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Video Games in the US - Industry Market Research Report

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    Report

  • 54 Pages
  • September 2023
  • Region: United States
  • IBISWorld
  • ID: 651644

New update: Mobile gaming trends will decelerate industry revenue growth

The industry enjoyed a massive influx of demand from consumers during the period. Through 2023, a heightened level of demand supported the industry's staggering growth. COVID-19 acted as a catalyst for higher growth, as consumers remained inside to stop the spread. Because of stay-at-home orders, many consumers looked to gaming for a way to pass the time. Consequently, revenue grew at a CAGR of 3.9% to $106.8 billion through 2023, with a 9.4% increase in 2023 alone.

The Video Games industry includes the broader operations of all video games industries in the United States. Gaming consoles, games made for those consoles and games produced specifically for personal computers make up the retail segment. The development and manufacturing of games, consoles and accessories also constitute a notable share of the market. Moreover, growing revenue from online gaming subscriptions complements industry products.

This report covers the scope, size, disposition and growth of the industry including the key sensitivities and success factors. Also included are five year industry forecasts, growth rates and an analysis of the industry's key players and their market shares.


Table of Contents

ABOUT THIS INDUSTRY
  • Industry Definition
  • Main Activities
  • Similar Industries
  • Additional Resources
INDUSTRY AT A GLANCE
INDUSTRY PERFORMANCE
  • Executive Summary
  • Key External Drivers
  • Current Performance
  • Industry Outlook
  • Industry Life Cycle
PRODUCTS & MARKETS
  • Supply Chain
  • Products & Services
  • Demand Determinants
  • Major Markets
  • International Trade
  • Business Locations
COMPETITIVE LANDSCAPE
  • Market Share Concentration
  • Key Success Factors
  • Cost Structure Benchmarks
  • Basis of Competition
  • Barriers to Entry
  • Industry Globalization
MAJOR COMPANIES
OPERATING CONDITIONS
  • Capital Intensity
  • Technology & Systems
  • Revenue Volatility
  • Regulation & Policy
  • Industry Assistance
KEY STATISTICS
  • Industry Data
  • Annual Change
  • Key Ratios
JARGON & GLOSSARY

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Microsoft Corporation
  • Sony Corporation
  • Gamestop Corp.
  • Activision Blizzard inc.
  • Nintendo Co. Ltd.
  • Electronic Arts Inc.

Methodology

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