The global virtual reality in education market is projected to grow at a CAGR of 40.00% between 2025 and 2034.
Increasing Adoption of Technology in Education Industry to Boost the Market Growth
Earlier, because of their expensive cost, acceptance of virtual reality systems was poor. However, due to the rapid technological advancements and economies of scale of major corporations, the acceptance of virtual reality gear has increased. One of the main drivers of virtual reality growth in education is the rising affordability of virtual reality devices and applications. The industry is driven by the rising affordability of VR gear. Furthermore, an easy-to-use content production platform is also expected to fuel the growth of the global market for virtual reality in the education sector in the forecast period. North America had a significant market share of the virtual reality in the education industry worldwide. Throughout the forecast period, it is expected to continue its dominance. The main countries that drive the demand in this region are the U.S. and Canada.Virtual Reality in Education: Market Segmentation
Virtual reality permits a user to interact with a machine-created three-dimensional image or virtual world. Virtual reality improves the engagement of a pupil. It provides students with a new method of learning as a hands-on, interactive, immersive experience, offering exciting new experiences they could not have experienced before.By component, the market is divided into:
- Hardware
- Solution
- Software
Based on deployment mode the market is bifurcated into:
- Cloud
- On-Premises
On the basis of application, the market is segmented into:
- Academic Institutions
- Corporates
Breakup by Region
- North America
- Europe
- Asia-Pacific
- Latin America
- Middle East and Africa
Increasing Education and Training Programs to Bolster The Virtual Reality in Education Industry
The various collaborations, such as the partnership of Queens University of Canada and SimforHealth with HTC to open a medical students' VR training facility to let them get the experience of real-time operations in an immersive virtual world, is invigorating the market growth of virtual reality in education. In the simulated world, HTC Vive may also provide a wide variety of clinical scenarios. In the coming years, this collaboration is projected to increase sales of virtual reality in the education industry. The rising number of social VR spaces will have a positive impact on the industry and will significantly contribute to its growth over the coming years. Virtual reality can substitute printed manuals, posters, textbooks, and physical paper models. It provides affordable, portable learning materials to help education become more accessible. All these aforementioned factors are expected to foster the market growth of virtual reality in education.Key Industry Players in the Global Virtual Reality in Education Market
The report gives a detailed analysis of the following key players in the global virtual reality in education market, covering their competitive landscape, capacity, and latest developments like mergers, acquisitions, and investments, expansions of capacity, and plant turnarounds:- Google LLC
- IBM Corporation
- Samsung Electronics Co Ltd
- Lenovo Group Limited
- Sony Corp.
- Avantis Systems Ltd
- Others
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Table of Contents
1 Executive Summary
2 Market Overview and Stakeholder Insights
3 Economic Summary
4 Country Risk Profiles
5 Global Virtual Reality in Education Market Analysis
6 North America Virtual Reality in Education Market Analysis
7 Europe Virtual Reality in Education Market Analysis
8 Asia-Pacific Virtual Reality in Education Market Analysis
9 Latin America Virtual Reality in Education Market Analysis
10 Middle East and Africa Virtual Reality in Education Market Analysis
11 Market Dynamics
13 Competitive Landscape
Companies Mentioned
The key companies featured in this Virtual Reality in Education market report include:- Google LLC
- IBM Corporation
- Samsung Electronics Co Ltd
- Lenovo Group Limited
- Sony Corp.
- Avantis Systems Ltd