The creator economy in 3d market size is expected to see exponential growth in the next few years. It will grow to $394.33 billion in 2030 at a compound annual growth rate (CAGR) of 34.8%. The growth in the forecast period can be attributed to expansion of metaverse and immersive worlds, rising investment in 3d printing technologies, increased integration with ai-driven design, growth in virtual retail and product prototyping, adoption of collaborative cloud-based creation platforms. Major trends in the forecast period include democratization of 3d content creation tools, cross-platform asset compatibility, growth of virtual marketplaces for 3d assets, customization and personalization of digital experiences, integration of real-time collaboration tools.
The growth of social media is expected to significantly accelerate the expansion of the 3D creator economy. Social media platforms, which allow users to create, share, and interact with content while connecting with others, are thriving due to the widespread availability of smartphones and high-speed internet, making constant engagement easy. Social media is further enhanced by the 3D creator economy, which brings immersive content such as AR filters, VR experiences, and 3D animations, boosting user engagement, interactivity, and providing creators with more monetization opportunities. According to a report from We Are Social Ltd. in January 2024, social media usage increased by 1.5%, compared to 0.9% in January 2023. This growing trend in social media is driving the growth of the 3D creator economy.
Key players in the 3D creator economy market are investing in technological innovations, particularly AI-powered no-code platforms for creating 3D virtual and mixed reality content. These platforms streamline workflows and make 3D content creation accessible to creators of all skill levels by eliminating the need for coding or technical knowledge. AI-driven tools automate complex processes, allowing users to create, edit, and deploy high-quality 3D content with simple drag-and-drop interfaces and seamless integrations. For example, Mix3D.ai, an India-based 3D creation company, launched Mix3D.studio in January 2025, an AI-powered no-code platform that enables users to effortlessly create 3D, VR, and MR content. The platform is designed to empower educators and trainers by simplifying content creation, enabling them to convert their expertise into interactive and engaging experiences without requiring technical skills.
In May 2024, Autodesk Inc., a leading US-based software company specializing in 3D design, engineering, and entertainment tools, acquired Wonder Dynamics for an undisclosed sum. The acquisition is aimed at strengthening Autodesk’s media and entertainment portfolio by incorporating AI-driven tools that automate complex processes in 3D animation and visual effects. Wonder Dynamics, a US-based company, is known for its expertise in AI-powered 3D animation, VFX automation, and real-time character integration into live-action scenes.
Major companies operating in the creator economy in 3d market are HP Inc., Nvidia Corporation, Adobe Inc., Dassault Systèmes SE, Autodesk Inc., Epic Games Inc., Unity Software Inc., Shutterstock Inc., Maxon Computer GmbH, Niantic Inc., Formlabs Inc., Xometry Inc., Carbon Inc., CGTrader, CLO Virtual Fashion Inc., Vectary Inc., Mix3D.ai Inc., SideFX Software, The Foundry Visionmongers Ltd., Roblox Corporation.
North America was the largest region in the creator economy in 3D market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the creator economy in 3d market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the creator economy in 3d market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The creator economy in 3D consists of revenues earned by entities providing services such as 3D model creation, animation design, AR or VR experience development, platform-specific content optimization, and monetization across industries. The market value includes the value of related goods sold by the service provider or included within the service offering. The creator economy in 3D market also includes sales of 3D modeling software, animation tools, rendering platforms, and 3D printing equipment. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Creator Economy in 3D Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses creator economy in 3d market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for creator economy in 3d? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The creator economy in 3d market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Type: 3D Models and Assets; 3D Animations and Simulations; 3D Printers Designs; Other Types2) By Creator: Professional Creators; Ameture and Hobbyist Creators; Other Creators
3) By End User: Gaming and Entertainment; E-Commerce and Retail; Education and Training; Architecture; Engineering and Constructions; Automotive; Healthcare; Other End Users
Subsegments:
1) By 3D Models and Assets: Character models; Architectural assets; Game-ready props; Environment models; Product prototypes2) By 3D Animations and Simulations: Motion capture animations; Physics-based simulations; VR/AR animations; Medical and scientific simulations; VFX sequences
3) By 3D Printer Designs: Consumer product designs; Mechanical parts; Fashion and jewelry models; Medical device prototypes; Educational models
4) By Other Types: 3D scanning data; Holographic content; Interactive 3D experiences; Metaverse-ready assets
Companies Mentioned: HP Inc.; Nvidia Corporation; Adobe Inc.; Dassault Systèmes SE; Autodesk Inc.; Epic Games Inc.; Unity Software Inc.; Shutterstock Inc.; Maxon Computer GmbH; Niantic Inc.; Formlabs Inc.; Xometry Inc.; Carbon Inc.; CGTrader; CLO Virtual Fashion Inc.; Vectary Inc.; Mix3D.ai Inc.; SideFX Software; the Foundry Visionmongers Ltd.; Roblox Corporation
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Creator Economy in 3D market report include:- HP Inc.
- Nvidia Corporation
- Adobe Inc.
- Dassault Systèmes SE
- Autodesk Inc.
- Epic Games Inc.
- Unity Software Inc.
- Shutterstock Inc.
- Maxon Computer GmbH
- Niantic Inc.
- Formlabs Inc.
- Xometry Inc.
- Carbon Inc.
- CGTrader
- CLO Virtual Fashion Inc.
- Vectary Inc.
- Mix3D.ai Inc.
- SideFX Software
- The Foundry Visionmongers Ltd.
- Roblox Corporation
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 119.56 Billion |
| Forecasted Market Value ( USD | $ 394.33 Billion |
| Compound Annual Growth Rate | 34.8% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


