+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Asia Pacific Generative AI In Animation Market Size, Share & Industry Analysis Report By Component, By Type, By End Use, By Country and Growth Forecast, 2025-2032

  • PDF Icon

    Report

  • 168 Pages
  • September 2025
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6174634
The Asia Pacific Generative AI In Animation Market is expected to witness market growth of 39.7% CAGR during the forecast period (2025-2032).

The China market dominated the Asia Pacific Generative AI In Animation Market by country in 2024, and is expected to continue to be a dominant market till 2032; thereby, achieving a market value of USD 632.3 million by 2032. The Japan market is registering a CAGR of 38.8% during 2025-2032. Additionally, the India market is expected to showcase a CAGR of 40.5% during 2025-2032. The China and Japan led the Asia Pacific Generative AI In Animation Market by Country with a market share of 27.4% and 21.2% in 2024.



Countries like China, Japan, South Korea, and India are leading the way in using generative AI in animation in the Asia Pacific region. This is happening in areas like entertainment, gaming, advertising, and education. Generative AI is automating important parts of production, like designing characters, making scenes, and rendering. This lowers costs and speeds up the process for studios of all sizes. The ecosystem has gotten stronger thanks to government programs, research partnerships, and funding. AI-driven animation is now a key area for growth. The result is an industry that changes quickly, with new technologies that meet market demand and policies that help.

Automation of production tasks, the use of GANs for realistic animations, and AI-powered tools that make it easier for everyone to create content are some of the most important trends in the area. These improvements let studios focus more on telling stories and let smaller creators make content that looks like it was made by a professional, which encourages innovation and inclusion. To stay competitive, companies are focusing on research and development (R&D), working with research institutions, and training their employees. Also important for responsible AI use are ethics and openness. The competitive landscape is always changing, with big studios, tech companies, and startups all making progress quickly. This makes Asia Pacific a leader in generative AI animation.

End Use Outlook

Based on End Use, the market is segmented into Gaming, Advertising, Movie Production, Televisions (Over-the-Top), and Other End Use. With a compound annual growth rate (CAGR) of 40.5% over the projection period, the Gaming Market, dominate the Singapore Generative AI In Animation Market by End Use in 2024 and would be a prominent market until 2032. The Movie Production market is expected to witness a CAGR of 42.7% during 2025-2032.



Type Outlook

Based on Type, the market is segmented into Transformers, GANs, VAEs, and Other Type. The Transformers market segment dominated the China Generative AI In Animation Market by Type is expected to grow at a CAGR of 36.1 % during the forecast period thereby continuing its dominance until 2032. Also, The VAEs market is anticipated to grow as a CAGR of 38.1 % during the forecast period during 2025-2032.

Country Outlook

China is the world leader in AI-assisted content creation because it has a lot of state support, a large consumer base, and a lot of technical know-how. To keep up with the fast-paced needs of movies, video games, streaming, and short videos, studios use generative models for storyboarding, visualization, background generation, and lip-sync. Key factors include lots of computing power from local clouds, a lot of talented people, and AI systems that are culturally appropriate and fit with dialects and sensitivities. Trends show that diffusion-transformer hybrids are good for making rich textures, GAN upscaling is good for archives, and real-time pipelines are good for making interactive media and virtual idols. There are big studios with their own toolchains, AI-first mid-tier houses, and platform labs, as well as creators who use bundled AI suites. All of these things help make sure that there is scale, speed, and innovation.

List of Key Companies Profiled

  • Adobe, Inc.
  • Autodesk, Inc.
  • NVIDIA Corporation
  • Google LLC
  • The Walt Disney Company
  • Unity Software, Inc.
  • Epic Games, Inc.
  • Runway AI, Inc.
  • OpenAI, LLC
  • ServiceNow, Inc.

Market Report Segmentation

By Component

  • Solutions
  • Services

By Type

  • Transformers
  • GANs
  • VAEs
  • Other Type

By End Use

  • Gaming
  • Advertising
  • Movie Production
  • Televisions (Over-the-Top)
  • Other End Use

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Generative AI In Animation Market, by Component
1.4.2 Asia Pacific Generative AI In Animation Market, by Type
1.4.3 Asia Pacific Generative AI In Animation Market, by End Use
1.4.4 Asia Pacific Generative AI In Animation Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Market Trends - Asia Pacific Generative AI In Animation MarketChapter 5. State of Competition - Asia Pacific Generative AI In Animation MarketChapter 6. Value Chain Analysis of Generative AI In Animation MarketChapter 7. Product Life Cycle (PLC) - Generative AI In Animation MarketChapter 8. Market Consolidation - Generative AI In Animation MarketChapter 9. Key Customer Criteria - Generative AI In Animation Market
Chapter 10. Competition Analysis - Global
10.1 Cardinal Matrix
10.2 Recent Industry Wide Strategic Developments
10.2.1 Partnerships, Collaborations and Agreements
10.2.2 Product Launches and Product Expansions
10.2.3 Acquisition and Mergers
10.3 Market Share Analysis, 2024
10.4 Top Winning Strategies
10.4.1 Key Leading Strategies: Percentage Distribution (2021-2025)
10.4.2 Key Strategic Move: (Product Launches and Product Expansions : 2023, Jun - 2025, May) Leading Players
10.5 Porter Five Forces Analysis
Chapter 11. Asia Pacific Generative AI In Animation Market by Component
11.1 Asia Pacific Solutions Market by Country
11.2 Asia Pacific Services Market by Country
Chapter 12. Asia Pacific Generative AI In Animation Market by Type
12.1 Asia Pacific Transformers Market by Country
12.2 Asia Pacific GANs Market by Country
12.3 Asia Pacific VAEs Market by Country
12.4 Asia Pacific Other Type Market by Country
Chapter 13. Asia Pacific Generative AI In Animation Market by End Use
13.1 Asia Pacific Gaming Market by Country
13.2 Asia Pacific Advertising Market by Country
13.3 Asia Pacific Movie Production Market by Country
13.4 Asia Pacific Televisions (Over-the-Top) Market by Country
13.5 Asia Pacific Other End Use Market by Country
Chapter 14. Asia Pacific Generative AI In Animation Market by Country
14.1 China Generative AI In Animation Market
14.1.1 China Generative AI In Animation Market by Component
14.1.2 China Generative AI In Animation Market by Type
14.1.3 China Generative AI In Animation Market by End Use
14.2 Japan Generative AI In Animation Market
14.2.1 Japan Generative AI In Animation Market by Component
14.2.2 Japan Generative AI In Animation Market by Type
14.2.3 Japan Generative AI In Animation Market by End Use
14.3 India Generative AI In Animation Market
14.3.1 India Generative AI In Animation Market by Component
14.3.2 India Generative AI In Animation Market by Type
14.3.3 India Generative AI In Animation Market by End Use
14.4 South Korea Generative AI In Animation Market
14.4.1 South Korea Generative AI In Animation Market by Component
14.4.2 South Korea Generative AI In Animation Market by Type
14.4.3 South Korea Generative AI In Animation Market by End Use
14.5 Singapore Generative AI In Animation Market
14.5.1 Singapore Generative AI In Animation Market by Component
14.5.2 Singapore Generative AI In Animation Market by Type
14.5.3 Singapore Generative AI In Animation Market by End Use
14.6 Malaysia Generative AI In Animation Market
14.6.1 Malaysia Generative AI In Animation Market by Component
14.6.2 Malaysia Generative AI In Animation Market by Type
14.6.3 Malaysia Generative AI In Animation Market by End Use
14.7 Rest of Asia Pacific Generative AI In Animation Market
14.7.1 Rest of Asia Pacific Generative AI In Animation Market by Component
14.7.2 Rest of Asia Pacific Generative AI In Animation Market by Type
14.7.3 Rest of Asia Pacific Generative AI In Animation Market by End Use
Chapter 15. Company Profiles
15.1 Adobe, Inc.
15.1.1 Company Overview
15.1.2 Financial Analysis
15.1.3 Segmental and Regional Analysis
15.1.4 Research & Development Expense
15.1.5 Recent Strategies and Developments
15.1.5.1 Product Launches and Product Expansions
15.1.6 SWOT Analysis
15.2 Autodesk, Inc.
15.2.1 Company Overview
15.2.2 Financial Analysis
15.2.3 Regional Analysis
15.2.4 Research & Development Expenses
15.2.5 Recent Strategies and Developments
15.2.5.1 Product Launches and Product Expansions
15.2.5.2 Acquisition and Mergers
15.2.6 SWOT Analysis
15.3 NVIDIA Corporation
15.3.1 Company Overview
15.3.2 Financial Analysis
15.3.3 Segmental and Regional Analysis
15.3.4 Research & Development Expenses
15.3.5 Recent Strategies and Developments
15.3.5.1 Product Launches and Product Expansions
15.3.6 SWOT Analysis
15.4 Google LLC
15.4.1 Company Overview
15.4.2 Financial Analysis
15.4.3 Segmental and Regional Analysis
15.4.4 Research & Development Expenses
15.4.5 Recent Strategies and Developments
15.4.5.1 Product Launches and Product Expansions
15.4.6 SWOT Analysis
15.5 The Walt Disney Company
15.5.1 Company Overview
15.5.2 Financial Analysis
15.5.3 Segmental and Regional Analysis
15.6 Unity Software, Inc.
15.6.1 Company Overview
15.6.2 Financial Analysis
15.6.3 Regional Analysis
15.6.4 Research & Development Expenses
15.6.5 Recent Strategies and Developments
15.6.5.1 Product Launches and Product Expansions
15.7 Epic Games, Inc.
15.7.1 Company Overview
15.7.2 Recent Strategies and Developments
15.7.2.1 Product Launches and Product Expansions
15.7.3 SWOT Analysis
15.8 Runway AI, Inc.
15.8.1 Company Overview
15.8.2 Recent Strategies and Developments
15.8.2.1 Partnerships, Collaborations, and Agreements
15.8.2.2 Product Launches and Product Expansions
15.9 OpenAI, LLC
15.9.1 Company Overview
15.9.2 Recent Strategies and Developments
15.9.2.1 Product Launches and Product Expansions
15.9.3 SWOT Analysis
15.10. ServiceNow, Inc.
15.10.1 Company Overview
15.10.2 Financial Analysis
15.10.3 Regional Analysis
15.10.4 Research & Development Expenses

Companies Mentioned

  • Adobe, Inc.
  • Autodesk, Inc.
  • NVIDIA Corporation
  • Google LLC
  • The Walt Disney Company
  • Unity Software, Inc.
  • Epic Games, Inc.
  • Runway AI, Inc.
  • OpenAI, LLC
  • ServiceNow, Inc.