This report describes and explains the digital human market and covers 2019-2024, termed the historic period, and 2024-2029, 2034F termed the forecast period. The report evaluates the market across each region and for the major economies within each region.
The global digital human market reached a value of nearly $33.95 billion in 2024, having grown at a compound annual growth rate (CAGR) of 38.00% since 2019. The market is expected to grow from $33.95 billion in 2024 to $184.15 billion in 2029 at a rate of 40.23%. The market is then expected to grow at a CAGR of 39.68% from 2029 and reach $979.07 billion in 2034.
Growth in the historic period resulted from the growing adoption of artificial intelligence (AI) and natural language processing (NLP), demand for gaming industry, increased use in entertainment and media and growth in e-learning. Factors that negatively affected growth in the historic period were high development and implementation costs and privacy and data security concerns.
Going forward, the increasing retail industry, expansion of digital health and telemedicine, increasing demand for virtual assistants and increasing use in training and simulation will drive the growth. Factors that could hinder the growth of the digital human market in the future include lack of human touch and empathy, limited public awareness and acceptance and impact of trade and tariff.
North America was the largest region in the digital human market, accounting for 40.28% or $13.67 billion of the total in 2024. It was followed by Asia Pacific, Western Europe and then the other regions. Going forward, the fastest-growing regions in the digital human market will be Asia Pacific and South America where growth will be at CAGRs of 49.09% and 43.32% respectively. These will be followed by Africa and Middle East where the markets are expected to grow at CAGRs of 41.82% and 38.98% respectively.
The global digital human markets is fairly fragmented, with large number of players operating in the market. The top 10 competitors in the market made up 14.63% of the total market in 2023. Epic Games Inc. was the largest competitor with a 2.23% share of the market, followed by Nvidia Corporation with 2.21%, Microsoft Corporation with 2.15%, Meta Platforms Inc. with 2.09%, Amazon.com Inc. with 1.85%, Tencent Holdings Limited with 1.76%, iFLYTEK Corporation with 1.72%, Digital Domain Holdings Limited with 0.29%, Synthesia Ltd. with 0.21% and De-Identification Ltd. with 0.11%
The digital human market is segmented by product type into interactive digital human avatar and non-interactive digital human avatar. The interactive digital human avatar market was the largest segment of the digital human market segmented by product type, accounting for 62.12% or $21.09 billion of the total in 2024. Going forward, the interactive digital human avatar segment is expected to be the fastest growing segment in the digital human market segmented by product type, at a CAGR of 37.96% during 2024-2029.
The digital human market is segmented by technology into 3D scanning, 3D modelling, natural language processing (NLP), natural language generation (NLG) and artificial intelligence (AI). The artificial intelligence (AI) market was the largest segment of the digital human market segmented by technology, accounting for 39.64% or $13.46 billion of the total in 2024. Going forward, the artificial intelligence (AI) segment is expected to be the fastest growing segment in the digital human market segmented by technology, at a CAGR of 42.02% during 2024-2029.
The digital human market is segmented by application into virtual agents, virtual assistants, virtual influencers, virtual companions and virtual characters. The virtual characters market was the largest segment of the digital human market segmented by application, accounting for 25.40% or $8.62 billion of the total in 2024. Going forward, the virtual characters segment is expected to be the fastest growing segment in the digital human market segmented by application, at a CAGR of 43.23% during 2024-2029.
The digital human market is segmented by industry into gaming, entertainment, banking, financial services and insurance (BFSI), information technology (IT) and telecommunication, education, automotive, advertisement, health and sports and other industries. The entertainment market was the largest segment of the digital human market segmented by industry, accounting for 18.28% or $6.2 billion of the total in 2024. Going forward, the advertisement segment is expected to be the fastest growing segment in the digital human market segmented by industry, at a CAGR of 49.26% during 2024-2029.
The top opportunities in the digital human market segmented by product type will arise in the interactive digital human avatar segment, which will gain $98.76 billion of global annual sales by 2029. The top opportunities in the digital human market segmented by technology will arise in the artificial intelligence (AI) segment, which will gain $64.31 billion of global annual sales by 2029. The top opportunities in the digital human market segmented by application will arise in the virtual characters segment, which will gain $43.36 billion of global annual sales by 2029. The top opportunities in the digital human market segmented by industry will arise in the gaming segment, which will gain $32.74 billion of global annual sales by 2029. The digital human market size will gain the most in the USA at $50.01 billion.
Market-trend-based strategies for the digital human market include transforming customer engagement with AI-powered avatars, AI-powered systems redefining customer interaction, improving advancing human-computer interaction through natural interfaces and empowering brands with next-generation development capabilities.
Player-adopted strategies in the digital human market include focus on strengthening business capabilities through new product developments, focus on strengthening business capabilities through strategic partnerships and focus on strengthening operational capabilities through new product launches.
To take advantage of the opportunities, the analyst recommends the digital human market companies to focus on enhancing practical value and market integration of digital human solutions, focus on expanding commercial applications and measurable outcomes, focus on advancing natural user interfaces for inclusive user engagement, focus on accelerating deployment through scalable SDK integration, focus on the non-interactive digital human avatar segment, focus on the artificial intelligence segment, expand in emerging markets, focus on expanding direct and partnered digital distribution channels, focus on tiered and value-based pricing aligned with customer segments, focus on data-driven and multi-channel promotion strategies, focus on building brand awareness and thought leadership, focus on the virtual characters segment and focus on the advertisement segment.
This product will be delivered within 3-5 business days.
The global digital human market reached a value of nearly $33.95 billion in 2024, having grown at a compound annual growth rate (CAGR) of 38.00% since 2019. The market is expected to grow from $33.95 billion in 2024 to $184.15 billion in 2029 at a rate of 40.23%. The market is then expected to grow at a CAGR of 39.68% from 2029 and reach $979.07 billion in 2034.
Growth in the historic period resulted from the growing adoption of artificial intelligence (AI) and natural language processing (NLP), demand for gaming industry, increased use in entertainment and media and growth in e-learning. Factors that negatively affected growth in the historic period were high development and implementation costs and privacy and data security concerns.
Going forward, the increasing retail industry, expansion of digital health and telemedicine, increasing demand for virtual assistants and increasing use in training and simulation will drive the growth. Factors that could hinder the growth of the digital human market in the future include lack of human touch and empathy, limited public awareness and acceptance and impact of trade and tariff.
North America was the largest region in the digital human market, accounting for 40.28% or $13.67 billion of the total in 2024. It was followed by Asia Pacific, Western Europe and then the other regions. Going forward, the fastest-growing regions in the digital human market will be Asia Pacific and South America where growth will be at CAGRs of 49.09% and 43.32% respectively. These will be followed by Africa and Middle East where the markets are expected to grow at CAGRs of 41.82% and 38.98% respectively.
The global digital human markets is fairly fragmented, with large number of players operating in the market. The top 10 competitors in the market made up 14.63% of the total market in 2023. Epic Games Inc. was the largest competitor with a 2.23% share of the market, followed by Nvidia Corporation with 2.21%, Microsoft Corporation with 2.15%, Meta Platforms Inc. with 2.09%, Amazon.com Inc. with 1.85%, Tencent Holdings Limited with 1.76%, iFLYTEK Corporation with 1.72%, Digital Domain Holdings Limited with 0.29%, Synthesia Ltd. with 0.21% and De-Identification Ltd. with 0.11%
The digital human market is segmented by product type into interactive digital human avatar and non-interactive digital human avatar. The interactive digital human avatar market was the largest segment of the digital human market segmented by product type, accounting for 62.12% or $21.09 billion of the total in 2024. Going forward, the interactive digital human avatar segment is expected to be the fastest growing segment in the digital human market segmented by product type, at a CAGR of 37.96% during 2024-2029.
The digital human market is segmented by technology into 3D scanning, 3D modelling, natural language processing (NLP), natural language generation (NLG) and artificial intelligence (AI). The artificial intelligence (AI) market was the largest segment of the digital human market segmented by technology, accounting for 39.64% or $13.46 billion of the total in 2024. Going forward, the artificial intelligence (AI) segment is expected to be the fastest growing segment in the digital human market segmented by technology, at a CAGR of 42.02% during 2024-2029.
The digital human market is segmented by application into virtual agents, virtual assistants, virtual influencers, virtual companions and virtual characters. The virtual characters market was the largest segment of the digital human market segmented by application, accounting for 25.40% or $8.62 billion of the total in 2024. Going forward, the virtual characters segment is expected to be the fastest growing segment in the digital human market segmented by application, at a CAGR of 43.23% during 2024-2029.
The digital human market is segmented by industry into gaming, entertainment, banking, financial services and insurance (BFSI), information technology (IT) and telecommunication, education, automotive, advertisement, health and sports and other industries. The entertainment market was the largest segment of the digital human market segmented by industry, accounting for 18.28% or $6.2 billion of the total in 2024. Going forward, the advertisement segment is expected to be the fastest growing segment in the digital human market segmented by industry, at a CAGR of 49.26% during 2024-2029.
The top opportunities in the digital human market segmented by product type will arise in the interactive digital human avatar segment, which will gain $98.76 billion of global annual sales by 2029. The top opportunities in the digital human market segmented by technology will arise in the artificial intelligence (AI) segment, which will gain $64.31 billion of global annual sales by 2029. The top opportunities in the digital human market segmented by application will arise in the virtual characters segment, which will gain $43.36 billion of global annual sales by 2029. The top opportunities in the digital human market segmented by industry will arise in the gaming segment, which will gain $32.74 billion of global annual sales by 2029. The digital human market size will gain the most in the USA at $50.01 billion.
Market-trend-based strategies for the digital human market include transforming customer engagement with AI-powered avatars, AI-powered systems redefining customer interaction, improving advancing human-computer interaction through natural interfaces and empowering brands with next-generation development capabilities.
Player-adopted strategies in the digital human market include focus on strengthening business capabilities through new product developments, focus on strengthening business capabilities through strategic partnerships and focus on strengthening operational capabilities through new product launches.
To take advantage of the opportunities, the analyst recommends the digital human market companies to focus on enhancing practical value and market integration of digital human solutions, focus on expanding commercial applications and measurable outcomes, focus on advancing natural user interfaces for inclusive user engagement, focus on accelerating deployment through scalable SDK integration, focus on the non-interactive digital human avatar segment, focus on the artificial intelligence segment, expand in emerging markets, focus on expanding direct and partnered digital distribution channels, focus on tiered and value-based pricing aligned with customer segments, focus on data-driven and multi-channel promotion strategies, focus on building brand awareness and thought leadership, focus on the virtual characters segment and focus on the advertisement segment.
This product will be delivered within 3-5 business days.
Table of Contents
1 Executive Summary
6 Market Characteristics
7 Major Market Trends
8 Digital Human Growth Analysis and Strategic Analysis Framework
9 Digital Human Market Segmentation
10 Digital Human Market, Regional and Country Analysis
11 Asia-Pacific Market
12 Western Europe Market
13 Eastern Europe Market
14 North America Market
15 South America Market
16 Middle East Market
17 Africa Market
18 Competitive Landscape and Company Profiles
19 Other Major and Innovative Companies
22 Key Mergers and Acquisitions
23 Recent Developments in Digital Human
24 Opportunities and Strategies
25 Digital Human Market, Conclusions and Recommendations
26 Appendix
Executive Summary
Digital Human Global Market Opportunities and Strategies To 2034 provides the strategists; marketers and senior management with the critical information they need to assess the global digital human market as it emerges from the COVID-19 shut down.Reasons to Purchase:
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high-quality data and analysis.
Description
Where is the largest and fastest-growing market for digital human? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The digital human market global report answers all these questions and many more.The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market’s history and forecasts market growth by geography. It places the market within the context of the wider digital human market; and compares it with other markets.
The report covers the following chapters
- Introduction and Market Characteristics - Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by type, by application and by end-user.
- Key Trends - Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.
- Growth Analysis and Strategic Analysis Framework - Analysis on PESTEL, end use industries, market growth rate, global historic (2019-2024) and forecast (2024-2029, 2034F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods, forecast growth contributors and total addressable market (TAM).
- Global Market Size and Growth - Global historic (2019-2024) and forecast (2024-2029, 2034F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.
- Regional and Country Analysis - Historic (2019-2024) and forecast (2024-2029, 2034F) market values and growth and market share comparison by region and country.
- Market Segmentation - Contains the market values (2019-2024) (2024-2029, 2034F) and analysis for each segment by type, by application and by end-user in the market. Historic (2019-2024) and forecast (2024-2029) and (2029-2034) market values and growth and market share comparison by region market.
- Regional Market Size and Growth - Regional market size (2024), historic (2019-2024) and forecast (2024-2029, 2034F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.
- Competitive Landscape - Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.
- Other Major and Innovative Companies - Details on the company profiles of other major and innovative companies in the market.
- Competitive Benchmarking - Briefs on the financials comparison between major players in the market.
- Competitive Dashboard - Briefs on competitive dashboard of major players.
- Key Mergers and Acquisitions - Information on recent mergers and acquisitions in the market is covered in the report. This section gives key financial details of mergers and acquisitions which have shaped the market in recent years.
- Recent Developments - Information on recent developments in the market covered in the report.
- Market Opportunities and Strategies - Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments and strategies to be followed in those markets.
- Conclusions and Recommendations - This section includes recommendations for digital human providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.
- Appendix - This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.
Markets Covered:
1) By Product Type: Interactive Digital Human Avatar; Non-Interactive Digital Human Avatar2) By Technology: 3D Scanning; 3D Modelling; Natural Language Processing (NLP); Natural Language Generation (NLG); Artificial Intelligence (AI)
3) By Application: Virtual Agents; Virtual Assistants; Virtual Influencers; Virtual Companions; Virtual Characters
4) By Industry: Gaming; Entertainment; Banking, Financial Services and Insurance (BFSI); Information Technology (IT) and Telecommunication; Education; Automotive; Advertisement; Health and Sports; Other Industries
Companies Mentioned: Epic Games Inc; Nvidia Corporation; Microsoft Corporation; Meta Platforms Inc; Amazon.com Inc
Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; UK; Italy; Spain; Russia
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; digital human indicators comparison.
Data Segmentation: Country and regional historic and forecast data; market share of competitors; market segments.
Sourcing and Referencing:Data and analysis throughout the report is sourced using end notes.
Companies Mentioned
The companies featured in this Digital Human market report include:- Epic Games Inc
- Nvidia Corporation
- Microsoft Corporation
- Microsoft Corporation
- Amazon.com Inc.
- Tencent Holdings Limited
- iFLYTEK Corporation
- Digital Domain Holdings Limited
- Synthesia Ltd.
- De-Identification Ltd.
- Yep Ai
- Tencent Cloud
- Engine Ai
- Rokid
- Kddi
- Ntt Qonoq, Inc
- Mawari
- Aww Inc.
- Uneeq Digital Humans
- Sandstorm Inc.
- Incs Toenter Co.
- Meitu
- Acryl
- Onmind Inc.
- Reality Reflection
- Digital Human Lab
- Studio Realive
- Didimo Inc.
- Eyekandy
- Ntt
- Openai
- Unith
- Colossyan
- Vidyard
- Didimo
- Soul Machines
- Digital Human Inc.
- D-Id
- Hour One
- ZEGOCLOUD
- Samsung Electronics Co. Ltd
- Intuition AI
- DeepBrain AI Inc.
- Inworld AI Inc.
- Botlhale AI
- Clevva
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 328 |
Published | September 2025 |
Forecast Period | 2024 - 2034 |
Estimated Market Value ( USD | $ 33.95 Billion |
Forecasted Market Value ( USD | $ 979.07 Billion |
Compound Annual Growth Rate | 40.0% |
Regions Covered | Global |
No. of Companies Mentioned | 48 |