+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Cloud Gaming Market Size Analysis Report - Market Share, Forecast Trends and Outlook (2025-2034)

  • PDF Icon

    Report

  • 176 Pages
  • August 2025
  • Region: Global
  • Expert Market Research
  • ID: 6172629
The global cloud gaming market size reached approximately USD 1.72 billion in 2024. The market is projected to grow at a CAGR of 36.80% between 2025 and 2034, reaching a value of around USD 39.60 billion by 2034.

Cloud gaming refers to the practice of playing video games on distant equipment, which is generally disguised as servers owned by a third party. It relies on internet streaming to provide games to users' preferred devices rather than downloading them. This shows that gaming interfaces are not powered by the device's own internal hardware/storage. The main benefit of cloud gaming is that developers can improve and upgrade gaming technology without having to worry about users’ device specifications and capabilities.

The increased demand for video games and reasonably priced gaming solutions is one of the major factors driving the cloud gaming market growth. The market is also positively impacted by the introduction of new lines of games to meet the consumer demand for distinctive gaming experiences. In addition, with the rollout of 5G services in numerous nations, it is anticipated that the market for cloud gaming services will grow as well. These services are expected to take advantage of the widespread usage of mobile devices and the speed of 5G connections to support AAA gaming on smartphones. Moreover, the mobile cloud gaming market will also be fuelled by services offered by game publishers and mobile network carriers.

Key Trends and Developments

Rapid growth of subscription models in cloud gaming; development of next-gen gaming platforms; growing focus on security and digital rights management (DRM); and technological advancements are the major trends in the cloud gaming market

Cloud Gaming Market Trends

The advancements in data centre technologies, network infrastructure like 5G, and compression algorithms play a pivotal role in enhancing the performance of cloud gaming services. Upgrades in server hardware, including faster, more efficient processors and high-performance GPUs, enable cloud gaming services to run games at higher resolutions and frame rates. 5G networks offer significantly lower latency compared to previous generations, which is crucial for cloud gaming where every millisecond counts in providing real-time interactivity.

Moreover, new compression algorithms are more efficient at reducing the size of game data to be transmitted without significant loss of quality, ensuring that even complex game scenes can be streamed smoothly over limited bandwidth.

In October 2023, Sony announced to expand its presence in the cloud gaming sector by granting PS Plus subscribers the capability to stream premier game titles. This enhancement to the PS Plus service introduces a new dimension of convenience and accessibility, allowing members to enjoy a vast library of high-quality games directly through streaming, without the need for downloading or using local storage.

Market Segmentation

“Cloud Gaming Market Report and Forecast 2025-2034” offers a detailed analysis of the market based on the following segments:

Market Breakup by Device Type

  • Smartphones
  • Tablets
  • Gaming Consoles
  • Personal Computers and Laptops
  • Others

Market Breakup by Solution Type

  • Video Streaming
  • File Streaming

Market Breakup by Gamer Type

  • Casual Gamers
  • Avid Gamers
  • Lifestyle Gamers

Market Breakup by Region

  • North America
  • Europe
  • Asia-Pacific
  • Latin America
  • Middle East and Africa
Smartphone penetration is increasing owing to its convenience and cost-effectiveness compared to other devices in the cloud gaming market

Smartphones are expected to hold a majority of the cloud gaming market share in the forecast period due to enormous developments in the mobile gaming sector over the past few years. One of the advantages associated with this technology is its low cost. For gamers, it is far too expensive to keep upgrading consoles and PCs to achieve optimal gaming performance as upgrading consoles and customising PCs require additional money, unlike smartphones. This has opened up the prospect for a new class of gamers, as it allows for more casual gaming at a lower cost.

Meanwhile, the demand for personal computers (PCs) and laptops within the cloud gaming market is influenced by several factors. Cloud gaming lessens the necessity for high-end, local processing power since the game computations are performed on remote servers. This means that even PCs and laptops with modest specifications can run high-quality games, potentially broadening the market to include users who own less powerful devices. PCs and laptops are ubiquitous and serve multiple purposes beyond gaming and the ability to use these existing devices for high-quality gaming without significant hardware upgrades could attract a wider audience to cloud gaming.

Video streaming continues its steady growth in the market due to the rising demand for high-quality video streaming for seamless gameplay

In the cloud gaming market, video streaming is a crucial aspect as the success of cloud gaming hinges on the ability to stream high-definition video seamlessly and with minimal latency. The high-quality video streaming technology is vital, as it directly impacts gameplay quality and user satisfaction. Video streaming technology enables gamers to access games instantly without the need for downloads or installations, appealing to a broad audience and driving demand for cloud gaming services. The convenience of accessing a vast library of games and the ability to switch between them fluidly enhances user engagement.

File streaming in the context of cloud gaming refers to the process where game data, such as textures, assets, or game states, are delivered to the user's device in real-time or near real-time as needed, rather than requiring a full download before gameplay can begin. One of the major benefits of cloud gaming is the ability to start playing games almost instantly, without lengthy downloads or installations. Efficient file streaming is crucial for delivering on this promise, as it allows game files to be streamed and cached as needed, significantly reducing wait times.

Increase in the number of internet users to bolster the market growth

The cloud gaming market expansion is the direct result of increased internet and smartphone penetration and the growing influence of social media. There is a constant rise in the number of internet users, along with the rise in the number of social media platforms. The demand for online services and entertainment has increased significantly, resulting in a considerable increase in market size. Additionally, an increase in the number of gamers and an increase in realistic and competitive gaming on mobile platforms are likely to boost the growth of the market in the coming years. Moreover, the growing popularity of cloud gaming in multiplayer settings and improved cross-platform gaming experiences are crucial factors in the market development.

Cloud Gaming Market Analysis by Region

The Asia-Pacific market is expected to grow at a significant rate owing to the increasing number of 5G infrastructure development initiatives in the region. Furthermore, the cost-effectiveness associated with cloud gaming platforms is pushing its use across a variety of new client segments, who were hesitant to invest in gaming equipment due to their high cost. The market share is also predicted to increase due to the growing smartphone penetration and the increased consumer spending on entertainment and leisure activities in the region.

The growth of the North America cloud gaming market is robust, driven by a combination of technological advancements and changing consumer behaviours. North America, particularly the United States and Canada, boasts high internet penetration rates and advanced infrastructure, offering the high-speed and stable internet connections essential for cloud gaming. The region has a vibrant gaming culture with a large and diverse population of gamers and is home to many avid and casual gamers, contributing to the demand for innovative gaming experiences such as cloud gaming.

Competitive Landscape

The market players are introducing cost-effective subscriptions to stay ahead in the competition, further increasing their collaboration efforts to meet the evolving regulatory landscape

The players in the cloud gaming market are adopting strategies to offer access to their platforms without a subscription fee. Some cloud gaming services are introducing ad-supported versions of their platforms and in this model, users can access games for free, but the service is monetised through advertisements displayed during gameplay or within the platform interface.

Table of Contents

1 Executive Summary
1.1 Market Size 2024-2025
1.2 Market Growth 2025(F)-2034(F)
1.3 Key Demand Drivers
1.4 Key Players and Competitive Structure
1.5 Industry Best Practices
1.6 Recent Trends and Developments
1.7 Industry Outlook
2 Market Overview and Stakeholder Insights
2.1 Market Trends
2.2 Key Verticals
2.3 Key Regions
2.4 Supplier Power
2.5 Buyer Power
2.6 Key Market Opportunities and Risks
2.7 Key Initiatives by Stakeholders
3 Economic Summary
3.1 GDP Outlook
3.2 GDP Per Capita Growth
3.3 Inflation Trends
3.4 Democracy Index
3.5 Gross Public Debt Ratios
3.6 Balance of Payment (BoP) Position
3.7 Population Outlook
3.8 Urbanisation Trends
4 Country Risk Profiles
4.1 Country Risk
4.2 Business Climate
5 Global Cloud Gaming Market Analysis
5.1 Key Industry Highlights
5.2 Global Cloud Gaming Historical Market (2018-2024)
5.3 Global Cloud Gaming Market Forecast (2025-2034)
5.4 Global Cloud Gaming Market by Device Type
5.4.1 Smartphones
5.4.1.1 Historical Trend (2018-2024)
5.4.1.2 Forecast Trend (2025-2034)
5.4.2 Tablets
5.4.2.1 Historical Trend (2018-2024)
5.4.2.2 Forecast Trend (2025-2034)
5.4.3 Gaming Consoles
5.4.3.1 Historical Trend (2018-2024)
5.4.3.2 Forecast Trend (2025-2034)
5.4.4 Personal Computers and Laptops
5.4.4.1 Historical Trend (2018-2024)
5.4.4.2 Forecast Trend (2025-2034)
5.4.5 Others
5.5 Global Cloud Gaming Market by Solution Type
5.5.1 Video Streaming
5.5.1.1 Historical Trend (2018-2024)
5.5.1.2 Forecast Trend (2025-2034)
5.5.2 File Streaming
5.5.2.1 Historical Trend (2018-2024)
5.5.2.2 Forecast Trend (2025-2034)
5.6 Global Cloud Gaming Market by Gamer Type
5.6.1 Casual Gamers
5.6.1.1 Historical Trend (2018-2024)
5.6.1.2 Forecast Trend (2025-2034)
5.6.2 Avid Gamers
5.6.2.1 Historical Trend (2018-2024)
5.6.2.2 Forecast Trend (2025-2034)
5.6.3 Lifestyle Gamers
5.6.3.1 Historical Trend (2018-2024)
5.6.3.2 Forecast Trend (2025-2034)
5.7 Global Cloud Gaming Market by Region
5.7.1 North America
5.7.1.1 Historical Trend (2018-2024)
5.7.1.2 Forecast Trend (2025-2034)
5.7.2 Europe
5.7.2.1 Historical Trend (2018-2024)
5.7.2.2 Forecast Trend (2025-2034)
5.7.3 Asia-Pacific
5.7.3.1 Historical Trend (2018-2024)
5.7.3.2 Forecast Trend (2025-2034)
5.7.4 Latin America
5.7.4.1 Historical Trend (2018-2024)
5.7.4.2 Forecast Trend (2025-2034)
5.7.5 Middle East and Africa
5.7.5.1 Historical Trend (2018-2024)
5.7.5.2 Forecast Trend (2025-2034)
6 North America Cloud Gaming Market Analysis
6.1 United States of America
6.1.1 Historical Trend (2018-2024)
6.1.2 Forecast Trend (2025-2034)
6.2 Canada
6.2.1 Historical Trend (2018-2024)
6.2.2 Forecast Trend (2025-2034)
7 Europe Cloud Gaming Market Analysis
7.1 United Kingdom
7.1.1 Historical Trend (2018-2024)
7.1.2 Forecast Trend (2025-2034)
7.2 Germany
7.2.1 Historical Trend (2018-2024)
7.2.2 Forecast Trend (2025-2034)
7.3 France
7.3.1 Historical Trend (2018-2024)
7.3.2 Forecast Trend (2025-2034)
7.4 Italy
7.4.1 Historical Trend (2018-2024)
7.4.2 Forecast Trend (2025-2034)
7.5 Others
8 Asia-Pacific Cloud Gaming Market Analysis
8.1 China
8.1.1 Historical Trend (2018-2024)
8.1.2 Forecast Trend (2025-2034)
8.2 Japan
8.2.1 Historical Trend (2018-2024)
8.2.2 Forecast Trend (2025-2034)
8.3 India
8.3.1 Historical Trend (2018-2024)
8.3.2 Forecast Trend (2025-2034)
8.4 ASEAN
8.4.1 Historical Trend (2018-2024)
8.4.2 Forecast Trend (2025-2034)
8.5 Australia
8.5.1 Historical Trend (2018-2024)
8.5.2 Forecast Trend (2025-2034)
8.6 Others
9 Latin America Cloud Gaming Market Analysis
9.1 Brazil
9.1.1 Historical Trend (2018-2024)
9.1.2 Forecast Trend (2025-2034)
9.2 Argentina
9.2.1 Historical Trend (2018-2024)
9.2.2 Forecast Trend (2025-2034)
9.3 Mexico
9.3.1 Historical Trend (2018-2024)
9.3.2 Forecast Trend (2025-2034)
9.4 Others
10 Middle East and Africa Cloud Gaming Market Analysis
10.1 Saudi Arabia
10.1.1 Historical Trend (2018-2024)
10.1.2 Forecast Trend (2025-2034)
10.2 United Arab Emirates
10.2.1 Historical Trend (2018-2024)
10.2.2 Forecast Trend (2025-2034)
10.3 Nigeria
10.3.1 Historical Trend (2018-2024)
10.3.2 Forecast Trend (2025-2034)
10.4 South Africa
10.4.1 Historical Trend (2018-2024)
10.4.2 Forecast Trend (2025-2034)
10.5 Others
11 Market Dynamics
11.1 SWOT Analysis
11.1.1 Strengths
11.1.2 Weaknesses
11.1.3 Opportunities
11.1.4 Threats
11.2 Porter’s Five Forces Analysis
11.2.1 Supplier’s Power
11.2.2 Buyer’s Power
11.2.3 Threat of New Entrants
11.2.4 Degree of Rivalry
11.2.5 Threat of Substitutes
11.3 Key Indicators for Demand
11.4 Key Indicators for Price
12 Competitive Landscape
12.1 Supplier Selection
12.2 Key Global Players
12.3 Key Regional Players
12.4 Key Player Strategies
12.5 Company Profiles
12.5.1 Microsoft Corporation
12.5.1.1 Company Overview
12.5.1.2 Product Portfolio
12.5.1.3 Demographic Reach and Achievements
12.5.1.4 Certifications
12.5.2 Google Inc.
12.5.2.1 Company Overview
12.5.2.2 Product Portfolio
12.5.2.3 Demographic Reach and Achievements
12.5.2.4 Certifications
12.5.3 Amazon.com Inc.
12.5.3.1 Company Overview
12.5.3.2 Product Portfolio
12.5.3.3 Demographic Reach and Achievements
12.5.3.4 Certifications
12.5.4 IBM Corporation
12.5.4.1 Company Overview
12.5.4.2 Product Portfolio
12.5.4.3 Demographic Reach and Achievements
12.5.4.4 Certifications
12.5.5 Intel Corporation
12.5.5.1 Company Overview
12.5.5.2 Product Portfolio
12.5.5.3 Demographic Reach and Achievements
12.5.5.4 Certifications
12.5.6 Alibaba Group
12.5.6.1 Company Overview
12.5.6.2 Product Portfolio
12.5.6.3 Demographic Reach and Achievements
12.5.6.4 Certifications
12.5.7 NVIDIA Corporation
12.5.7.1 Company Overview
12.5.7.2 Product Portfolio
12.5.7.3 Demographic Reach and Achievements
12.5.7.4 Certifications
12.5.8 Sony Interactive Entertainment LLC
12.5.8.1 Company Overview
12.5.8.2 Product Portfolio
12.5.8.3 Demographic Reach and Achievements
12.5.8.4 Certifications
12.5.9 Tencent Holdings Ltd.
12.5.9.1 Company Overview
12.5.9.2 Product Portfolio
12.5.9.3 Demographic Reach and Achievements
12.5.9.4 Certifications
12.5.10 Ubisoft Entertainment SA
12.5.10.1 Company Overview
12.5.10.2 Product Portfolio
12.5.10.3 Demographic Reach and Achievements
12.5.10.4 Certifications
12.5.11 Ubitus K.K
12.5.11.1 Company Overview
12.5.11.2 Product Portfolio
12.5.11.3 Demographic Reach and Achievements
12.5.11.4 Certifications
12.5.12 Shadow SAS
12.5.12.1 Company Overview
12.5.12.2 Product Portfolio
12.5.12.3 Demographic Reach and Achievements
12.5.12.4 Certifications
12.5.13 Others

Companies Mentioned

The key companies featured in this Cloud Gaming market report include:
  • Microsoft Corporation
  • Google Inc.
  • Amazon.com Inc.
  • IBM Corporation
  • Intel Corporation
  • Alibaba Group
  • NVIDIA Corporation
  • Sony Interactive Entertainment LLC
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Ubitus K.K
  • Shadow SAS

Table Information