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Laptop GPU - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2026-2031)

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    Report

  • 183 Pages
  • June 2026
  • Region: Global
  • Mordor Intelligence
  • ID: 6260537
The laptop GPU market size is expected to increase from USD 22.43 billion in 2025 to USD 24.33 billion in 2026 and reach USD 43.86 billion by 2031, growing at a CAGR of 12.50% over 2026-2031. This report is Segmented by GPU Integration Type (Integrated GPU and Discrete GPU), Laptop Class (Standard Laptops, Gaming Laptops, Workstation Laptops, and Ultrabooks and Thin-And-Light Laptops), Processor Architecture (x86 Architecture, Apple Silicon Architecture, and Other Architectures), End User (Consumer, Enterprise, and More), and Geography. The Market Forecasts are Provided in Terms of Value (USD).

Global Laptop GPU Market Trends and Insights

Rising Demand for AI-Enabled and Copilot-Class Notebooks

The laptop GPU market is benefiting from a new client computing cycle where AI features are no longer treated as a separate software layer, but are becoming part of how notebooks are specified, marketed, and refreshed across both consumer and enterprise accounts. Microsoft’s Copilot+ PC framework pushed hardware buyers to focus more closely on local AI capability in 2024 and 2026, which raised the importance of acceleration hardware inside notebooks even when the original buyer intent was productivity rather than gaming. That shift matters because enterprise buyers increasingly want local inference for privacy, latency, and cost reasons, and that keeps GPU-equipped systems relevant even when cloud AI remains available for larger workloads. The result is that the laptop GPU market is drawing demand from users who previously would have stayed with conventional notebook refreshes, especially when AI tasks, graphics tasks, and daily productivity now sit inside the same purchase decision. It also raises the value of vendors that can position their products as AI-ready without giving up battery life, system responsiveness, or the software compatibility that enterprise procurement teams still expect. Over time, this widens the addressable base for premium notebooks and shortens replacement cycles for users who see AI capability as a practical feature rather than an experimental add-on.

Growth In High-Frame-Rate Gaming and Creative Workloads

The laptop GPU market continues to draw strong momentum from gaming systems because high-refresh displays are now common enough that they influence graphics requirements in mid-range and premium notebooks, not only in enthusiast devices. NVIDIA’s Blackwell-based GeForce RTX 50 Series added DLSS 4 and Multi Frame Generation, which strengthens the case for buying more capable mobile graphics hardware in systems designed for high-frame-rate gaming and visually complex applications. The same hardware direction also benefits creator workloads because the tensor and graphics resources used for advanced gaming effects are increasingly useful in denoising, upscaling, rendering, and editing workflows that run on portable systems. That overlap is important because it reduces the old separation between gaming laptops and creator laptops, which means one device category can now absorb demand from multiple user groups without a major change in platform design. ASUS’s published 2025 power specifications also show how aggressively OEMs are tuning these systems around higher mobile GPU ceilings across gaming lines, which supports broader premiumization inside the laptop GPU market. As this convergence continues, buyers are less likely to see a high-end mobile GPU as a niche gaming component and more likely to see it as a general performance asset across entertainment, creation, and AI-assisted software.

High Bill of Materials Pressure in Premium And AI-Ready Notebooks

The laptop GPU market faces a real volume constraint because the same notebook classes that carry the strongest graphics content also absorb higher memory, display, cooling, and power subsystem costs at the same time. NVIDIA’s move to GDDR7 across newer mobile graphics products raises performance potential, but it also contributes to a richer bill of materials that can restrict how widely premium GPU configurations spread into mainstream price bands. JEITA’s April 2026 PC market data from Japan showed how sharply memory and system costs can affect notebook pricing, with domestic average unit prices climbing materially in a short period under supply pressure. This matters because higher selling prices can lift revenue in the laptop GPU market even when shipment growth slows in entry and value segments, which creates a gap between market value expansion and unit accessibility. It also puts more pressure on OEMs to defend margins through premium positioning, which can narrow the reachable buyer pool if macro conditions weaken. Until component costs ease more clearly, the market will keep facing a trade-off between better graphics capability and the affordability needed for wider adoption.

Other drivers and restraints analyzed in the detailed report include:

  • Expansion Of Thin-And-Light Gaming and Creator Laptops
  • OEM Transition to Hybrid CPU-GPU-NPU Architectures
  • Power and Thermal Constraints in Thin Chassis

Segment Analysis

Integrated GPUs held 62.11% of the global laptop GPU market in 2025, which kept them firmly in the lead because mainstream notebooks still prioritize cost efficiency, battery life, and adequate daily performance over specialized graphics throughput. This large installed base reflects the volume weight of education systems, commercial fleets, and value consumer notebooks where integrated graphics remain sufficient for office productivity, browsing, video playback, and light content creation. Intel Xe integrated graphics and AMD’s integrated RDNA-based solutions continue to matter in this part of the laptop GPU market because they serve the broadest shipment layers and fit the economics of sub-USD 700 notebooks. That position is not likely to reverse quickly because mainstream buyers still respond strongly to total system price, long battery runtime, and software compatibility rather than to headline graphics specifications. Even so, the integrated segment is no longer insulated from premiumization because AI expectations and richer media workloads are lifting the performance floor even in conventional notebook categories.

Discrete GPUs are projected to record the fastest growth in this segmentation at a 13.24% CAGR from 2026 to 2031, which reflects rising demand from gaming, creator, and AI-capable notebook buyers. Integrated GPUs represented 62.11% of the laptop GPU market share in 2025, but the faster expansion of discrete configurations shows that incremental value is increasingly being created higher in the performance stack. NVIDIA’s Blackwell laptop graphics launch strengthened that shift by widening feature differentiation in ray tracing, AI acceleration, and frame generation across mobile systems. AMD remained important to the broader laptop GPU industry, but its 2025 RDNA4 emphasis on desktop products left NVIDIA with more room to shape pricing and feature expectations in discrete mobile gaming graphics. The net effect is that the laptop GPU market is still led by integrated volume, while growth leadership has moved more clearly toward discrete systems that can justify higher pricing through gaming quality, creator speed, and local AI capability.

Standard laptops held 46.33% of the laptop GPU market in 2025, and that share shows how much the laptop GPU market still depends on broad commercial, education, and general consumer demand rather than on specialized performance systems alone. Most of these notebooks continue to ship with integrated graphics because their primary use cases are document work, communications, learning, streaming, and basic multitasking, all of which can be handled without a discrete GPU premium. The size of this class also means that even small specification changes at the mainstream level can influence the whole market’s direction, especially if AI features gradually push buyers toward stronger integrated solutions or selective entry discrete options. At present, however, system cost remains the main boundary, and that keeps standard laptops anchored to integrated graphics for much of the forecast period. The category therefore provides scale and stability to the laptop GPU market even if it does not produce the strongest growth rates.

Gaming laptops are forecast to expand at a 13.55% CAGR through 2031, which makes them the clearest high-growth class in the current notebook graphics cycle. This segment commands a meaningful share of the laptop GPU market size because buyers in gaming systems accept higher prices for better refresh rates, stronger thermals, richer displays, and more advanced mobile graphics. NVIDIA’s RTX 50 Series supports that momentum by giving OEMs a stronger premium story around AI-enhanced graphics performance, frame generation, and higher-end mobile gaming experiences. ASUS’s 2025 published power envelopes across ROG and TUF systems also show how gaming notebooks have become the main proving ground for chassis, cooling, and graphics differentiation in the mobile space. Workstations, ultrabooks, and thin-and-light creator systems remain important adjacent classes, but gaming laptops are setting the pace because they combine strong buyer enthusiasm, visible product differentiation, and the clearest path to higher graphics content per device.

Complete Report Scope:

  • By GPU Integration Type
    • Integrated GPU
    • Discrete GPU
  • By Laptop Class
    • Standard Laptops
    • Gaming Laptops
    • Workstation Laptops
    • Ultrabooks and Thin-and-Light Laptops
  • By Processor Architecture
    • x86 Architecture
    • Apple Silicon Architecture
    • Other Architectures
  • By End User
    • Consumer
    • Enterprise
    • Education
    • Government
  • By Geography
    • North America
      • United States
      • Canada
      • Mexico
    • Europe
      • Germany
      • United Kingdom
      • France
      • Italy
      • Rest of Europe
    • Asia-Pacific
      • China
      • Japan
      • South Korea
      • India
      • Southeast Asia
      • Rest of Asia-Pacific
    • South America
    • Middle East and Africa

Geography Analysis

Asia-Pacific held 38.44% of the laptop GPU market size in 2025 and is expected to record the fastest regional CAGR at 13.57% through 2031. This leadership reflects a region with both scale and momentum, since China contributes a large notebook volume base while India and Southeast Asia are adding demand through premiumization, gaming interest, and broader notebook adoption. The laptop GPU market in Asia-Pacific also benefits from a wide spread of buyer groups, ranging from entry consumer notebooks and school deployments to premium gaming systems and creator laptops. China remains the main anchor for regional scale because premium notebook demand has strengthened along with AI PC interest, which lifts the value mix toward better graphics configurations. India is becoming a more visible growth market as gaming notebook adoption rises from a lower base and more buyers move toward higher-spec portable systems. Japan adds another important layer because replacement activity and institutional programs supported a strong PC cycle through FY2025, even if some correction is expected afterward. Taken together, these dynamics make Asia-Pacific the broadest opportunity set in the laptop GPU market, with both mainstream and premium demand contributing to growth.

North America remains the strongest revenue region on a per-unit basis because enterprise workstation demand and premium gaming notebooks carry higher average selling prices than most global regions. The laptop GPU market in North America benefits from mature buyer awareness, strong channel support for premium devices, and a corporate base that is willing to invest in mobile graphics for AI development, CAD, simulation, and advanced content work. NVIDIA’s premium mobile graphics push and HP’s workstation positioning both align well with this demand structure, which keeps higher-value graphics configurations visible across commercial and enthusiast channels. Europe also remains important because engineering, design, and media use cases support workstation and creator notebook demand, while AI and privacy considerations strengthen the case for local processing in regulated environments. The region’s generally higher replacement budgets in Western and Northern Europe help sustain premium graphics attach rates, which makes Europe a meaningful contributor to value in the laptop GPU market even when its notebook unit base is smaller than Asia-Pacific’s.

South America, the Middle East and Africa hold smaller shares of the current laptop GPU market, but they remain meaningful long-run growth spaces because notebook adoption and digital capability are still deepening across several buyer groups. South America benefits from a strong gaming culture in key markets such as Brazil and Argentina, which supports selective demand for discrete GPU notebooks above the regional mainstream. The Middle East and Africa are seeing more technology modernization activity in government and enterprise settings, which gradually expands interest in higher-performance portable systems rather than purely entry-level consumer notebooks. In these regions, the laptop GPU market is still weighted toward entry and mid-range demand today, but improving digital infrastructure, education spending, and interest in AI-enabled computing should widen the path for stronger mobile graphics adoption over the forecast period.

List of Companies Covered in this Report:

  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Intel Corporation
  • Apple Inc.
  • Qualcomm Incorporated
  • MediaTek Inc.
  • Samsung Electronics Co., Ltd.
  • Imagination Technologies Limited
  • Arm Holdings plc
  • Huawei Technologies Co., Ltd.
  • ASUSTeK Computer Inc.
  • Acer Incorporated
  • Dell Technologies Inc.
  • HP Inc.
  • Lenovo Group Limited
  • Razer Inc.
  • Micro-Star International Co., Ltd.
  • Gigabyte Technology Co., Ltd.
  • Clevo Co.
  • Tongfang Co., Ltd.

Additional Benefits:

  • The market estimate (ME) sheet in Excel format
  • 3 months of analyst support

Table of Contents

1 INTRODUCTION
1.1 Study Assumptions and Market Definition
1.2 Scope of the Study
2 RESEARCH METHODOLOGY3 EXECUTIVE SUMMARY
4 MARKET LANDSCAPE
4.1 Market Overview
4.2 Impact of Macroeconomic Factors on the Market
4.3 Market Drivers
4.3.1 Rising Demand For AI-Enabled And Copilot-Class Notebooks
4.3.2 Growth In High-Frame-Rate Gaming And Creative Workloads
4.3.3 Expansion Of Thin-and-Light Gaming And Creator Laptops
4.3.4 OEM Transition To Hybrid CPU-GPU-NPU Architectures
4.3.5 Thermal Design Improvements Enabling Higher Sustained Laptop GPU Performance
4.3.6 Rising Adoption Of Mobile Workstations For On-Device AI And 3D Workflows
4.4 Market Restraints
4.4.1 High Bill Of Materials Pressure In Premium And AI-Ready Notebooks
4.4.2 Power And Thermal Constraints In Thin Chassis
4.4.3 Short Upgrade Cycles In Mainstream Consumer Laptops
4.4.4 Supply Chain Dependence On Advanced Packaging And Memory Availability
4.5 Industry Value Chain Analysis
4.6 Regulatory Landscape
4.7 Technological Outlook
4.8 Porter's Five Forces Analysis
4.8.1 Bargaining Power of Suppliers
4.8.2 Bargaining Power of Buyers
4.8.3 Threat of New Entrants
4.8.4 Threat of Substitutes
4.8.5 Intensity of Competitive Rivalry
5 MARKET SIZE AND GROWTH FORECASTS (VALUE)
5.1 By GPU Integration Type
5.1.1 Integrated GPU
5.1.2 Discrete GPU
5.2 By Laptop Class
5.2.1 Standard Laptops
5.2.2 Gaming Laptops
5.2.3 Workstation Laptops
5.2.4 Ultrabooks and Thin-and-Light Laptops
5.3 By Processor Architecture
5.3.1 x86 Architecture
5.3.2 Apple Silicon Architecture
5.3.3 Other Architectures
5.4 By End User
5.4.1 Consumer
5.4.2 Enterprise
5.4.3 Education
5.4.4 Government
5.5 By Geography
5.5.1 North America
5.5.1.1 United States
5.5.1.2 Canada
5.5.1.3 Mexico
5.5.2 Europe
5.5.2.1 Germany
5.5.2.2 United Kingdom
5.5.2.3 France
5.5.2.4 Italy
5.5.2.5 Rest of Europe
5.5.3 Asia-Pacific
5.5.3.1 China
5.5.3.2 Japan
5.5.3.3 South Korea
5.5.3.4 India
5.5.3.5 Southeast Asia
5.5.3.6 Rest of Asia-Pacific
5.5.4 South America
5.5.5 Middle East and Africa
6 COMPETITIVE LANDSCAPE
6.1 Market Concentration
6.2 Strategic Moves
6.3 Market Positioning Analysis
6.4 Company Profiles (includes Global Level Overview, Market Level Overview, Core Segments, Financials as available, Strategic Information, Market Rank/Share, Products and Services, Recent Developments)
6.4.1 NVIDIA Corporation
6.4.2 Advanced Micro Devices, Inc.
6.4.3 Intel Corporation
6.4.4 Apple Inc.
6.4.5 Qualcomm Incorporated
6.4.6 MediaTek Inc.
6.4.7 Samsung Electronics Co., Ltd.
6.4.8 Imagination Technologies Limited
6.4.9 Arm Holdings plc
6.4.10 Huawei Technologies Co., Ltd.
6.4.11 ASUSTeK Computer Inc.
6.4.12 Acer Incorporated
6.4.13 Dell Technologies Inc.
6.4.14 HP Inc.
6.4.15 Lenovo Group Limited
6.4.16 Razer Inc.
6.4.17 Micro-Star International Co., Ltd.
6.4.18 Gigabyte Technology Co., Ltd.
6.4.19 Clevo Co.
6.4.20 Tongfang Co., Ltd.
7 MARKET OPPORTUNITIES AND FUTURE OUTLOOK
7.1 White-Space and Unmet-Need Assessment

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • NVIDIA Corporation
  • Advanced Micro Devices, Inc.
  • Intel Corporation
  • Apple Inc.
  • Qualcomm Incorporated
  • MediaTek Inc.
  • Samsung Electronics Co., Ltd.
  • Imagination Technologies Limited
  • Arm Holdings plc
  • Huawei Technologies Co., Ltd.
  • ASUSTeK Computer Inc.
  • Acer Incorporated
  • Dell Technologies Inc.
  • HP Inc.
  • Lenovo Group Limited
  • Razer Inc.
  • Micro-Star International Co., Ltd.
  • Gigabyte Technology Co., Ltd.
  • Clevo Co.
  • Tongfang Co., Ltd.