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First-Person Shooter Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 6166915
The first-person shooter market size has grown strongly in recent years. It will grow from $27.53 billion in 2025 to $30.15 billion in 2026 at a compound annual growth rate (CAGR) of 9.5%. The growth in the historic period can be attributed to increasing popularity of premium fps titles driven by advancements in 3d graphics and physics engines, rise of free-to-play fps models expanding global player bases, growth of competitive esports boosting demand for high-performance fps games, development of sci-fi themed fps franchises enhancing market diversity, adoption of fps-based military training simulations influencing realism and mechanics.

The first-person shooter market size is expected to see strong growth in the next few years. It will grow to $42.87 billion in 2030 at a compound annual growth rate (CAGR) of 9.2%. The growth in the forecast period can be attributed to growing demand for subscription-based fps platforms offering continuous content updates, rising integration of ai-driven enemies and adaptive gameplay systems improving immersion, expansion of cross-platform fps gaming ecosystems increasing accessibility, increasing use of vr and ar technologies enabling more immersive first-person shooter experiences, development of cloud gaming infrastructures supporting high-fidelity fps gameplay without hardware limitations. Major trends in the forecast period include expansion of competitive esports-focused fps titles, shift toward live-service and seasonal content models in fps, increasing penetration of mobile fps in emerging markets, growing demand for realistic military and tactical fps simulations, rising influence of community-created maps, mods, and skins in fps.

The growing popularity of esports is expected to drive the expansion of the first-person shooter market. Esports involves organized competitive video gaming where players or teams compete in tournaments for prizes and recognition. The rise in esports popularity is largely due to live streaming platforms, which offer easy access to competitive gameplay, enable real-time interaction between fans and players, and foster dedicated communities around popular games and personalities. First-person shooters enhance esports by providing fast-paced, skill-based competition with strong viewer engagement, supporting professional leagues, global tournaments, and the overall growth of competitive gaming. For example, in April 2025, Esports Insider, a UK-based media and events company, reported that esports interest among people aged 18-29 reached 31% in 2024, up from 27% in 2021. Thus, the increasing popularity of esports is fueling growth in the first-person shooter market.

Key companies in the first-person shooter market are focusing on technological innovations such as the shard card design contest to engage players creatively and offer unique, customizable gameplay experiences that enhance both competitive and casual play. The shard card design contest is a global event where players create and submit original shard card ideas to be featured in the game. For instance, in March 2025, NetEase Inc., a China-based internet and game services provider, launched FragPunk, a free-to-play 5v5 hero shooter featuring a distinctive shard card system, available on Steam and Epic Games Store, with upcoming releases on Xbox Series X/S and PlayStation 5. The first season includes diverse content such as unique characters, numerous Shard Cards, multiple maps, and special launch rewards like free skins and a lifetime Battle Pass giveaway.

In March 2024, Take-Two Interactive, a US-based video game company, acquired Gearbox Entertainment for $460 million. This acquisition aims to strengthen Take-Two Interactive’s position in the first-person shooter market by acquiring Gearbox Entertainment’s successful Borderlands franchise, expanding its portfolio with high-performing titles, and leveraging Gearbox’s creative talent to drive future content development and revenue growth. Gearbox Software LLC is a US-based video game developer specializing in first-person shooter (FPS) games.

Major companies operating in the first-person shooter market are Tencent Holdings Limited, Valve Corporation, Electronic Arts Inc., Ubisoft Entertainment S.A., Epic Games Inc., Capcom Co. Ltd., Crytek GmbH, Techland S.A., Bohemia Interactive a.s., Deep Silver Limited, Crowbar Collective Inc., Void Interactive Limited, Blackpowder Games LLC, Bulkhead Interactive Ltd., Battlestate Games Limited, New Blood Interactive LLC, Whacky Mole Studio AB, VRESKI AB, Coffee Stain Publishing AB, Trepang Studios Inc., Hammer95 Studios.

North America was the largest region in the first-person shooter market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the first-person shooter market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Tariffs are influencing the first-person shooter (FPS) market primarily through higher costs and supply chain disruptions for gaming hardware, network infrastructure, and consumer devices used for console, PC, and mobile FPS titles. Increased import duties on consoles, GPUs, smartphones, and data-center equipment are pressuring pricing and margins for premium and subscription-based FPS games, particularly in regions that rely on imported electronics in Asia-Pacific, North America, and Europe. Segments most affected include console and PC games, online multiplayer and esports-focused modes, and competitive gamer end users who require high-performance hardware. At the same time, tariffs can positively impact the market by encouraging localization of manufacturing, regional content servers, and domestic game development ecosystems, which may reduce latency for online FPS and foster local studios and publishers.

The first-person shooter market research report is one of a series of new reports that provides first-person shooter market statistics, including the first-person shooter industry global market size, regional shares, competitors with the first-person shooter market share, detailed first-person shooter market segments, market trends, and opportunities, and any further data you may need to thrive in the first-person shooter industry. This first-person shooter market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.

A first-person shooter (FPS) is a video game genre in which players see the action through the eyes of the main character, engaging in combat using firearms or other ranged weapons. These games often focus on fast-paced, tactical gameplay set within immersive 3D environments. FPS games are popular for entertainment, competitive esports, military training simulations, and research into human reaction times and decision-making under stress.

The primary categories of first-person shooter (FPS) games include console, personal computer, and mobile games. Console games are designed to be played on dedicated gaming devices like PlayStation, Xbox, or Nintendo systems. These games offer various gameplay formats, including single-player, multiplayer, and cooperative modes. Common game modes include campaign, multiplayer online battle arena (MOBA), battle royale, deathmatch, and capture the flag. FPS games serve purposes such as amusement and competitive gaming and are enjoyed by both professional and casual gamers.

The countries covered in the first-person shooter market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The first-person shooter market includes revenues earned by entities by providing services such as premium first-person shooter games, free-to-play first-person shooter games, subscription-based first-person shooter games, and Sci-Fi first-person shooter games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

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Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. First-Person Shooter Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global First-Person Shooter Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation (Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation)
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. First-Person Shooter Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global First-Person Shooter Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.2 Digitalization, Cloud, Big Data & Cybersecurity
4.1.3 Artificial Intelligence & Autonomous Intelligence
4.1.4 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.1.5 Fintech, Blockchain, Regtech & Digital Finance
4.2. Major Trends
4.2.1 Expansion of Competitive Esports-Focused Fps Titles
4.2.2 Shift Toward Live-Service and Seasonal Content Models in Fps
4.2.3 Increasing Penetration of Mobile Fps in Emerging Markets
4.2.4 Growing Demand for Realistic Military and Tactical Fps Simulations
4.2.5 Rising Influence of Community-Created Maps, Mods, and Skins in Fps
5. First-Person Shooter Market Analysis of End Use Industries
5.1 Professional Gamers and Esports Organizations
5.2 Casual Gamers and General Consumer Players
5.3 Military and Defense Institutions Using Fps for Training Simulations
5.4 Law Enforcement and Public Safety Agencies Using Tactical Fps Environments
5.5 Educational and Research Institutions Using Fps for Experimentation and Learning
6. First-Person Shooter Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global First-Person Shooter Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global First-Person Shooter PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global First-Person Shooter Market Size, Comparisons and Growth Rate Analysis
7.3. Global First-Person Shooter Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
7.4. Global First-Person Shooter Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)
8. Global First-Person Shooter Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. First-Person Shooter Market Segmentation
9.1. Global First-Person Shooter Market, Segmentation by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Console Game, Personal Computer Game, Mobile Games
9.2. Global First-Person Shooter Market, Segmentation by Gameplay Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Single-Player, Multiplayer, Cooperative
9.3. Global First-Person Shooter Market, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Campaign, Battle Royale, Deathmatch, Capture the Flag
9.4. Global First-Person Shooter Market, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Amusement, Competitive Game, Other Applications
9.5. Global First-Person Shooter Market, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Professional Gamers, Casual Gamers
9.6. Global First-Person Shooter Market, Sub-Segmentation of Console Game, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • PlayStation, Xbox, Nintendo Switch
9.7. Global First-Person Shooter Market, Sub-Segmentation of Personal Computer Game, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Windows, macOS, Linux
9.8. Global First-Person Shooter Market, Sub-Segmentation of Mobile Games, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Android, iOS, Cloud-Based Mobile Platforms
10. First-Person Shooter Market Regional and Country Analysis
10.1. Global First-Person Shooter Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global First-Person Shooter Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific First-Person Shooter Market
11.1. Asia-Pacific First-Person Shooter Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China First-Person Shooter Market
12.1. China First-Person Shooter Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India First-Person Shooter Market
13.1. India First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan First-Person Shooter Market
14.1. Japan First-Person Shooter Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia First-Person Shooter Market
15.1. Australia First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia First-Person Shooter Market
16.1. Indonesia First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea First-Person Shooter Market
17.1. South Korea First-Person Shooter Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan First-Person Shooter Market
18.1. Taiwan First-Person Shooter Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia First-Person Shooter Market
19.1. South East Asia First-Person Shooter Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe First-Person Shooter Market
20.1. Western Europe First-Person Shooter Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK First-Person Shooter Market
21.1. UK First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany First-Person Shooter Market
22.1. Germany First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France First-Person Shooter Market
23.1. France First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy First-Person Shooter Market
24.1. Italy First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain First-Person Shooter Market
25.1. Spain First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe First-Person Shooter Market
26.1. Eastern Europe First-Person Shooter Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia First-Person Shooter Market
27.1. Russia First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America First-Person Shooter Market
28.1. North America First-Person Shooter Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA First-Person Shooter Market
29.1. USA First-Person Shooter Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada First-Person Shooter Market
30.1. Canada First-Person Shooter Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America First-Person Shooter Market
31.1. South America First-Person Shooter Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil First-Person Shooter Market
32.1. Brazil First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East First-Person Shooter Market
33.1. Middle East First-Person Shooter Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa First-Person Shooter Market
34.1. Africa First-Person Shooter Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa First-Person Shooter Market, Segmentation by Type, Segmentation by Gameplay Type, Segmentation by Game Mode, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. First-Person Shooter Market Regulatory and Investment Landscape
36. First-Person Shooter Market Competitive Landscape and Company Profiles
36.1. First-Person Shooter Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. First-Person Shooter Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. First-Person Shooter Market Company Profiles
36.3.1. Tencent Holdings Limited Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Valve Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Electronic Arts Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Ubisoft Entertainment S.A. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Epic Games Inc. Overview, Products and Services, Strategy and Financial Analysis
37. First-Person Shooter Market Other Major and Innovative Companies
  • Capcom Co. Ltd., Crytek GmbH, Techland S.A., Bohemia Interactive a.s., Deep Silver Limited, Crowbar Collective Inc., Void Interactive Limited, Blackpowder Games LLC, Bulkhead Interactive Ltd., Battlestate Games Limited, New Blood Interactive LLC, Whacky Mole Studio AB, VRESKI AB, Coffee Stain Publishing AB, Trepang Studios Inc.
38. Global First-Person Shooter Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the First-Person Shooter Market
40. First-Person Shooter Market High Potential Countries, Segments and Strategies
40.1 First-Person Shooter Market in 2030 - Countries Offering Most New Opportunities
40.2 First-Person Shooter Market in 2030 - Segments Offering Most New Opportunities
40.3 First-Person Shooter Market in 2030 - Growth Strategies
40.3.1 Market Trend-Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

First-Person Shooter Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses first-person shooter market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for first-person shooter? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The first-person shooter market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Type: Console Game; Personal Computer Game; Mobile Games
2) By Gameplay Type: Single-Player; Multiplayer; Cooperative
3) By Game Mode: Campaign; Battle Royale; Deathmatch; Capture The Flag
4) By Application: Amusement; Competitive Game; Other Applications
5) By End-User: Professional Gamers; Casual Gamers

Subsegments:

1) By Console Game: PlayStation; Xbox; Nintendo Switch
2) By Personal Computer Game: Windows; macOS; Linux
3) By Mobile Games: Android; iOS; Cloud-Based Mobile Platforms

Companies Mentioned: Tencent Holdings Limited; Valve Corporation; Electronic Arts Inc.; Ubisoft Entertainment S.A.; Epic Games Inc.; Capcom Co. Ltd.; Crytek GmbH; Techland S.A.; Bohemia Interactive a.s.; Deep Silver Limited; Crowbar Collective Inc.; Void Interactive Limited; Blackpowder Games LLC; Bulkhead Interactive Ltd.; Battlestate Games Limited; New Blood Interactive LLC; Whacky Mole Studio AB; VRESKI AB; Coffee Stain Publishing AB; Trepang Studios Inc.; Hammer95 Studios.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support
Added Benefits available all on all list-price licence purchases, to be claimed at time of purchase. Customisations within report scope and limited to 20% of content and consultant support time limited to 8 hours.

Companies Mentioned

The companies featured in this First-Person Shooter market report include:
  • Tencent Holdings Limited
  • Valve Corporation
  • Electronic Arts Inc.
  • Ubisoft Entertainment S.A.
  • Epic Games Inc.
  • Capcom Co. Ltd.
  • Crytek GmbH
  • Techland S.A.
  • Bohemia Interactive a.s.
  • Deep Silver Limited
  • Crowbar Collective Inc.
  • Void Interactive Limited
  • Blackpowder Games LLC
  • Bulkhead Interactive Ltd.
  • Battlestate Games Limited
  • New Blood Interactive LLC
  • Whacky Mole Studio AB
  • VRESKI AB
  • Coffee Stain Publishing AB
  • Trepang Studios Inc.
  • Hammer95 Studios.

Table Information