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Comic Book Market by Type, Distribution Channel: Global Opportunity Analysis and Industry Forecast, 2025-2034

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    Report

  • 420 Pages
  • July 2025
  • Region: Global
  • Allied Market Research
  • ID: 6218024
The global comic book market was valued at $16.8 billion in 2024, and is projected to reach $31.2 billion by 2034, growing at a CAGR of 6.6% from 2025 to 2034.

Comic books are illustrated publications that blend visual art with dialogue to tell compelling stories. They span a variety of genres, including superheroes, fantasy, science fiction, romance, and graphic novels. Known for their immersive storytelling and dynamic visuals, comic books have become deeply connected to film, television, and gaming franchises. They attract a wide audience, particularly teenagers, young adults, collectors, and digital readers. Global demand remains strong for formats like superhero comics, manga, and webtoons, fueled by user-friendly digital platforms, an expanding fan culture, and a thriving market for merchandise.

The growth of the global comic book market has been driven by a surge in digital readership, the rising popularity of manga and anime adaptations, a growing community of independent creators, and expanding cross-media collaborations. Increased accessibility through online platforms, multilingual translations, and integration with gaming, merchandise, and streaming content have further boosted demand across diverse consumer segments and age groups worldwide.

Frequent content updates, personalized recommendations, and interactive features on mobile apps have played a key role in keeping users engaged, fueling the growth of the comic book market. Flexible access models - such as subscriptions and pay-per-issue formats - encourage regular readership and broaden appeal. Digital comics often include translated versions, making them more accessible to non-native speakers and expanding their reach to global audiences. Independent creators also benefit from digital platforms, gaining the ability to publish directly to readers without relying on traditional print channels. As digital reading becomes increasingly preferred among mobile users, this trend is expected to shape the future of the comic book market across formats and regions.

Furthermore, collaborations with gaming and metaverse platforms are opening new opportunities in the comic book market by bringing characters and storylines into interactive digital environments. Integrating comic book intellectual properties into video games enables publishers to tap into gaming audiences and spark interest in the original source material. Popular titles like Fortnite, Injustice, and Marvel’s Spider-Man feature narratives inspired by comic books, encouraging players to explore the corresponding issues and franchises. For instance, Marvel Premier Collection, inspired by DC’s Compact success, debuted at NYCC 2024 and published titles tied to its MCU schedule - such as Daredevil: Born Again - with plans for an X‑Men wave in 2025.

Key Findings of the Study

  • By type, the physical comics segment was the highest revenue contributor to the market in 2024.
  • By distribution channel, the specialty stores segment was the largest segment in 2024.
  • Region-wise, Asia-Pacific was the highest revenue contributor in 2024.
The comic book market is segmented into type, distribution channel, and region. By type, the market is divided into physical comics and digital comics. The digital comic segment is further bifurcated into traditional and webcomics. By distribution channel, the market is categorized into supermarkets and hypermarkets, specialty stores, bookstores, and online channels. Region-wise, it is analyzed across North America, Europe, Asia-Pacific, and LAMEA.

The key players covered in the global comic book market report include ACK Media Direct Limited, Archie Comic Publications, Inc., Daewon Media Co., Ltd., Embracer Group AB, Kodansha Ltd., Shogakukan Co., Ltd., Square Enix Holdings Co., Ltd, The Walt Disney Company, Titan Publishing Group Ltd., and Warner Bros. Discovery, Inc.

Key Benefits For Stakeholders

This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the comic book market analysis from 2024 to 2034 to identify the prevailing comic book market opportunities.

The market research is offered along with information related to key drivers, restraints, and opportunities.

Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.

In-depth analysis of the comic book market segmentation assists to determine the prevailing market opportunities.

Major countries in each region are mapped according to their revenue contribution to the global market.

Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.

The report includes the analysis of the regional as well as global comic book market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:

  • Quarterly update with the purchase of an enterprise license.
  • 5 additional company profiles of your choice, pre- or post-purchase, as a free update.
  • Free version update with the purchase of an Enterprise User License.
  • 16 hours of analyst support.
  • 15% free customization (Equivalent to 3 working days of work, applicable once).
  • Free data pack (Excel) with the purchase of an Enterprise User License.
  • Free updated report if the report is 6-12 months old or older.
  • 24-hour priority response.
  • Free industry updates and white papers.

Further possible customization (additional cost and timeline):

  • Additional company profiles with specific to client's interest
  • Additional country or region analysis - market size and forecast
  • Criss-cross segment analysis - market size and forecast
  • Expanded list for Company Profiles
  • Historic market data
  • Key player details (including location, contact details, supplier/vendor network etc. in excel format)
  • List of customers/consumers/raw material suppliers- value chain analysis
  • SWOT Analysis

Key Market Segments

By Type

  • Physical Comics
  • Digital Comics
  • Sub-Type
  • Traditional
  • Webcomics

By Distribution Channel

  • Supermarkets and Hypermarkets
  • Specialty stores
  • Bookstores
  • Online channels

By Region

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • UK
  • Germany
  • France
  • Italy
  • Spain
  • Netherlands
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Rest of Asia-Pacific
  • LAMEA
  • Brazil
  • Argentina
  • Saudi Arabia
  • UAE
  • South Africa
  • Rest of LAMEA

Key Market Players

  • Warner Bros. Discovery, Inc.
  • Embracer Group AB
  • Square Enix Holdings Co., Ltd
  • The Walt Disney Company
  • Titan Publishing Group Ltd.
  • Daewon Media Co., Ltd.
  • Archie Comic Publications, Inc.
  • ACK Media Direct Limited
  • Kodansha Ltd.
  • Shogakukan Co., Ltd.

Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.3.1. Moderate bargaining power of suppliers
3.3.2. Moderate threat of new entrants
3.3.3. Moderate to high threat of substitutes
3.3.4. Moderate intensity of rivalry
3.3.5. Moderate bargaining power of buyers
3.4. Market dynamics
3.4.1. Drivers
3.4.1.1. Expansion of superhero franchises in film and TV
3.4.1.2. Growth of digital comic platforms and mobile apps
3.4.1.3. Rise of collector interest in rare and vintage comics
3.4.2. Restraints
3.4.2.1. High dependency on a few major publishers
3.4.2.2. Piracy and unauthorized digital distribution
3.4.2.3. Storage constraints for physical comics
3.4.3. Opportunities
3.4.3.1. Increasing emergence of independent creators
3.4.3.2. Creation of box sets and special editions of comic books
3.4.3.3. Collaborations with gaming and metaverse platforms
CHAPTER 4: COMIC BOOK MARKET, BY TYPE
4.1. Overview
4.1.1. Market size and forecast
4.2. Physical Comics
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. Digital Comics
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.3.4. Digital Comics Comic Book Market by Sub-Type
4.3.4.1. Traditional Market size and forecast, by region
4.3.4.2. Webcomics Market size and forecast, by region
CHAPTER 5: COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL
5.1. Overview
5.1.1. Market size and forecast
5.2. Supermarkets and Hypermarkets
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Specialty stores
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. Bookstores
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. Online channels
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
CHAPTER 6: COMIC BOOK MARKET, BY REGION
6.1. Overview
6.1.1. Market size and forecast By Region
6.2. North America
6.2.1. Key market trends, growth factors and opportunities
6.2.2. Market size and forecast, by Type
6.2.2.1. North America Digital Comics Comic Book Market by Sub-Type
6.2.3. Market size and forecast, by Distribution Channel
6.2.4. Market size and forecast, by country
6.2.4.1. U.S.
6.2.4.1.1. Market size and forecast, by Type
6.2.4.1.2. Market size and forecast, by Distribution Channel
6.2.4.2. Canada
6.2.4.2.1. Market size and forecast, by Type
6.2.4.2.2. Market size and forecast, by Distribution Channel
6.2.4.3. Mexico
6.2.4.3.1. Market size and forecast, by Type
6.2.4.3.2. Market size and forecast, by Distribution Channel
6.3. Europe
6.3.1. Key market trends, growth factors and opportunities
6.3.2. Market size and forecast, by Type
6.3.2.1. Europe Digital Comics Comic Book Market by Sub-Type
6.3.3. Market size and forecast, by Distribution Channel
6.3.4. Market size and forecast, by country
6.3.4.1. UK
6.3.4.1.1. Market size and forecast, by Type
6.3.4.1.2. Market size and forecast, by Distribution Channel
6.3.4.2. Germany
6.3.4.2.1. Market size and forecast, by Type
6.3.4.2.2. Market size and forecast, by Distribution Channel
6.3.4.3. France
6.3.4.3.1. Market size and forecast, by Type
6.3.4.3.2. Market size and forecast, by Distribution Channel
6.3.4.4. Italy
6.3.4.4.1. Market size and forecast, by Type
6.3.4.4.2. Market size and forecast, by Distribution Channel
6.3.4.5. Spain
6.3.4.5.1. Market size and forecast, by Type
6.3.4.5.2. Market size and forecast, by Distribution Channel
6.3.4.6. Netherlands
6.3.4.6.1. Market size and forecast, by Type
6.3.4.6.2. Market size and forecast, by Distribution Channel
6.3.4.7. Rest of Europe
6.3.4.7.1. Market size and forecast, by Type
6.3.4.7.2. Market size and forecast, by Distribution Channel
6.4. Asia-Pacific
6.4.1. Key market trends, growth factors and opportunities
6.4.2. Market size and forecast, by Type
6.4.2.1. Asia-Pacific Digital Comics Comic Book Market by Sub-Type
6.4.3. Market size and forecast, by Distribution Channel
6.4.4. Market size and forecast, by country
6.4.4.1. China
6.4.4.1.1. Market size and forecast, by Type
6.4.4.1.2. Market size and forecast, by Distribution Channel
6.4.4.2. Japan
6.4.4.2.1. Market size and forecast, by Type
6.4.4.2.2. Market size and forecast, by Distribution Channel
6.4.4.3. India
6.4.4.3.1. Market size and forecast, by Type
6.4.4.3.2. Market size and forecast, by Distribution Channel
6.4.4.4. South Korea
6.4.4.4.1. Market size and forecast, by Type
6.4.4.4.2. Market size and forecast, by Distribution Channel
6.4.4.5. Australia
6.4.4.5.1. Market size and forecast, by Type
6.4.4.5.2. Market size and forecast, by Distribution Channel
6.4.4.6. Rest of Asia-Pacific
6.4.4.6.1. Market size and forecast, by Type
6.4.4.6.2. Market size and forecast, by Distribution Channel
6.5. LAMEA
6.5.1. Key market trends, growth factors and opportunities
6.5.2. Market size and forecast, by Type
6.5.2.1. LAMEA Digital Comics Comic Book Market by Sub-Type
6.5.3. Market size and forecast, by Distribution Channel
6.5.4. Market size and forecast, by country
6.5.4.1. Brazil
6.5.4.1.1. Market size and forecast, by Type
6.5.4.1.2. Market size and forecast, by Distribution Channel
6.5.4.2. Argentina
6.5.4.2.1. Market size and forecast, by Type
6.5.4.2.2. Market size and forecast, by Distribution Channel
6.5.4.3. Saudi Arabia
6.5.4.3.1. Market size and forecast, by Type
6.5.4.3.2. Market size and forecast, by Distribution Channel
6.5.4.4. UAE
6.5.4.4.1. Market size and forecast, by Type
6.5.4.4.2. Market size and forecast, by Distribution Channel
6.5.4.5. South Africa
6.5.4.5.1. Market size and forecast, by Type
6.5.4.5.2. Market size and forecast, by Distribution Channel
6.5.4.6. Rest of LAMEA
6.5.4.6.1. Market size and forecast, by Type
6.5.4.6.2. Market size and forecast, by Distribution Channel
CHAPTER 7: COMPETITIVE LANDSCAPE
7.1. Introduction
7.2. Top winning strategies
7.3. Product mapping of top 10 player
7.4. Competitive dashboard
7.5. Competitive heatmap
7.6. Top player positioning, 2024
CHAPTER 8: COMPANY PROFILES
8.1. Warner Bros. Discovery, Inc.
8.1.1. Company overview
8.1.2. Key executives
8.1.3. Company snapshot
8.1.4. Operating business segments
8.1.5. Product portfolio
8.1.6. Business performance
8.1.7. Key strategic moves and developments
8.2. Titan Publishing Group Ltd.
8.2.1. Company overview
8.2.2. Key executives
8.2.3. Company snapshot
8.2.4. Operating business segments
8.2.5. Product portfolio
8.2.6. Key strategic moves and developments
8.3. ACK Media Direct Limited
8.3.1. Company overview
8.3.2. Key executives
8.3.3. Company snapshot
8.3.4. Operating business segments
8.3.5. Product portfolio
8.3.6. Key strategic moves and developments
8.4. Daewon Media Co., Ltd.
8.4.1. Company overview
8.4.2. Key executives
8.4.3. Company snapshot
8.4.4. Operating business segments
8.4.5. Product portfolio
8.4.6. Business performance
8.5. Kodansha Ltd.
8.5.1. Company overview
8.5.2. Key executives
8.5.3. Company snapshot
8.5.4. Operating business segments
8.5.5. Product portfolio
8.5.6. Key strategic moves and developments
8.6. Square Enix Holdings Co., Ltd
8.6.1. Company overview
8.6.2. Key executives
8.6.3. Company snapshot
8.6.4. Operating business segments
8.6.5. Product portfolio
8.6.6. Business performance
8.6.7. Key strategic moves and developments
8.7. Embracer Group AB
8.7.1. Company overview
8.7.2. Key executives
8.7.3. Company snapshot
8.7.4. Operating business segments
8.7.5. Product portfolio
8.7.6. Business performance
8.7.7. Key strategic moves and developments
8.8. Archie Comic Publications, Inc.
8.8.1. Company overview
8.8.2. Key executives
8.8.3. Company snapshot
8.8.4. Operating business segments
8.8.5. Product portfolio
8.9. The Walt Disney Company
8.9.1. Company overview
8.9.2. Key executives
8.9.3. Company snapshot
8.9.4. Operating business segments
8.9.5. Product portfolio
8.9.6. Business performance
8.9.7. Key strategic moves and developments
8.10. Shogakukan Co., Ltd.
8.10.1. Company overview
8.10.2. Key executives
8.10.3. Company snapshot
8.10.4. Operating business segments
8.10.5. Product portfolio
LIST OF TABLES
TABLE 1. GLOBAL COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 2. COMIC BOOK MARKET FOR PHYSICAL COMICS, BY REGION, 2024-2034 ($MILLION)
TABLE 3. COMIC BOOK MARKET FOR DIGITAL COMICS, BY REGION, 2024-2034 ($MILLION)
TABLE 4. GLOBAL DIGITAL COMICS COMIC BOOK MARKET, BY SUB-TYPE, 2024-2034 ($MILLION)
TABLE 5. COMIC BOOK MARKET FOR TRADITIONAL, BY REGION, 2024-2034 ($MILLION)
TABLE 6. COMIC BOOK MARKET FOR WEBCOMICS, BY REGION, 2024-2034 ($MILLION)
TABLE 7. GLOBAL COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 8. COMIC BOOK MARKET FOR SUPERMARKETS AND HYPERMARKETS, BY REGION, 2024-2034 ($MILLION)
TABLE 9. COMIC BOOK MARKET FOR SPECIALTY STORES, BY REGION, 2024-2034 ($MILLION)
TABLE 10. COMIC BOOK MARKET FOR BOOKSTORES, BY REGION, 2024-2034 ($MILLION)
TABLE 11. COMIC BOOK MARKET FOR ONLINE CHANNELS, BY REGION, 2024-2034 ($MILLION)
TABLE 12. COMIC BOOK MARKET, BY REGION, 2024-2034 ($MILLION)
TABLE 13. NORTH AMERICA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 14. NORTH AMERICA DIGITAL COMICS COMIC BOOK MARKET, BY SUB-TYPE, 2024-2034 ($MILLION)
TABLE 15. NORTH AMERICA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 16. NORTH AMERICA COMIC BOOK MARKET, BY COUNTRY, 2024-2034 ($MILLION)
TABLE 17. U.S. COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 18. U.S. COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 19. CANADA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 20. CANADA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 21. MEXICO COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 22. MEXICO COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 23. EUROPE COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 24. EUROPE DIGITAL COMICS COMIC BOOK MARKET, BY SUB-TYPE, 2024-2034 ($MILLION)
TABLE 25. EUROPE COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 26. EUROPE COMIC BOOK MARKET, BY COUNTRY, 2024-2034 ($MILLION)
TABLE 27. UK COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 28. UK COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 29. GERMANY COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 30. GERMANY COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 31. FRANCE COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 32. FRANCE COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 33. ITALY COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 34. ITALY COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 35. SPAIN COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 36. SPAIN COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 37. NETHERLANDS COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 38. NETHERLANDS COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 39. REST OF EUROPE COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 40. REST OF EUROPE COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 41. ASIA-PACIFIC COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 42. ASIA-PACIFIC DIGITAL COMICS COMIC BOOK MARKET, BY SUB-TYPE, 2024-2034 ($MILLION)
TABLE 43. ASIA-PACIFIC COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 44. ASIA-PACIFIC COMIC BOOK MARKET, BY COUNTRY, 2024-2034 ($MILLION)
TABLE 45. CHINA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 46. CHINA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 47. JAPAN COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 48. JAPAN COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 49. INDIA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 50. INDIA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 51. SOUTH KOREA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 52. SOUTH KOREA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 53. AUSTRALIA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 54. AUSTRALIA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 55. REST OF ASIA-PACIFIC COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 56. REST OF ASIA-PACIFIC COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 57. LAMEA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 58. LAMEA DIGITAL COMICS COMIC BOOK MARKET, BY SUB-TYPE, 2024-2034 ($MILLION)
TABLE 59. LAMEA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 60. LAMEA COMIC BOOK MARKET, BY COUNTRY, 2024-2034 ($MILLION)
TABLE 61. BRAZIL COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 62. BRAZIL COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 63. ARGENTINA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 64. ARGENTINA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 65. SAUDI ARABIA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 66. SAUDI ARABIA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 67. UAE COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 68. UAE COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 69. SOUTH AFRICA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 70. SOUTH AFRICA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 71. REST OF LAMEA COMIC BOOK MARKET, BY TYPE, 2024-2034 ($MILLION)
TABLE 72. REST OF LAMEA COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024-2034 ($MILLION)
TABLE 73. WARNER BROS. DISCOVERY, INC.: KEY EXECUTIVES
TABLE 74. WARNER BROS. DISCOVERY, INC.: COMPANY SNAPSHOT
TABLE 75. WARNER BROS. DISCOVERY, INC.: SERVICE SEGMENTS
TABLE 76. WARNER BROS. DISCOVERY, INC.: PRODUCT PORTFOLIO
TABLE 77. WARNER BROS. DISCOVERY, INC.: KEY STRATERGIES
TABLE 78. TITAN PUBLISHING GROUP LTD.: KEY EXECUTIVES
TABLE 79. TITAN PUBLISHING GROUP LTD.: COMPANY SNAPSHOT
TABLE 80. TITAN PUBLISHING GROUP LTD.: PRODUCT SEGMENTS
TABLE 81. TITAN PUBLISHING GROUP LTD.: PRODUCT PORTFOLIO
TABLE 82. TITAN PUBLISHING GROUP LTD.: KEY STRATERGIES
TABLE 83. ACK MEDIA DIRECT LIMITED: KEY EXECUTIVES
TABLE 84. ACK MEDIA DIRECT LIMITED: COMPANY SNAPSHOT
TABLE 85. ACK MEDIA DIRECT LIMITED: PRODUCT SEGMENTS
TABLE 86. ACK MEDIA DIRECT LIMITED: PRODUCT PORTFOLIO
TABLE 87. ACK MEDIA DIRECT LIMITED: KEY STRATERGIES
TABLE 88. DAEWON MEDIA CO., LTD.: KEY EXECUTIVES
TABLE 89. DAEWON MEDIA CO., LTD.: COMPANY SNAPSHOT
TABLE 90. DAEWON MEDIA CO., LTD.: PRODUCT SEGMENTS
TABLE 91. DAEWON MEDIA CO., LTD.: PRODUCT PORTFOLIO
TABLE 92. KODANSHA LTD.: KEY EXECUTIVES
TABLE 93. KODANSHA LTD.: COMPANY SNAPSHOT
TABLE 94. KODANSHA LTD.: PRODUCT SEGMENTS
TABLE 95. KODANSHA LTD.: PRODUCT PORTFOLIO
TABLE 96. KODANSHA LTD.: KEY STRATERGIES
TABLE 97. SQUARE ENIX HOLDINGS CO., LTD: KEY EXECUTIVES
TABLE 98. SQUARE ENIX HOLDINGS CO., LTD: COMPANY SNAPSHOT
TABLE 99. SQUARE ENIX HOLDINGS CO., LTD: PRODUCT SEGMENTS
TABLE 100. SQUARE ENIX HOLDINGS CO., LTD: PRODUCT PORTFOLIO
TABLE 101. SQUARE ENIX HOLDINGS CO., LTD: KEY STRATERGIES
TABLE 102. EMBRACER GROUP AB: KEY EXECUTIVES
TABLE 103. EMBRACER GROUP AB: COMPANY SNAPSHOT
TABLE 104. EMBRACER GROUP AB: PRODUCT SEGMENTS
TABLE 105. EMBRACER GROUP AB: PRODUCT PORTFOLIO
TABLE 106. EMBRACER GROUP AB: KEY STRATERGIES
TABLE 107. ARCHIE COMIC PUBLICATIONS, INC.: KEY EXECUTIVES
TABLE 108. ARCHIE COMIC PUBLICATIONS, INC.: COMPANY SNAPSHOT
TABLE 109. ARCHIE COMIC PUBLICATIONS, INC.: PRODUCT SEGMENTS
TABLE 110. ARCHIE COMIC PUBLICATIONS, INC.: PRODUCT PORTFOLIO
TABLE 111. THE WALT DISNEY COMPANY: KEY EXECUTIVES
TABLE 112. THE WALT DISNEY COMPANY: COMPANY SNAPSHOT
TABLE 113. THE WALT DISNEY COMPANY: PRODUCT SEGMENTS
TABLE 114. THE WALT DISNEY COMPANY: SERVICE SEGMENTS
TABLE 115. THE WALT DISNEY COMPANY: PRODUCT PORTFOLIO
TABLE 116. THE WALT DISNEY COMPANY: KEY STRATERGIES
TABLE 117. SHOGAKUKAN CO., LTD.: KEY EXECUTIVES
TABLE 118. SHOGAKUKAN CO., LTD.: COMPANY SNAPSHOT
TABLE 119. SHOGAKUKAN CO., LTD.: PRODUCT SEGMENTS
TABLE 120. SHOGAKUKAN CO., LTD.: PRODUCT PORTFOLIO
LIST OF FIGURES
FIGURE 1. COMIC BOOK MARKET, 2024-2034
FIGURE 2. SEGMENTATION OF COMIC BOOK MARKET,2024-2034
FIGURE 3. TOP IMPACTING FACTORS IN COMIC BOOK MARKET (2024 TO 2034)
FIGURE 4. TOP INVESTMENT POCKETS IN COMIC BOOK MARKET (2025-2034)
FIGURE 5. MODERATE BARGAINING POWER OF SUPPLIERS
FIGURE 6. MODERATE THREAT OF NEW ENTRANTS
FIGURE 7. MODERATE TO HIGH THREAT OF SUBSTITUTES
FIGURE 8. MODERATE INTENSITY OF RIVALRY
FIGURE 9. MODERATE BARGAINING POWER OF BUYERS
FIGURE 10. GLOBAL COMIC BOOK MARKET:DRIVERS, RESTRAINTS AND OPPORTUNITIES
FIGURE 11. COMIC BOOK MARKET, BY TYPE, 2024 AND 2034(%)
FIGURE 12. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR PHYSICAL COMICS, BY COUNTRY 2024 AND 2034(%)
FIGURE 13. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR DIGITAL COMICS, BY COUNTRY 2024 AND 2034(%)
FIGURE 14. COMIC BOOK MARKET, BY DISTRIBUTION CHANNEL, 2024 AND 2034(%)
FIGURE 15. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR SUPERMARKETS AND HYPERMARKETS, BY COUNTRY 2024 AND 2034(%)
FIGURE 16. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR SPECIALTY STORES, BY COUNTRY 2024 AND 2034(%)
FIGURE 17. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR BOOKSTORES, BY COUNTRY 2024 AND 2034(%)
FIGURE 18. COMPARATIVE SHARE ANALYSIS OF COMIC BOOK MARKET FOR ONLINE CHANNELS, BY COUNTRY 2024 AND 2034(%)
FIGURE 19. COMIC BOOK MARKET BY REGION, 2024 AND 2034(%)
FIGURE 20. U.S. COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 21. CANADA COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 22. MEXICO COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 23. UK COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 24. GERMANY COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 25. FRANCE COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 26. ITALY COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 27. SPAIN COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 28. NETHERLANDS COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 29. REST OF EUROPE COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 30. CHINA COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 31. JAPAN COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 32. INDIA COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 33. SOUTH KOREA COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 34. AUSTRALIA COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 35. REST OF ASIA-PACIFIC COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 36. BRAZIL COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 37. ARGENTINA COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 38. SAUDI ARABIA COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 39. UAE COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 40. SOUTH AFRICA COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 41. REST OF LAMEA COMIC BOOK MARKET, 2024-2034 ($MILLION)
FIGURE 42. TOP WINNING STRATEGIES, BY YEAR (2022-2025)
FIGURE 43. TOP WINNING STRATEGIES, BY DEVELOPMENT (2022-2025)
FIGURE 44. TOP WINNING STRATEGIES, BY COMPANY (2022-2025)
FIGURE 45. PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 46. COMPETITIVE DASHBOARD
FIGURE 47. COMPETITIVE HEATMAP: COMIC BOOK MARKET
FIGURE 48. TOP PLAYER POSITIONING, 2024
FIGURE 49. WARNER BROS. DISCOVERY, INC.: NET REVENUE, 2022-2024 ($MILLION)
FIGURE 50. WARNER BROS. DISCOVERY, INC.: REVENUE SHARE BY SEGMENT, 2024 (%)
FIGURE 51. WARNER BROS. DISCOVERY, INC.: REVENUE SHARE BY REGION, 2024 (%)
FIGURE 52. DAEWON MEDIA CO., LTD.: NET REVENUE, 2022-2024 ($MILLION)
FIGURE 53. SQUARE ENIX HOLDINGS CO., LTD: NET REVENUE, 2022-2024 ($MILLION)
FIGURE 54. SQUARE ENIX HOLDINGS CO., LTD: REVENUE SHARE BY SEGMENT, 2024 (%)
FIGURE 55. EMBRACER GROUP AB: NET REVENUE, 2022-2024 ($MILLION)
FIGURE 56. EMBRACER GROUP AB: REVENUE SHARE BY SEGMENT, 2024 (%)
FIGURE 57. EMBRACER GROUP AB: REVENUE SHARE BY REGION, 2024 (%)
FIGURE 58. THE WALT DISNEY COMPANY: NET REVENUE, 2022-2024 ($MILLION)
FIGURE 59. THE WALT DISNEY COMPANY: REVENUE SHARE BY SEGMENT, 2024 (%)
FIGURE 60. THE WALT DISNEY COMPANY: REVENUE SHARE BY REGION, 2022 (%)

Companies Mentioned

  • Warner Bros. Discovery, Inc.
  • Embracer Group AB
  • Square Enix Holdings Co., Ltd
  • The Walt Disney Company
  • Titan Publishing Group Ltd.
  • Daewon Media Co., Ltd.
  • Archie Comic Publications, Inc.
  • ACK Media Direct Limited
  • Kodansha Ltd.
  • Shogakukan Co., Ltd.

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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