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Sport App Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 6177660
The sport app market size has grown rapidly in recent years. It will grow from $4.86 billion in 2025 to $5.43 billion in 2026 at a compound annual growth rate (CAGR) of 11.7%. The growth in the historic period can be attributed to expansion of smartphone usage, growth of digital sports consumption, increasing popularity of fitness tracking, rising demand for real-time sports updates, wider availability of mobile internet.

The sport app market size is expected to see rapid growth in the next few years. It will grow to $8.37 billion in 2030 at a compound annual growth rate (CAGR) of 11.4%. The growth in the forecast period can be attributed to increasing investments in immersive fan experiences, rising demand for AI-driven performance analytics, expansion of subscription-based sports apps, growing integration of AR and VR features, increasing focus on personalized user engagement. Major trends in the forecast period include increasing adoption of personalized sports content, rising demand for live streaming and real-time analytics, growing integration with wearable devices, expansion of fan engagement and social features, enhanced focus on data-driven training insights.

The rising smartphone penetration is expected to fuel the growth of the sports app market in the coming years. Smartphone penetration refers to the percentage of people within a region or market who own or use smartphones. This increase is driven by expanding internet connectivity, as broader and faster network access makes smartphones more valuable and essential for daily digital activities. Smartphones support the growth of sports apps by offering users a convenient, portable, and interactive platform to stream live games, track fitness, receive real-time updates, participate in fantasy sports, and engage with fan communities anytime and anywhere. For example, in June 2024, Ericsson, a Sweden-based telecommunications company, projected that mobile subscriptions in the region would rise from 1.2 billion in 2023 to 1.3 billion by 2029. As a result, the increasing smartphone penetration is boosting the sports app market.

Leading companies in the sports app market are developing innovative real-time tracking solutions to transform how fans experience games by boosting engagement with live updates, performance analytics, and interactive features. Real-time sports tracking applications monitor and deliver live information on games, player performance, and statistics as they happen. For example, in February 2024, Apple Inc., a US-based technology company, launched its first dedicated sports app called Apple Sports. This app offers real-time scores, statistics, and more with speed and simplicity. Users can receive live updates, including play-by-play coverage, across multiple sports, and customize their experience by following favorite teams, leagues, and tournaments. It also includes live activities on the iPhone Lock Screen and Apple Watch, along with easy access to live games through the Apple TV app and connected streaming services.

In August 2025, SEGG Media Corporation, a US-based digital media and entertainment company, acquired Galaxy Racer Holdings Limited for $10 million. Through this acquisition, SEGG Media Corporation aims to expand its Sports.com Super App globally by integrating sports, esports, and fan engagement to reach a wider digital sports audience. Galaxy Racer Holdings Limited, based in the UAE, is the developer of the GXR app, a sports application.

Major companies operating in the sport app market are Hyperlink InfoSystem, Strava Inc., Peloton Interactive Inc., Zwift Inc., TeamSnap Inc., MindInventory, Sapphire Software Solutions, Freeletics GmbH, Agile Sports Technologies Inc, Synarion IT Solutions, Fitbit Inc., Garmin Ltd., JEFIT Inc., Heja AB, MaxOne.ai, SportEasy, TeamLinkt, Spond AS, TrainHeroic Inc., Invoidea Technologies Pvt. Ltd.

North America was the largest region in the sport app market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the sport app market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the sport app market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The sports app market consists of revenues earned by entities by providing services such as subscription and access fees, in-app purchases, advertising and sponsorship, data analytics and insights, betting, and merchandise commissions. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Sport App Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Sport App Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation
Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Sport App Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Sport App Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Digitalization, Cloud, Big Data & Cybersecurity
4.1.2 Immersive Technologies (Ar/Vr/Xr)
4.1.3 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.1.4 Artificial Intelligence & Autonomous Intelligence
4.1.5 Sustainability, Climate Tech & Circular Economy
4.2. Major Trends
4.2.1 Increasing Adoption of Personalized Sports Content
4.2.2 Rising Demand for Live Streaming and Real-Time Analytics
4.2.3 Growing Integration With Wearable Devices
4.2.4 Expansion of Fan Engagement and Social Features
4.2.5 Enhanced Focus on Data-Driven Training Insights
5. Sport App Market Analysis of End Use Industries
5.1 Sports Fans
5.2 Professional Athletes
5.3 Coaches and Trainers
5.4 Sports Teams and Clubs
5.5 Sports Media Companies
6. Sport App Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Sport App Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Sport App PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Sport App Market Size, Comparisons and Growth Rate Analysis
7.3. Global Sport App Historic Market Size and Growth, 2020-2025, Value ($ Billion)
7.4. Global Sport App Forecast Market Size and Growth, 2025-2030, 2035F, Value ($ Billion)
8. Global Sport App Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Sport App Market Segmentation
9.1. Global Sport App Market, Segmentation by Type of App, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Fitness and Training Apps, Fantasy Sports Apps, Live Sports Streaming Apps, Team and Player Management Apps, Fan Engagement and Social Sports Apps
9.2. Global Sport App Market, Segmentation by Platform, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Mobile Apps (iOS or Android), Wearable-Integrated Apps, Web or Desktop Apps
9.3. Global Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Freemium, Subscription-Based, in-App Purchases, Advertising-Supported, Pay-Per-View or Paywall
9.4. Global Sport App Market, Segmentation by Marketplace, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Google Play Store, Apple iPhone Operating System (iOS) Store, Other Marketplaces
9.5. Global Sport App Market, Segmentation by User Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Consumers, Professional Athletes and Teams, Sports Fans, Coaches and Trainers
9.6. Global Sport App Market, Sub-Segmentation of Fitness and Training Apps, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Workout Tracking Apps, Personal Training Apps, Yoga and Meditation Apps, Nutrition and Diet Apps, Home Workout Apps, Gym Companion Apps
9.7. Global Sport App Market, Sub-Segmentation of Fantasy Sports Apps, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Daily Fantasy Sports (DFS), Season-Long Fantasy Leagues, Fantasy League Management Tools, Fantasy News and Analytics Apps, Drafting and Team-Building Apps
9.8. Global Sport App Market, Sub-Segmentation of Live Sports Streaming Apps, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
on-Demand Sports Replays, Live Match Streaming, Multi-Sport Streaming Platforms, League-Specific Streaming Apps, Score and Highlight Streaming
9.9. Global Sport App Market, Sub-Segmentation of Team and Player Management Apps, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Roster and Scheduling Management, Performance Analytics Tools, Player Training and Evaluation Apps, Communication and Coordination Apps, Youth Team and Amateur League Management
9.10. Global Sport App Market, Sub-Segmentation of Fan Engagement and Social Sports Apps, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
Sports News and Updates Apps, Fan Community Forums, Polls and Trivia Apps, Social Media-Based Sports Apps, Augmented Reality (AR) or Virtual Reality (VR) Sports Experience Apps
10. Sport App Market Regional and Country Analysis
10.1. Global Sport App Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Sport App Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Sport App Market
11.1. Asia-Pacific Sport App Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Sport App Market
12.1. China Sport App Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Sport App Market
13.1. India Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Sport App Market
14.1. Japan Sport App Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Sport App Market
15.1. Australia Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Sport App Market
16.1. Indonesia Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Sport App Market
17.1. South Korea Sport App Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Sport App Market
18.1. Taiwan Sport App Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Sport App Market
19.1. South East Asia Sport App Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Sport App Market
20.1. Western Europe Sport App Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Sport App Market
21.1. UK Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Sport App Market
22.1. Germany Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Sport App Market
23.1. France Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Sport App Market
24.1. Italy Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Sport App Market
25.1. Spain Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Sport App Market
26.1. Eastern Europe Sport App Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Sport App Market
27.1. Russia Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Sport App Market
28.1. North America Sport App Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Sport App Market
29.1. USA Sport App Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Sport App Market
30.1. Canada Sport App Market Overview
Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Sport App Market
31.1. South America Sport App Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Sport App Market
32.1. Brazil Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Sport App Market
33.1. Middle East Sport App Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Sport App Market
34.1. Africa Sport App Market Overview
Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Sport App Market, Segmentation by Type of App, Segmentation by Platform, Segmentation by Revenue Model, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Sport App Market Regulatory and Investment Landscape
36. Sport App Market Competitive Landscape and Company Profiles
36.1. Sport App Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Sport App Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Sport App Market Company Profiles
36.3.1. Hyperlink InfoSystem Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Strava Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Peloton Interactive Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Zwift Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.5. TeamSnap Inc. Overview, Products and Services, Strategy and Financial Analysis
37. Sport App Market Other Major and Innovative Companies
MindInventory, Sapphire Software Solutions, Freeletics GmbH, Agile Sports Technologies Inc, Synarion IT Solutions, Fitbit Inc., Garmin Ltd., JEFIT Inc., Heja AB, MaxOne.Ai, SportEasy, TeamLinkt, Spond aS, TrainHeroic Inc., Invoidea Technologies Pvt. Ltd.
38. Global Sport App Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Sport App Market
40. Sport App Market High Potential Countries, Segments and Strategies
40.1 Sport App Market in 2030 - Countries Offering Most New Opportunities
40.2 Sport App Market in 2030 - Segments Offering Most New Opportunities
40.3 Sport App Market in 2030 - Growth Strategies
40.3.1 Market Trend Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Sport App Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses sport app market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase::

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for sport app? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The sport app market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Type of App: Fitness and Training Apps; Fantasy Sports Apps; Live Sports Streaming Apps; Team and Player Management Apps; Fan Engagement and Social Sports Apps
2) By Platform: Mobile Apps (Ios or Android); Wearable-Integrated Apps; Web or Desktop Apps
3) By Revenue Model: Freemium; Subscription-Based; in-App Purchases; Advertising-Supported; Pay-Per-View or Paywall
4) By Marketplace: Google Play Store; Apple iPhone Operating System (iOS) Store; Other Marketplaces
5) By User Type: Consumers; Professional Athletes and Teams; Sports Fans; Coaches and Trainers

Subsegments:

1) By Fitness and Training Apps: Workout Tracking Apps; Personal Training Apps; Yoga and Meditation Apps; Nutrition and Diet Apps; Home Workout Apps; Gym Companion Apps
2) By Fantasy Sports Apps: Daily Fantasy Sports (DFS); Season-Long Fantasy Leagues; Fantasy League Management Tools; Fantasy News and Analytics Apps; Drafting and Team-Building Apps
3) By Live Sports Streaming Apps: on-Demand Sports Replays; Live Match Streaming; Multi-Sport Streaming Platforms; League-Specific Streaming Apps; Score and Highlight Streaming
4) By Team and Player Management Apps: Roster and Scheduling Management; Performance Analytics Tools; Player Training and Evaluation Apps; Communication and Coordination Apps; Youth Team and Amateur League Management
5) By Fan Engagement and Social Sports Apps: Sports News and Updates Apps; Fan Community Forums; Polls and Trivia Apps; Social Media-Based Sports Apps; Augmented Reality (AR) or Virtual Reality (VR) Sports Experience Apps

Companies Mentioned: Hyperlink InfoSystem; Strava Inc.; Peloton Interactive Inc.; Zwift Inc.; TeamSnap Inc.; MindInventory; Sapphire Software Solutions; Freeletics GmbH; Agile Sports Technologies Inc; Synarion IT Solutions; Fitbit Inc.; Garmin Ltd.; JEFIT Inc.; Heja AB; MaxOne.ai; SportEasy; TeamLinkt; Spond aS; TrainHeroic Inc.; Invoidea Technologies Pvt. Ltd.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits:

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support

Companies Mentioned

The companies featured in this Sport App market report include:
  • Hyperlink InfoSystem
  • Strava Inc.
  • Peloton Interactive Inc.
  • Zwift Inc.
  • TeamSnap Inc.
  • MindInventory
  • Sapphire Software Solutions
  • Freeletics GmbH
  • Agile Sports Technologies Inc
  • Synarion IT Solutions
  • Fitbit Inc.
  • Garmin Ltd.
  • JEFIT Inc.
  • Heja AB
  • MaxOne.ai
  • SportEasy
  • TeamLinkt
  • Spond AS
  • TrainHeroic Inc.
  • Invoidea Technologies Pvt. Ltd.

Table Information