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Global Animation and VFX Industry: Strategies, Trends & Opportunities

  • ID: 4758389
  • Report
  • Region: Global
  • 582 pages
  • Digital Vector
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The Value of the Global Animation Industry is Projected to Reach US$270 billion by 2020

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OVERVIEW
 The demand for animation and VFX has expanded with the increase in targeted broadcasting hours by cable and satellite TV, availability of low-cost internet access, penetration of mobile devices along with the growing popularity of streaming video. In addition, the demand for Animation and VFX content to power immersive experiences such as Augmented Reality and Virtual Reality is growing exponentially. The rapid advancement of technology has made animation and VFX available to the masses, and this industry has become one of the fastest growing segments in the global media and entertainment market. We are increasingly seeing more of the global animation and VFX production taking place in a globally distributed mode. Production work is becoming global with tax incentives, regional low labor costs and lower computing costs, which put pressure on companies to reduce costs and set up facilities in tax-advantaged or low-cost regions. This is a model which is increasingly being tapped by content producers.

MARKET SIZE
The total value of the global animation industry was US$ 259 billion in 2018 and is projected to reach US$ 270 billion by 2020. Most of the segments in the animation industry are growing at a rate of 2% YoY. The spend on special effects as a percent of production cost is about 20%-25%. The traditional form of content viewership is giving way to a sharp increase in streaming video consumption. The size of the streaming market for animation content was US$ 2.9 Billion in 2018 and is growing at an annual rate of 8%.

STRATEGIES, TRENDS, OPPORTUNITIES, GROWTH FACTORS
Global consumers are displaying a growing appetite for engaging, high definition visual experiences. Moviegoers are demanding high-quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Consumers are consuming more immersive content across channels such as ultra-high definition TVs, tablets and smartphones to head-mounted devices.

Animation, VFX and games content is being consumed not only on Netflix, Amazon, Hulu and Twitch, but also on YouTube, Twitter and Facebook. With the growing internet penetration and access to multimedia devices, customers are spending more time on streaming digital content. Streaming video is the fastest growing segment distribution channel for animation and is witnessing double-digit growth and the same is expected to continue for the next few years. This growth is attributed to the exponential growth in the number of online video viewers throughout the world. Cloud computing is playing a key role in character rendering and modeling processes as the cloud-based rendering of animation films is more effective and efficient as it reduces the time and cost compared to traditional rendering.

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FEATURED COMPANIES

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Global Animation & VFX Industry

History and Evolution
Industry Differentiators
Industry Characteristics

  • ANIMATION INDUSTRY SUPPLY CHAIN
  • ROLE OF TECHNOLOGY
  • MERCHANDISING OPPORTUNITIES
  • KEY CHANNELS FOR DISTRIBUTION OF ANIMATION CONTENT
  • COMPETITIVE LANDSCAPE OF ANIMATION STUDIOS
  • RISKS FACED BY ANIMATION STUDIOS
  • DEMAND DRIVERS OF ANIMATION NDUSTRY
  • GLOBAL CHARACTERISTICS AND DRIVERS FOR SUCCESS

Global Animation & VFX Market Size & Opportunity
Global Animation Studios: Distribution and Capabilities

Animation & VFX Industry Segments

Market Segmentation
  • 2D ANIMATION
  • COMPUTER GENERATED IMAGERY (CGI)
  • VISUAL EFFECTS (VFX)
  • WEB ANIMATION
  • CORPORATE SERVICES
Market Opportunity for Computer Generated Imagery (CGI)
  • PRODUCING CGI ANIMATION
  • ADVANTAGES OF CGI ANIMATION
  • DISADVANTAGES OF CGI ANIMATION
  • INFLUENCE OF CGI ON CEL ANIMATION
  • CHALLENGES FOR CGI ANIMATION
  • CRITICAL SUCCESS FACTORS FOR CGI PRODUCTIONS
Visual Effects

 VFX INDUSTRY CHALLENGES & OPPORTUNITIES
Stop Motion
Motion Capture
3D Animation Movies
  • KEY TRENDS, OPPORTUNITIES, FORECASTS
Forecasting Animation Content Demand

Animation Content demand from TV Channels in Europe
Animation Content demand from TV Channels in the US and Canada
Animation Content demand from TV Channels in Asia
Animation Content demand from TV Channels in South America
Animation Content demand from TV Channels in Rest of the World
Total Animation Content demand from TV Channels Worldwide
Size of the Global Animation Industry
Key predictions for the future

Animation & VFX Software Industry

2D Animation Software Market
Animation Workflow using 2D animation package
Analysis of key 2D Animation Softwares
  • HARMONY
  • STORYBOARD PRO
  • ANIMATION PAPER
  • MOHO
  • PENCIL2D
  • SYNFIG STUDIO
3D Animation Software Market
  • INDUSTRY OVERVIEW
  • 3D ANIMATION SOFTWARE MARKET SEGMENTS
  • FREE ANIMATION SOFTWARES
  • PLUG-INS TO PRODUCTS
Analysis of key players in 3D Animation & VFX Software Market
Analysis of key 3D Animation & VFX Softwares
  • 3DS MAX
  • MOTIONBUILDER
  • BLENDER
  • CLARA.IO
  • FACESHIFT
  • HOUDINI APPRENTICE
  • ICLONE
  • IPI SOFT
  • MAKEHUMAN
  • MAYA
  • MIXAMO
  • POSER
  • TERRAGEN
  • SMARTBODY
  • BOATS ANIMATOR
  • DRAGONFRAME
  • 3D ANIMATION MARKET SIZE
  • 3D ANIMATION MARKET SEGMENTS
Japanese Anime Production Softwares
  • PROMINENCE OF 2D
  • RETAS - SOFTWARE FOR ANIME PRODUCTION
  • MANGA STUDIO - SOFTWARE FOR MANGA PRODUCTION
Proprietary 3D Softwares of Animation studios
Collaboration between Animation Studios and Software Firms

Animation & VFX Content Creation

Content Creation Workflow in 2D Animation
  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION
Content Creation Lead Time Calculation in 2D Animation
  • SCANNING AND FILTERING
  • INK AND PAINT
  • COMPOSITING AND DOPESHEET PREPARATION
Digital processing in 2D Animation
WORKFLOW PRECEEDING DIGITAL PROCESSING
Content Creation Workflow in 3D Animation
  • CONCEPTUALIZATION
  • PRE-PRODUCTION
  • PRODUCTION
  • POST-PRODUCTION
  • PARALLEL ACTIVITIES
Time Line of a Sample 3D production workflow
Animation Software usage in 3D Production Workflow
Animation Production Management
  • GOVERNANCE
  • TASK DIVISION AND PEOPLE ALLOCATION
  • TECHNOLOGY
Role of Cloud Computing in Animation & VFX Workflow

Audience Dynamics

Marketing Strategies for Animation Studios
  • MARKETING PROGRAM
  • PROFILING AND TARGETING THE RIGHT AUDIENCE
Strategies for Successful Animation Films
  • BEST PRACTICES IN CHARACTER DESIGN
  • LESSONS FROM PAST MISTAKES
Profile of a 3D Animation Studio: Pixa
  • PIXAR’S TECHNOLOGICAL ADVANTAGE
Economics of Animation & VFX

Revenue break-up across distribution channels
STREAMING VIDEO
Marketing to Exhibition of Animation Content
  • MARKETING
  • LICENSING
  • MERCHANDISING
  • DISTRIBUTION
  • EXHIBITION
Economics of Animation Copyrights
  • DYNAMICS OF COPYRIGHTS
Guidelines for Setting up an Animation Studio
Investments Needed for Setting up an Animation Studio
Specialized Hardware and Software Investments
Leveraging Cloud Computing for Competitive Advantage

Managing an Animation & Games Studio

Key Issues of Concern
Formulating the long-term Strategy

Animation Content Outsourcing

Offshore Computer Animation Production
BUSINESS AND REVENUE MODELS
Drivers

Animation, VFX & Games Industry in Europe

Winds of Change
  • DEMAND FOR TV CONTENT
  • FEATURE FILM INDUSTRY IN EUROPE
  • MARKETING AND MERCHANDISING
Collaboration among European Studios
Drivers for Success
Trends in Europe
Animation, VFX & Games industry in Germany
  • SIZE OF ANIMATION INDUSTRY IN GERMANY
  • CHANGING STRATEGIES
  • KEY PLAYERS IN THE INDUSTRY
  • GERMAN VIDEO GAMES MARKET SIZE & OPPORTUNITY
Animation, VFX & Games industry in the UK
  • SIZE OF ANIMATION INDUSTRY IN THE UK
  • INDUSTRY SUCCESS
  • KEY PLAYERS IN THE INDUSTRY
  • VIDEO GAMES MARKET SIZE & OPPORTUNITY IN THE UK
Animation, VFX & Games industry in Italy
  • SIZE OF ANIMATION & VFX INDUSTRY IN ITALY
  • KEY PLAYERS IN THE INDUSTRY
  • ITALIAN VIDEO GAMES MARKET SIZE & OPPORTUNITY
Animation, VFX & Games industry in France
  • SIZE OF ANIMATION & VFX INDUSTRY IN FRANCE
  • KEY PLAYERS IN THE INDUSTRY
  • FRENCH VIDEO GAMES MARKET SIZE & OPPORTUNITY
Animation, VFX & Games industry in Spain
  • SIZE OF ANIMATION & VFX INDUSTRY IN SPAIN
  • KEY PLAYERS IN THE INDUSTRY
  • SPANISH VIDEO GAMES MARKET SIZE & OPPORTUNITY
Animation VFX & Games industry in Denmark
  • KEY PLAYERS IN THE INDUSTRY
  • DANISH VIDEO GAMES MARKET SIZE & OPPORTUNITY
Animation, VFX & Games Industry in USA

Key Trends
  • MARKET SIZE
  • CHALLENGES
Production and Post-Production Market
  • MARKET SIZE
  • KEY TRENDS
Animation Value Chain in the US
Video Games Industry in the USA
  • KEY TRENDS IN THE AMERICAN VIDEO GAMES INDUSTRY
  • AMERICAN VIDEO GAMES INDUSTRY STRUCTURE
  • VIDEO GAME BUSINESS MODELS IN AMERICA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN AMERICA
  • AMERICAN VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN AMERICA
Key Opportunities & Strategies for American Video Games Industry
Video Games Market Segments in the US
  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN THE US
American Video Games Market Size & Opportunity

Asian Animation, VFX & Games Industry

Establishment of Local Animation Industry
Early Trends in Animation Outsourcing to Asia
  • ANIMATION OUTSOURCING IN CHINA
  • ANIMATION OUTSOURCING IN INDIA
  • ANIMATION OUTSOURCING IN SOUTH KOREA
  • ANIMATION OUTSOURCING IN PHILIPPINES
  • ANIMATION OUTSOURCING IN TAIWAN
  • ANIMATION OUTSOURCING IN VIETNAM
Local Content Productions
Trend towards Co-Productions
  • CO-PRODUCTIONS IN JAPAN
  • CO-PRODUCTIONS IN CHINA
  • CO-PRODUCTIONS IN KOREA
  • CO-PRODUCTIONS IN INDIA
  • CO-PRODUCTIONS IN TAIWAN
  • CO-PRODUCTIONS IN PHILIPPINES
  • CO-PRODUCTIONS IN SINGAPORE
  • CO-PRODUCTIONS IN MALAYSIA
Popularity of Foreign Animation
Controversies Surrounding Foreign Animation
  • PHILIPPINES
  • SINGAPORE
  • KOREA
  • MALAYSIA
  • INDONESIA
Animation in Asian Societies
  • SUCCESSFUL BUSINESS MODELS
Animation Studios in Asia
Video Games Industry in Asia
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ASIA
  • VIDEO GAMES INDUSTRY STRUCTURE IN ASIA
  • VIDEO GAME BUSINESS MODELS IN ASIA
  • ONLINE VIDEO GAMING BUSINESS MODELS IN ASIA
  • VIDEO GAMES INDUSTRY VALUE CHAIN IN ASIA
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN ASIA
Key Opportunities & Strategies for Video Games Industry in the Asia
Video Games Market Segments in the Asia
  • MOBILE VIDEO GAMES SEGMENTS & GENRES IN ASIA
Animation & VFX Industry in Africa
  • EGYPT
  • KENYA
  • ALGERIA
  • SENEGAL
  • ZIMBABWAE
  • NIGER
  • IVORY COAST
  • GHANA
  • CONGO
  • BURKINA FASO
Animation, VFX & Games Industry in the Middle East

Emergence of the Middle Eastern Animation Industry
Key Industry Trends
  • LOCAL CONTENT CREATION
Animation & VFX industry in United Arab Emirates
  • GOVERNMENT SUPPORT
  • INTERNATIONAL COLLABORATION
Dubai’s first 3D Animated Feature Film
Video Games Industry in the UAE
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN THE UAE
UAE’s Video Games Market Size & Opportunity
Animation & VFX industry in Saudi Arabia
  • GOVERNMENT SUPPORT
  • STRATEGIES FOR INDUSTRY GROWTH
Video Games Industry in Saudi Arabia
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SAUDI ARABIA
Saudi Arabia’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Japan

Key Trends
  • MARKET OVERVIEW
  • COLLABORATION BETWEEN JAPANESE AND OVERSEAS STUDIOS
  • OUTSOURCING TO OTHER COUNTRIES
  • SUCCESSFUL BUSINESS MODELS
  • CHALLENGES
Anime Exports
  • OVERSEAS INFLUENCE OF ANIME
Globally Successful Japanese Animes
  • THE POKEMON PHENOMENON
Japanese Anime Production Models
  • PROMINENCE OF 2D
Future Trends

Animation Studios in Japan

Video Games Industry in Japan
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN JAPAN
  • VIDEO GAMES INDUSTRY STRUCTURE IN JAPAN
  • VIDEO GAME BUSINESS MODELS IN JAPAN
  • ONLINE VIDEO GAMING BUSINESS MODELS IN JAPAN
  • JAPANESE VIDEO GAMES INDUSTRY VALUE CHAIN
  • MOBILE GAMES INDUSTRY VALUE CHAIN IN JAPAN
Japan’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in South Korea

Emergence of the Industry
Functioning of Korean Animation Studios
Changing Business Models
  • GOING BEYOND SUBCONTRACTING
  • INVESTMENTS BY INDUSTRIAL GROUPS
  • CHANGES IN INDUSTRY STRUCTURE
  • SUCCESS IN OTHER COUNTRIES
Current State of the Industry
  • GOVERNMENT SUPPORT
  • COLLABORATION WITH OVERSEAS PARTNERS
  • KEY TRENDS
  • LOCAL CONTENT
Challenges
Market Opportunity
  • SIZE OF THE KOREAN ANIMATION INDUSTRY
Future Outlook
Animation Schools in Korea
Animation Studios in Korea
Video Games Industry in South Korea
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN KOREA
Korea’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in Canada

Industry Drivers
  • ANIMATION FUNDING
Challenges
Strategies for Animation Studios in Canada
Data on Animation Studios in Canada
Video Games Industry in Canada
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN CANADA
Canada’s Video Games Market Size & Opportunity
Animation VFX & Games Industry in Australia
Recent Movie Trends in Australia
Industry evolution and key Animation productions
Challenges
Government Support
Strategies for Animation Studios in Australia

Animation Studios in Australia

Animation Movies in Australia
Animation Schools in Australia
Profile of Animation Studios in Australia
Video Games Industry in Australia
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN AUSTRALIA
Australia’s Video Games Market Size & Opportunity
Animation, VFX & Games Industry in Argentina
Key Trends
  • LOCAL CONTENT
Animation Studios in Argentina

Argentina’s first 3D Animated Feature Film
Government Support
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in Argentina
Data on Animation Studios in Argentina
Video Games Industry in Argentina
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN ARGENTINA
Argentina’s Video Games Market Size & Opportunity
Animation VFX & Games Industry in Brazil
Key Trends
  • LOCAL CONTENT
Animation Studios in Brazil

Brazil’s first CGI Animated Feature Film
Brazil’s first TV animation series
Government Support
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in Brazil
Data on Animation Studios in Brazil
Video Games Industry in Brazil
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN BRAZIL
Brazil’s Video Games Market Size & Opportunity
Animation, VFX & Games Industry in Colombia

Animation Studios in Colombia

Key Trends
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in Colombia
Data on Animation Studios in Colombia
Video Games Industry in Colombia

KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN COLOMBIA

Colombia’s Video Games Market Size & Opportunity

Animation, VFX & Games Industry in South Africa
Key Trends
Animation Studios in South Africa
South Africa’s first Animated Feature Film
South Africa’s successful 3D Feature Film
Government Support
Industry Drivers
Challenges
Industry Opportunities
Strategies for Animation Studios in South Africa
Data on Animation Studios in South Africa
Video Games Industry in South Africa
  • KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN SOUTH AFRICA
South Africa’s Video Games Market Size & Opportunity

Animation & VFX Industry in Mexico

Key Trends
  • LOCAL CONTENT
Recent Movie Trends in Mexico
Animation Studios in Mexico
Animation Schools in Mexico
Mexico’s 3D Animated Feature Films
Government Support
Challenges
Industry Opportunities
Industry Drivers
Strategies for Animation Studios in Mexico
Data on Animation Studios in Mexico
Video Games Industry in Mexico

KEY TRENDS IN THE VIDEO GAMES INDUSTRY IN MEXICO
Mexico’s Video Games Market Size & Opportunity

Figures and Tables
Figure 1: Early Animations
Table 1: Animation Movies Adapted From Television
Figure 2: Animation industry Activity Flow
Figure 3: Animation industry Supply Chain
Figure 4: Early CGI Based Animations
Table 2: Live Action Movies Featuring CGI Characters
Table 3: Top Grossing Animation Movies
Figure 5: Size of Global Animation Games & VFX industry
Figure 6: Break-Up of Global Animation, VFX And Games industry
Figure 7: Geographical Break-Up of the Global Animation & VFX industry
Figure 8: Geographic Distribution of Animation Studios in the World
Figure 9: Break-Up of Animation Studios Based On Capabilities
Table 4: Most influential Animation Studios of All Time
Table 5: Animated Feature Films From Prominent Studios
Figure 10: Break-Up of Global Animation industry Based On Market Segments
Table 6: Top Animation Movie Franchises
Table 7: Top Grossing CGI Animation Movies of All Time
Table 8: CGI Feature Films
Table 9: Live Action Movies With CGI Main Characters
Table 10: Prominent Stop Motion Animation Movies
Table 11: Prominent Motion Capture Movies
Figure 11: Global Box office Revenues of 3D Movies
Figure 12: Box office Revenues of 3D Movies in North America
Figure 13: Growth of Global 3D Screens
Figure 14: Number of 3D Movies Released Globallly
Table 12: Prominent 3D Movies
Table 13: Top Grossing 3D Animation Movies of All Times
Table 14: 3D Animation Movies in the Top 20 Grossing Movies
Table 15: 3D Television Channels
Table 16: Animation Content Demand Forecast – TV Channels in Europe
Figure 15: Break-Up of Animation Content Demand By TV Channels in Europe
Figure 16: Cable TV Watching Pattern in the US
Table 17: Animation Content Demand Forecast – TV Channels in the US And Canada
Figure 17: Break-Up of Animation Content Demand By TV Channels in the US And Canada
Table 18: Animation Content Demand Forecast – TV Channels in Asia
Figure 18: Break-Up of Animation Content Demand By TV Channels in Asia
Table 19: Animation Content Demand Forecast – TV Channels in South America
Figure 19: Break-Up of Animation Content Demand By TV Channels in South America
Table 20: Animation Content Demand Forecast – TV Channels in the Rest of the World
Figure 20: Break-Up of Animation Content Demand By TV Channels in Rest of the World
Table 21: Worldwide Animation Content Demand Forecast – TV Channels
Figure 21: Break-Up of Animation Content Demand By TV Channels Worldwide
Figure 22: Global Animation industry Break-Up Based On Applications
Table 22: Classification of Animation Softwares
Table 23: Key Players And their Products in 2D Animation Software Market
Table 24: Leading 2D And 3D Animation Softwares
Table 25: Leading 3D Animation Softwares By Application & Operating System
Table 26: Key Players And their Products in 3D Animation Software Market
Table 27: Free Animation Softwares
Table 28: Pricing Structures of Key Animation Software Packages
Table 29: Comparison of Key 3D Animation Software
Figure 23: 3D Animation Software Market Size
Figure 24: 3D Animation Software Market Break-Up By Market Segments
Figure 25: 2D Animation Production Workflow
Figure 26: 3D Animation Production Workflow
Figure 27: 3D Animation Workflow USing 3D Software
Figure 28: Pixar’S Productions
Figure 29: Global Streaming Video Market Size
Figure 30: Global Animation & VFX Streaming Video Market Size
Figure 31: Animation Movie Marketing Cost Break-Up
Table 30: Leading Global Animation Licensors And Licensed Properties
Table 31: Cost Break-Ups of Leading Animation Movies
Table 32: Capital Expenditure For Setting Up An Animation Studio
Table 33: Profile of Employees Required To Manage the Studio
Table 34: Leading European Animation Films By theatre Admissions
Figure 32: Size of Animation & VFX industry in Germany
Table 35: Leading Animation & VFX Studios in Germany
Figure 33: Market Size of German Games industry
Figure 34: Market Size of Mobile Games industry in Germany
Figure 35: Size of Animation & VFX industry in the UK
Table 36: Leading Animation & VFX Studios in the UK
Figure 36: Market Size of the UK Games industry
Figure 37: Market Size of Mobile Games industry in the UK
Table 37: Leading Games Studios in the UK
Figure 38: Size of Animation & VFX industry in Italy
Table 38: Animation & VFX Studios in Italy
Figure 39: Market Size of Italian Games industry
Figure 40: Market Size of Mobile Games industry in Italy
Figure 41: Size of Animation & VFX industry in France
Table 39: Animation & VFX Studios in France
Figure 42: Market Size of French Games industry
Figure 43: Market Size of Mobile Games industry in France
Figure 44: Size of Animation industry in Spain
Table 40: Animation & VFX Studios in Spain
Figure 45: Market Size of Spanish Games industry
Figure 46: Market Size of Mobile Games industry in Spain
Table 41: Animation Studios in Denmark
Figure 47: Market Size of Danish Games industry
Figure 48: Market Size of Mobile Games industry in Denmark
Table 42: Leading Animation Studios in the US
Table 43: Leading Animation TV Channels in the US
Table 44: Leading Game Studios in the US
Figure 49: 3D Animation Salaries in the US
Figure 50: 2D Animation Salaries in the US
Figure 51: Web & Mobile Animation Salaries in the US
Figure 52: Gaming Salaries in the US
Table 45: Leading American Game Studios
Figure 53: Cost Structure of American Video Games
Table 46: Top Grossing Play Store Gaming Applications in the US
Table 47: Top Grossing Apple Store Gaming Applications in the US
Figure 54: Games industry Revenues By Device Types in the US
Figure 55: Market Size of Games industry in the US
Figure 56: Market Size of Mobile Games industry in the US
Figure 57: Revenue Break-Down By Mobile Game Genres in the US
Table 48: Key Animation Studios in Asia
Figure 58: Games industry Revenues By Device Types in Asia
Figure 59: Earliest Egyptian Animation Production
Figure 60: Egyptian Animation Productions
Figure 61: Kenyan Animation Productions
Figure 62: Senegalese Animation Productions
Figure 63: Africa’S First Animated Feature Film
Figure 64: Zimbabwean Animation Productions
Figure 65: Early Niger Animation Productions
Figure 66: Early Ivory Coast Animation Productions
Figure 67: Ghana’S Animation Productions
Figure 68: Congo Animation Productions
Figure 69: Early Burkina Faso Animation Productions
Figure 70: Dubai’S First 3D Animated Feature Film
Table 49: Leading Game Studios in the Uae
Table 50: Top Grossing Play Store Gaming Applications in the Uae
Table 51: Top Grossing Apple Store Gaming Applications in the Uae
Figure 71: Market Size of Games industry in the Uae
Figure 72: Market Size of Mobile Games industry in the Uae
Figure 73: Revenue Break-Down By Mobile Game Genres in the Uae
Table 52: Top Grossing Play Store Gaming Applications in Saudi Arabia
Table 53: Top Grossing Apple Store Gaming Applications in Saudi Arabia
Figure 74: Market Size of Games industry in Saudi Arabia
Figure 75: Market Size of Mobile Games industry in Saudi Arabia
Figure 76: Revenue Break-Down By Mobile Game Genres in Saudi Arabia
Table 54: Most Popular Japanese Animation Movies
Figure 77: Size of Animation I& VFX Ndustry in Japan
Table 55: Leading Animation & VFX Studios in Japan
Table 56: Leading Game Studios in Japan
Figure 78: Cost Structure of Video Games Japan
Table 57: Top Grossing Play Store Gaming Applications in Japan
Table 58: Top Grossing Apple Store Gaming Applications in Japan
Figure 79: Market Size of Games industry in Japan
Figure 80: Market Size of Mobile Games industry in Japan
Figure 81: Revenue Break-Down By Mobile Game Genres in Japan
Table 59: in-House Content Developed By Korean Animation Studios
Figure 82: Size of Korean Animation & VFX industry
Table 60: Animation Schools in Korea
Table 61: Korea’S Leading Animation & VFX Studios
Table 62: Leading Game Studios in Korea
Table 63: Top Grossing Play Store Gaming Applications in Korea
Table 64: Top Grossing Apple Store Gaming Applications in Korea
Figure 83: Market Size of Games industry in Korea
Figure 84: Market Size of Mobile Games industry in Korea
Figure 85: Revenue Break-Down By Mobile Game Genres in Korea
Table 65: Animation & VFX Studios in Canada
Figure 86: Number of Animation Studios in Canada
Figure 87: Break-Up of Animation Studios in Canada Based On Size
Figure 88: Classification of Animation Studios in Canada Based On Capabilities
Figure 89: Break-Up of Animation Studios in Canada Based On Applications
Figure 90: 3D Animation Salaries in Canada
Figure 91: 2D Animation Salaries in Canada
Figure 92: Web & Mobile Animation Salaries in Canada
Figure 93: Gaming Salaries in Canada
Table 66: Leading Game Studios in Canada
Table 67: Top Grossing Play Store Gaming Applications in Canada
Table 68: Top Grossing Apple Store Gaming Applications in Canada
Figure 94: Market Size of Games industry in Canada
Figure 95: Market Size of Mobile Games industry in Canada
Figure 96: Revenue Break-Down By Mobile Game Genres in Canada
Figure 97: Australian Film Admission Statistics
Figure 98: Number of Screens in Australia
Figure 99: Box office Revenues in Australia
Figure 100: Australian Film Admissions Per Capita
Figure 101 Australian Film Productions Per Year
Figure 102: theatre Admissions in Australia
Figure 103: Ticket Prices in Australia
Figure 104: Early Australian Animation Productions
Table 69: Animation & VFX Studios in Australia
Table 70: Animation Movies in Australia
Table 71: Animation Schools in Australia
Figure 105: Number of Animation Studios in Australia
Figure 106: Break-Up of Animation Studios in Australia Based On Size
Figure 107: Classification of Animation Studios in Australia Based On Capabilities
Figure 108: Break-Up of Animation Studios in Australia Based On Applications
Figure 109: 3D Animation Salaries in Australia
Figure 110: 2D Animation Salaries in Australia
Figure 111: Web & Mobile Animation Salaries in Australia
Figure 112: Gaming Salaries in Australia
Table 72: Leading Game Studios in Australia
Table 73: Top Grossing Play Store Gaming Applications in Australia
Table 74: Top Grossing Apple Store Gaming Applications in Australia
Figure 113: Market Size of Games industry in Australia
Figure 114: Market Size of Mobile Games industry in Australia
Figure 115: Revenue Break-Down By Mobile Game Genres in Australia
Table 75: Original Animation Content Created in Argentina
Table 76: Animation & VFX Studios in Argentina
Figure 116: Argentina’S First 3D Animated Feature Film
Figure 117: Number of Animation Studios in Argentina
Figure 118: Break-Up of Animation Studios in Argentina Based On Size
Figure 119: Break-Up of Animation Studios in Argentina Based On Capabilities
Figure 120: Classification of Animation Studios in Argentina Based On Applications
Figure 121: Number of People Employed in the Argentine Animation industry
Figure 122: Cost Projections of Producing One Episode of Animation Work in Argentina
Figure 123: Annual Animation Content Output of Argentine Animation industry
Figure 124: Break-Up of Annual Animation Content Output of Argentine Animation industry
Figure 125: 3D Animation Salaries in Argentina
Figure 126: 2D Animation Salaries in Argentina
Figure 127: Web & Mobile Animation Salaries in Argentina
Figure 128: Gaming Salaries in Argentina
Table 77: Top Grossing Play Store Gaming Applications in Argentina
Table 78: Top Grossing Apple Store Gaming Applications in Australia
Figure 129: Market Size of Games industry in Argentina
Figure 130: Market Size of Mobile Games industry in Argentina
Figure 131: Revenue Break-Down By Mobile Game Genres in Australia
Table 79: Original Animation Content Created in Brazil
Table 80: Animation & VFX Studios in Brazil
Figure 132: Brazil’S First CGI Animated Feature Film
Figure 133: Brazil’S First Locally Produced TV Series
Figure 134: Number of Animation & VFX Studios in Brazil
Figure 135: Break-Up of Animation Studios in Brazil Based On Size
Figure 136: Break-Up of Animation Studios in Brazil Based On Capabilities
Figure 137: Classification of Animation Studios in Brazil Based On Applications
Figure 138: Number of People Employed in the Brazilian Animation industry
Figure 139: Cost Projections of Producing One Episode of Animation Work in Brazil
Figure 140: Annual Animation Content Output of Brazilian Animation industry
Figure 141: Break-Up of Annual Animation Content Output of Brazilian Animation industry
Figure 142: 3D Animation Salaries in Brazil
Figure 143: 2D Animation Salaries in Brazil
Figure 144: Web & Mobile Animation Salaries in Brazil
Figure 145: Gaming Salaries in Brazil
Table 81: Top Grossing Play Store Gaming Applications in Brazil
Table 82: Top Grossing Apple Store Gaming Applications in Brazil
Figure 146: Market Size of Games industry in Brazil
Figure 147: Market Size of Mobile Games industry in Brazil
Figure 148: Revenue Break-Down By Mobile Game Genres in Brazil
Table 83: Animation & VFX Studios in Colombia
Figure 149: Number of Animation & VFX Studios in Colombia
Figure 150: Break-Up of Animation Studios in Colombia Based On Size
Figure 151: Break-Up of Animation Studios in Colombia Based On Capabilities
Figure 152: Classification of Animation Studios in Colombia Based On Applications
Fgure 153: Number of People Employed in the Colombia Animation industry
Figure 154: Cost Projections of Producing One Episode of Animation Work in Colombia
Figure 155: Annual Animation Content Output of Colombian Animation industry
Figure 156: Break-Up of Annual Animation Content Output of Colombia Animation industry
Figure 157: 3D Animation Salaries in Colombia
Figure 158: 2D Animation Salaries in Colombia
Figure 159: Web & Mobile Animation Salaries in Colombia
Figure 160: Gaming Salaries in Colombia
Table 84: Top Grossing Play Store Gaming Applications in Colombia
Table 85: Top Grossing Apple Store Gaming Applications in Colombia
Figure 161: Market Size of Games industry in Colombia
Figure 162: Market Size of Mobile Games industry in Colombia
Figure 163: Revenue Break-Down By Mobile Game Genres in Colombia
Table 86: Animation & VFX Studios in South Africa
Figure 164: South Africa’S First Animated Feature Film
Figure 165: South Africa’S 3D Feature Film
Figure 166: Number of Animation & VFX Studios in South Africa
Figure 167: Break-Up of Animation Studios in South Africa Based On Size
Figure 168: Break-Up of Animation Studios in South Africa Based On Capabilities
Figure 169: Classification of Animation Studios in South Africa Based On Applications
Figure 170: Number of People Employed in the South African Animation industry
Figure 171: Cost Projections of Producing One Episode of Animation Work in South Africa
Figure 172: Annual Animation Content Output of South African Animation industry
Figure 173: Break-Up of Annual Animation Content Output of South African Animation industry
Figure 174: 3D Animation Salaries in South Africa
Figure 175: 2D Animation Salaries in South Africa
Figure 176: Web & Mobile Animation Salaries in South Africa
Figure 177: Gaming Salaries in South Africa
Table 87: Top Grossing Play Store Gaming Applications in South Africa
Table 88: Top Grossing Apple Store Gaming Applications in South Africa
Figure 178: Market Size of Games industry in South Africa
Figure 179: Market Size of Mobile Games industry in South Africa
Figure 180: Revenue Break-Down By Mobile Game Genres in South Africa
Table 89: Original Animation Content Created in Mexico
Table 90: Commercially Successful Mexican Film Productions
Figure 181: Feature Films in Mexico
Figure 182: Number of Screens in Mexico
Figure 183: Box office Revenues in Mexico
Figure 184: Mexican Film Admissions Per Capita
Figure 185: Mexican Film Productions Per Year
Figure 186: theatre Admissions in Mexico
Figure 187: Ticket Prices in Mexico
Table 91: Animation & VFX Studios in Mexico
Table 92: Animation Schools in Mexico
Figure 188: Mexico’S First 3D Animated Feature Film
Figure 189: Number of Animation Studios in Mexico
Figure 190: Break-Up of Animation Studios in Mexico Based On Size
Figure 191: Break-Up of Animation Studios in Mexico Based On Capabilities
Figure 192: Classification of Animation Studios in Mexico Based On Applications
Figure 193: Number of People Employed in the Mexican Animation industry
Figure 194: Cost Projections of Producing One Episode of Animation Work in Mexico
Figure 195: Annual Animation Content Output of Mexican Animation industry
Figure 196: Break-Up of Annual Animation Content Output of Mexican Animation industry
Figure 197: 3D Animation Salaries in Mexico
Figure 198: 2D Animation Salaries in Mexico
Figure 199: Web & Mobile Animation Salaries in Mexico
Figure 200: Gaming Salaries in Mexico
Table 93: Top Grossing Play Store Gaming Applications in Mexico
Table 94: Top Grossing Apple Store Gaming Applications in South Africa
Figure 201: Market Size of Games industry in Mexico
Figure 202: Market Size of Mobile Games industry in Mexico
Figure 203: Revenue Break-Down By Mobile Game Genres in Mexico

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  • MP1 Srl
  • Mr. Big cartoons
  • Mrsolo Animation Studios
  • MSG
  • MTV
  • Mumbo Jumbo Animation
  • Mushi Production
  • Musicartoon
  • Muspryz Snc
  • MUV
  • MUV Animación Audiovisual
  • My-tv
  • N Wave
  • Nannimacion
  • Nara Animation Studio
  • Naska Digital
  • Nathan Kaso
  • Native Flame Pictures
  • Natterjack
  • Naysel Entertainment
  • NBC Kids
  • NBC Universal
  • Nelvana Enterprises
  • Nemo NT
  • Neo Network
  • Néomis Animation
  • Neon Cartoons Production
  • Neptuno Films Production
  • Netflix
  • Neuroplanet
  • NeverCenter
  • New Educational Channel
  • New Kids Channel
  • New Town Films
  • News Corp
  • NewTek
  • NEXT Lejdis
  • Next Limit Technologies
  • NEXT Man
  • Next One Seoul
  • NEXT Young
  • Nexus Productions
  • Nfp Animation Film
  • Nick Jr.
  • Nickelodeon
  • Nicktoons
  • Nine Degrees East
  • Nintendo
  • Nippon Animation
  • Nitrocorpz Studio
  • Nix Entertainment
  • No Anchovies Studios
  • NO srl
  • Nomad Animation Studio
  • Nono-K
  • Nordisk film
  • Normaal Animation
  • Northwest Imaging And Effects
  • Nostrings
  • Nottingham Forest
  • Nova
  • Novamotion
  • nShow
  • Núcleo De Conteúdo
  • Nuevaroma Estudio
  • OB Planning
  • Octogone Productions
  • Officine Pixel
  • Ollin Studio S.A. de C.V.
  • OLM (Oriental Light and Magic)
  • OM Animation
  • Once Were Farmers
  • Onde M
  • Onyx Films
  • Ool Digital Studio
  • Open Book
  • Optic Verve Ltd
  • Optix Digital
  • Orange Animation Studio
  • ORF
  • Oriental DreamWorks
  • Oruga
  • Otiiplanet Group
  • Oxigeno
  • Oyibo production
  • Ozono Media
  • P.A. Works (Progressive Animation)
  • Pacific Animation Corp.
  • Pacific Data Images
  • Panda Panther
  • Panico
  • Pantograph
  • PaperCut Studios
  • Parametric Technology Corporation
  • Paramount Animation
  • Paramount Pictures
  • Paranoid US
  • Pascal Blais Productions
  • Passion Pictures
  • Passion Pictures Australia
  • Passouno
  • Pastorino Stefano
  • Patagonik Animation
  • PBJ
  • PBS Kids Sprout
  • Pearly Oyster Productions
  • Pedri Animation
  • Peekaboo Animation
  • Peerless Camera Company
  • Peluka De Fierro
  • Pepper Films
  • PepperMelon
  • Perish
  • Pesky animation
  • Peter Bone
  • Phenomena Animation
  • Photon
  • Piaggiodematei
  • Picasso Pictures
  • Pickle Visual Effects & Animation
  • Picture Magic
  • pictureDRIFT
  • Piloto
  • Pïnka
  • Pipangaï Production
  • Piranha Games
  • Piranha NYC
  • Pivot
  • Pix Movie Factory
  • Pixable Studios
  • Pixar
  • Pixel Cartoon
  • Pixel Weaver
  • Pixelburn Ltd
  • Pixelhunters FZ-LLC
  • Pixologic
  • Pixomondo
  • Planet Jump Productions
  • Planet Nemo Animation
  • Planeta Junior
  • Planetary Visions Limited
  • Plasma Animation Studio
  • Plastic Milk
  • Plastic Wax Animation
  • Plastilina Creativa
  • Playhouse Disney
  • Plus One
  • Plus One Animation
  • PMMP France
  • Polar Studios
  • Pollen
  • PoloFx
  • Polymorph Software
  • Pool Factory
  • Pork N Bean
  • Poseidon Films
  • Potens Plastianimation
  • Praxinos
  • Prima Linea studio
  • Primal
  • Prime Focus
  • Procedural
  • Production Grimi Co.,Ltd
  • Production I.G
  • Project Images Films
  • Promenade Virtual
  • Promo Digital
  • PS Creative
  • Pseudo
  • Psyop
  • Pulp Animation
  • Pumpkin 3D Studio
  • Punga
  • Pure and Applied
  • Quad Digital Studios
  • Quartz Production
  • Qubo
  • Queensland Animators inc
  • Queensland Media Group
  • Quickdirt, Digimation
  • Quipos
  • Qurios Entertainment Limited
  • Radar Films
  • Radical
  • Radical Axis
  • RADIX
  • Raftok Studio
  • Raging Pixel Productions
  • RAI Trade
  • RAI- Radiotelevisione Ita
  • Rainbow Animation Group
  • Rainer Ludwigs Image Building
  • Rainmaker Entertainment Group
  • Raisat Ragazzi
  • Raytrace 3D Studio
  • Real World Media
  • Reallusion
  • Red Cartel
  • Red Kite Animation
  • Red Light Pictures
  • Red Rover International
  • Red Star Studio
  • RedeTV!
  • Redrover Animation
  • Reel FX Creative Studios
  • Reel Wonders Productions
  • Rei Studio
  • Reklame Fx
  • Relic Entertainment
  • Remograph
  • Rendering 3d
  • Rendermedia
  • Rendition Films
  • RETAS STUDIO
  • Rexbox
  • RG Animation Studios
  • Rhythm & Hues
  • Rhythm and Hues
  • Richard Purdum Productions
  • Richard Taylor Cartoon Films
  • Rise Pictures
  • Rise Visual Effects Studios
  • Rival Studios Corp.
  • RJDM Animations
  • RKA-the Animation Studio
  • Robert Mcneel & Associates
  • Roger
  • Rokkit
  • Rooster Studio
  • Rothkirch Cartoon-Film
  • Rouge citron production
  • Rough Draft
  • Rough Draft Korea
  • Rovio Entertainment
  • RTI SPA
  • S P Krause
  • S&C
  • Saban Brands
  • Saban International
  • Saehahn Productions Inc
  • Saerom Animation, Inc
  • Sam Alta Films
  • Sandbox Digital Ltd
  • Sanpellegrino
  • Sanrio
  • Sara Simoncini Digital Design
  • Sarjan Infotech
  • Satelight
  • Saul Moreno
  • Sav! The World Productions
  • SBS
  • Scanline
  • Scata Studios
  • Sceptre Seven Interactive
  • Scopas Medien
  • Scott Nash Productions
  • Scuola Internazionale di Comics
  • Scuola Nazionale di Cinema
  • Seahorse Productions
  • Seamonster
  • Second Banana Films
  • Second Home Studios
  • Sector3
  • Seed Animation Studio
  • Sei Young
  • SEK
  • Semillitas
  • Seong Bo Yang Haeng
  • Seoul Movie
  • Serif
  • Seru Film
  • Sextant Entertainment
  • SGO - Soluciones Gráficas por Ordenador
  • Shade3D
  • Shazam Producciones
  • Sheoques
  • Sherbet
  • Shilo Design
  • Shin Won
  • Shin-ei Animation
  • Shoot the boss
  • ShortCut Studio
  • Showtime
  • Shroom ltd
  • Shufti Animation
  • Shutterbug Productions
  • Shy the Sun
  • Side Effects
  • Side Effects Software
  • Siemens PLM Software
  • Silicon Graphics
  • Silver Fox Animation
  • Simonetti Productions Ltd
  • Simulakrum
  • SIP Animation
  • Sky
  • Skyline Imaging
  • Sliced Bread Animation
  • Slinky Pictures
  • Slurpy Studio
  • Smart
  • Smart Party
  • Smith Micro
  • Smith Micro Software
  • Smoke and Mirrors
  • Snoekx
  • Softimage
  • Soho 601
  • Solid Creative
  • solidThinking
  • SolidThinking Inc.
  • SolidWorks Corporation
  • Some Entermedia Co.,Ltd
  • Somuga
  • Sonokong and Heewon Entertainment
  • Sony Pictures
  • Sony Pictures Animation
  • Soul Pix
  • SpaceClaim Corporation
  • Sparx animation studios
  • Spashback
  • Spec Korea
  • Spectrum Animation Studio
  • SpeedTreeMax, Digimation
  • Sph Digital
  • Sphere Animation Studio
  • Spillt
  • Spintop Entertainment
  • Spirit Productions
  • Spite Your Face Productions Ltd.
  • Split Filmes
  • Sport 5
  • Sprite Animation Studios
  • Sproducciones
  • Spy pictures ltd
  • Square I
  • Square Pictures
  • Square Zero
  • Stardust Pictures
  • Stargate Studios
  • Steamfish
  • Stefan Eling – Groovin’ Pictures
  • Sticky Monster Lab
  • Stik Animation
  • Stop frame animation
  • Storykid Studio
  • Storyland Group
  • Stranemani
  • Strange Beast
  • Strata
  • Striker Entertainment
  • Studio  Media
  • Studio 100 Group
  • Studio 3
  • Studio 4°C
  • Studio 40 C
  • Studio AKA Ltd
  • Studio Animage
  • Studio Arcadia
  • Studio B
  • Studio Campedelli
  • Studio Canvas
  • Studio Cockpit
  • Studio Comet
  • Studio Deen
  • Studio Digital Imaging
  • Studio Film Bilder
  • Studio Fusako Yusaki
  • Studio Gallop
  • Studio Ghibli
  • Studio Hibari
  • Studio Junio
  • Studio Kaab
  • Studio Manolibera
  • Studio Mir
  • Studio Mistral Creative Group
  • Studio Mook
  • Studio Pierrot
  • Studio Planktoon
  • Studio Rakete
  • Studio Sek
  • Studio Soi
  • Studio Traintrain
  • Studio Yusaki
  • STUDIOaka
  • StudioDIM Associati
  • Studion 2.0
  • Studionice
  • Sumatra Vfx
  • Summus Render
  • Sumo Dojo
  • Sun Min
  • Sun Woo
  • Sundog Media Partnership
  • Sung San Animation Production
  • Sunmin Image Pictures
  • Sunrise
  • Sunrise Production
  • Sunwoo Entertainment
  • Super Umami Ltd
  • Surf Film
  • Susanna Ceccherini Animation
  • Suspended Animation
  • Suspicious Productions
  • Sweatbox Animation
  • Sweatbox Animation
  • Swift
  • Swift 3D
  • SWiSH
  • SwishZone
  • Synfig Studio
  • Talacha Arte Digital
  • Tama Production
  • Tambo Post
  • Tandem animation
  • TAT Productions
  • Tatsunoko Production
  • TBS
  • Team To
  • Team's Art Production
  • Technicolor
  • Teidees Audiovisuals
  • Téle Images
  • Télé Images Kids
  • Teledünya
  • Teleimage
  • Telemagination
  • Telescreen
  • Testurelab
  • The Animation Band SRL
  • The Animation Works Ltd
  • The Animation Workshop
  • The Bakery
  • The Charactershop
  • The Cookie Jar
  • The Curiosity Company
  • The Cut-Out Animation Company
  • The Essential Textures
  • The Foundry
  • The Funny Farm Pty Ltd
  • The Hub
  • The Illuminated Film Company
  • The Moving Picture Company
  • The Orphanage
  • The People's Republic of Animation
  • The Pokémon Company
  • The POV-Team
  • The Refinery
  • The Soulcage Department
  • The Spa Studios
  • The Thinklab Media
  • The Third Shoe
  • The Video Lab
  • The Walt Disney Company
  • The Weinstein Company
  • Themartist
  • TheMotionCorporation
  • ThinkingParticles
  • Three Legged Legs
  • TIGERX Studio
  • Time Warner
  • Timoon Animation
  • Tinyfilm ApS
  • Tippet Studio
  • Tms-Telecom
  • TNK
  • Toc Toc Animation Studio
  • Toccafondo Gianluigi
  • Toei Animation
  • TOEI Animation Enterprises
  • Tokyo Movie Shinsha
  • Tomavistas
  • Tony Cuthbert Productions
  • Toon Boom Animation
  • Toon Disney
  • Toon TV Animation
  • Toon53productions
  • ToonBox Entertainment
  • Tooniverse
  • Toonka Films
  • Topcraft
  • Toposodo
  • Tortuga Studios
  • Touchtoon Cartoon
  • Touchvision
  • Toybox West
  • Tradewind Pictures
  • Traffix Entertainment
  • Trans Arts
  • Trapeze  Ontario
  • Treat Studios
  • Treehouse Productions Ltd
  • Tremblay-Mounier Studio
  • Trephine Productions
  • Triacom Audiovisual
  • Triada
  • Triadstudio
  • Trickstudio Lutterbeck
  • Trigger Vision Studios
  • Triggerfish Animation
  • Trikk
  • Trimble Navigation
  • Trinet Entertainment
  • Trixter Pictures
  • Trixter Studios
  • Trunk Animation
  • Tui Studios
  • Turnerama
  • TV Azteca
  • TV On Producciones
  • TV Pinguim
  • TV- Animation
  • TV3 - Televisió de Catalunya
  • TVD-TVDigital
  • Twentieth Century Fox
  • Twist Animation
  • Twoleft Hands
  • Ufotable
  • Ulrich Seis Mediengestaltung
  • Ulteama
  • Ulysses
  • Underholdningsbranchen
  • Uniko
  • Universal Animation Studios
  • Universal Pictures
  • Universal Pictures, Illumination Entertainment
  • Universal Studios
  • Universal, Illumination Entertainment
  • Universum Film
  • UZZUPINK studio
  • V-Ray, Digimation
  • Vangaurd Animation
  • Vega Entertainment
  • Verjim Animation Studio
  • Vertigo Imaging
  • Viacom
  • Viasat
  • Victor Animation Studio
  • Video and Cartoons
  • Viewworks
  • Vineyard CG Studio
  • Virgin Lands
  • Viskatoons
  • Visual 80
  • Visual Distractions
  • Visual Media Productions
  • Visual Playground
  • Vitamin Pictures
  • Vivement Lundi !
  • VooDooDog
  • W!LDBRAIN
  • Wake Film
  • Walt Disney
  • Warner Bros. Animation
  • WaveFX
  • WB
  • Web & Mobile & Go!
  • Welldone Films
  • West Highland Animation
  • WETA
  • Wicked Wombat Productions
  • Wideframestudio
  • Wild Brain
  • Wild Bunch srl
  • WingNut Films
  • Winklemania Productions
  • Wit Animation
  • Wizard3d
  • Wizz Design
  • WKND
  • Wombat Animation
  • Wondertouch
  • Woodblock
  • Woweez Games
  • Wujoco
  • Wunderwerk
  • Xana Post Production
  • Xara 3D
  • Xebec
  • Xfinity
  • Xilam Animation
  • Xtreemm
  • Yearim Productions
  • Yeson Animation Studios
  • Youtube
  • Yumeta
  • Z Animation
  • Zdf Digital
  • Zedzero
  • Zeitland
  • Zentropa
  • Zinkia Entertainment
  • Zlab
  • Zoomorphix Systems
  • Zynga
  • YX-Studio
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