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Sport App Market Report 2025

  • PDF Icon

    Report

  • 250 Pages
  • October 2025
  • Region: Global
  • The Business Research Company
  • ID: 6177660
The sport app market size has grown rapidly in recent years. It will grow from $4.35 billion in 2024 to $4.86 billion in 2025 at a compound annual growth rate (CAGR) of 11.9%. The growth during the historic period is driven by the rising adoption of smartphones for sports engagement, expanding internet penetration that enables access to online sports content, increasing popularity of live sports streaming apps, greater use of social media for sports updates and fan interaction, and growing demand for fantasy sports applications.

The sport app market size is expected to see rapid growth in the next few years. It will grow to $7.52 billion in 2029 at a compound annual growth rate (CAGR) of 11.5%. The growth expected in the forecast period is driven by the increasing integration of artificial intelligence and analytics to create personalized sports experiences, rising monetization through in-app purchases and advertisements, growing use of wearable devices that sync with sports apps, expanding investments by sports organizations in mobile platforms, and the rising popularity of e-sports and gaming-related sports apps. Key trends during this period include the development of personalized fitness and wellness programs, the introduction of gamification features to enhance user engagement, integration of digital payment systems for in-app purchases, connection with social media platforms to build communities, and innovations in data-driven fan engagement strategies.

The rising smartphone penetration is expected to fuel the growth of the sports app market in the coming years. Smartphone penetration refers to the percentage of people within a region or market who own or use smartphones. This increase is driven by expanding internet connectivity, as broader and faster network access makes smartphones more valuable and essential for daily digital activities. Smartphones support the growth of sports apps by offering users a convenient, portable, and interactive platform to stream live games, track fitness, receive real-time updates, participate in fantasy sports, and engage with fan communities anytime and anywhere. For example, in June 2024, Ericsson, a Sweden-based telecommunications company, projected that mobile subscriptions in the region would rise from 1.2 billion in 2023 to 1.3 billion by 2029. As a result, the increasing smartphone penetration is boosting the sports app market.

Leading companies in the sports app market are developing innovative real-time tracking solutions to transform how fans experience games by boosting engagement with live updates, performance analytics, and interactive features. Real-time sports tracking applications monitor and deliver live information on games, player performance, and statistics as they happen. For example, in February 2024, Apple Inc., a US-based technology company, launched its first dedicated sports app called Apple Sports. This app offers real-time scores, statistics, and more with speed and simplicity. Users can receive live updates, including play-by-play coverage, across multiple sports, and customize their experience by following favorite teams, leagues, and tournaments. It also includes live activities on the iPhone Lock Screen and Apple Watch, along with easy access to live games through the Apple TV app and connected streaming services.

In August 2025, SEGG Media Corporation, a US-based digital media and entertainment company, acquired Galaxy Racer Holdings Limited for $10 million. Through this acquisition, SEGG Media Corporation aims to expand its Sports.com Super App globally by integrating sports, esports, and fan engagement to reach a wider digital sports audience. Galaxy Racer Holdings Limited, based in the UAE, is the developer of the GXR app, a sports application.

Major players in the sport app market are Hyperlink InfoSystem, Strava Inc., Peloton Interactive Inc., Zwift Inc., TeamSnap Inc., MindInventory, Sapphire Software Solutions, Freeletics GmbH, Agile Sports Technologies Inc, Synarion IT Solutions, Fitbit Inc., Garmin Ltd., JEFIT Inc., Heja AB, MaxOne.ai, SportEasy, TeamLinkt, Spond AS, TrainHeroic Inc., Invoidea Technologies Pvt. Ltd.

North America was the largest region in the sport app market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in sports app report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the sports app market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the recreation sector, particularly in the supply of imported sports equipment, outdoor gear, and leisure products. Manufacturers and retailers are facing higher costs for items such as bicycles, camping gear, fitness machines, and gaming consoles, much of which are sourced from overseas with limited domestic alternatives. Small businesses operating in the recreational retail space are especially affected, with some reducing inventory or increasing prices to offset margin pressure. Event organizers and recreational facilities are also facing cost hikes for imported equipment and infrastructure materials. In response, the industry is exploring alternative sourcing from tariff-free regions, increasing reliance on local suppliers, and urging policymakers to consider exemptions for non-essential but widely used recreational products.

A sport app is a mobile or web-based application designed to give users access to sports-related content, services, and features. It supports activities such as live score updates, news, streaming, training guidance, fitness tracking, fan engagement, and event management.

The primary types of sports apps include fitness and training apps, fantasy sports apps, live sports streaming apps, team and player management apps, sports betting apps, and fan engagement or social sports apps. Fitness and training apps help users enhance their physical health by tracking workouts, monitoring progress, and providing personalized exercise routines and performance analytics. These apps are available on mobile platforms such as iOS and Android, as well as on wearable devices and desktop or web applications. Common revenue models include freemium, subscriptions, in-app purchases, advertising, and pay-per-view or paywall options. They are distributed through marketplaces such as the Google Play Store, Apple App Store, and others, serving a wide user base that includes fitness enthusiasts, professional athletes and teams, sports fans, coaches and trainers, and sports organizations and broadcasters.

The sport app market research report is one of a series of new reports that provides sport app market statistics, including sport app industry global market size, regional shares, competitors with a sport app market share, detailed sport app market segments, market trends and opportunities, and any further data you may need to thrive in the sport app industry. This sports app market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The sports app market consists of revenues earned by entities by providing services such as subscription and access fees, in-app purchases, advertising and sponsorship, data analytics and insights, betting, and merchandise commissions. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 3-5 business days.

Table of Contents

1. Executive Summary2. Sport App Market Characteristics3. Sport App Market Trends and Strategies
4. Sport App Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, and Covid and Recovery on the Market
4.1. Supply Chain Impact from Tariff War & Trade Protectionism
5. Global Sport App Growth Analysis and Strategic Analysis Framework
5.1. Global Sport App PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Sport App Market Growth Rate Analysis
5.4. Global Sport App Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
5.5. Global Sport App Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
5.6. Global Sport App Total Addressable Market (TAM)
6. Sport App Market Segmentation
6.1. Global Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Fitness and Training Apps
  • Fantasy Sports Apps
  • Live Sports Streaming Apps
  • Team and Player Management Apps
  • Sports Betting Apps
  • Fan Engagement and Social Sports Apps
6.2. Global Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Mobile Apps (Ios or Android)
  • Wearable-Integrated Apps
  • Web or Desktop Apps
6.3. Global Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Freemium
  • Subscription-Based
  • in-App Purchases
  • Advertising-Supported
  • Pay-Per-View or Paywall
6.4. Global Sport App Market, Segmentation by Marketplace, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Google Play Store
  • Apple iPhone Operating System (Ios) Store
  • Other Marketplaces
6.5. Global Sport App Market, Segmentation by User Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consumers
  • Professional Athletes and Teams
  • Sports Fans
  • Coaches and Trainers
  • Sports Organisations and Broadcasters
6.6. Global Sport App Market, Sub-Segmentation of Fitness and Training Apps, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Workout Tracking Apps
  • Personal Training Apps
  • Yoga and Meditation Apps
  • Nutrition and Diet Apps
  • Home Workout Apps
  • Gym Companion Apps
6.7. Global Sport App Market, Sub-Segmentation of Fantasy Sports Apps, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Daily Fantasy Sports (DFS)
  • Season-Long Fantasy Leagues
  • Fantasy League Management Tools
  • Fantasy News and Analytics Apps
  • Drafting and Team-Building Apps
6.8. Global Sport App Market, Sub-Segmentation of Live Sports Streaming Apps, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • on-Demand Sports Replays
  • Live Match Streaming
  • Multi-Sport Streaming Platforms
  • League-Specific Streaming Apps
  • Score and Highlight Streaming
6.9. Global Sport App Market, Sub-Segmentation of Team and Player Management Apps, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Roster and Scheduling Management
  • Performance Analytics Tools
  • Player Training and Evaluation Apps
  • Communication and Coordination Apps
  • Youth Team and Amateur League Management
6.10. Global Sport App Market, Sub-Segmentation of Sports Betting Apps, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Real-Money Betting Apps
  • Fantasy Betting Platforms
  • Odds Comparison Apps
  • Live Betting Apps
  • Prediction and Tipster Apps
6.11. Global Sport App Market, Sub-Segmentation of Fan Engagement and Social Sports Apps, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Sports News and Updates Apps
  • Fan Community Forums
  • Polls and Trivia Apps
  • Social Media-Based Sports Apps
  • Augmented Reality (AR) or Virtual Reality (VR )Sports Experience Apps
7. Sport App Market Regional and Country Analysis
7.1. Global Sport App Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Sport App Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Sport App Market
8.1. Asia-Pacific Sport App Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Sport App Market
9.1. China Sport App Market Overview
9.2. China Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Sport App Market
10.1. India Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Sport App Market
11.1. Japan Sport App Market Overview
11.2. Japan Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Sport App Market
12.1. Australia Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Sport App Market
13.1. Indonesia Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Sport App Market
14.1. South Korea Sport App Market Overview
14.2. South Korea Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Sport App Market
15.1. Western Europe Sport App Market Overview
15.2. Western Europe Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Sport App Market
16.1. UK Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Sport App Market
17.1. Germany Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Sport App Market
18.1. France Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Sport App Market
19.1. Italy Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Sport App Market
20.1. Spain Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Sport App Market
21.1. Eastern Europe Sport App Market Overview
21.2. Eastern Europe Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Sport App Market
22.1. Russia Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Sport App Market
23.1. North America Sport App Market Overview
23.2. North America Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Sport App Market
24.1. USA Sport App Market Overview
24.2. USA Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Sport App Market
25.1. Canada Sport App Market Overview
25.2. Canada Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Sport App Market
26.1. South America Sport App Market Overview
26.2. South America Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Sport App Market
27.1. Brazil Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Sport App Market
28.1. Middle East Sport App Market Overview
28.2. Middle East Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Sport App Market
29.1. Africa Sport App Market Overview
29.2. Africa Sport App Market, Segmentation by Type of App, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Sport App Market, Segmentation by Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Sport App Market, Segmentation by Revenue Model, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Sport App Market Competitive Landscape and Company Profiles
30.1. Sport App Market Competitive Landscape
30.2. Sport App Market Company Profiles
30.2.1. Hyperlink InfoSystem Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Strava Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Peloton Interactive Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Zwift Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. TeamSnap Inc. Overview, Products and Services, Strategy and Financial Analysis
31. Sport App Market Other Major and Innovative Companies
31.1. MindInventory
31.2. Sapphire Software Solutions
31.3. Freeletics GmbH
31.4. Agile Sports Technologies Inc
31.5. Synarion IT Solutions
31.6. Fitbit Inc.
31.7. Garmin Ltd.
31.8. JEFIT Inc.
31.9. Heja AB
31.10. MaxOne.ai
31.11. SportEasy
31.12. TeamLinkt
31.13. Spond aS
31.14. TrainHeroic Inc.
31.15. Invoidea Technologies Pvt. Ltd.
32. Global Sport App Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Sport App Market34. Recent Developments in the Sport App Market
35. Sport App Market High Potential Countries, Segments and Strategies
35.1 Sport App Market in 2029 - Countries Offering Most New Opportunities
35.2 Sport App Market in 2029 - Segments Offering Most New Opportunities
35.3 Sport App Market in 2029 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Sport App Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on sport app market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, post-pandemic supply chain realignment, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for sport app? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The sport app market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include: the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Report Scope

Markets Covered:

1) By Type of App: Fitness and Training Apps; Fantasy Sports Apps; Live Sports Streaming Apps; Team and Player Management Apps; Sports Betting Apps; Fan Engagement and Social Sports Apps
2) By Platform: Mobile Apps (Ios or Android) ; Wearable-Integrated Apps; Web or Desktop Apps
3) By Revenue Model: Freemium; Subscription-Based; in-App Purchases; Advertising-Supported; Pay-Per-View or Paywall
4) By Marketplace: Google Play Store; Apple iPhone Operating System (Ios) Store; Other Marketplaces
5) By User Type: Consumers; Professional Athletes and Teams; Sports Fans; Coaches and Trainers; Sports Organizations and Broadcasters

Subsegments:

1) By Fitness and Training Apps: Workout Tracking Apps; Personal Training Apps; Yoga and Meditation Apps; Nutrition and Diet Apps; Home Workout Apps; Gym Companion Apps
2) By Fantasy Sports Apps: Daily Fantasy Sports (DFS); Season-Long Fantasy Leagues; Fantasy League Management Tools; Fantasy News and Analytics Apps; Drafting and Team-Building Apps
3) By Live Sports Streaming Apps: on-Demand Sports Replays; Live Match Streaming; Multi-Sport Streaming Platforms; League-Specific Streaming Apps; Score and Highlight Streaming
4) By Team and Player Management Apps: Roster and Scheduling Management; Performance Analytics Tools; Player Training and Evaluation Apps; Communication and Coordination Apps; Youth Team and Amateur League Management
5) By Sports Betting Apps: Real-Money Betting Apps; Fantasy Betting Platforms; Odds Comparison Apps; Live Betting Apps; Prediction and Tipster Apps
6) By Fan Engagement and Social Sports Apps: Sports News and Updates Apps; Fan Community Forums; Polls and Trivia Apps; Social Media-Based Sports Apps; Augmented Reality (AR) or Virtual Reality (VR) Sports Experience Apps

Companies Mentioned: Hyperlink InfoSystem; Strava Inc.; Peloton Interactive Inc.; Zwift Inc.; TeamSnap Inc.; MindInventory; Sapphire Software Solutions; Freeletics GmbH; Agile Sports Technologies Inc; Synarion IT Solutions; Fitbit Inc.; Garmin Ltd.; JEFIT Inc.; Heja AB; MaxOne.ai; SportEasy; TeamLinkt; Spond aS; TrainHeroic Inc.; Invoidea Technologies Pvt. Ltd.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain.

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

The companies featured in this Sport App market report include:
  • Hyperlink InfoSystem
  • Strava Inc.
  • Peloton Interactive Inc.
  • Zwift Inc.
  • TeamSnap Inc.
  • MindInventory
  • Sapphire Software Solutions
  • Freeletics GmbH
  • Agile Sports Technologies Inc
  • Synarion IT Solutions
  • Fitbit Inc.
  • Garmin Ltd.
  • JEFIT Inc.
  • Heja AB
  • MaxOne.ai
  • SportEasy
  • TeamLinkt
  • Spond AS
  • TrainHeroic Inc.
  • Invoidea Technologies Pvt. Ltd.

Table Information