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LAMEA Generative AI In Animation Market Size, Share & Industry Analysis Report By Component, By Type, By End Use, By Country and Growth Forecast, 2025-2032

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    Report

  • 170 Pages
  • September 2025
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6174580
The Latin America, Middle East and Africa Generative AI In Animation Market is expected to witness market growth of 40.8% CAGR during the forecast period (2025-2032).

The Brazil market dominated the LAMEA Generative AI In Animation Market by country in 2024, and is expected to continue to be a dominant market till 2032; thereby, achieving a market value of USD 184.7 million by 2032. The Argentina market is showcasing a CAGR of 41.5% during 2025-2032. Additionally, the UAE market would register a CAGR of 39.6% during 2025-2032. The Brazil and Argentina led the LAMEA Generative AI In Animation Market by Country with a market share of 21.2% and 11.6% in 2024.



Generative AI has changed animation in the LAMEA region in a big way. It automates tasks like making characters, scenes, and motion graphics. This change has lowered costs and sped up production times, making high-quality animation easier for both big studios and independent creators to get. The growing need for digital content on social media and streaming services has also helped adoption, as GenAI tools make it possible to make content faster and in more creative ways. In the Middle East, partnerships between tech companies and local studios have also helped make culturally relevant productions. The region is ready for more growth in advanced and immersive animation, thanks to government programs and more money going into AI.

Automation of tasks like lip-syncing, background generation, and rigging is a big trend that saves a lot of time and money on labor. AI algorithms that look at how people use things are making personalized and interactive animations more popular in games and ads. Integration with AR and VR technologies is also changing the industry by making it possible to have real-time immersive experiences in entertainment, education, and marketing. To develop local talent and provide solutions that are specific to each region, market leaders are focusing on research and development, partnerships, and training their employees. The competitive landscape includes global companies that offer localized solutions and nimble regional startups. This creates a dynamic ecosystem that encourages new ideas and speeds up the use of generative AI in animation across LAMEA.

Type Outlook

Based on Type, the market is segmented into Transformers, GANs, VAEs, and Other Type. The Transformers market segment dominated the Brazil Generative AI In Animation Market by Type is expected to grow at a CAGR of 37.8 % during the forecast period thereby continuing its dominance until 2032. Also, The VAEs market is anticipated to grow as a CAGR of 39.9 % during the forecast period during 2025-2032.



Component Outlook

Based on Component, the market is segmented into Solutions, and Services. With a compound annual growth rate (CAGR) of 38.9% over the projection period, the Solutions Market, dominate the UAE Generative AI In Animation Market by Component in 2024 and would be a prominent market until 2032. The Services market is expected to witness a CAGR of 41.3% during 2025-2032.

Country Outlook

Brazil's generative AI in animation market is growing quickly because of the country's strong creative culture, government-supported digital projects, and rising demand for high-quality content in gaming, advertising, streaming, and education. Anime and digital media are popular with young people, and affordable cloud-based AI tools let smaller studios and independent artists compete with bigger ones. Some of the most important trends are AI-generated anime and cartoons, personalized ads, immersive gaming environments, and educational animations. As streaming services grow, AI-driven content that is specific to certain areas is becoming more popular. There are local studios, new startups, and big companies from around the world all competing in the same space. To be successful, they all need to make animation that is culturally relevant, efficient, and of high quality.

List of Key Companies Profiled

  • Adobe, Inc.
  • Autodesk, Inc.
  • NVIDIA Corporation
  • Google LLC
  • The Walt Disney Company
  • Unity Software, Inc.
  • Epic Games, Inc.
  • Runway AI, Inc.
  • OpenAI, LLC
  • ServiceNow, Inc.

Market Report Segmentation

By Component

  • Solutions
  • Services

By Type

  • Transformers
  • GANs
  • VAEs
  • Other Type

By End Use

  • Gaming
  • Advertising
  • Movie Production
  • Televisions (Over-the-Top)
  • Other End Use

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Generative AI In Animation Market, by Component
1.4.2 LAMEA Generative AI In Animation Market, by Type
1.4.3 LAMEA Generative AI In Animation Market, by End Use
1.4.4 LAMEA Generative AI In Animation Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Market Trends - LAMEA Generative AI In Animation MarketChapter 5. State of Competition - LAMEA Generative AI In Animation MarketChapter 6. Value Chain Analysis of Generative AI In Animation MarketChapter 7. Product Life Cycle (PLC) - Generative AI In Animation MarketChapter 8. Market Consolidation - Generative AI In Animation MarketChapter 9. Key Customer Criteria - Generative AI In Animation Market
Chapter 10. Competition Analysis - Global
10.1 Cardinal Matrix
10.2 Recent Industry Wide Strategic Developments
10.2.1 Partnerships, Collaborations and Agreements
10.2.2 Product Launches and Product Expansions
10.2.3 Acquisition and Mergers
10.3 Market Share Analysis, 2024
10.4 Top Winning Strategies
10.4.1 Key Leading Strategies: Percentage Distribution (2021-2025)
10.4.2 Key Strategic Move: (Product Launches and Product Expansions : 2023, Jun - 2025, May) Leading Players
10.5 Porter Five Forces Analysis
Chapter 11. LAMEA Generative AI In Animation Market by Component
11.1 LAMEA Solutions Market by Country
11.2 LAMEA Services Market by Country
Chapter 12. LAMEA Generative AI In Animation Market by Type
12.1 LAMEA Transformers Market by Country
12.2 LAMEA GANs Market by Country
12.3 LAMEA VAEs Market by Country
12.4 LAMEA Other Type Market by Country
Chapter 13. LAMEA Generative AI In Animation Market by End Use
13.1 LAMEA Gaming Market by Country
13.2 LAMEA Advertising Market by Country
13.3 LAMEA Movie Production Market by Country
13.4 LAMEA Televisions (Over-the-Top) Market by Country
13.5 LAMEA Other End Use Market by Country
Chapter 14. LAMEA Generative AI In Animation Market by Country
14.1 Brazil Generative AI In Animation Market
14.1.1 Brazil Generative AI In Animation Market by Component
14.1.2 Brazil Generative AI In Animation Market by Type
14.1.3 Brazil Generative AI In Animation Market by End Use
14.2 Argentina Generative AI In Animation Market
14.2.1 Argentina Generative AI In Animation Market by Component
14.2.2 Argentina Generative AI In Animation Market by Type
14.2.3 Argentina Generative AI In Animation Market by End Use
14.3 UAE Generative AI In Animation Market
14.3.1 UAE Generative AI In Animation Market by Component
14.3.2 UAE Generative AI In Animation Market by Type
14.3.3 UAE Generative AI In Animation Market by End Use
14.4 Saudi Arabia Generative AI In Animation Market
14.4.1 Saudi Arabia Generative AI In Animation Market by Component
14.4.2 Saudi Arabia Generative AI In Animation Market by Type
14.4.3 Saudi Arabia Generative AI In Animation Market by End Use
14.5 South Africa Generative AI In Animation Market
14.5.1 South Africa Generative AI In Animation Market by Component
14.5.2 South Africa Generative AI In Animation Market by Type
14.5.3 South Africa Generative AI In Animation Market by End Use
14.6 Nigeria Generative AI In Animation Market
14.6.1 Nigeria Generative AI In Animation Market by Component
14.6.2 Nigeria Generative AI In Animation Market by Type
14.6.3 Nigeria Generative AI In Animation Market by End Use
14.7 Rest of LAMEA Generative AI In Animation Market
14.7.1 Rest of LAMEA Generative AI In Animation Market by Component
14.7.2 Rest of LAMEA Generative AI In Animation Market by Type
14.7.3 Rest of LAMEA Generative AI In Animation Market by End Use
Chapter 15. Company Profiles
15.1 Adobe, Inc.
15.1.1 Company Overview
15.1.2 Financial Analysis
15.1.3 Segmental and Regional Analysis
15.1.4 Research & Development Expense
15.1.5 Recent Strategies and Developments
15.1.5.1 Product Launches and Product Expansions
15.1.6 SWOT Analysis
15.2 Autodesk, Inc.
15.2.1 Company Overview
15.2.2 Financial Analysis
15.2.3 Regional Analysis
15.2.4 Research & Development Expenses
15.2.5 Recent Strategies and Developments
15.2.5.1 Product Launches and Product Expansions
15.2.5.2 Acquisition and Mergers
15.2.6 SWOT Analysis
15.3 NVIDIA Corporation
15.3.1 Company Overview
15.3.2 Financial Analysis
15.3.3 Segmental and Regional Analysis
15.3.4 Research & Development Expenses
15.3.5 Recent Strategies and Developments
15.3.5.1 Product Launches and Product Expansions
15.3.6 SWOT Analysis
15.4 Google LLC
15.4.1 Company Overview
15.4.2 Financial Analysis
15.4.3 Segmental and Regional Analysis
15.4.4 Research & Development Expenses
15.4.5 Recent Strategies and Developments
15.4.5.1 Product Launches and Product Expansions
15.4.6 SWOT Analysis
15.5 The Walt Disney Company
15.5.1 Company Overview
15.5.2 Financial Analysis
15.5.3 Segmental and Regional Analysis
15.6 Unity Software, Inc.
15.6.1 Company Overview
15.6.2 Financial Analysis
15.6.3 Regional Analysis
15.6.4 Research & Development Expenses
15.6.5 Recent Strategies and Developments
15.6.5.1 Product Launches and Product Expansions
15.7 Epic Games, Inc.
15.7.1 Company Overview
15.7.2 Recent Strategies and Developments
15.7.2.1 Product Launches and Product Expansions
15.7.3 SWOT Analysis
15.8 Runway AI, Inc.
15.8.1 Company Overview
15.8.2 Recent Strategies and Developments
15.8.2.1 Partnerships, Collaborations, and Agreements
15.8.2.2 Product Launches and Product Expansions
15.9 OpenAI, LLC
15.9.1 Company Overview
15.9.2 Recent Strategies and Developments
15.9.2.1 Product Launches and Product Expansions
15.9.3 SWOT Analysis
15.10. ServiceNow, Inc.
15.10.1 Company Overview
15.10.2 Financial Analysis
15.10.3 Regional Analysis
15.10.4 Research & Development Expenses

Companies Mentioned

  • Adobe, Inc.
  • Autodesk, Inc.
  • NVIDIA Corporation
  • Google LLC
  • The Walt Disney Company
  • Unity Software, Inc.
  • Epic Games, Inc.
  • Runway AI, Inc.
  • OpenAI, LLC
  • ServiceNow, Inc.