The sport app market size is expected to see rapid growth in the next few years. It will grow to $8.37 billion in 2030 at a compound annual growth rate (CAGR) of 11.4%. The growth in the forecast period can be attributed to increasing investments in immersive fan experiences, rising demand for AI-driven performance analytics, expansion of subscription-based sports apps, growing integration of AR and VR features, increasing focus on personalized user engagement. Major trends in the forecast period include increasing adoption of personalized sports content, rising demand for live streaming and real-time analytics, growing integration with wearable devices, expansion of fan engagement and social features, enhanced focus on data-driven training insights.
The rising smartphone penetration is expected to fuel the growth of the sports app market in the coming years. Smartphone penetration refers to the percentage of people within a region or market who own or use smartphones. This increase is driven by expanding internet connectivity, as broader and faster network access makes smartphones more valuable and essential for daily digital activities. Smartphones support the growth of sports apps by offering users a convenient, portable, and interactive platform to stream live games, track fitness, receive real-time updates, participate in fantasy sports, and engage with fan communities anytime and anywhere. For example, in June 2024, Ericsson, a Sweden-based telecommunications company, projected that mobile subscriptions in the region would rise from 1.2 billion in 2023 to 1.3 billion by 2029. As a result, the increasing smartphone penetration is boosting the sports app market.
Leading companies in the sports app market are developing innovative real-time tracking solutions to transform how fans experience games by boosting engagement with live updates, performance analytics, and interactive features. Real-time sports tracking applications monitor and deliver live information on games, player performance, and statistics as they happen. For example, in February 2024, Apple Inc., a US-based technology company, launched its first dedicated sports app called Apple Sports. This app offers real-time scores, statistics, and more with speed and simplicity. Users can receive live updates, including play-by-play coverage, across multiple sports, and customize their experience by following favorite teams, leagues, and tournaments. It also includes live activities on the iPhone Lock Screen and Apple Watch, along with easy access to live games through the Apple TV app and connected streaming services.
In August 2025, SEGG Media Corporation, a US-based digital media and entertainment company, acquired Galaxy Racer Holdings Limited for $10 million. Through this acquisition, SEGG Media Corporation aims to expand its Sports.com Super App globally by integrating sports, esports, and fan engagement to reach a wider digital sports audience. Galaxy Racer Holdings Limited, based in the UAE, is the developer of the GXR app, a sports application.
Major companies operating in the sport app market are Hyperlink InfoSystem, Strava Inc., Peloton Interactive Inc., Zwift Inc., TeamSnap Inc., MindInventory, Sapphire Software Solutions, Freeletics GmbH, Agile Sports Technologies Inc, Synarion IT Solutions, Fitbit Inc., Garmin Ltd., JEFIT Inc., Heja AB, MaxOne.ai, SportEasy, TeamLinkt, Spond AS, TrainHeroic Inc., Invoidea Technologies Pvt. Ltd.
North America was the largest region in the sport app market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the sport app market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the sport app market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The sports app market consists of revenues earned by entities by providing services such as subscription and access fees, in-app purchases, advertising and sponsorship, data analytics and insights, betting, and merchandise commissions. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Sport App Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses sport app market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for sport app? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The sport app market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Type of App: Fitness and Training Apps; Fantasy Sports Apps; Live Sports Streaming Apps; Team and Player Management Apps; Fan Engagement and Social Sports Apps2) By Platform: Mobile Apps (Ios or Android); Wearable-Integrated Apps; Web or Desktop Apps
3) By Revenue Model: Freemium; Subscription-Based; in-App Purchases; Advertising-Supported; Pay-Per-View or Paywall
4) By Marketplace: Google Play Store; Apple iPhone Operating System (iOS) Store; Other Marketplaces
5) By User Type: Consumers; Professional Athletes and Teams; Sports Fans; Coaches and Trainers
Subsegments:
1) By Fitness and Training Apps: Workout Tracking Apps; Personal Training Apps; Yoga and Meditation Apps; Nutrition and Diet Apps; Home Workout Apps; Gym Companion Apps2) By Fantasy Sports Apps: Daily Fantasy Sports (DFS); Season-Long Fantasy Leagues; Fantasy League Management Tools; Fantasy News and Analytics Apps; Drafting and Team-Building Apps
3) By Live Sports Streaming Apps: on-Demand Sports Replays; Live Match Streaming; Multi-Sport Streaming Platforms; League-Specific Streaming Apps; Score and Highlight Streaming
4) By Team and Player Management Apps: Roster and Scheduling Management; Performance Analytics Tools; Player Training and Evaluation Apps; Communication and Coordination Apps; Youth Team and Amateur League Management
5) By Fan Engagement and Social Sports Apps: Sports News and Updates Apps; Fan Community Forums; Polls and Trivia Apps; Social Media-Based Sports Apps; Augmented Reality (AR) or Virtual Reality (VR) Sports Experience Apps
Companies Mentioned: Hyperlink InfoSystem; Strava Inc.; Peloton Interactive Inc.; Zwift Inc.; TeamSnap Inc.; MindInventory; Sapphire Software Solutions; Freeletics GmbH; Agile Sports Technologies Inc; Synarion IT Solutions; Fitbit Inc.; Garmin Ltd.; JEFIT Inc.; Heja AB; MaxOne.ai; SportEasy; TeamLinkt; Spond aS; TrainHeroic Inc.; Invoidea Technologies Pvt. Ltd.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Sport App market report include:- Hyperlink InfoSystem
- Strava Inc.
- Peloton Interactive Inc.
- Zwift Inc.
- TeamSnap Inc.
- MindInventory
- Sapphire Software Solutions
- Freeletics GmbH
- Agile Sports Technologies Inc
- Synarion IT Solutions
- Fitbit Inc.
- Garmin Ltd.
- JEFIT Inc.
- Heja AB
- MaxOne.ai
- SportEasy
- TeamLinkt
- Spond AS
- TrainHeroic Inc.
- Invoidea Technologies Pvt. Ltd.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 5.43 Billion |
| Forecasted Market Value ( USD | $ 8.37 Billion |
| Compound Annual Growth Rate | 11.4% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


