The creator economy in 3d market size has grown exponentially in recent years. It will grow from $64.96 billion in 2024 to $88.29 billion in 2025 at a compound annual growth rate (CAGR) of 35.9%. The growth in the historic period can be attributed to increasing creator participation, increasing demand for professional creator, driving content production, and rising adoption on 3D experiences.
The creator economy in 3d market size is expected to see exponential growth in the next few years. It will grow to $294.04 billion in 2029 at a compound annual growth rate (CAGR) of 35.1%. The growth in the forecast period can be attributed to rise of social media, increasing internet and smartphone penetration, growth of creator-centric platform, and increasing popularity of metaverse. Major trends in forecast period includes development in VR and AR platforms, technological infrastructure and innovation, enhancing 3D modeling software and AR or VR platforms, and creation of mechanisms and platforms.
The forecast of 35.1% growth over the next five years reflects a slight reduction of 0.1% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. Tariffs on 3D rendering hardware and VR equipment could increase the cost barrier for 3D content creators and influencers. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.
The growth of social media is expected to significantly accelerate the expansion of the 3D creator economy. Social media platforms, which allow users to create, share, and interact with content while connecting with others, are thriving due to the widespread availability of smartphones and high-speed internet, making constant engagement easy. Social media is further enhanced by the 3D creator economy, which brings immersive content such as AR filters, VR experiences, and 3D animations, boosting user engagement, interactivity, and providing creators with more monetization opportunities. According to a report from We Are Social Ltd. in January 2024, social media usage increased by 1.5%, compared to 0.9% in January 2023. This growing trend in social media is driving the growth of the 3D creator economy.
Key players in the 3D creator economy market are investing in technological innovations, particularly AI-powered no-code platforms for creating 3D virtual and mixed reality content. These platforms streamline workflows and make 3D content creation accessible to creators of all skill levels by eliminating the need for coding or technical knowledge. AI-driven tools automate complex processes, allowing users to create, edit, and deploy high-quality 3D content with simple drag-and-drop interfaces and seamless integrations. For example, Mix3D.ai, an India-based 3D creation company, launched Mix3D.studio in January 2025, an AI-powered no-code platform that enables users to effortlessly create 3D, VR, and MR content. The platform is designed to empower educators and trainers by simplifying content creation, enabling them to convert their expertise into interactive and engaging experiences without requiring technical skills.
In May 2024, Autodesk Inc., a leading US-based software company specializing in 3D design, engineering, and entertainment tools, acquired Wonder Dynamics for an undisclosed sum. The acquisition is aimed at strengthening Autodesk’s media and entertainment portfolio by incorporating AI-driven tools that automate complex processes in 3D animation and visual effects. Wonder Dynamics, a US-based company, is known for its expertise in AI-powered 3D animation, VFX automation, and real-time character integration into live-action scenes.
Major players in the creator economy in 3d market are HP Inc., Deloitte Touche Tohmatsu Limited, Nvidia Corporation, Adobe Inc., Dentsu Group Inc., Dassault Systèmes SE, Autodesk Inc., Epic Games Inc., Unity Software Inc., Shutterstock Inc., Maxon Computer GmbH, Niantic Inc., Formlabs Inc., Xometry Inc., Carbon Inc., CGTrader, CLO Virtual Fashion Inc., Clutch Holdings LLC, Vectary Inc., Mix3D.ai Inc.
North America was the largest region in the creator economy in 3D market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in creator economy in 3D report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the creator economy in 3D market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The creator economy in 3D consists of revenues earned by entities providing services such as 3D model creation, animation design, AR or VR experience development, platform-specific content optimization, and monetization across industries. The market value includes the value of related goods sold by the service provider or included within the service offering. The creator economy in 3D market also includes sales of 3D modeling software, animation tools, rendering platforms, and 3D printing equipment. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The rapid surge in U.S. tariffs and the resulting trade tensions in spring 2025 are heavily affecting the media sector, particularly in areas such as content creation, broadcasting, and digital streaming. Increased tariffs on imported audiovisual gear, editing tools, and broadcasting technologies have driven up both production and operational costs for media companies. Film and TV studios are incurring higher expenses for sourcing foreign-made cameras, lighting, and post-production equipment, while news and broadcast outlets are facing steeper costs for satellite services and transmission hardware. Additionally, retaliatory tariffs imposed by other countries are hindering the export of U.S.-based media content, curbing international revenue growth. To navigate these challenges, media firms are increasingly sourcing domestically, accelerating digital transformation, and adopting AI-powered production tools to reduce costs and sustain their global competitiveness amid ongoing trade disruptions.
The creator economy in 3D market research report is one of a series of new reports that provides creator economy in 3D market statistics, including creator economy in 3D industry global market size, regional shares, competitors with a creator economy in 3D market share, detailed creator economy in 3D market segments, market trends and opportunities, and any further data you may need to thrive in the creator economy in 3D industry. This creator economy in 3D market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The 3D creator economy is a rapidly evolving digital ecosystem where independent artists, designers, and developers leverage advanced 3D modeling, animation, and immersive technologies to create, share, and monetize virtual assets, environments, and experiences. As 3D content production tools become increasingly accessible, they play a crucial role in enabling creators to produce and sell immersive digital assets across various industries, including gaming, eCommerce, and the metaverse.
The primary categories of the 3D creator economy include 3D models and assets, 3D animations and simulations, 3D printer designs, and others. 3D models and assets are digital representations that help create three-dimensional objects and environments in virtual settings for industries such as gaming, animation, and design. The creators in this space range from professional creators to amateur and hobbyist creators. These 3D assets serve a wide range of end users, including those in gaming and entertainment, e-commerce and retail, education and training, architecture, engineering and construction, automotive, healthcare, and others.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 1-3 business days.
The creator economy in 3d market size is expected to see exponential growth in the next few years. It will grow to $294.04 billion in 2029 at a compound annual growth rate (CAGR) of 35.1%. The growth in the forecast period can be attributed to rise of social media, increasing internet and smartphone penetration, growth of creator-centric platform, and increasing popularity of metaverse. Major trends in forecast period includes development in VR and AR platforms, technological infrastructure and innovation, enhancing 3D modeling software and AR or VR platforms, and creation of mechanisms and platforms.
The forecast of 35.1% growth over the next five years reflects a slight reduction of 0.1% from the previous projection. This reduction is primarily due to the impact of tariffs between the US and other countries. Tariffs on 3D rendering hardware and VR equipment could increase the cost barrier for 3D content creators and influencers. The effect will also be felt more widely due to reciprocal tariffs and the negative effect on the global economy and trade due to increased trade tensions and restrictions.
The growth of social media is expected to significantly accelerate the expansion of the 3D creator economy. Social media platforms, which allow users to create, share, and interact with content while connecting with others, are thriving due to the widespread availability of smartphones and high-speed internet, making constant engagement easy. Social media is further enhanced by the 3D creator economy, which brings immersive content such as AR filters, VR experiences, and 3D animations, boosting user engagement, interactivity, and providing creators with more monetization opportunities. According to a report from We Are Social Ltd. in January 2024, social media usage increased by 1.5%, compared to 0.9% in January 2023. This growing trend in social media is driving the growth of the 3D creator economy.
Key players in the 3D creator economy market are investing in technological innovations, particularly AI-powered no-code platforms for creating 3D virtual and mixed reality content. These platforms streamline workflows and make 3D content creation accessible to creators of all skill levels by eliminating the need for coding or technical knowledge. AI-driven tools automate complex processes, allowing users to create, edit, and deploy high-quality 3D content with simple drag-and-drop interfaces and seamless integrations. For example, Mix3D.ai, an India-based 3D creation company, launched Mix3D.studio in January 2025, an AI-powered no-code platform that enables users to effortlessly create 3D, VR, and MR content. The platform is designed to empower educators and trainers by simplifying content creation, enabling them to convert their expertise into interactive and engaging experiences without requiring technical skills.
In May 2024, Autodesk Inc., a leading US-based software company specializing in 3D design, engineering, and entertainment tools, acquired Wonder Dynamics for an undisclosed sum. The acquisition is aimed at strengthening Autodesk’s media and entertainment portfolio by incorporating AI-driven tools that automate complex processes in 3D animation and visual effects. Wonder Dynamics, a US-based company, is known for its expertise in AI-powered 3D animation, VFX automation, and real-time character integration into live-action scenes.
Major players in the creator economy in 3d market are HP Inc., Deloitte Touche Tohmatsu Limited, Nvidia Corporation, Adobe Inc., Dentsu Group Inc., Dassault Systèmes SE, Autodesk Inc., Epic Games Inc., Unity Software Inc., Shutterstock Inc., Maxon Computer GmbH, Niantic Inc., Formlabs Inc., Xometry Inc., Carbon Inc., CGTrader, CLO Virtual Fashion Inc., Clutch Holdings LLC, Vectary Inc., Mix3D.ai Inc.
North America was the largest region in the creator economy in 3D market in 2024. Asia Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in creator economy in 3D report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the creator economy in 3D market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The creator economy in 3D consists of revenues earned by entities providing services such as 3D model creation, animation design, AR or VR experience development, platform-specific content optimization, and monetization across industries. The market value includes the value of related goods sold by the service provider or included within the service offering. The creator economy in 3D market also includes sales of 3D modeling software, animation tools, rendering platforms, and 3D printing equipment. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The rapid surge in U.S. tariffs and the resulting trade tensions in spring 2025 are heavily affecting the media sector, particularly in areas such as content creation, broadcasting, and digital streaming. Increased tariffs on imported audiovisual gear, editing tools, and broadcasting technologies have driven up both production and operational costs for media companies. Film and TV studios are incurring higher expenses for sourcing foreign-made cameras, lighting, and post-production equipment, while news and broadcast outlets are facing steeper costs for satellite services and transmission hardware. Additionally, retaliatory tariffs imposed by other countries are hindering the export of U.S.-based media content, curbing international revenue growth. To navigate these challenges, media firms are increasingly sourcing domestically, accelerating digital transformation, and adopting AI-powered production tools to reduce costs and sustain their global competitiveness amid ongoing trade disruptions.
The creator economy in 3D market research report is one of a series of new reports that provides creator economy in 3D market statistics, including creator economy in 3D industry global market size, regional shares, competitors with a creator economy in 3D market share, detailed creator economy in 3D market segments, market trends and opportunities, and any further data you may need to thrive in the creator economy in 3D industry. This creator economy in 3D market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The 3D creator economy is a rapidly evolving digital ecosystem where independent artists, designers, and developers leverage advanced 3D modeling, animation, and immersive technologies to create, share, and monetize virtual assets, environments, and experiences. As 3D content production tools become increasingly accessible, they play a crucial role in enabling creators to produce and sell immersive digital assets across various industries, including gaming, eCommerce, and the metaverse.
The primary categories of the 3D creator economy include 3D models and assets, 3D animations and simulations, 3D printer designs, and others. 3D models and assets are digital representations that help create three-dimensional objects and environments in virtual settings for industries such as gaming, animation, and design. The creators in this space range from professional creators to amateur and hobbyist creators. These 3D assets serve a wide range of end users, including those in gaming and entertainment, e-commerce and retail, education and training, architecture, engineering and construction, automotive, healthcare, and others.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 1-3 business days.
Table of Contents
1. Executive Summary2. Creator Economy in 3D Market Characteristics3. Creator Economy in 3D Market Trends and Strategies32. Global Creator Economy in 3D Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Creator Economy in 3D Market34. Recent Developments in the Creator Economy in 3D Market
4. Creator Economy in 3D Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, and Covid and Recovery on the Market
5. Global Creator Economy in 3D Growth Analysis and Strategic Analysis Framework
6. Creator Economy in 3D Market Segmentation
7. Creator Economy in 3D Market Regional and Country Analysis
8. Asia-Pacific Creator Economy in 3D Market
9. China Creator Economy in 3D Market
10. India Creator Economy in 3D Market
11. Japan Creator Economy in 3D Market
12. Australia Creator Economy in 3D Market
13. Indonesia Creator Economy in 3D Market
14. South Korea Creator Economy in 3D Market
15. Western Europe Creator Economy in 3D Market
16. UK Creator Economy in 3D Market
17. Germany Creator Economy in 3D Market
18. France Creator Economy in 3D Market
19. Italy Creator Economy in 3D Market
20. Spain Creator Economy in 3D Market
21. Eastern Europe Creator Economy in 3D Market
22. Russia Creator Economy in 3D Market
23. North America Creator Economy in 3D Market
24. USA Creator Economy in 3D Market
25. Canada Creator Economy in 3D Market
26. South America Creator Economy in 3D Market
27. Brazil Creator Economy in 3D Market
28. Middle East Creator Economy in 3D Market
29. Africa Creator Economy in 3D Market
30. Creator Economy in 3D Market Competitive Landscape and Company Profiles
31. Creator Economy in 3D Market Other Major and Innovative Companies
35. Creator Economy in 3D Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
Creator Economy in 3D Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on creator economy in 3d market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase:
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- Create regional and country strategies on the basis of local data and analysis.
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- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for creator economy in 3d? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The creator economy in 3d market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Type: 3D Models and Assets; 3D Animations and Simulations; 3D Printers Designs; Other Types2) By Creator: Professional Creators; Ameture and Hobbyists Creators; Other Creators
3) By End User: Gaming and Entertainment; E-Commerce and Retail; Education and Training; Architecture,Engineering and Constructions; Automotive; Healthcare; Other End Users
Subsegments:
1) By 3D Models and Assets: Character models; Architectural assets; Game-ready props; Environment models; Product prototypes2) By 3D Animations and Simulations: Motion capture animations; Physics-based simulations; VR/AR animations; Medical and scientific simulations; VFX sequences
3) By 3D Printer Designs: Consumer product designs; Mechanical parts; Fashion and jewelry models; Medical device prototypes; Educational models
4) By Other Types: 3D scanning data; Holographic content; Interactive 3D experiences; Metaverse-ready assets
Companies Mentioned: HP Inc.; Deloitte Touche Tohmatsu Limited; Nvidia Corporation; Adobe Inc.; Dentsu Group Inc.; Dassault Systèmes SE; Autodesk Inc.; Epic Games Inc.; Unity Software Inc.; Shutterstock Inc.; Maxon Computer GmbH; Niantic Inc.; Formlabs Inc.; Xometry Inc.; Carbon Inc.; CGTrader; CLO Virtual Fashion Inc.; Clutch Holdings LLC; Vectary Inc.; Mix3D.ai Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this Creator Economy in 3D market report include:- HP Inc.
- Deloitte Touche Tohmatsu Limited
- Nvidia Corporation
- Adobe Inc.
- Dentsu Group Inc.
- Dassault Systèmes SE
- Autodesk Inc.
- Epic Games Inc.
- Unity Software Inc.
- Shutterstock Inc.
- Maxon Computer GmbH
- Niantic Inc.
- Formlabs Inc.
- Xometry Inc.
- Carbon Inc.
- CGTrader
- CLO Virtual Fashion Inc.
- Clutch Holdings LLC
- Vectary Inc.
- Mix3D.ai Inc.
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 175 |
Published | September 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 88.29 Billion |
Forecasted Market Value ( USD | $ 294.04 Billion |
Compound Annual Growth Rate | 35.1% |
Regions Covered | Global |
No. of Companies Mentioned | 21 |