The golf simulator market size is expected to see rapid growth in the next few years. It will grow to $2.87 billion in 2029 at a compound annual growth rate (CAGR) of 11.3%. The growth expected in the forecast period is driven by the rising adoption of indoor sports activities, growing demand for year-round golfing regardless of weather, increasing popularity of virtual and augmented reality sports solutions, higher participation of younger demographics in golf via digital platforms, and increased investments by golf clubs, hotels, and resorts in advanced simulator technology. Key trends during this period include the creation of portable and compact simulators, the integration of artificial intelligence (AI) for improved accuracy, advancements in high-definition graphics, expansion of commercial venues offering simulator experiences, and the development of multi-purpose simulator rooms for residential use.
The increasing popularity of indoor sports activities is anticipated to drive the growth of the golf simulator market in the coming years. Indoor sports activities involve physical or recreational games and exercises conducted within enclosed spaces, providing benefits such as health, fitness, skill enhancement, and leisure regardless of weather conditions. The rise in indoor sports is largely due to urbanization and limited outdoor space, as urban areas often lack adequate open spaces for outdoor games and recreation. Golf simulators support indoor sports by enabling year-round practice unaffected by weather, making them suitable for homes and indoor venues. They aid skill development by delivering real-time feedback and performance tracking, boosting convenience and engagement for players of all skill levels. For example, according to the Active Lives Children and Young People survey for the 2022-23 academic year by Basketball England, weekly basketball participation among under-16s increased by over 20,000, growing from 1,178,300 in 2021-22 to 1,198,900 in 2022-23. This growing interest in indoor sports is thus contributing to the expansion of the golf simulator market.
Leading companies in the golf simulator market are investing in advanced technologies such as AI-powered launch monitors to improve shot accuracy, deliver personalized coaching, and enhance the overall user experience. An AI-powered launch monitor uses artificial intelligence to track and analyze the flight of a golf ball, offering real-time data and insights that help golfers boost their performance. For instance, in January 2024, TeeTime Ventures, a sports tech company based in India, launched the Protee VX golf simulator at Golfer’s Edge Chennai. This AI-powered device features dual high-speed cameras and AI technology to provide instant, detailed feedback on every shot, assisting golfers in efficiently analyzing and refining their swings. It is user-friendly for both left- and right-handed players, compatible with standard golf balls and clubs, and integrates with popular simulation software, making realistic year-round practice affordable and accessible. The system provides comprehensive data on the ball, club, and flight, enabling users to monitor their performance and improve their game at home or in professional training settings.
In March 2024, Revelyst Inc., a US-based manufacturing company, acquired PinSeeker Inc. for an undisclosed sum. Through this acquisition, Revelyst plans to build a premier off-course golf gaming ecosystem by combining PinSeeker’s skill-based tournaments with Foresight Sports’ simulators. This move aims to address the growing demand for competitive and immersive golf experiences beyond traditional courses. PinSeeker Inc. is a US-based sports technology firm specializing in skill competitions centered around golf simulators.
Major players in the golf simulator market are Garmin Ltd., Golfzon Co. Ltd., TrackMan A/S, Full Swing Golf Inc., Rapsodo Inc., TruGolf Inc., aboutGolf LLC, Foresight Sports Inc., X-Golf America Inc., Ernest Sports Inc., TruGolf E6 Connect LLC, PHIGOLF Inc., GSA Golfsports GmbH, ProTee United B.V., Bogolf Co. Ltd., High Definition Golf Inc., SkyTrak LLC, Sports Coach Systems Ltd., TeeTime Ventures Inc., and Uneekor Inc.
North America was the largest region in the golf simulator market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in golf simulator report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the golf simulator market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the recreation sector, particularly in the supply of imported sports equipment, outdoor gear, and leisure products. Manufacturers and retailers are facing higher costs for items such as bicycles, camping gear, fitness machines, and gaming consoles, much of which are sourced from overseas with limited domestic alternatives. Small businesses operating in the recreational retail space are especially affected, with some reducing inventory or increasing prices to offset margin pressure. Event organizers and recreational facilities are also facing cost hikes for imported equipment and infrastructure materials. In response, the industry is exploring alternative sourcing from tariff-free regions, increasing reliance on local suppliers, and urging policymakers to consider exemptions for non-essential but widely used recreational products.
A golf simulator is a setup that employs sensors, cameras, and software to recreate the experience of playing golf indoors. It monitors a player’s swing, ball speed, trajectory, and spin to deliver realistic feedback on shots. This system enables golfers to practice, play, and enhance their skills regardless of weather conditions or location, offering a virtual golf experience.
The main categories of golf simulators include full-swing simulators, putting simulators, and optical sensor simulators. Full-swing simulators capture and analyze the entire golf swing from beginning to end using sophisticated sensors and software. These come in various forms such as indoor simulators, outdoor simulators, portable models, and high-definition simulators. The technologies used include infrared, camera-based systems, radar, and projection solutions. These products are sold through both direct and indirect channels, with key users being commercial venues, residential customers, and educational institutions.
The golf simulator market research report is one of a series of new reports that provides golf simulator market statistics, including golf simulator industry global market size, regional shares, competitors with a golf simulator market share, detailed golf simulator market segments, market trends and opportunities, and any further data you may need to thrive in the golf simulator industry. This golf simulator market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.
The golf simulator market consists of revenues earned by entities by providing services such as indoor golf practice and training, swing analysis and coaching, and club fitting and customization. The market value includes the value of related goods sold by the service provider or included within the service offering. The golf simulator market also includes sales of golf simulator screens and enclosures, projectors and monitors, and golf mats and hitting areas. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Golf Simulator Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on golf simulator market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for golf simulator? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The golf simulator market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Report Scope
Markets Covered:
1) By Type of Simulator: Full-Swing Simulator; Putting Simulators; Optical Sensor Simulators2) By Product Type: Indoor Gold Simulators; Outdoor Gold Simulators; Portable Golf Simulators; High-Definition Golf Simulators
3) By Technology: Infrared Technology; Camera-Based Technology; Radar Technology; Projection Technology
4) By Distribution Channel: Direct; Indirect
5) By End User: Commercial; Residential; Educational Institutes
Subsegments:
1) By Full-Swing Simulator: Indoor Simulator; Outdoor Simulator; Portable Simulator2) By Putting Simulators: Indoor Putting; Portable Putting; Smart Putting Mats
3) By Optical Sensor Simulators: Infrared Sensor; Laser Sensor; Camera-Based Sensor
Companies Mentioned: Garmin Ltd.; Golfzon Co. Ltd.; TrackMan A/S; Full Swing Golf Inc.; Rapsodo Inc.; TruGolf Inc.; aboutGolf LLC; Foresight Sports Inc.; X-Golf America Inc.; Ernest Sports Inc.; TruGolf E6 Connect LLC; PHIGOLF Inc.; GSA Golfsports GmbH; ProTee United B.V.; Bogolf Co. Ltd.; High Definition Golf Inc.; SkyTrak LLC; Sports Coach Systems Ltd.; TeeTime Ventures Inc.; Uneekor Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this Golf Simulator market report include:- Garmin Ltd.
- Golfzon Co. Ltd.
- TrackMan A/S
- Full Swing Golf Inc.
- Rapsodo Inc.
- TruGolf Inc.
- aboutGolf LLC
- Foresight Sports Inc.
- X-Golf America Inc.
- Ernest Sports Inc.
- TruGolf E6 Connect LLC
- PHIGOLF Inc.
- GSA Golfsports GmbH
- ProTee United B.V.
- Bogolf Co. Ltd.
- High Definition Golf Inc.
- SkyTrak LLC
- Sports Coach Systems Ltd.
- TeeTime Ventures Inc.
- Uneekor Inc.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | October 2025 |
| Forecast Period | 2025 - 2029 |
| Estimated Market Value ( USD | $ 1.87 Billion |
| Forecasted Market Value ( USD | $ 2.87 Billion |
| Compound Annual Growth Rate | 11.3% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


