The non-fungible token (NFT) art gallery tours market size is expected to see exponential growth in the next few years. It will grow to $5.57 billion by 2030 at a compound annual growth rate (CAGR) of 24.2%. The growth in the forecast period can be attributed to rising adoption of immersive ar/vr experiences, growth of nft marketplaces and digital asset platforms, increasing collaboration between artists and technology providers, expansion of hybrid tour offerings, integration of analytics and personalized experiences for participants. Major trends in the forecast period include rising popularity of nft art galleries among collectors, increasing adoption of curated virtual and hybrid art tours, integration of interactive educational experiences in gallery tours, expansion of artist-led and curator-guided exhibitions, growing focus on monetization through ticketing, subscription and sponsorship.
The rise in digital-first art collectors is anticipated to propel the expansion of the non-fungible token (NFT) art gallery tours market in the coming years. Digital-first art collectors are purchasers who primarily discover, evaluate, and acquire artworks through online channels, rather than relying initially on physical galleries or art fairs. This rise in digital-first art collectors is attributed to the growing preference for online-first art discovery and purchasing, as an increasing number of buyers search, compare, and interact with artworks via digital touchpoints before finalizing purchase decisions. Non-fungible token (NFT) art gallery tours support digital-first art collectors by providing curated, accessible, and visually immersive digital viewing experiences, which enable collectors to explore artworks, assess creators, and gain confidence in online-native art ecosystems. For example, in November 2025, according to Art Basel, digital art ranked third in spending among 3,100 high-net-worth respondents, with 51% purchasing digital works during 2024-2025, and its average share in collections increasing from 3% in 2024 to 13% in 2025, following a peak of 15% during the 2022 NFT boom. Therefore, the growth in digital-first art collectors is contributing significantly to the expansion of the non-fungible token (NFT) art gallery tours market.
The expanding internet penetration is expected to propel the growth of the non-fungible token (NFT) art gallery tours market going forward. The internet is a global network of interconnected computers and servers that facilitates communication, information sharing, and instant access to digital services. Internet penetration is rising due to the broad availability of affordable smartphones and mobile data, allowing more individuals to access online services and information from virtually any location. Increased internet access contributes to NFT art gallery tours by enabling a worldwide audience to seamlessly navigate virtual exhibitions and acquire digital artworks remotely. For instance, in October 2025, according to International Telecommunication Union (ITU), 74% of the global population was connected to the internet in 2025, up from 71% in 2024, representing 6 billion users compared with 5.8 billion the previous year, with annual growth rising to 3.3% from 2.9%. Therefore, the increasing internet penetration is supporting the growth of the non-fungible token (NFT) art gallery tours market.
Companies operating in the non-fungible token (NFT) art gallery tours market are focusing on the expansion of metaverse-based virtual art galleries, such as immersive three-dimensional exhibition environments, to strengthen visitor engagement, broaden global access, and enhance digital artwork discovery. Immersive three-dimensional exhibition environments are persistent virtual spaces that enable users to explore curated artworks, interact with digital objects, and experience guided art narratives through web-based or extended reality interfaces. In August 2024, Phygital Labs Joint Stock Company, a Vietnam-based software company, launched Galerio, an experience-driven spatial metaverse platform for art, culture, and history. Galerio features ultra-realistic three-dimensional visuals, artificial intelligence-guided tours, immersive soundscapes, and cross-platform web delivery with support for Vision Pro and Quest, which collectively enhance accessibility, deepen visitor interaction, and facilitate curator-led storytelling in virtual exhibition settings.
Major companies operating in the non-fungible token (NFT) art gallery tours market are Samsung Electronics Co. Ltd., Sony Group Corporation, LY Corporation, Hyundai Motor Company, Rakuten Group Inc., SBI Holdings Inc., Kakao Corp., Mattel Inc., Coinbase Global Inc., Nexon Co. Ltd., Square Enix Holdings Co. Ltd., Konami Holdings Corporation, GMO Internet Group Inc., DeNA Co. Ltd., Com2uS Corp., Wemade Co. Ltd., Ubisoft Entertainment, COLOPL Inc., WISeKey International Holding AG (WKEY), Artmarket.com, Pullman Tokyo Tamachi.
North America was the largest region in the non-fungible token (NFT) art gallery tours market in 2025. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the non-fungible token (NFT) art gallery tours market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the non-fungible token (NFT) art gallery tours market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The non-fungible token (NFT) art gallery tours market includes revenues earned by entities through the virtual non-fungible token (NFT) gallery tours, curated NFT art exhibitions, guided metaverse art tours, non-fungible token (NFT) artist showcase events, and interactive digital art viewing sessions. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Non-Fungible Token (NFT) Art Gallery Tours Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses non-fungible token (nft) art gallery tours market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for non-fungible token (nft) art gallery tours? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The non-fungible token (nft) art gallery tours market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Report Scope
Markets Covered:
1) By Tour Type: Virtual Tours; In-Person Tours; Hybrid Tours2) By Platform: Web-Based; Mobile Apps; Virtual Reality (VR) Or Augmented Reality (AR) Platforms
3) By Revenue Model: Ticket Sales; Subscription; Sponsorship; Advertising; Other Revenue Model
4) By End-User: Art Collectors; Artists; Museums And Galleries; General Public
Subsegments:
1) By Virtual Tours: Self Guided Virtual Gallery Tours; Curated Virtual Exhibition Tours; Live Guided Virtual Art Tours; Interactive Virtual Walkthrough Tours; Educational Virtual Art Exploration Tours2) By In-Person Tours: Guided Gallery Experience Tours; Artist Led Exhibition Tours; Curator Led Art Interpretation Tours; Event Based Exhibition Tours; Private Group Gallery Tours
3) By Hybrid Tours: Simultaneous Online And Physical Exhibition Tours; Live Streamed Gallery Walkthrough Tours; Mixed Audience Guided Exhibition Tours; Interactive Hybrid Exhibition Tours; Virtual And On Site Collaborative Art Tours
Companies Mentioned: Samsung Electronics Co. Ltd.; Sony Group Corporation; LY Corporation; Hyundai Motor Company; Rakuten Group Inc.; SBI Holdings Inc.; Kakao Corp.; Mattel Inc.; Coinbase Global Inc.; Nexon Co. Ltd.; Square Enix Holdings Co. Ltd.; Konami Holdings Corporation; GMO Internet Group Inc.; DeNA Co. Ltd.; Com2uS Corp.; Wemade Co. Ltd.; Ubisoft Entertainment; COLOPL Inc.; WISeKey International Holding AG (WKEY); Artmarket.com; Pullman Tokyo Tamachi.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Non-Fungible Token (NFT) Art Gallery Tours market report include:- Samsung Electronics Co. Ltd.
- Sony Group Corporation
- LY Corporation
- Hyundai Motor Company
- Rakuten Group Inc.
- SBI Holdings Inc.
- Kakao Corp.
- Mattel Inc.
- Coinbase Global Inc.
- Nexon Co. Ltd.
- Square Enix Holdings Co. Ltd.
- Konami Holdings Corporation
- GMO Internet Group Inc.
- DeNA Co. Ltd.
- Com2uS Corp.
- Wemade Co. Ltd.
- Ubisoft Entertainment
- COLOPL Inc.
- WISeKey International Holding AG (WKEY)
- Artmarket.com
- Pullman Tokyo Tamachi.

