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United States Virtual Reality Headset Market By Platform (Circumscribed and Standalone), By Type (Wired and Wireless), By End User (Gaming, Healthcare, Entertainment and Others), By Sales Channel, Competition Forecast & Opportunities, 2016-2023

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    Report

  • July 2018
  • Region: United States
  • TechSci Research
  • ID: 4594605
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According to “United States Virtual Reality Headset Market By Platform, By Type, By End User, By Sales Channel, Competition Forecast & Opportunities, 2016 - 2023” virtual reality (VR) headset market is projected to grow at a CAGR of 28% by 2023. Growth in the market is expected to be driven by surging popularity of VR content, rising demand for VR games, such as Raw Data and Resident Evil 7, growing investment by leading technology companies like Sony, Google, etc., in the development of VR headsets, and increasing number of VR headsets including Google Daydream View, Oculus Go and Samsung Gear VR in the country.

Moreover, declining prices of VR headsets, with Sony, HTC and Oculus reducing the prices of their VR headsets is expected to further boost demand for VR headsets in the country during the forecast period. Some of the major companies operating in the United States virtual reality headset market are Sony Corporation of America, Samsung Electronics America, Inc., HTC Vive Tech Corporation, Oculus VR, LLC., Google LLC, Lenovo (United States) Inc., Microsoft Corporation, TCT Mobile (US) Inc., Merge Labs Inc., and Razer Inc., among others.

“United States Virtual Reality Headset Market By Platform, By Type, By End User, By Sales Channel, Competition Forecast & Opportunities, 2016 - 2023” discusses the following aspects of virtual reality headset market in US:
  • Virtual Reality Headset Market Size, Share & Forecast

  • Segmental Analysis - By Platform (Circumscribed and Standalone), By Type (Wired and Wireless), By End User (Gaming, Healthcare, Entertainment and Others), By Sales Channel

  • Competitive Analysis

  • Changing Market Trends & Emerging Opportunities


Why You Should Buy This Report?
  • To gain an in-depth understanding of virtual reality headset market in US

  • To identify the on-going trends and anticipated growth in the next five years

  • To help industry consultants, virtual reality headset distributor, distributors and other stakeholders align their market-centric strategies

  • To obtain research-based business decisions and add weight to presentations and marketing material

  • To gain competitive knowledge of leading market players

  • To avail of 10% customization in the report without any extra charges and get the research data or trends added in the report as per the buyer’s specific needs


Report Methodology

The information contained in this report is based upon both primary and secondary research. Primary research included interaction with virtual reality headset distributor, distributors and industry experts. Secondary research included an exhaustive search of relevant publications like company annual reports, financial reports and proprietary databases.

Table of Contents

1. Product Overview2. Research Methodology3. Analyst View
4. Voice of Customer
4.1. Virtual Reality Headset Awareness
4.2. Virtual Reality Headset, Product Awareness
4.3. Virtual Reality Headset, By Platform
4.4. Virtual Reality Headset, By Application
4.5. Factors Influencing User Experience
4.6. Virtual Reality Headset, By Challenges
5. Global Virtual Reality Headset Market Overview6. United States Virtual Reality Headset Market Landscape
7. United States Virtual Reality Headset Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value & Volume
7.2. Market Share & Forecast
7.2.1. By Platform (Circumscribed and Standalone)
7.2.2. By Type (Wired and Wireless)
7.2.3. By End User (Gaming, Healthcare, Entertainment and Others)
7.2.4. By Sales Channel (E-commerce Retailers and Offline Retailers)
7.2.5. By Region (Mid-West, North-East, South and West)
7.2.6. By Company
8. United States Virtual Reality Headset Market Attractiveness Index
8.1. By Platform
8.2. By Type
8.3. By End User
8.4. By Region
9. United States Circumscribed Virtual Reality Headset Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value & Volume
9.2. Market Share & Forecast
9.2.1. By Type
9.2.2. By End User
9.2.3. By Sales Channel
9.2.4. By Region
9.3. Pricing Analysis
9.4. Product Benchmarking
10. United States Standalone Virtual Reality Headset Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value & Volume
10.2. Market Share & Forecast
10.2.1. By End User
10.2.2. By Sales Channel
10.2.3. By Region
10.3. Pricing Analysis
10.4. Product Benchmarking
11. Market Dynamics
11.1. Impact Analysis
11.2. Drivers
11.3. Challenges
12. Market Trends & Developments13. Policy & Regulatory Landscape14. United States Economic Profile
15. Competitive Landscape
15.1. Competitive Benchmarking
15.2. Company Profiles
15.2.1. Sony Corporation of America
15.2.2. Samsung Electronics America, Inc.
15.2.3. HTC Vive Tech Corporation
15.2.4. Oculus VR, LLC
15.2.5. Google LLC
15.2.6. Microsoft Corporation
15.2.7. Lenovo (United States) Inc.
15.2.8. TCT Mobile (US) Inc.
15.2.9. Merge Labs, Inc.
15.2.10. Razer Inc.
16. Strategic Recommendations
*Full List of Figures and Tables Available on Enquiry.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Sony Corporation of America
  • Samsung Electronics America, Inc.
  • HTC Vive Tech Corporation
  • Oculus VR, LLC
  • Google LLC
  • Microsoft Corporation
  • Lenovo (United States) Inc.
  • TCT Mobile (US) Inc.
  • Merge Labs, Inc.
  • Razer Inc.