The U.S. annual digital economy is $2.5 trillion, with a CAGR of 7.1%, more than triplethe GDP CAGR of 2.2%. This business reference ebook provides comprehensive dataon this dynamic marketplace. Fifteen (15) segments are assessed: cloud services, computer hardware, data centers, digital advertising & marketing, digital entertainment & media, business e-commerce, consumer e-commerce, information technology, online travel, semiconductormanufacturing, software, telecommunications, the gig economy, the Internet, andInternet-of-things. A profile, spending and market growth data, list of market leaders, recent developments, and outlook are provided for each segment. Among the business categories assessed within the 18 chapters are business software, computer hardware support services, connected cars, digital advertising agencies, digital media, enterprise and public cloud data centers, semiconductor fabricationfacilities, smart homes, and streaming video services. The Digital Economy 2026 is useful for business development, support of researchprojects, and understanding the dynamics that are driving the U.S. and globaleconomies. Richard Miller, the author, studied computer science at Purdue University and haswritten in the field for four decades.
Table of Contents
1 SUMMARY
1.1 Digital Economy Goods & Services 1.2 Market Assessment 1.3 Digital Transformation 1.4 Segmentation
2 MARKET ASSESSMENT
2.1 U.S. Market Size & Growth 2.2 Global Market Size & Growth
3 TOP DIGITAL COMPANIES
3.1 Rank By Market Capitalization 3.2 Rank By Revenue
6.1 Overview 6.2 Types Of Data Centers 6.3 Census 6.4 Market Assessment 6.5 Market Trends 6.6 Market Resources
7 DIGITAL ADVERTISING & MARKETING
7.1 Market Assessment 7.2 Internet Advertising Revenue 7.3 Market Leaders 7.4 Digital Agencies 7.5 Top Advertisers 7.6 Real-Time Bidding On Ad Exchanges 7.7 Market Resources
8 DIGITAL ENTERTAINMENT & MEDIA
8.1 Overview 8.2 Market Leaders 8.3 OTT Subscription Services 8.4 Digital Video Viewers 8.5 Streaming Video Services 8.6 Digital Home Entertainment 8.7 Digital Gaming
15.1 Market Assessment 15.2 Market Leaders 15.3 Internet Service Providers 15.4 Mobile Network Operators 15.5 Market Analysis 15.6 Market Resources
16 THE GIG ECONOMY
16.1 Overview 16.2 Background 16.3 The Gig Marketplace 16.4 Segmentation
17 THE INTERNET
17.1 Use Of The Internet 17.2 Market Assessment 17.3 Use Of Digital Media 17.4 Top Multi-Platform Properties 17.5 Mobile Access And Apps 17.6 Online Communications 17.7 Search 17.8 Social Media 17.9 Market Resources
18 INTERNET OF THINGS
18.1 Overview 18.2 Connected Cars 18.3 Smart Homes 18.4 Wearable Technology 18.5 Market Resources APPENDIX A - ANALYSTS APPENDIX B - ONLINE RESOURCES REFERENCES
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