The first-person shooter market size has grown strongly in recent years. It will grow from $25.13 billion in 2024 to $27.53 billion in 2025 at a compound annual growth rate (CAGR) of 9.5%. The growth during the historic period was driven by the rising adoption of consoles, the increasing popularity of multiplayer gaming, expanding internet access, the growth of PC gaming communities, and the surge in digital game distribution.
The first-person shooter market size is expected to see strong growth in the next few years. It will grow to $39.29 billion in 2029 at a compound annual growth rate (CAGR) of 9.3%. The primary drivers of growth in the forecast period include rising demand for immersive gaming experiences, increased adoption of mobile gaming, expansion of cloud gaming infrastructure, growth of the esports ecosystem, and greater use of live-service monetization models. Key trends expected during this period involve advancements in virtual reality technology, innovations in game engine development, progress in artificial intelligence for non-player characters, ongoing research in immersive audio systems, and improvements in cross-platform gameplay integration.
The growing popularity of esports is expected to drive the expansion of the first-person shooter market. Esports involves organized competitive video gaming where players or teams compete in tournaments for prizes and recognition. The rise in esports popularity is largely due to live streaming platforms, which offer easy access to competitive gameplay, enable real-time interaction between fans and players, and foster dedicated communities around popular games and personalities. First-person shooters enhance esports by providing fast-paced, skill-based competition with strong viewer engagement, supporting professional leagues, global tournaments, and the overall growth of competitive gaming. For example, in April 2025, Esports Insider, a UK-based media and events company, reported that esports interest among people aged 18-29 reached 31% in 2024, up from 27% in 2021. Thus, the increasing popularity of esports is fueling growth in the first-person shooter market.
Key companies in the first-person shooter market are focusing on technological innovations such as the shard card design contest to engage players creatively and offer unique, customizable gameplay experiences that enhance both competitive and casual play. The shard card design contest is a global event where players create and submit original shard card ideas to be featured in the game. For instance, in March 2025, NetEase Inc., a China-based internet and game services provider, launched FragPunk, a free-to-play 5v5 hero shooter featuring a distinctive shard card system, available on Steam and Epic Games Store, with upcoming releases on Xbox Series X/S and PlayStation 5. The first season includes diverse content such as unique characters, numerous Shard Cards, multiple maps, and special launch rewards like free skins and a lifetime Battle Pass giveaway.
In March 2024, Take-Two Interactive, a US-based video game company, acquired Gearbox Entertainment for $460 million. This acquisition aims to strengthen Take-Two Interactive’s position in the first-person shooter market by acquiring Gearbox Entertainment’s successful Borderlands franchise, expanding its portfolio with high-performing titles, and leveraging Gearbox’s creative talent to drive future content development and revenue growth. Gearbox Software LLC is a US-based video game developer specializing in first-person shooter (FPS) games.
Major players in the first-person shooter market are Tencent Holdings Limited, Valve Corporation, Electronic Arts Inc., Ubisoft Entertainment S.A., Epic Games Inc., Capcom Co. Ltd., Crytek GmbH, Techland S.A., Bohemia Interactive a.s., Deep Silver Limited, Crowbar Collective Inc., Void Interactive Limited, Blackpowder Games LLC, Bulkhead Interactive Ltd., Battlestate Games Limited, New Blood Interactive LLC, Whacky Mole Studio AB, VRESKI AB, Coffee Stain Publishing AB, Trepang Studios Inc., and Hammer95 Studios.
North America was the largest region in the first-person shooter market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in first-person shooter report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the first-person shooter market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sharp hike in U.S. tariffs and the associated trade disputes in spring 2025 are notably impacting the aerospace and defense sector by raising costs for titanium, carbon fiber composites, and avionics materials largely sourced from global suppliers. Defense contractors, locked into fixed-price government contracts, absorb these added costs, while commercial aerospace firms face airline pushback on higher aircraft prices. Delays in component shipments due to customs bottlenecks further disrupt tight production schedules for jets and satellites. The industry is responding by stockpiling critical materials, seeking waivers for defense-related imports, and collaborating with allied nations to diversify supply chain.
A first-person shooter (FPS) is a video game genre in which players see the action through the eyes of the main character, engaging in combat using firearms or other ranged weapons. These games often focus on fast-paced, tactical gameplay set within immersive 3D environments. FPS games are popular for entertainment, competitive esports, military training simulations, and research into human reaction times and decision-making under stress.
The primary categories of first-person shooter (FPS) games include console, personal computer, and mobile games. Console games are designed to be played on dedicated gaming devices like PlayStation, Xbox, or Nintendo systems. These games offer various gameplay formats, including single-player, multiplayer, and cooperative modes. Common game modes include campaign, multiplayer online battle arena (MOBA), battle royale, deathmatch, and capture the flag. FPS games serve purposes such as amusement and competitive gaming and are enjoyed by both professional and casual gamers.
The first-person shooter market research report is one of a series of new reports that provides first-person shooter market statistics, including the first-person shooter industry global market size, regional shares, competitors with the first-person shooter market share, detailed first-person shooter market segments, market trends, and opportunities, and any further data you may need to thrive in the first-person shooter industry. This first-person shooter market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The first-person shooter market includes revenues earned by entities by providing services such as premium first-person shooter games, free-to-play first-person shooter games, subscription-based first-person shooter games, and Sci-Fi first-person shooter games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 1-3 business days.
The first-person shooter market size is expected to see strong growth in the next few years. It will grow to $39.29 billion in 2029 at a compound annual growth rate (CAGR) of 9.3%. The primary drivers of growth in the forecast period include rising demand for immersive gaming experiences, increased adoption of mobile gaming, expansion of cloud gaming infrastructure, growth of the esports ecosystem, and greater use of live-service monetization models. Key trends expected during this period involve advancements in virtual reality technology, innovations in game engine development, progress in artificial intelligence for non-player characters, ongoing research in immersive audio systems, and improvements in cross-platform gameplay integration.
The growing popularity of esports is expected to drive the expansion of the first-person shooter market. Esports involves organized competitive video gaming where players or teams compete in tournaments for prizes and recognition. The rise in esports popularity is largely due to live streaming platforms, which offer easy access to competitive gameplay, enable real-time interaction between fans and players, and foster dedicated communities around popular games and personalities. First-person shooters enhance esports by providing fast-paced, skill-based competition with strong viewer engagement, supporting professional leagues, global tournaments, and the overall growth of competitive gaming. For example, in April 2025, Esports Insider, a UK-based media and events company, reported that esports interest among people aged 18-29 reached 31% in 2024, up from 27% in 2021. Thus, the increasing popularity of esports is fueling growth in the first-person shooter market.
Key companies in the first-person shooter market are focusing on technological innovations such as the shard card design contest to engage players creatively and offer unique, customizable gameplay experiences that enhance both competitive and casual play. The shard card design contest is a global event where players create and submit original shard card ideas to be featured in the game. For instance, in March 2025, NetEase Inc., a China-based internet and game services provider, launched FragPunk, a free-to-play 5v5 hero shooter featuring a distinctive shard card system, available on Steam and Epic Games Store, with upcoming releases on Xbox Series X/S and PlayStation 5. The first season includes diverse content such as unique characters, numerous Shard Cards, multiple maps, and special launch rewards like free skins and a lifetime Battle Pass giveaway.
In March 2024, Take-Two Interactive, a US-based video game company, acquired Gearbox Entertainment for $460 million. This acquisition aims to strengthen Take-Two Interactive’s position in the first-person shooter market by acquiring Gearbox Entertainment’s successful Borderlands franchise, expanding its portfolio with high-performing titles, and leveraging Gearbox’s creative talent to drive future content development and revenue growth. Gearbox Software LLC is a US-based video game developer specializing in first-person shooter (FPS) games.
Major players in the first-person shooter market are Tencent Holdings Limited, Valve Corporation, Electronic Arts Inc., Ubisoft Entertainment S.A., Epic Games Inc., Capcom Co. Ltd., Crytek GmbH, Techland S.A., Bohemia Interactive a.s., Deep Silver Limited, Crowbar Collective Inc., Void Interactive Limited, Blackpowder Games LLC, Bulkhead Interactive Ltd., Battlestate Games Limited, New Blood Interactive LLC, Whacky Mole Studio AB, VRESKI AB, Coffee Stain Publishing AB, Trepang Studios Inc., and Hammer95 Studios.
North America was the largest region in the first-person shooter market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in first-person shooter report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the first-person shooter market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sharp hike in U.S. tariffs and the associated trade disputes in spring 2025 are notably impacting the aerospace and defense sector by raising costs for titanium, carbon fiber composites, and avionics materials largely sourced from global suppliers. Defense contractors, locked into fixed-price government contracts, absorb these added costs, while commercial aerospace firms face airline pushback on higher aircraft prices. Delays in component shipments due to customs bottlenecks further disrupt tight production schedules for jets and satellites. The industry is responding by stockpiling critical materials, seeking waivers for defense-related imports, and collaborating with allied nations to diversify supply chain.
A first-person shooter (FPS) is a video game genre in which players see the action through the eyes of the main character, engaging in combat using firearms or other ranged weapons. These games often focus on fast-paced, tactical gameplay set within immersive 3D environments. FPS games are popular for entertainment, competitive esports, military training simulations, and research into human reaction times and decision-making under stress.
The primary categories of first-person shooter (FPS) games include console, personal computer, and mobile games. Console games are designed to be played on dedicated gaming devices like PlayStation, Xbox, or Nintendo systems. These games offer various gameplay formats, including single-player, multiplayer, and cooperative modes. Common game modes include campaign, multiplayer online battle arena (MOBA), battle royale, deathmatch, and capture the flag. FPS games serve purposes such as amusement and competitive gaming and are enjoyed by both professional and casual gamers.
The first-person shooter market research report is one of a series of new reports that provides first-person shooter market statistics, including the first-person shooter industry global market size, regional shares, competitors with the first-person shooter market share, detailed first-person shooter market segments, market trends, and opportunities, and any further data you may need to thrive in the first-person shooter industry. This first-person shooter market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The first-person shooter market includes revenues earned by entities by providing services such as premium first-person shooter games, free-to-play first-person shooter games, subscription-based first-person shooter games, and Sci-Fi first-person shooter games. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 1-3 business days.
Table of Contents
1. Executive Summary2. First-Person Shooter Market Characteristics3. First-Person Shooter Market Trends and Strategies32. Global First-Person Shooter Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the First-Person Shooter Market34. Recent Developments in the First-Person Shooter Market
4. First-Person Shooter Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, and Covid and Recovery on the Market
5. Global First-Person Shooter Growth Analysis and Strategic Analysis Framework
6. First-Person Shooter Market Segmentation
7. First-Person Shooter Market Regional and Country Analysis
8. Asia-Pacific First-Person Shooter Market
9. China First-Person Shooter Market
10. India First-Person Shooter Market
11. Japan First-Person Shooter Market
12. Australia First-Person Shooter Market
13. Indonesia First-Person Shooter Market
14. South Korea First-Person Shooter Market
15. Western Europe First-Person Shooter Market
16. UK First-Person Shooter Market
17. Germany First-Person Shooter Market
18. France First-Person Shooter Market
19. Italy First-Person Shooter Market
20. Spain First-Person Shooter Market
21. Eastern Europe First-Person Shooter Market
22. Russia First-Person Shooter Market
23. North America First-Person Shooter Market
24. USA First-Person Shooter Market
25. Canada First-Person Shooter Market
26. South America First-Person Shooter Market
27. Brazil First-Person Shooter Market
28. Middle East First-Person Shooter Market
29. Africa First-Person Shooter Market
30. First-Person Shooter Market Competitive Landscape and Company Profiles
31. First-Person Shooter Market Other Major and Innovative Companies
35. First-Person Shooter Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
First-Person Shooter Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on first-person shooter market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase:
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for first-person shooter? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The first-person shooter market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Report Scope
Markets Covered:
1) by Type: Console Game; Personal Computer Game; Mobile Games2) by Gameplay Type: Single-Player; Multiplayer; Cooperative
3) by Game Mode: Campaign; Multiplayer Online Battle Arena (MOBA); Battle Royale; Deathmatch; Capture The Flag
4) by Application: Amusement; Competitive Game; Other Applications
5) by End-User: Professional Gamers; Casual Gamers
Subsegments:
1) by Console Game: PlayStation; Xbox; Nintendo Switch2) by Personal Computer Game: Windows; macOS; Linux
3) by Mobile Games: Android; iOS; Cloud-Based Mobile Platforms
Companies Mentioned: Tencent Holdings Limited; Valve Corporation; Electronic Arts Inc.; Ubisoft Entertainment S.A.; Epic Games Inc.; Capcom Co. Ltd.; Crytek GmbH; Techland S.A.; Bohemia Interactive a.s.; Deep Silver Limited; Crowbar Collective Inc.; Void Interactive Limited; Blackpowder Games LLC; Bulkhead Interactive Ltd.; Battlestate Games Limited; New Blood Interactive LLC; Whacky Mole Studio AB; VRESKI AB; Coffee Stain Publishing AB; Trepang Studios Inc.; Hammer95 Studios.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this First-Person Shooter market report include:- Tencent Holdings Limited
- Valve Corporation
- Electronic Arts Inc.
- Ubisoft Entertainment S.A.
- Epic Games Inc.
- Capcom Co. Ltd.
- Crytek GmbH
- Techland S.A.
- Bohemia Interactive a.s.
- Deep Silver Limited
- Crowbar Collective Inc.
- Void Interactive Limited
- Blackpowder Games LLC
- Bulkhead Interactive Ltd.
- Battlestate Games Limited
- New Blood Interactive LLC
- Whacky Mole Studio AB
- VRESKI AB
- Coffee Stain Publishing AB
- Trepang Studios Inc.
- Hammer95 Studios.
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 250 |
Published | September 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 27.53 Billion |
Forecasted Market Value ( USD | $ 39.29 Billion |
Compound Annual Growth Rate | 9.3% |
Regions Covered | Global |
No. of Companies Mentioned | 22 |