The leisure centers market size is expected to see strong growth in the next few years. It will grow to $65.16 billion in 2030 at a compound annual growth rate (CAGR) of 8%. The growth in the forecast period can be attributed to expansion of smart leisure centers, rising investments in experiential entertainment, growing demand for personalized wellness services, increased adoption of digital booking systems, expansion of leisure services in emerging cities. Major trends in the forecast period include increasing integration of digital membership platforms, rising demand for multi-activity leisure facilities, expansion of wellness-focused programs, growing adoption of virtual and hybrid leisure experiences, enhanced focus on inclusive community spaces.
The increasing sports tourism is expected to support the growth of the leisure centers market going forward. Sports tourism refers to traveling to various locations to participate in, watch, or experience sports events and related recreational activities, often combining leisure with athletic interests. Sports tourism is increasing as more people travel to attend live sporting events, combining their enthusiasm for sports with leisure and cultural experiences. Sports tourism supports leisure centers by attracting large numbers of visitors who, in addition to attending sporting events, seek recreational, fitness, and wellness activities, thereby boosting demand, revenue, and overall market growth. For instance, in July 2025, according to the Department for Culture, Media and Sport and the Department for Science, Innovation and Technology, United Kingdom-based government organizations, between April 2024 and March 2025, 30 percent of adults attended live sports events in person, with men’s football being the most popular at 61 percent participation, followed by rugby (19 percent), cricket (18 percent), and other sports (18 percent), indicating a strong overall preference for football. Therefore, the increasing sports tourism is supporting the growth of the leisure centers market.
Leading companies in the leisure centers market are emphasizing technological innovation, such as tech-powered venues, to enhance real-time monitoring, boost operational efficiency, and improve overall safety and user experience. Tech-powered venues refer to facilities integrated with advanced digital technologies, automation, and smart systems designed to optimize safety, performance, and engagement. For example, in May 2025, Shott Amusement Limited, an India-based entertainment and leisure enterprise, launched its new flagship center at Nesco, Mumbai. Spanning 25,000 sq. ft. across two levels, the tech-powered venue delivers premium recreational offerings such as VIP bowling lanes, advanced laser tag, immersive virtual reality experiences, and arcade gaming. The center also includes curated dining options and flexible banqueting areas, establishing it as a premier all-in-one destination for entertainment and leisure experiences.
In June 2025, TenCate Grass Holding B.V., a Netherlands-based vertically integrated artificial turf systems company, acquired Sports & Leisure Group N.V. for an undisclosed amount. Through this acquisition, TenCate Grass Holding B.V. seeks to enhance its global footprint and reinforce its leadership position in the artificial turf industry. Sports & Leisure Group N.V. is a Belgium-based company that operates sports facilities, including leisure centers.
Major companies operating in the leisure centers market are 24 Hour Fitness USA,Inc., LA Fitness International LLC, Planet Fitness,Inc., Bourne Leisure, Invited (formerly ClubCorp), Gold's Gym, Anytime Fitness,LLC, Nuffield Health, Virgin Active Limited, David Lloyd Leisure Ltd., Equinox Holdings,Inc., The Gym Group plc, YMCA (Young Men's Christian Association), INOX Leisure Limited, Life Time,Inc., Fitness First Group Ltd., Bannatyne Group, Snap Fitness,Inc., Castle Leisure, Swansea, Town Sports International Holdings,Inc., Fairfield Leisure Centre, Birtley Leisure Centre, Kallang Leisure Centre, Olympiad Leisure Centers, GoodLife Fitness Centres Inc., Blaydon Leisure Centre, Lakeside Leisure Centre, Deeside, Go Ape, Walt Disney Parks & Hotels, Merlin Entertainments.
North America was the largest region in the leisure centers market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the leisure centers market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the leisure centers market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The leisure centers market includes revenues earned by entities by providing services such as group classes, yoga and meditation sessions, adventure activities, nutrition and lifestyle counseling, and outdoor excursions. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Leisure Centers Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses leisure centers market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for leisure centers? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The leisure centers market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Service Type: Fitness and Wellness; Sports and Recreation; Entertainment and Leisure; Other Service Types2) By Facility Type: Indoor; Outdoor
3) By Behavioral: Usage Frequency; Activity Type; Motivation
4) By Revenue Source: Membership Fees; Pay-Per-Use; Other Revenue Sources
5) By Age Group and Target Audience: Children; Teenagers; Adults; Seniors
Subsegments:
1) By Fitness and Wellness: Personal Training; Group Fitness Classes; Yoga and Pilates Sessions; Wellness Programs; Nutrition and Diet Consultation2) By Sports and Recreation: Indoor Sports Activities; Outdoor Sports Activities; Team Sports Programs; Individual Sports Programs; Adventure and Extreme Sports
3) By Entertainment and Leisure: Movie and Theater Screenings; Live Performances and Shows; Arcade and Gaming Zones; Virtual Reality Experiences; Amusement and Theme Park Rides
4) By Other Service Types: Spa and Massage Services; Swimming and Aquatic Programs; Fitness Equipment Rentals; Health and Lifestyle Workshops; Recreational Club Memberships
Companies Mentioned: 24 Hour Fitness USA,Inc.; LA Fitness International LLC; Planet Fitness,Inc.; Bourne Leisure; Invited (formerly ClubCorp); Gold's Gym; Anytime Fitness,LLC; Nuffield Health; Virgin Active Limited; David Lloyd Leisure Ltd.; Equinox Holdings,Inc.; the Gym Group plc; YMCA (Young Men's Christian Association); INOX Leisure Limited; Life Time,Inc.; Fitness First Group Ltd.; Bannatyne Group; Snap Fitness,Inc.; Castle Leisure; Swansea; Town Sports International Holdings,Inc.; Fairfield Leisure Centre; Birtley Leisure Centre; Kallang Leisure Centre; Olympiad Leisure Centers; GoodLife Fitness Centres Inc.; Blaydon Leisure Centre; Lakeside Leisure Centre; Deeside; Go Ape; Walt Disney Parks & Hotels; Merlin Entertainments
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Leisure Centers market report include:- 24 Hour Fitness USA,Inc.
- LA Fitness International LLC
- Planet Fitness,Inc.
- Bourne Leisure
- Invited (formerly ClubCorp)
- Gold's Gym
- Anytime Fitness,LLC
- Nuffield Health
- Virgin Active Limited
- David Lloyd Leisure Ltd.
- Equinox Holdings,Inc.
- The Gym Group plc
- YMCA (Young Men's Christian Association)
- INOX Leisure Limited
- Life Time,Inc.
- Fitness First Group Ltd.
- Bannatyne Group
- Snap Fitness,Inc.
- Castle Leisure
- Swansea
- Town Sports International Holdings,Inc.
- Fairfield Leisure Centre
- Birtley Leisure Centre
- Kallang Leisure Centre
- Olympiad Leisure Centers
- GoodLife Fitness Centres Inc.
- Blaydon Leisure Centre
- Lakeside Leisure Centre
- Deeside
- Go Ape
- Walt Disney Parks & Hotels
- Merlin Entertainments
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 47.86 Billion |
| Forecasted Market Value ( USD | $ 65.16 Billion |
| Compound Annual Growth Rate | 8.0% |
| Regions Covered | Global |
| No. of Companies Mentioned | 33 |

