certifications
9.5.5 TRASIAN Manufacturing Ltd. (RecRoomWorld)
9.5.5.1 Company Overview
9.5.5.2 Product Portfolio
9.5.5.3 Demographic Reach and Achievements
9.5.5.4 Certifications
9.5.6 Others

Companies Mentioned

  • H. Betti Industries, Inc.
  • UNIS Technology Ltd.
  • Dream Arcades®, Inc.
  • Page Global Ltd. (Bespoke Arcades)
  • TRASIAN Manufacturing Ltd. (RecRoomWorld)

Table Information