The virtual reality (VR) in the telerehabilitation market size is expected to see exponential growth in the next few years. It will grow to $2.18 billion in 2029 at a compound annual growth rate (CAGR) of 22.1%. The growth projected for the forecast period can be attributed to rising adoption of telehealth, increasing prevalence of chronic neurological conditions, escalating healthcare costs and the need for cost-effective solutions, growing investment in digital health technologies, and higher demand for remote patient monitoring and home-based care. Key trends during the forecast period include advancements in AI-driven personalized therapy, development of more affordable and wireless hardware, innovations in haptic feedback and sensory integration, expansion into new therapeutic areas such as pediatrics and mental health, and the establishment of robust clinical evidence and standardized treatment protocols.
The increasing adoption of telehealth and remote healthcare services is expected to significantly drive the growth of the virtual reality (VR) in telerehabilitation market. Telehealth refers to the delivery of healthcare services remotely via telecommunication technologies, eliminating the need for in-person visits. This approach is becoming more popular as patients seek convenient, home-based consultations and continuous monitoring, reducing travel and wait times. As the demand for remote healthcare services rises, the need for virtual reality in telerehabilitation also increases, as VR can enhance the quality and effectiveness of rehabilitation therapy delivered remotely. For example, in August 2023, Vivalink, a healthcare technology company, reported that 81% of clinicians now use remote patient monitoring (RPM), a substantial increase from just 20% in 2021. Furthermore, 84% of current RPM users plan to expand their use of the technology in 2024. This growing adoption of telehealth and remote healthcare services is driving the expansion of VR in the telerehabilitation market.
Companies in the virtual reality telerehabilitation market are focusing on developing innovative solutions, such as sensor-based VR rehabilitation platforms, to improve therapy precision and deliver personalized outcomes. These platforms combine motion-tracking sensors with immersive virtual environments, enabling real-time monitoring of patient movements to evaluate performance, personalize therapy, and speed up recovery. For example, in November 2022, Penumbra, Inc., a healthcare company based in the U.S., launched the REAL y-Series, a hands-free, full-body VR rehabilitation platform. This system uses sensors on both the upper and lower body to allow clinicians to track full-body movement, personalize therapy, and enhance patient engagement, making it the only sensor-based VR platform for both upper and lower extremities in physical and occupational therapy.
In April 2023, XRHealth, a U.S.-based company specializing in virtual treatment rooms, merged with Amelia Virtual Care to create the world’s largest XR therapeutics platform. The merger aims to revolutionize healthcare by combining virtual and augmented reality technologies for both physical and mental health. By expanding global clinical accessibility, this collaboration establishes XRHealth as the leading provider of XR/VR therapeutic solutions, offering an integrated platform that improves patient care and outcomes. Amelia Virtual Care, a Spain-based company, provides VR solutions for mental health and psychological therapy, further enhancing the breadth of the combined platform’s therapeutic capabilities.
Major players in the virtual reality (VR) in telerehabilitation market are Penumbra Inc., DIH Holding US Inc., MindMaze, Reflexion Interactive Technologies Inc., Saebo, VR Rehab Inc., CUREosity GmbH, InfiVR, SyncVR Medical, Rehametrics, GestureTek Health, Doctor Kinetic, Cognihab Inc., Neuro Rehab VR, Virtualware, Mice Labs, Evolv Rehabilitation Technologies, XR4REHAB, MIRA Rehab Limited, and LiteGait.
North America was the largest region in the virtual reality (VR) in telerehabilitation market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in virtual reality (VR) in telerehabilitation report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the virtual reality (VR) in telerehabilitation market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
The sudden escalation of U.S. tariffs and the consequent trade frictions in spring 2025 are severely impacting the healthcare sector, particularly in the supply of critical medical devices, diagnostic equipment, and pharmaceuticals. Hospitals and healthcare providers are facing higher costs for imported surgical instruments, imaging equipment, and consumables such as syringes and catheters, many of which have limited domestic alternatives. These increased costs are straining healthcare budgets, leading some providers to delay equipment upgrades or pass on expenses to patients. Additionally, tariffs on raw materials and components are disrupting the production of essential drugs and devices, causing supply chain bottlenecks. In response, the industry is diversifying sourcing strategies, boosting local manufacturing where possible, and advocating for tariff exemptions on life-saving medical products.
Virtual reality (VR) in telerehabilitation involves the use of immersive digital environments to provide remote therapeutic exercises and track patient progress. It allows healthcare professionals to conduct rehabilitation sessions virtually while collecting real-time performance data. By increasing patient engagement and motivation, VR encourages consistent practice and supports improved recovery outcomes.
The primary components of virtual reality (VR) in telerehabilitation include hardware, software, and services. Hardware consists of physical devices such as head-mounted displays, motion sensors, and haptic systems that facilitate immersive therapy experiences. Rehabilitation types include both in-person and remote therapies, covering applications such as physical rehabilitation, neurological rehabilitation, cardiac rehabilitation, psychological rehabilitation, and orthopedic rehabilitation. Key end users include healthcare providers, rehabilitation centers, homecare settings, fitness and wellness centers, and corporations.
The virtual reality (VR) in telerehabilitation market research report is one of a series of new reports that provides virtual reality (VR) in telerehabilitation market statistics, including virtual reality (VR) in telerehabilitation industry global market size, regional shares, competitors with a virtual reality (VR) in telerehabilitation market share, detailed virtual reality (VR) in telerehabilitation market segments, market trends and opportunities, and any further data you may need to thrive in the virtual reality (VR) in telerehabilitation industry. The virtual reality (VR) in telerehabilitation market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The virtual reality (VR) in telerehabilitation market consists of revenues earned by entities by providing services such as remote therapy sessions, personalized exercise software, real-time performance monitoring, professional clinician training and certification, and clinical data analytics. The market value includes the value of related goods sold by the service provider or included within the service offering. The virtual reality (VR) in telerehabilitation market also includes sales of VR headsets and controllers, motion capture sensors, haptic feedback devices, specialized therapeutic content and game licenses and telehealth software platforms. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Virtual Reality (VR) In Telerehabilitation Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on virtual reality (vr) in telerehabilitation market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for virtual reality (vr) in telerehabilitation? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The virtual reality (vr) in telerehabilitation market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Report Scope
Markets Covered:
1) By Component: Hardware; Software; Services2) By Rehabilitation: In-Person Rehabilitation; Remote Rehabilitation
3) By Application: Physical Rehabilitation; Neurological Rehabilitation; Cardiac Rehabilitation; Psychological Rehabilitation; Orthopedic Rehabilitation
4) By End-User: Healthcare Providers; Rehabilitation Centers; Homecare Settings; Fitness And Wellness Centers; Corporates
Subsegments:
1) By Hardware: Head-Mounted Displays (HMDs); Motion Tracking Sensors; Haptic Feedback Devices; Virtual Reality (VR) Gloves; Virtual Reality (VR) Treadmills; Eye-Tracking Devices; Cameras And Depth Sensors; Computing And Graphics Processing Units (GPUs)2) By Software: Immersive Virtual Reality (VR) Therapy Applications; Non-Immersive Virtual Reality (VR) Therapy Applications; Mixed Reality Therapy Applications; Artificial Intelligence (AI)-Based Therapy Modules; Gamified Rehabilitation Software; Patient Data Management And Analytics Platforms; Cloud-Based Therapy Software
3) By Services: Clinical Implementation Services; Remote Patient Monitoring Services; Maintenance And Support Services; Training And Education Services; Consultation And Integration Services
Companies Mentioned: Penumbra Inc.; DIH Holding US Inc.; MindMaze; Reflexion Interactive Technologies Inc.; Saebo; VR Rehab Inc.; CUREosity GmbH; InfiVR; SyncVR Medical; Rehametrics; GestureTek Health; Doctor Kinetic; Cognihab Inc.; Neuro Rehab VR; Virtualware; Mice Labs; Evolv Rehabilitation Technologies; XR4REHAB; MIRA Rehab Limited; LiteGait.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this Virtual Reality (VR) in Telerehabilitation market report include:- Penumbra Inc.
- DIH Holding US Inc.
- MindMaze
- Reflexion Interactive Technologies Inc.
- Saebo
- VR Rehab Inc.
- CUREosity GmbH
- InfiVR
- SyncVR Medical
- Rehametrics
- GestureTek Health
- Doctor Kinetic
- Cognihab Inc.
- Neuro Rehab VR
- Virtualware
- Mice Labs
- Evolv Rehabilitation Technologies
- XR4REHAB
- MIRA Rehab Limited
- LiteGait.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | October 2025 |
| Forecast Period | 2025 - 2029 |
| Estimated Market Value ( USD | $ 0.98 Billion |
| Forecasted Market Value ( USD | $ 2.18 Billion |
| Compound Annual Growth Rate | 22.0% |
| Regions Covered | Global |
| No. of Companies Mentioned | 21 |


