The theme park market size has grown strongly in recent years. It will grow from $63.63 billion in 2024 to $69.02 billion in 2025 at a compound annual growth rate (CAGR) of 8.5%. The growth during the historic period can be attributed to rising disposable incomes, expansion in domestic tourism, increasing urbanization driving higher demand, growth of special events and seasonal festivals, and increased government investments.
The theme park market size is expected to see strong growth in the next few years. It will grow to $94.72 billion in 2029 at a compound annual growth rate (CAGR) of 8.2%. The growth in the forecast period can be attributed to the increasing demand for immersive and interactive experiences, expansion of indoor and year-round theme parks, heightened emphasis on safety and hygiene post-pandemic, rising investments in themed entertainment zones, and growth in tourism. Key trends during the forecast period include hyper-localization of attractions, seamless mobile integration and cashless parks, themed resort integration, edutainment and STEM-focused attractions, and real-time guest customization using AI.
The expanding tourism sector is expected to drive growth in the theme park market moving forward. Tourism encompasses travel for leisure, business, or other purposes and includes various types such as cultural, adventure, and ecotourism. The rise in tourism is attributed to more affordable transportation options, making travel accessible to a wider range of income groups both domestically and internationally. Theme parks contribute to tourism by acting as major attractions that draw large crowds, often serving as primary reasons for visiting a particular destination. They increase the destination’s appeal, encouraging visits from both domestic and international tourists. For example, in March 2025, the United Nations World Tourism Organization, a Spain-based specialized agency, reported that international tourism generated a record $2 trillion in export revenues - an 11% year-over-year increase from 2024 and approximately 15% above pre-pandemic levels. Therefore, the growth in tourism is propelling the theme park market.
Leading companies in the theme park sector are innovating by developing attractions such as neon trampoline parks to enhance visitor experiences, attract a wide range of age groups, and boost attendance and revenue. Neon trampoline parks are glow-in-the-dark indoor arenas featuring illuminated trampolines, interactive lighting, and music, offering a dynamic and immersive jumping experience for visitors of all ages. For instance, in November 2024, Imagicaaworld Entertainment Limited, an India-based theme park company, opened a new 10,000-square-foot indoor trampoline park called Imagicaa Arena at its Khopoli location. This zone includes interconnected trampolines, foam pits, slam dunk basketball areas, and freestyle jump sections catering to all ages. It combines immersive lighting and music systems to create an electrifying atmosphere, distinguishing it from standard trampoline parks. Safety is prioritized through trained staff and cushioned surfaces, providing an engaging yet secure environment.
In June 2022, Malpani Group, an India-based business conglomerate, acquired a 66.25% stake in Imagicaaworld Entertainment for $50 million (₹415 crore). This acquisition aims to strengthen Malpani Group’s presence in the entertainment industry by improving visitor experiences, upgrading park infrastructure, and expanding its footprint in the Indian amusement park market. Imagicaa World is an India-based company specializing in theme parks, water parks, and family leisure destinations.
Major players in the theme park market are The Walt Disney Company, Merlin Entertainments Limited, Universal City Development Partners Ltd., Cedar Fair L.P., SeaWorld Parks & Entertainment Inc., Six Flags Entertainment Corporation, Parques Reunidos Servicios Centrales S.A., Herschend Family Entertainment Corporation, Compagnie des Alpes SA, Europa-Park GmbH & Co Mack KG, Stichting Natuurpark de Efteling, Port Aventura Entertainment S.A.U., Overseas Chinese Town Enterprises Co. Ltd., Fantawild Holdings Inc., Ocean Park Corporation, IMG Worlds of Adventure LLC, DXB Entertainments PJSC, Lotte World Co. Ltd., Shenzhen OCT Vision Inc., Guangdong Chimelong Group Co. Ltd.
North America was the largest region in the theme park market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in theme park report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the theme park market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s recommendations and conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the recreation sector, particularly in the supply of imported sports equipment, outdoor gear, and leisure products. Manufacturers and retailers are facing higher costs for items such as bicycles, camping gear, fitness machines, and gaming consoles, much of which are sourced from overseas with limited domestic alternatives. Small businesses operating in the recreational retail space are especially affected, with some reducing inventory or increasing prices to offset margin pressure. Event organizers and recreational facilities are also facing cost hikes for imported equipment and infrastructure materials. In response, the industry is exploring alternative sourcing from tariff-free regions, increasing reliance on local suppliers, and urging policymakers to consider exemptions for non-essential but widely used recreational products.
A theme park is a large outdoor venue designed for entertainment, featuring rides, shows, games, and attractions centered around specific themes such as fantasy, adventure, or movies. It offers recreational experiences for visitors of all ages and plays a significant role in the tourism and leisure industry.
The main categories of theme parks include amusement type, sightseeing type, theme type, scenario simulation, and others. Amusement refers to entertainment or activities intended to provide enjoyment, fun, or pleasure, often through games, rides, shows, or playful experiences. Theme parks generate revenue from various sources such as ticket sales, food and beverages, merchandise, hotels and resorts, and more. Visitors are generally classified as domestic or international, with applications spanning various age groups, including millennials, Generation X, baby boomers, and others.
The theme park market research report is one of a series of new reports that provides theme park market statistics, including the theme park industry global market size, regional shares, competitors with the theme park market share, detailed theme park market segments, market trends, and opportunities, and any further data you may need to thrive in the theme park industry. This theme park market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The theme park market includes revenues earned by entities by live entertainment and shows, educational and themed experiences, transportation and parking services, and photo and video services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 1-3 business days.
The theme park market size is expected to see strong growth in the next few years. It will grow to $94.72 billion in 2029 at a compound annual growth rate (CAGR) of 8.2%. The growth in the forecast period can be attributed to the increasing demand for immersive and interactive experiences, expansion of indoor and year-round theme parks, heightened emphasis on safety and hygiene post-pandemic, rising investments in themed entertainment zones, and growth in tourism. Key trends during the forecast period include hyper-localization of attractions, seamless mobile integration and cashless parks, themed resort integration, edutainment and STEM-focused attractions, and real-time guest customization using AI.
The expanding tourism sector is expected to drive growth in the theme park market moving forward. Tourism encompasses travel for leisure, business, or other purposes and includes various types such as cultural, adventure, and ecotourism. The rise in tourism is attributed to more affordable transportation options, making travel accessible to a wider range of income groups both domestically and internationally. Theme parks contribute to tourism by acting as major attractions that draw large crowds, often serving as primary reasons for visiting a particular destination. They increase the destination’s appeal, encouraging visits from both domestic and international tourists. For example, in March 2025, the United Nations World Tourism Organization, a Spain-based specialized agency, reported that international tourism generated a record $2 trillion in export revenues - an 11% year-over-year increase from 2024 and approximately 15% above pre-pandemic levels. Therefore, the growth in tourism is propelling the theme park market.
Leading companies in the theme park sector are innovating by developing attractions such as neon trampoline parks to enhance visitor experiences, attract a wide range of age groups, and boost attendance and revenue. Neon trampoline parks are glow-in-the-dark indoor arenas featuring illuminated trampolines, interactive lighting, and music, offering a dynamic and immersive jumping experience for visitors of all ages. For instance, in November 2024, Imagicaaworld Entertainment Limited, an India-based theme park company, opened a new 10,000-square-foot indoor trampoline park called Imagicaa Arena at its Khopoli location. This zone includes interconnected trampolines, foam pits, slam dunk basketball areas, and freestyle jump sections catering to all ages. It combines immersive lighting and music systems to create an electrifying atmosphere, distinguishing it from standard trampoline parks. Safety is prioritized through trained staff and cushioned surfaces, providing an engaging yet secure environment.
In June 2022, Malpani Group, an India-based business conglomerate, acquired a 66.25% stake in Imagicaaworld Entertainment for $50 million (₹415 crore). This acquisition aims to strengthen Malpani Group’s presence in the entertainment industry by improving visitor experiences, upgrading park infrastructure, and expanding its footprint in the Indian amusement park market. Imagicaa World is an India-based company specializing in theme parks, water parks, and family leisure destinations.
Major players in the theme park market are The Walt Disney Company, Merlin Entertainments Limited, Universal City Development Partners Ltd., Cedar Fair L.P., SeaWorld Parks & Entertainment Inc., Six Flags Entertainment Corporation, Parques Reunidos Servicios Centrales S.A., Herschend Family Entertainment Corporation, Compagnie des Alpes SA, Europa-Park GmbH & Co Mack KG, Stichting Natuurpark de Efteling, Port Aventura Entertainment S.A.U., Overseas Chinese Town Enterprises Co. Ltd., Fantawild Holdings Inc., Ocean Park Corporation, IMG Worlds of Adventure LLC, DXB Entertainments PJSC, Lotte World Co. Ltd., Shenzhen OCT Vision Inc., Guangdong Chimelong Group Co. Ltd.
North America was the largest region in the theme park market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in theme park report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the theme park market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s recommendations and conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the recreation sector, particularly in the supply of imported sports equipment, outdoor gear, and leisure products. Manufacturers and retailers are facing higher costs for items such as bicycles, camping gear, fitness machines, and gaming consoles, much of which are sourced from overseas with limited domestic alternatives. Small businesses operating in the recreational retail space are especially affected, with some reducing inventory or increasing prices to offset margin pressure. Event organizers and recreational facilities are also facing cost hikes for imported equipment and infrastructure materials. In response, the industry is exploring alternative sourcing from tariff-free regions, increasing reliance on local suppliers, and urging policymakers to consider exemptions for non-essential but widely used recreational products.
A theme park is a large outdoor venue designed for entertainment, featuring rides, shows, games, and attractions centered around specific themes such as fantasy, adventure, or movies. It offers recreational experiences for visitors of all ages and plays a significant role in the tourism and leisure industry.
The main categories of theme parks include amusement type, sightseeing type, theme type, scenario simulation, and others. Amusement refers to entertainment or activities intended to provide enjoyment, fun, or pleasure, often through games, rides, shows, or playful experiences. Theme parks generate revenue from various sources such as ticket sales, food and beverages, merchandise, hotels and resorts, and more. Visitors are generally classified as domestic or international, with applications spanning various age groups, including millennials, Generation X, baby boomers, and others.
The theme park market research report is one of a series of new reports that provides theme park market statistics, including the theme park industry global market size, regional shares, competitors with the theme park market share, detailed theme park market segments, market trends, and opportunities, and any further data you may need to thrive in the theme park industry. This theme park market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The theme park market includes revenues earned by entities by live entertainment and shows, educational and themed experiences, transportation and parking services, and photo and video services. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 1-3 business days.
Table of Contents
1. Executive Summary2. Theme Park Market Characteristics3. Theme Park Market Trends and Strategies32. Global Theme Park Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Theme Park Market34. Recent Developments in the Theme Park Market
4. Theme Park Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, and Covid and Recovery on the Market
5. Global Theme Park Growth Analysis and Strategic Analysis Framework
6. Theme Park Market Segmentation
7. Theme Park Market Regional and Country Analysis
8. Asia-Pacific Theme Park Market
9. China Theme Park Market
10. India Theme Park Market
11. Japan Theme Park Market
12. Australia Theme Park Market
13. Indonesia Theme Park Market
14. South Korea Theme Park Market
15. Western Europe Theme Park Market
16. UK Theme Park Market
17. Germany Theme Park Market
18. France Theme Park Market
19. Italy Theme Park Market
20. Spain Theme Park Market
21. Eastern Europe Theme Park Market
22. Russia Theme Park Market
23. North America Theme Park Market
24. USA Theme Park Market
25. Canada Theme Park Market
26. South America Theme Park Market
27. Brazil Theme Park Market
28. Middle East Theme Park Market
29. Africa Theme Park Market
30. Theme Park Market Competitive Landscape and Company Profiles
31. Theme Park Market Other Major and Innovative Companies
35. Theme Park Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
Theme Park Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on theme park market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase:
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for theme park? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The theme park market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) By Type: Amusement Type; Sightseeing Type; Theme Type; Scenario Simulation; Other Types2) By Revenue Source: Tickets; Food and Beverage; Merchandise; Hotel and Resorts; Other Revenue Sources
3) By Visitor Type: Domestic; International
4) By Application: Millennial; Generation X; Baby Boomers; Other Applications
Subsegments:
1) By Amusement Type: Roller Coasters; Water Rides; Carousel and Ferris Wheels; Dark Rides; Drop Towers2) By Sightseeing Type: Safari Parks; Botanical Gardens; Historical and Cultural Parks; Scenic Railways; Observation Towers
3) By Theme Type: Fantasy Or Story-Based Parks; Adventure Parks; Movie Or TV-Based Parks; Historical Theme Parks; Seasonal Or Festival Parks
4) By Scenario Simulation: Virtual Reality (VR) Experiences; Augmented Reality (AR) Attractions; 4D Or 5D Cinematic Rides; Motion Simulators; Interactive Dark Rides
5) By Other Types: Indoor Parks; Eco-Parks; Educational Or Edutainment Parks; Zipline and Adventure Courses; Sports and Recreational Parks
Companies Mentioned: the Walt Disney Company; Merlin Entertainments Limited; Universal City Development Partners Ltd.; Cedar Fair L.P.; SeaWorld Parks & Entertainment Inc.; Six Flags Entertainment Corporation; Parques Reunidos Servicios Centrales S.A.; Herschend Family Entertainment Corporation; Compagnie des Alpes SA; Europa-Park GmbH & Co Mack KG; Stichting Natuurpark de Efteling; Port Aventura Entertainment S.A.U.; Overseas Chinese Town Enterprises Co. Ltd.; Fantawild Holdings Inc.; Ocean Park Corporation; IMG Worlds of Adventure LLC; DXB Entertainments PJSC; Lotte World Co. Ltd.; Shenzhen OCT Vision Inc.; Guangdong Chimelong Group Co. Ltd.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this Theme Park market report include:- The Walt Disney Company
- Merlin Entertainments Limited
- Universal City Development Partners Ltd.
- Cedar Fair L.P.
- SeaWorld Parks & Entertainment Inc.
- Six Flags Entertainment Corporation
- Parques Reunidos Servicios Centrales S.A.
- Herschend Family Entertainment Corporation
- Compagnie des Alpes SA
- Europa-Park GmbH & Co Mack KG
- Stichting Natuurpark de Efteling
- Port Aventura Entertainment S.A.U.
- Overseas Chinese Town Enterprises Co. Ltd.
- Fantawild Holdings Inc.
- Ocean Park Corporation
- IMG Worlds of Adventure LLC
- DXB Entertainments PJSC
- Lotte World Co. Ltd.
- Shenzhen OCT Vision Inc.
- Guangdong Chimelong Group Co. Ltd.
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 250 |
Published | September 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 69.02 Billion |
Forecasted Market Value ( USD | $ 94.72 Billion |
Compound Annual Growth Rate | 8.2% |
Regions Covered | Global |
No. of Companies Mentioned | 21 |