European Union: Video Game Consoles Market

  • ID: 3184928
  • Report
  • Region: Europe
  • 150 Pages +
  • Williams & Marshall Strategy
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This report presents a strategic analysis of the video game consoles market in the European Union and a forecast for its development in the medium term. It provides a comprehensive overview of the market, its dynamics, structure, characteristics, main players, trends, growth and demand drivers, etc.

The purpose of the report is to describe the state of the video game consoles market in the European Union, to present actual and retrospective information about the volumes, dynamics, structure and characteristics of production, imports, exports and consumption and to build a forecast for the market in the next five years. In addition, the report presents an elaborate analysis of the main market participants, price fluctuations, trends, growth and demand drivers of the market and all other factors, influencing its development.

This research report has been prepared using the publisher's unique methodology, including a blend of qualitative and quantitative data. The information comes from official sources and insights from market experts (representatives of the main market participants), gathered by semi-structured interviews.

The report on the video game consoles market in the European Union covers the following countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, the Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Lithuania, Luxembourg, Malta, the Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, and the United Kingdom.

The report on the video game consoles market in the European Union includes:
  • Analysis and forecast for the economy of the European Union;
  • Analysis and forecast of the market size, value and dynamics;
  • Market structure (by origin, by country (includes breakdown of all indicators by all 33 analyzed countries), by types of products, etc.);
  • Volume, dynamics and analysis of domestic production (past, current and future);
  • Analysis of price levels (wholesale, retail, distributors, etc.) and their dynamics (past, current and future);
  • Volume, dynamics and analysis of imports (past, current and future);
  • Volume, dynamics and analysis of exports (past, current and future);
  • Volume, dynamics and analysis of consumption (past, current and future);
  • Characteristics of the main market participants (manufacturers, distributors, wholesalers, retailers, importers, exporters, Government structures, etc.) and the competitive landscape;
  • Value chain analysis;
  • Analysis and forecast of the trends and levels of supply and demand on the market;
  • Analysis of the factors, influencing the development of the market (market growth drivers, restraints, etc.);
  • Country opportunity analysis;
  • Analysis of the major trade flows;
  • Forecast for development of the market in the medium term (including three possible scenarios for development).
This report will allow you to:
  • Quickly and cost-effectively get a strategic analysis and gain competitive intelligence about the market;
  • Track market data, including size, value, dynamics, structure, segmentation and forecasts: past, present and future;
  • Track and identify key market trends, opportunities and threats and key drivers behind recent market changes;
  • Strategically assess market growth potential, demand drivers and restraints on the market;
  • Explore and identify new market opportunities in the countries and regions within the market;
  • Evaluate the key macroeconomic indicators to get insight into the general trends within the economy;
  • See how the market performed in the past (over the last 5 years) and how it will perform in the future (in the next 5 years);
  • Get acquainted with the leading companies on the market;
  • Evaluate how diversified the market is in terms of competitive intensity, fragmentation and environment and understand competitive threats;
  • Empower your marketing, branding, strategy and market development, consumption and supply functions with useful market insights;
  • Build your investment strategy by assessing market attractiveness or company attractiveness;
  • Build your own market entry or market expansion strategy or evaluate your current strategy;
  • Add weight to pitches and presentations by using official and accurate data and calculations.
If you are interested in the video game consoles market in the European Union, this research report will provide you with a strategic analysis of the market, its recent and future development. In addition, the report will save you time and money while presenting you all the necessary information, empowering you to make informed decisions and move your business forward.

This report is 75% ready and is in completion stage. The final version of the research report will be presented up to 5 working days after your order. If you purchase the Enterprise License, you will get an Excel sheet with all the quantitative information in up to 2 working days after your purchase.
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Note: Product cover images may vary from those shown
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1. Introduction
1.1. Report description
1.2. Research methodology

2. Executive summary

3. Characteristics of video game consoles

4. Characteristics and analysis of raw materials base

5. State of the economy of the European Union
5.1. Characteristics of the economy of the European Union in 2013-2017
5.2. Forecast for the development of the economy of the European Union for 2018-2020

6. Overview and analysis of the video game consoles market in the European Union
6.1. Volume, value and dynamics of the video game consoles market in the European Union in 2013-2017
6.2. Structure of the video game consoles market in the European Union in 2013-2017: production, imports, exports, consumption
6.3. Structure of the video game consoles market in the European Union by origin
6.4. Structure of the video game consoles market in the European Union by country
6.5. Key recent trends on the video game consoles market in the European Union
6.6. Competitive landscape of the market
6.7. Country opportunity analysis
6.8. Key drivers and restraints for the market development in the medium term
6.9. Forecast for development of the video game consoles market in the European Union for 2018-2023

7. Overview and analysis of the domestic production of video game consoles in the European Union
7.1. Volume, value and dynamics of the domestic production of video game consoles in the European Union in 2013-2017
7.2. Structure of the EU production of video game consoles by countries
7.3. Characteristics of the main companies, producers of video game consoles in the European Union

8. Characteristics and analysis of the prices of video game consoles in the European Union
8.1. Value chain analysis
8.2. Structure of price formation
8.3. Characteristics of the producer prices of video game consoles in the European Union in 2013-2017
8.4. Characteristics of other prices of video game consoles

9. Foreign trade operations of video game consoles in the European Union
9.1. Foreign trade operations of video game consoles in the European Union in 2013-2017

10. Overview and analysis of the imports of video game consoles to the EU market
10.1. Volume, value and dynamics of the imports of video game consoles to the European Union in 2013-2017
10.2. Major trade inflows of video game consoles imports to the European Union
10.3. Structure of the imports of video game consoles by types of products
10.4. Prices of imported video game consoles in the European Union

11. Overview and analysis of the EU exports of video game consoles
11.1. Volume, value and dynamics of the EU exports of video game consoles in 2013-2017
11.2. Major trade outflows of video game consoles exports from the European Union
11.3. Structure of the EU exports of video game consoles by types of products
11.4. Prices of EU exports of video game consoles

12. Characteristics of the consumption of video game consoles in the European Union
12.1. Volume, value and dynamics of the consumption of video game consoles in the European Union in 2013-2017
12.2. Structure of the consumption of video game consoles in the European Union in 2013-2017 (by origin, by channel)
12.3. Structure of the consumption of video game consoles in the European Union by country
12.4. Volume, value and dynamics of the per capita consumption of video game consoles in the European Union in 2013-2017
12.5. Balance between supply and demand on the video game consoles market in the European Union in 2013-2017 and forecast for 2018-2023

13. Forecast for development of the video game consoles market in the European Union for 2018-2023
13.1. Factors, influencing the development of the video game consoles market in the European Union in the medium term
13.2. Forecast for market development in the medium term under three possible scenarios

About the Publisher

This report is 75% ready and is in completion stage. The final version of the research report will be presented up to 5 working days after your order. If you purchase the Corporate License, you will get an Excel sheet with all the quantitative information in up to 2 working days after your purchase. Feel free to contact us for more information or to request a demo version!

List of tables

Key indicators on the video game consoles market in the European Union in 2013-2017
Key indicators of the economy of the European Union in 2013-2017
Forecast for the economy of the European Union for 2018-2020
Volume and dynamics of the video game consoles market in the European Union in 2013-2017
Value and dynamics of the video game consoles market in the European Union in 2013-2017
Structure of the video game consoles market in the European Union in 2013-2017, in volume terms
Structure of the video game consoles market in the European Union in 2013-2017, in value terms
Structure of the video game consoles market in the European Union by origin in 2013-2017, in volume terms
Structure of the video game consoles market in the European Union by origin in 2013-2017, in value terms
Structure of the video game consoles market in the European Union by country in 2013-2017, in volume terms
Structure of the video game consoles market in the European Union by country in 2013-2017, in value terms
Country opportunity analysis
Volume and dynamics of the domestic production of video game consoles in the European Union in 2013-2017
Value and dynamics of the domestic production of video game consoles in the European Union in 2013-2017
Structure of the domestic production of video game consoles in the European Union by producing countries in 2013-2017, in volume terms
Structure of the domestic production of video game consoles in the European Union by producing countries in 2013-2017, in value terms
Value chain analysis of the video game consoles market in the European Union
Cost breakdown of the price formation of video game consoles in the European Union, in %
Volume and dynamics of the average producer prices of video game consoles in the European Union in 2013-2017
Volume and dynamics of other prices of video game consoles in the European Union (wholesale, distributor, retail, etc.) in 2013-2017
Trade balance of video game consoles foreign trade in the European Union in 2013-2017, in volume terms
Trade balance of video game consoles foreign trade in the European Union in 2013-2017, in value terms
Volume and dynamics of the imports of video game consoles to the European Union in 2013-2017
Value and dynamics of the imports of video game consoles to the European Union in 2013-2017
Main countries, importing video game consoles to the European Union in 2013-2017, in volume terms
Main countries, importing video game consoles to the European Union in 2013-2017, in value terms
Structure of the imports of video game consoles by types of video game consoles in 2013-2017, in volume terms
Structure of the imports of video game consoles by types of video game consoles in 2013-2017, in value terms
Average prices of imported video game consoles to the European Union in 2013-2017
Volume and dynamics of the EU exports of video game consoles in 2013-2017
Value and dynamics of the EU exports of video game consoles in 2013-2017
Recipient countries of the EU exports of video game consoles in 2013-2017, in volume terms
Recipient countries of the EU exports of video game consoles in 2013-2017, in value terms
Structure of the EU exports of video game consoles by types of video game consoles in 2013-2017, in volume terms
Structure of the EU exports of video game consoles by types of video game consoles in 2013-2017, in value terms
Average prices of the EU exports of video game consoles in 2013-2017
Volume and dynamics of the consumption of video game consoles in the European Union in 2013-2017
Value and dynamics of the consumption of video game consoles in the European Union in 2013-2017
Structure of the consumption of video game consoles in the European Union in 2013-2017, in volume terms
Structure of the consumption of video game consoles in the European Union in 2013-2017, in value terms
Structure of the consumption of video game consoles in the European Union by consuming countries in 2013-2017
Volume and dynamics of the per capita consumption of video game consoles in the European Union in 2013-2017
Value and dynamics of the per capita consumption of video game consoles in the European Union in 2013-2017
Balance between supply and demand on the video game consoles market in the European Union in 2013-2017 and forecast for 2018-2023, in volume terms
Balance between supply and demand on the video game consoles market in the European Union in 2013-2017 and forecast for 2018-2023, in value terms
Forecast for the total supply of video game consoles in the European Union for 2018-2023 (under the framework of the base scenario), in physical and value terms
Forecast for the total supply of video game consoles in the European Union for 2018-2023 (under the framework of the pessimistic scenario), in physical and value terms
Forecast for the total supply of video game consoles in the European Union for 2018-2023 (under the framework of the optimistic scenario), in physical and value terms

List of figures

Volume and dynamics of the video game consoles market in the European Union in 2013-2017
Value and dynamics of the video game consoles market in the European Union in 2013-2017
Structure of the video game consoles market in the European Union in 2013-2017, in volume terms
Structure of the video game consoles market in the European Union in 2013-2017, in value terms
Structure of the video game consoles market in the European Union by origin in volume terms in 2013-2017
Structure of the video game consoles market in the European Union by origin in value terms in 2013-2017
Structure of the video game consoles market in the European Union by country in 2013-2017, in volume terms
Structure of the video game consoles market in the European Union by country in 2013-2017, in value terms
Volume and dynamics of the domestic production of video game consoles in the European Union in 2013-2017
Value and dynamics of the domestic production of video game consoles in the European Union in 2013-2017
Structure of the domestic production of video game consoles in the European Union by producing countries in 2013-2017, in volume terms
Structure of the domestic production of video game consoles in the European Union by producing countries in 2013-2017, in value terms
Value chain analysis of the video game consoles market in the European Union
Structure of the video game consoles price formation in the European Union, in %
Deviation of the average producer prices of video game consoles in the European Union in 2013-2017
Trade balance of video game consoles foreign trade in the European Union in 2013-2017, in volume terms
Trade balance of video game consoles foreign trade in the European Union in 2013-2017, in value terms
Volume and dynamics of the imports of video game consoles to the European Union in 2013-2017
Value and dynamics of the imports of video game consoles to the European Union in 2013-2017
Main countries, importing video game consoles to the European Union in 2013-2017, in volume terms
Main countries, importing video game consoles to the European Union in 2013-2017, in value terms
Volume and dynamics of the imports of video game consoles by types of video game consoles in 2013-2017
Value and dynamics of the imports of video game consoles by types of video game consoles in 2013-2017
Average prices of imported video game consoles to the European Union in 2013-2017
Volume and dynamics of the EU exports of video game consoles in 2013-2017
Value and dynamics of the EU exports of video game consoles in 2013-2017
Recipient countries of the EU exports of video game consoles in 2013-2017, in volume terms
Recipient countries of the EU exports of video game consoles in 2013-2017, in value terms
Structure of the EU exports of video game consoles by types of video game consoles in 2013-2017, in volume terms
Structure of the EU exports of video game consoles by types of video game consoles in 2013-2017, in value terms
Average prices of the EU exports of video game consoles in 2013-2017
Volume and dynamics of the consumption of video game consoles in the European Union in 2013-2017
Value and dynamics of the consumption of video game consoles in the European Union in 2013-2017
Structure of the consumption of video game consoles in the European Union in 2013-2017, in volume terms
Structure of the consumption of video game consoles in the European Union in 2013-2017, in value terms
Structure of the consumption of video game consoles in the European Union by consuming countries in 2013-2017
Volume and dynamics of the per capita consumption of video game consoles in the European Union in 2013-2017
Value and dynamics of the per capita consumption of video game consoles in the European Union in 2013-2017
Balance between supply and demand on the video game consoles market in the European Union in 2013-2017 and forecast for 2018-2023, in volume terms
Balance between supply and demand on the video game consoles market in the European Union in 2013-2017 and forecast for 2018-2023, in value terms
Forecast for the total supply of video game consoles in the European Union for 2018-2023 (under the framework of the base scenario), in physical and value terms
Forecast for the total supply of video game consoles in the European Union for 2018-2023 (under the framework of the pessimistic scenario), in physical and value terms
Forecast for the total supply of video game consoles in the European Union for 2018-2023 (under the framework of the optimistic scenario), in physical and value terms
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  • Video game consoles (excluding operated by means of payment video games)
  • Home video games consoles
  • Handheld game consoles
  • Other consoles
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